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Made in us
Badass "Sister Sin"






Camas, WA

torgoch wrote:
I don't see first turn as a particular gamble with a seer list. Normally I like to go second, unless there is a vast battery of long range firepower arrayed against me.


Hmmm

<takes a look at the title of the thread>
<looks at torgoch's statement>
<takes a look at the title of the thread>
<looks at torgoch's statement>

There's something nagging at me, but I can't put my finger on it.

This message was edited 1 time. Last update was at 2010/04/28 21:11:27


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Made in us
Regular Dakkanaut






torgoch wrote:My thinking is that its +1 maximum, so no Ld10 elite inqs.

I don't see first turn as a particular gamble with a seer list. Normally I like to go second, unless there is a vast battery of long range firepower arrayed against me.



So two options you either turbo boost first with no fortune and get shot to bits because you are not re rolling your save or you cast fortune and get shot while moving12 then 6 to the board giving the IG player two to Three turns of shooting. While at the same time chance to block your hoods.

so .10% chance if you going to take the fortune route which the list should be able to put close to 180 wounds you can loose 10- 18 models a round. Not including the ones that will be str 10 that can instant kill your farseer or using the rerollable 4+ save.

You turbo boost across with 3+ save without fortune only having a .33 chance of saving with 100+ wounds possible you will loose too many models sadly.
   
Made in us
Sneaky Kommando





After reading dark's articles on BoLS I found out that if you do take this list you are a person who doesn't care about having fun, just winning. And that is what kills leaf blower lists is the NOT HAVING fun factor for both sides. This list will make the other person go until you are done.


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Deff Jaw wrote:After reading dark's articles on BoLS I found out that if you do take this list you are a person who doesn't care about having fun, just winning. And that is what kills leaf blower lists is the NOT HAVING fun factor for both sides. This list will make the other person go until you are done.


Well, it was for Ard Boyz...

I have a couple of ideas on how to counter this list. Unlike many I'm going to wait until May 16th to start bringing them up on message boards.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Committed Chaos Cult Marine






Deff Jaw wrote:After reading dark's articles on BoLS I found out that if you do take this list you are a person who doesn't care about having fun, just winning. And that is what kills leaf blower lists is the NOT HAVING fun factor for both sides. This list will make the other person go until you are done.

After reading your post, I found out that you are a scrub. Go back to chug-a-lugging the Kool-Aid.

See, I can make personal attacks too.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

...Here's a question: why not counter it with a basilisk/Hydra heavy list? If the scoring units are traveling by valk, Hydra their butts. If they fill their entire deployment zone, just fire bassies into them. If it's that packed, you're bound to kill something (probably quite a lot of something). If it's Apoc, send in the Mauraders/Baneblades/Shadowswords. Or hit them with a Vortex Missile from a Warlord Titan. Whoever shoots first, shoots best.

Or are you looking for Non-IG counters to an IG list?

This message was edited 1 time. Last update was at 2010/04/29 05:57:03



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
Been Around the Block




Portland, OR

Vakathi can confirm that I have played 2 Armies that do well against Mech Guard (Chimera Hull Spam) but I think Darkwynn hit a moment of the game where the answers to his versions of mech IG were limited because the obvious threat was not majorly from mech IG at a tournament setting.

I have played a Iyanden Wraithguard heavy list against Vakathi and we had some very close games, as well as playing it with my Biker themed Space Marines which actually did the best. A lot of the newer codex have answer for Mech IG, the problem is do you want to be able to focus on killing Mech IG, or another typical tournament archtype. I personally think that at this moment in time for 5th edition, if you can bring Melta Delivery as well as Durability to a list, you can easily be competitive against most archtypes

This message was edited 1 time. Last update was at 2010/04/29 07:32:02


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I think this is all an elaborate scheme to make a large amount of people show up to Ard Boyz with the same army, and those that perpetrated the ruse will show up with a powerful all-comers list specifically tweaked to avoid getting bunched up in their deployment zone!

Just throwing that out there.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

The obvious hard counter to this list is a true mech spam. An army that loads up on chimeltas, for instance, provide far too many targets for a list to counter. Toss in obvious items like suicide vendetta squads and you have something solid.

My opinion is that the leafblower depends on too many lynchpins, around which the army cannot function if they are taken out. Not raining on your parade, you obviously did well for yourself, but I think it can be made better by 'flattening' out the relative target prioritization across the list (some are very obvious KILL THIS based on different lists).

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

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Made in us
Fixture of Dakka






Arlington, Texas

Darkwynn wrote:
torgoch wrote:My thinking is that its +1 maximum, so no Ld10 elite inqs.

I don't see first turn as a particular gamble with a seer list. Normally I like to go second, unless there is a vast battery of long range firepower arrayed against me.



So two options you either turbo boost first with no fortune and get shot to bits because you are not re rolling your save or you cast fortune and get shot while moving12 then 6 to the board giving the IG player two to Three turns of shooting. While at the same time chance to block your hoods.

so .10% chance if you going to take the fortune route which the list should be able to put close to 180 wounds you can loose 10- 18 models a round. Not including the ones that will be str 10 that can instant kill your farseer or using the rerollable 4+ save.

You turbo boost across with 3+ save without fortune only having a .33 chance of saving with 100+ wounds possible you will loose too many models sadly.



"You can Turbo-Boost a Jet-Council AND get fortune cast on them without leaving the Farseer off to the side. Simply stagger your deployment and turbo-boost the warlocks, leaving the last one in the line 13.11 inches away from the Farseer's starting position, then simply move him 12 and end within 2' thus attaching the Farseer to the squad and keeping your 3+ (now re-roll able) cover save.(No HE doesn't get a 3+ cover save, be careful how you allocate)"

Quoted from an article, so grain of salt, but it is possible by strict RaW.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

MikhailLenin wrote:Vakathi can confirm that I have played 2 Armies that do well against Mech Guard (Chimera Hull Spam)
Damn your initiative seizing rolls!

but I think Darkwynn hit a moment of the game where the answers to his versions of mech IG were limited because the obvious threat was not majorly from mech IG at a tournament setting.
I definitely think that last year people were still very much in the mindset of IG still not being a huge threat as the old codex was terrible.

I have played a Iyanden Wraithguard heavy list against Vakathi and we had some very close games, as well as playing it with my Biker themed Space Marines which actually did the best.
I think I only played your bikes with my CSM's, we should fix that at some point

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Been Around the Block




Portland, OR

We played also at Guardian Games for Beet and Pizza Night.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Did we? I can't remember, I remember playing against the other IG guy in a 1500pt game, in like the only game ever without my Chimeras

And then my roommate getting his car towed

If I had more time I'd head up there one of the upcoming weekends, but alas, grad school sucks my will to live, along with getting ready to move :(

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut





I think Tau can give it a run for it's money. Shep's list was pretty good, but I like more movement blocking - less markerlights.

I would go with something like this as a specific counter to "Leaf Blower"

Shas'el - AFP, twin missile pod, hwtl, 2 gun drones, bonding

3 Deathrains-1 w/flamer, 1 w/tl, 1 Team Leader/2 gun drones, bonding, flamer
3 Deathrains-1 w/flamer, 1 w/tl, 1 Team Leader/2 gun drones, bonding, flamer
3 Deathrains-1 w/flamer, 1 w/tl, 1 Team Leader/2 gun drones, bonding, flamer

6 Firewarriors-
Devilfish- burst, sms, ta, dp, mt
6 Firewarriors-
Devilfish- burst, sms, ta, dp, mt
10 kroot- 5 hounds
10 kroot- 5 hounds

4 Piranhas- fusion, ta, dp, 2 tl
4 Piranhas- fusion, ta, dp, 2 tl

3 Broadsides- 1x tl, 1x 2gundrones 1 team leader w/tl, bonding, hwbsf
3 Broadsides 1x tl 1x 2 gundrones 1 team leader w/tl, bonding, hwbsf
1 Railhead- sms, dp, mt, tl

Sure, he can keep his cover saves but now he has more choices. Does he kill the broadsides, the piranhas, the crisis suits, or the troops. I'm shooting 7 railguns at 7 targets - including that blast marker for smacking units that've been blown out of transports. Each piranha squadron can unleash 8 drone to further muddy things. There's an insane amount of pinning shot in this force as well as random SMS for picking off stray dudes

8 fusion guns firing at 6 different targets. 10 twin-linked missile pods firing at 7 different targets, 7 railguns firing at different targets. Oh and 11 hulls for the enemy to focus on.

This message was edited 1 time. Last update was at 2010/05/02 19:42:38


 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Playing mech IG in any variant is like betting yourself you can crush your crotch in a car door 4 times in a row.

Even if you do succeed, it wasn't much fun was it?

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
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Made in us
Decrepit Dakkanaut





The Golden Throne

AgeOfEgos wrote:Playing mech IG in any variant is like betting yourself you can crush your crotch in a car door 4 times in a row.

Even if you do succeed, it wasn't much fun was it?


Now that's funny!

*break*

Hmmm, I bet I could crush my business in a car door... (painting mech guard)
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

...but I play as mech guard and have had a good time????

My iron wall of leman russ AV 14 frontal plating and somewhat squishier chimeras rolled over the many space marine players who having been telling me for years I was a slow to play guard at all. They now quiver in fear as I set up my deathstrike launcher.

I enjoyed it greatly. Revenge is a dish best served with AP 1, Str 10 templates.

This message was edited 1 time. Last update was at 2010/05/02 19:35:36



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Sgt_Scruffy wrote:I think Tau can give it a run for it's money. Shep's list was pretty good, but I like more movement blocking - less markerlights.

I would go with something like this as a specific counter to "Leaf Blower"

Shas'el - AFP, twin missile pod, hwtl, 2 gun drones, bonding

3 Deathrains-1 w/flamer, 1 w/tl, 1 Team Leader/2 gun drones, bonding, flamer
3 Deathrains-1 w/flamer, 1 w/tl, 1 Team Leader/2 gun drones, bonding, flamer
3 Deathrains-1 w/flamer, 1 w/tl, 1 Team Leader/2 gun drones, bonding, flamer

6 Firewarriors-
Devilfish- burst, sms, ta, dp, mt
6 Firewarriors-
Devilfish- burst, sms, ta, dp, mt
10 kroot- 5 hounds
10 kroot- 5 hounds

4 Piranhas- fusion, ta, dp, 2 tl
4 Piranhas- fusion, ta, dp, 2 tl

3 Broadsides- 1x tl, 1x 2gundrones 1 team leader w/tl, bonding, hwbsf
3 Broadsides 1x tl 1x 2 gundrones 1 team leader w/tl, bonding, hwbsf
1 Railhead- sms, dp, mt, tl

Sure, he can keep his cover saves but now he has more choices. Does he kill the broadsides, the piranhas, the crisis suits, or the troops. I'm shooting 7 railguns at 7 targets - including that blast marker for smacking units that've been blown out of transports. Each piranha squadron can unleash 8 drone to further muddy things. There's an insane amount of pinning shot in this force as well as random SMS for picking off stray dudes

8 fusion guns firing at 6 different targets. 10 twin-linked missile pods firing at 7 different targets, 7 railguns firing at different targets. Oh and 11 hulls for the enemy to focus on.


I had to be a points fascist and delete your full points values.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

BaronIveagh wrote:...but I play as mech guard and have had a good time????

My iron wall of leman russ AV 14 frontal plating and somewhat squishier chimeras rolled over the many space marine players who having been telling me for years I was a slow to play guard at all. They now quiver in fear as I set up my deathstrike launcher.

I enjoyed it greatly. Revenge is a dish best served with AP 1, Str 10 templates.


Is it ever fun getting hit by a Hammer or being the one swinging it? (not that I ever hit anybody with a real hammer )



   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It can be fun if the hammer bounces off your forehead of steel and rebounds to hit the wielder in the nuts.

Depending on circumstances, better players may welcome the challenge of fighting a tough army with an underdog list. It could be the only way of making a contest even, which would otherwise be a walk-over for the better player.

I don't believe there is such a thing as 100% auto-win.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut




Cannerus_The_Unbearable wrote:

"You can Turbo-Boost a Jet-Council AND get fortune cast on them without leaving the Farseer off to the side. Simply stagger your deployment and turbo-boost the warlocks, leaving the last one in the line 13.11 inches away from the Farseer's starting position, then simply move him 12 and end within 2' thus attaching the Farseer to the squad and keeping your 3+ (now re-roll able) cover save.(No HE doesn't get a 3+ cover save, be careful how you allocate)"

Quoted from an article, so grain of salt, but it is possible by strict RaW.



You can also Turbo boost with a fortune by having two farseers on the table or two jetseer councils. One to fortune the Turboboosters. Heck you can have 2 Jetseer councils and Eldrad and get them both fortuned and turboboosted on turn 1. The idea that "leaf blower' will put 100 wounds on the Council is laughable. Only if there is zero terrain and the Council boosts to the most optimal spot in the center of the IG line. With half a brain the council will only be in range of half the IG army. An all SM Bikes list plays havoc with the IG 'Leaf Blower" list and one won the Big Waagh last year, if I remember correctly.
   
Made in us
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United States, Oregon, Salem

to Jake "look at all the people gawking over the IG list!"

Jake: "this is getting old"

me: "yes, but read it again..."

Jake: "hmm..sounds like usual gamers blabbing like korn raged old ladies.."

now that I am done talking to my imaginary friend.. (Jake punches me after seeing this )
but seriously..

I have played this list in and out of competitive tournaments several times... well that is to say that I have played a more beefed up (apparently better) version of this list. Our local mech guard player Alex has made similar guard list with vendettas and hydras. He has told me on several occasions that he talked with the creator of the leaf blower and both were in agreement that Alex's list was slightly better. which one is actually better is not the point, the real point is that I have tied with the list several times and won a few. the only reason why I have is because I can out number the guard and field 10+ meltas in a single army. combine this with the fact that everything outflanks because of khan and I get re-rolls to reserves with tigurius and you have a game winning combination.

that being said I am seriously getting tired of mech guard being the new gold standard that everyone has to talk about.
I applaud anyone willing to try and play one of the more off beat army's like SOB and DE.
so please find something new to talk about

sorry for being so angry---
thatirishguy-

This message was edited 1 time. Last update was at 2010/05/02 21:21:53


Current Armys:
(W/L/T)
Iron Knights Chapter=7000+pts= (4/30/10)
Kaledon Hunters Regiment=90pts=(0/0/0)
 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Kilkrazy wrote:It can be fun if the hammer bounces off your forehead of steel and rebounds to hit the wielder in the nuts.

Depending on circumstances, better players may welcome the challenge of fighting a tough army with an underdog list. It could be the only way of making a contest even, which would otherwise be a walk-over for the better player.

I don't believe there is such a thing as 100% auto-win.


Right and I'm with you there. I enjoy competitive games and have no issue playing hard armies.

However, the issue with mech IG is not necessarily "Is it too difficult to overcome with an all comers list" (Although that is a valid question). The issue is "Is it fun even if you beat it?"

Unlike say....ThunderWolf Cav spam, Lash, Thunder Terms, etc....there is little to no interaction with an IG gunline. You roll vehicle damage charts almost all game, he rolls shooting phases almost all game. Very little movement, very little unit interaction.

Pretty bleh, even when you win.

This message was edited 1 time. Last update was at 2010/05/02 21:24:34


Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Regular Dakkanaut






thatirishguy wrote:to Jake "look at all the people gawking over the IG list!"

Jake: "this is getting old"

me: "yes, but read it again..."

Jake: "hmm..sounds like usual gamers blabbing like korn raged old ladies.."

now that I am done talking to my imaginary friend.. (Jake punches me after seeing this )
but seriously..

I have played this list in and out of competitive tournaments several times... well that is to say that I have played a more beefed up (apparently better) version of this list. Our local mech guard player Alex has made similar guard list with vendettas and hydras. He has told me on several occasions that he talked with the creator of the leaf blower and both were in agreement that Alex's list was slightly better. which one is actually better is not the point, the real point is that I have tied with the list several times and won a few. the only reason why I have is because I can out number the guard and field 10+ meltas in a single army. combine this with the fact that everything outflanks because of khan and I get re-rolls to reserves with tigurius and you have a game winning combination.

that being said I am seriously getting tired of mech guard being the new gold standard that everyone has to talk about.
I applaud anyone willing to try and play one of the more off beat army's like SOB and DE.
so please find something new to talk about

sorry for being so angry---
thatirishguy-


dont' know what to tell you theirishguy but I haven't talked to anyone about the leafblower and making the list better expect for two people... Jwolf and goatboy. The final version was never truely posted on the internet but if you were smart enough you could figure it out.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

AgeOfEgos wrote:
Kilkrazy wrote:It can be fun if the hammer bounces off your forehead of steel and rebounds to hit the wielder in the nuts.

Depending on circumstances, better players may welcome the challenge of fighting a tough army with an underdog list. It could be the only way of making a contest even, which would otherwise be a walk-over for the better player.

I don't believe there is such a thing as 100% auto-win.


Right and I'm with you there. I enjoy competitive games and have no issue playing hard armies.

However, the issue with mech IG is not necessarily "Is it too difficult to overcome with an all comers list" (Although that is a valid question). The issue is "Is it fun even if you beat it?"

Unlike say....ThunderWolf Cav spam, Lash, Thunder Terms, etc....there is little to no interaction with an IG gunline. You roll vehicle damage charts almost all game, he rolls shooting phases almost all game. Very little movement, very little unit interaction.

Pretty bleh, even when you win.


That's probably true of all games played above the ideal point value.

Isn't it what Apocalypse is about? Roll craptons of dice instead of "Using Tactics" to try and win.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Darkwynn, I read your "end of the leafblower". I respect your decision and definitely agree with you about grinding down new players. I played IG in 2nd edition and was very successful in tourneys and such, but when I picked up 4th edition I was demolished (couldn't do anything with my SM and DHs). I decided to play IG in 5th before I knew of the LB stuff. I use heavy Russes and basilisks so I'd like to think my army isn't "canned". Lets face it, if an IG player uses chimeras and ordnance, lips will poke out... Its just a IG stigma now.
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Kilkrazy wrote:
AgeOfEgos wrote:
Kilkrazy wrote:It can be fun if the hammer bounces off your forehead of steel and rebounds to hit the wielder in the nuts.

Depending on circumstances, better players may welcome the challenge of fighting a tough army with an underdog list. It could be the only way of making a contest even, which would otherwise be a walk-over for the better player.

I don't believe there is such a thing as 100% auto-win.


Right and I'm with you there. I enjoy competitive games and have no issue playing hard armies.

However, the issue with mech IG is not necessarily "Is it too difficult to overcome with an all comers list" (Although that is a valid question). The issue is "Is it fun even if you beat it?"

Unlike say....ThunderWolf Cav spam, Lash, Thunder Terms, etc....there is little to no interaction with an IG gunline. You roll vehicle damage charts almost all game, he rolls shooting phases almost all game. Very little movement, very little unit interaction.

Pretty bleh, even when you win.



That's probably true of all games played above the ideal point value.

Isn't it what Apocalypse is about? Roll craptons of dice instead of "Using Tactics" to try and win.




^^, I apologize because I must have missed the point value we were talking about. Almost every game I've played against IG has been 1850 and lower, which is what I based my posts/perspective on. Apoc has no place in any balance discussion as far as I'm concerned...as it's about telling a story, not winning a game (IMHO).

Point values 2k+ start depending on what armies FOC look like more than specific units. For example, Space Marines scale well to upper point values as every part of the FOC has worthwhile units available.....I would imagine IG scale very well considering their 1-3 slots in the FOC.

Regardless, I'll still base my prior points on values of 1850.

This message was edited 2 times. Last update was at 2010/05/02 22:36:27


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Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Slippery Scout Biker




United States, Oregon, Salem

dont' know what to tell you theirishguy but I haven't talked to anyone about the leafblower and making the list better expect for two people... Jwolf and goatboy. The final version was never truely posted on the internet but if you were smart enough you could figure it out.


said he chated with you once briefly.. and anyways that was not quite what my post was about it was the fact that I have faced the list, won, and just wish everyone would move on...

thatirishguy--

and do you know who Jwolf and goatboy are? I only ask because he (Alex) would name himself goatboy *rolls eyes*

Current Armys:
(W/L/T)
Iron Knights Chapter=7000+pts= (4/30/10)
Kaledon Hunters Regiment=90pts=(0/0/0)
 
   
Made in us
Regular Dakkanaut






thatirishguy wrote:
dont' know what to tell you theirishguy but I haven't talked to anyone about the leafblower and making the list better expect for two people... Jwolf and goatboy. The final version was never truely posted on the internet but if you were smart enough you could figure it out.


said he chated with you once briefly.. and anyways that was not quite what my post was about it was the fact that I have faced the list, won, and just wish everyone would move on...

thatirishguy--

and do you know who Jwolf and goatboy are? I only ask because he (Alex) would name himself goatboy *rolls eyes*


lol ya considering I stood in Goatboy's wedding and I hang out with Jwolf every week
   
Made in us
Slippery Scout Biker




United States, Oregon, Salem

meh... worth a shot anyways
*considers if he should call Alex out as a liar*
"did some one just narrate me?"

oh and I finally found the end of the leaf blower post...good stuff

thatirishguy--

Current Armys:
(W/L/T)
Iron Knights Chapter=7000+pts= (4/30/10)
Kaledon Hunters Regiment=90pts=(0/0/0)
 
   
 
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