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Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

If Dredds started being in squadrons, the only way I could see Kans being worthwhile is if they "upgunned" them. The fluff reason could be that Kans are the test-beds for all kinds of wonky weapons that the Mekks aren't ready to mount on their precious, stompy lovelies, and who cares if a Grot in a can blows himself up?

Maybe mount them with options like a twinlinked deffgun, or modified versions of existing guns modified like snazzguns, or something unreasonably powerful and dangerous to both the target and the shooter... you know, Orky stuff.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Nurglitch wrote:Surely if you had done creative work yourself you'd know how brainstorming works.

...

Take your own insight (or apparent lack thereof)


Heh. Now who's making cheap shots.

And as far as having done creative work, for 5+ years our group has been writing the Revisited Project. Believe me when I say I know how writing rules works...

Nurglitch wrote:If I seem overly critical, it's because most people posting on this forum don't appear to put in the groundwork necessary to come up with constructive proposals for rules, mistaking random day-dreaming for analysis and solution.


And this is a problem... how?

Nurglitch wrote:You seem to think that a player has the choice of either taking Kans or taking Lootas.


Not at all. I know what parts of the FOC they occupy. People have the choice of either taking Kanz for shooty and Dreads for choppy... or ignoring the Kanz completely, taking Lootaz because they're much, much, much better shooty, and taking Dreads in place of the Kanz. Why fight to work out what you spend your HS slots on - shooty or choppy - when Lootas make that a moot point. They can do the shooty over in their Elite shots, while the Dreads do the choppy. No need for the Kanz because there's nothing they do that other units can't do better or cheaper.

You're right, I don't rate Kanz all that well. And as long as Dreads are better in HTH and Lootaz are better shooters, I see no reason to waste the HS slots on Grot-powered tinboyz.

Nurglitch wrote:Likewise consider the choice between a squadron of Kans and a squadron of Dreds, which I've gone over. You seem unable to consider the relative merits of their characteristics, which make Dreds considerably more effective in combat, but Kans considerably more effective in shooting point for point.


Yes, the Kanz are better than the Dreads for shooting, but there are other units that are better than the Kanz for shooting, so I won't bother with the Kanz, I'll spend the slots on Dreads, and get my shooting in a more effective unit elsewhere (like Lootaz).



[EDIT]: And now we're off topic, so I'm dropping this.

BYE

This message was edited 1 time. Last update was at 2008/10/06 02:55:33


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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