As far as I know, the
OP is now asking for advice concerning 1500 point games, not 500 point games. I am not going to start a massive 5-page discussion over something that you agreed with me on earlier in the thread. Those lasguns work against Guardians quite well, and both the Avatar and Guardians will be in range.
My numbers are a bit off, it is more like 9/10, or 90%, not 99/100. My bad.
Point still stands, just test those lasguns against Guardians instead, then weigh which unit needs to die first... Half of what the Avatar does is soak up firepower, while guardians are not good at that at all.
72 shots/ 36 hits/ 18 wounds... 5+ armor/cover (12 wounds) 4+ cover (9 wounds). That is one dead Guardian squad. Assuming the Avatar made it across the board, there is no presumption that he has taken any wounds by this point, and if he has you've likely used all of your
AT to do so. If there are
WL in the list and you are firing AP3 weaponry the avatar, the one with an invulnerable save, I would be surprised if your army weren't flamed to death in return.
WL are a very serious threat to cover-bound squads, and an Avatar is a minimal threat. By shooting the Avatar, you're allowing it to perform to the best of it's abilities, instead of finding a more effective way of countering it when the time comes.
The Avatar is a threat for around one turn of the game, and even in that case, the best targets are tanks and heavy infantry, not super cheap light infantry.
We will get along at some point Ailaros, I promise you that.
I feel like illustrating this point might be worthwhile, perhaps I will put together an example showing why 3 squads of cover bound infantry will have a very hard time getting rapid fire shots onto one large based model. 20-25% of the board is terrain, and in most instances less than half of that is actually area terrain. Because of this your squads are not going to be clumped into one piece of area terrain, they're very likely to be spread out across the long edge of the board, or stuck into multi-leveled buildings.
Like I said, maybe I will have to put together a few diagrams explaining the geometry behind this. A 12" range is pitiful, and it only becomes worse when you are trying to target a single model with those shots. It will be hilarious when shots are declared from 3 squads (HUZZAH!), and you can barely get half of those guns into range. Better yet, you're playing against a very experienced opponent, and they have mastered the art of deceptive ranges (OH NO!).
"That isn't 12", it's 12.25, which happens to be all that is needed to cut your shots in half."