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Made in us
Fresh-Faced New User




Seattle

[color=darkblue][size=12]In going along with the IW suggestions, how about the ability of the lord or the IW SC to fortify x number of pieces of terrain. In the fluff, it was said they were masters of building siege works or lines of fortifications. Plus, go back to the old skill in codex 3.5 and make the Iron Warriors fearless when defending fortified obstacles. This would work in conjunction with the lord or IW SC being able to fortify terrain pieces adding +1 or +2 to their cover save. This is in addition to the HW rule.


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Napoleonics Obsesser






I really feel like there needs to be something for dreadnoughts that allows them to have 5 BS.... They are represented in the fluff all the time for being gun-totes, and if they lose the crazed rule, I see no reason why they don't deserve it (seeing as BS5 would only hurt you with crazed)

Besides, venerables have WS and BS 5 for roughly 60 extra points (I believe it's 105 for a standard dread and 165 for a regular one)


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Australia

Hi

I thought I’d post my ideas about fixing Lesser Daemons. My 2 original ideas before I commenced designing the rules was that a) they had to be completely different to the specialised daemons in the daemons codex and b) they had to be more efficient than the current Lesser Daemons.

My idea is to turn them into a “mixed bag of marbles”type unit like Kroot or Beastmasters. Lesser Daemons would be renamed to “Daemon Pack” and would be moved over to the Troops FOC slot (allowing players to fill up their 2 mandatory slots). The Daemon pack would also maintain the generic/undivided nature of the previous incarnation of Lesser Daemons (thus leaving more wiggle room when balancing the rest of the codex). The Daemon pack would function has a hordish type harassment unit that could tie up enemy units in assault and tarpit weaker/unprepared units through weight of attacks.

A Daemon Pack would consist of 3 types of units:
Lesser Daemons: identical to the current generic lesser daemons but cheaper.
Beasts: weaker than Lesser Daemons but have the rending USR.
Champion: 1 per squad. Buffs the unit and can purchase wargear upgrades.

Daemon Pack
Allocation:
• 4-19 Lesser Daemons
• 0-10 Beasts
• 0-1 Champion

Lesser Daemons: 10pts each
4 0 4 4 1 4 2 9 5++
• One may purchase an Icon of Chaos for X points

Daemonic Beasts: 10pts each
4 0 3 3 1 4 3 9 5++
• Rending

Daemon Champion: 20pts
4 0 4 4 1 4 2 10 5++
• Provides the Fleet USR as long as he is alive.
• May be given a vorpal blade (power weapon) or Breath of Chaos(see Codex Daemons) for 10 points.
• May be given a steed/chariot (+1W +1A) for 15 points

USR: Fearless, Daemon (see Codex Daemons)

As it can be seen, the Daemon Pack would have its niche outside the daemons codex as a cheap, customisable horde style unit. The ruleset doesn’t usurp the daemons codex as players can use still use the daemons codex to field a large army of specialised daemons (rather than field large generic blob squads). Players wanting to customise the unit to a particular god can purchase an Icon for the unit (which would be fairly effective given the cheap hordish nature of the unit).

One idea I am thinking about is swapping rending for poisoned 4+ on the beasts. This would give the unit another role as a monstrous creature/high toughness tie up unit.

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Tail-spinning Tomb Blade Pilot





Regwon wrote:

As far as Kharn goes, he's meant to be one of the ultimate embodiments of khorne. During the siege of terra, when he finally fell at the gates of the emperors palace, it was ontop of a 30ft high pile of bodies that he had personally slain himself. Seeing him relegated to a mere upgrade character, or even an elite character, would be a sad day indeed.



+1

I think this is also another way to support his hitting on a 2+. And for the argument that he shouldn't be better than an Avatar, why not? Kharn is powered by one of the main chaos gods. If i am not mistaken, didnt Khorne even see fit to bring Kharn back to life because he was so good at killing, and he gave so much blood for the blood god.

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Australia

Yeah Kharn is a pretty good chaos lord that is obviously favoured by Khorne and I think that rule where if he misses a hit it will hit someone on his side if they are engaged in the same fight is pretty fun

This message was edited 1 time. Last update was at 2011/01/17 06:54:35


 
   
 
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