This debate is getting pretty interesting, but its turning into a chaos vs puppy comparison. I think you guys are looking at this all wrong. If we are really going to determine which troop (and which army) is better we should see how they stack up vs other armies. (this is a quick analysis off the top of my head feel free to debate or improve this)
Vs marines: well
tac squads blow so both puppys and chaos shouldn't have a problem with most marines builds (maybe the vulkin builds) but grey hunters are so many and so cheap they can swarm and overwhelm marines. Chaos can pop the transports with oblits and lash the crap out of the rest of the army and use the
csms to press in the same way as the puppys.
However I have to give the advantage of puppies cause they can play a rock paper scissors game with marines and trade unit for unit and still have 2-3 squads left.
Vs dark angles im not going to bother just a worse version of mairnes.
Vs blood angels If the Ba player is taking dante+ corb+ terms and death co then im going to have to give the advantage to chaos, they have more long range firepower and can get 2 good combat
hqs for the price of 1 puppy special character so im going to have to give the
advantage to chaos.
Vs Eldar The only big worry is the seer biker squad and eldraid, and when it comes to Psi defense chaos have none, so im going to have to give the advantage to puppies. Chaos might have the advantage of range but when you can take 6 rhino squads and have room for rune priests you have a list that can really hurt eldar if you get a few lucky rolls. Power weapons dont matter vs seer bikers so gery hunters lack of them is not going to be a problem here.
Advantage to Pupppies
Vs dark eldar If you still know people who play them then you know they own any army that is lacking long range fire power.
Advantage chaos
Daemonhunters/ necrons/ tau no offensive to you guys but necrons really really need a new book, and any chance of making a solid competitive daemonhunter list died with the new guard
faq. I just feel bad for tau anymore, they can do some cute tricks with a positional relay and kroot but thats about all they have going for them.
So advantage here: none, both will crush these armies.
Sisters of battle Puppies have the numbers to compete with these guys, but chaos has (
IMO and only time will tell) better
cc units that can hose sisters in 1-2 rounds of combat. The lack of power weapon/ fists
atks hunters have could hurt them here. Both armies
http://www.dakkadakka.com/core/forum_rules.jspwill struggle poping the exorcists but this is the one case where long fangs might be better then oblits assuming the exorcists roll poorly for their missile shots.
Advantage here: none both should be able to beat this army a majority of the time.
Vs nids Puppies have the fex killer and the ability to take a crap ton of special weps is a big deal. However chaos can still handle nids, oblits are great fex poppers, and can get their own
mcs and lash is nice. However both sets of super powers can still be stoped by mr tyrant...but the fex killer is going to hurt a whole lot more then lash if it goes off. Also don't underestimate a zerker champ with a p fist..they hurt ALOT. Im going to have to call it a draw here. I think most people will disagree with me on this one but I really feel both armies are great vs nids.
Advantage: draw
Orks Well counter
atk is nice, but as everyone has pointed out,
ld 8 is not and vs orks
id rather have 2 flamers over a p fist/ wep. Long fangs will not be enough to stop a mech ork list. 6 man squads mean you could actually fire some lootas at them and have an average chance at taking out some long range guns. Better then that a few outflanking komandows will ruin their day. Also lets not forget chaos has zerkers which rape orks like no other. As an ork player I am really not concerned about the new puppy dex. Sure ragner could give a squad up too 70
atks but thats only 1 unit and it can be delt with. But what do you do vs 4 zerker units 2 lash sorcs and some oblits, its not easy ill tell you that much.
Advantage chaos
Vs guard Well vs guard im going to say it as simply as I can.... mech marine players (no matter what chapter or legion) are Franked, vets pop transports, chem cannons finish off the guys inside. Your outnumbered in transports 2-1..... Guardsmen marbo will ruin a long fang squad, and could even kill an oblit squad if hes lucky tho thats much harder. Hydras will harry long range units enough that you might fail some saves. -1 to reserves means its harder to ds oblits, while the puppys can still get 1-2 pods down 1st turn with their special rules, abit they are alone and will get burned the next turn. Guard kill mech armies, its really that simple. If your playing a mech guard army in a torny vs someone who is skilled in their use, you are almost 100% franked.....
Advantage here, none but I would rather have chaos because I can spam cheap daemon units that can charge vets, which will keep my csms in their transports.
So overall if I was going to a torny, I think I would rather be weak to eldar, then to orks...and I have a slightly better chance vs guard. Now these are only assuming I play the odds. Im sure there are plenty of people who are going to disagree with me or have a completely different meta game then we have in
pa. But from what I have seen in the tornys i have been to in the northeast and from talking to various people I would much rather have a
csm army then a puppy army.