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![[Post New]](/s/i/i.gif) 2011/04/21 12:21:02
Subject: Mysterious Necron "Rumors" from new poster
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Deranged Necron Destroyer
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Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
 Mind if I sig that, Padre?
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/04/21 12:26:49
Subject: Mysterious Necron "Rumors" from new poster
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Nihilistic Necron Lord
The best State-Texas
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Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
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![[Post New]](/s/i/i.gif) 2011/04/21 12:28:50
Subject: Re:Mysterious Necron "Rumors" from new poster
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Deranged Necron Destroyer
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Phil Kelly is undeniably the best at the moment, but anyone that can create a monstrosity like Jaws of the World Wolf deserves a tiny bit of hate.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/04/21 12:30:25
Subject: Mysterious Necron "Rumors" from new poster
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Rogue Grot Kannon Gunna
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Sasori wrote:
It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
most of it is solid yes, but the death cult assassins in the new GK dex are insanely overpowered. Easy the best assault models out there by a very long shot.
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Evil Sunz
The Dark Pact
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![[Post New]](/s/i/i.gif) 2011/04/21 12:41:17
Subject: Mysterious Necron "Rumors" from new poster
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Regular Dakkanaut
England
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reading a buff for the monolith?! the things beefed up enough as it is!
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![[Post New]](/s/i/i.gif) 2011/04/21 12:43:33
Subject: Mysterious Necron "Rumors" from new poster
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Deranged Necron Destroyer
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redeyed wrote:reading a buff for the monolith?! the things beefed up enough as it is!
Take away Living Metal, make it AV18 all round. That'd be worth the extra 15 points and would be more fluffy.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/04/21 12:47:09
Subject: Mysterious Necron "Rumors" from new poster
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Last Remaining Whole C'Tan
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Sasori wrote:It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
Who's the guy who put in the Death Company Dreadnought rules, where, as I understand it, you make a blood-assault with your blood talons, and then get a blood attack, and every time the blood-attack lands, you get another blood attack until you miss? That guy sucks too.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/04/21 13:11:23
Subject: Mysterious Necron "Rumors" from new poster
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Androgynous Daemon Prince of Slaanesh
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I just played my first two Necron games a couple nights ago, and they were some of the most fun games of 40K I've ever played (won one, lost the other)-if the new codex wasn't coming out so soon I'd buy an old edition Necron army on the spot. As is, I'll wait for the new book to hit first, but even though they are simple, they're a blast to play. Here's hoping these rumors are true (at least the Wraiths/FNP parts). Also, here's hoping The Wardhammer doesn't mash the fluff.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/04/21 13:17:24
Subject: Mysterious Necron "Rumors" from new poster
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Fixture of Dakka
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The Metal Tide wrote:
i reckon, A shooty army that can't even shoot would be stupid.
My firewarriors would like a word with you.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/04/21 13:51:19
Subject: Mysterious Necron "Rumors" from new poster
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Insect-Infested Nurgle Chaos Lord
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If we're using Fall of Damnos as a guide (just finished it) Wraith units would see to be 1-5 not 1-3 these days. This would make me happy
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/21 13:56:01
Subject: Mysterious Necron "Rumors" from new poster
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Terminator with Assault Cannon
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Sasori wrote:It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
Yup, this.
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![[Post New]](/s/i/i.gif) 2011/04/21 14:23:54
Subject: Re:Mysterious Necron "Rumors" from new poster
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Fresh-Faced New User
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W2 4 3 4 1 2 1 10 3+ 18p
F 4 0 4 4 1 4 2 10 3+ 15p
sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
after the doctor returns ill post some more.
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![[Post New]](/s/i/i.gif) 2011/04/21 14:29:48
Subject: Re:Mysterious Necron "Rumors" from new poster
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Decrepit Dakkanaut
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bob_from_marketing wrote:sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
That makes more sense for Necrons.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/04/21 14:39:16
Subject: Re:Mysterious Necron "Rumors" from new poster
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Nihilistic Necron Lord
The best State-Texas
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bob_from_marketing wrote:W2 4 3 4 1 2 1 10 3+ 18p
F 4 0 4 4 1 4 2 10 3+ 15p
sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
after the doctor returns ill post some more.
That would make an insane amount of sense. Can they also walk back onto the board, or just through those two Vehicles? if it's just those two I hope they both don't occupy a heavy support slot, or the Monolith can be taken as a Dedicated Transport option.
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![[Post New]](/s/i/i.gif) 2011/04/21 14:54:01
Subject: Re:Mysterious Necron "Rumors" from new poster
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Daemonic Dreadnought
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bob_from_marketing wrote:
W2 4 3 4 1 2 1 10 3+ 18p
F 4 0 4 4 1 4 2 10 3+ 15p
sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
after the doctor returns ill post some more.
Sorry, for the limited among us, does this translate to:
Warriors: WS2, BS4, S3, T4, W1, I2, A1, Ld 10, 3+ = 18pts
Flayed Ones: WS4, BS0, S4, T4, W1, I4, A2, Ld 10, 3+ = 15 pts
Those statline actually look pretty good. S3 on warriors works as they shouldn't be getting into CC anyway. If this is true i will be one step closer to being a happy boy. Now if we coudl get a final answer of FNP/ WBB. I also like the suggestion of taking a bit of the sting out of sweeping advance.
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This message was edited 1 time. Last update was at 2011/04/21 15:00:32
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![[Post New]](/s/i/i.gif) 2011/04/21 15:07:35
Subject: Mysterious Necron "Rumors" from new poster
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Decrepit Dakkanaut
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Padre wrote:"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
That's unfair!
He also messed up Warhammer Fantasy 7th edition
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![[Post New]](/s/i/i.gif) 2011/04/21 15:08:59
Subject: Re:Mysterious Necron "Rumors" from new poster
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Major
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Actually,Bob is Jervis J.He was just drunk when he posted it.
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![[Post New]](/s/i/i.gif) 2011/04/21 16:07:31
Subject: Mysterious Necron "Rumors" from new poster
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Androgynous Daemon Prince of Slaanesh
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Kroothawk wrote:Padre wrote:"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
That's unfair! He also messed up Warhammer Fantasy 7th edition  All he messed up in fantasy was the Daemon army book by making it powerful...and I apologize for my biased opinion (I started playing Daemons in the old Hordes of Chaos 6th edition book), but I feel like Daemons SHOULD have been either the most powerful OR the weakest army as they came from another existance, and as they are fueled solely on combat, they should be powerful. Each of the daemon gods represent the extreme of their chosen area and as such Khorne Daemons SHOULD be the most combat oriented troops in the game, while Tzeentch Daemons should represent the best that magic has to offer (far more than the crap that is Teclis or a Slaan). Again, biased opinion here. In 40k he makes the fluff God-awful, but the rules aren't TOO bad...just some things are idiotic and appeal to small children *cough*Dreadknight*cough* edit: On topic, I'm liking what I hear about Necron rumors so far: rules-wise, he seems to be spot on right now. If he keeps this up, I'll be happy for the second time with his work since the Daemons in 7th
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This message was edited 1 time. Last update was at 2011/04/21 16:08:44
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/04/21 17:14:29
Subject: Mysterious Necron "Rumors" from new poster
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Boosting Space Marine Biker
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Ouze wrote:Sasori wrote:It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
Who's the guy who put in the Death Company Dreadnought rules, where, as I understand it, you make a blood-assault with your blood talons, and then get a blood attack, and every time the blood-attack lands, you get another blood attack until you miss? That guy sucks too.
I heard you like blood in your blood...
That aside, his books are pretty balanced. C: SM has remained pretty steady against the flow of new books since it's release.
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"The one hand: a Fist. The other hand: held out to your brother."
12500+ pts.
2500 pts.
"Primarch-Progenitor, to your glory and the glory of him on earth!"
My Blog |
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![[Post New]](/s/i/i.gif) 2011/04/21 18:48:47
Subject: Re:Mysterious Necron "Rumors" from new poster
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One Canoptek Scarab in a Swarm
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I really like the sound of that rule with sa I can imagine Necrons phasing away to a lith when they know they are going to be destroyed.
But, frankly all I want is for the new book to come out soon.
Any word on a more definite release date bob?
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![[Post New]](/s/i/i.gif) 2011/04/21 19:51:14
Subject: Re:Mysterious Necron "Rumors" from new poster
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Commanding Orc Boss
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With you on that Overlord.
After seeing that Storm of Magic is set for July I would expect it to come after that (though I'd like seeing the codex right after Tomb Kings...) In any case it's about time...Just started with them and waiting for the new codex to buy more minis apart from the battleforce...
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/04/21 19:57:19
Subject: Re:Mysterious Necron "Rumors" from new poster
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Norn Queen
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basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
Hmmm surely there has to be some handicap for doing so no?
You enagage a warrior squad in hth, beat it, they take a test and fail. You roll higher, SA them and they get to port back in via your well placed lith/pylon and rapid fire your said squad to death?
Perhaps they can port back in but have to take a pinning test? Or can shoot but not move or assault? Or port back in and do nothing?
What if there are no liths/pylons on the board? What happens to SA then?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/04/21 21:25:25
Subject: Mysterious Necron "Rumors" from new poster
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Growlin' Guntrukk Driver with Killacannon
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Well, actually the more I think about this the more plausible it sounds TBH.
If you look at the way Necrons were inspired originally then they come from Tomb Kings. Tomb Kings don't exactly have a sparkling stat line truth be told. IMO that would make the stat line:
Warriors: WS3, BS3, S3, T4, W1, I2, A1, Ld 7, 3+
~15pts
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![[Post New]](/s/i/i.gif) 2011/04/21 21:36:10
Subject: Mysterious Necron "Rumors" from new poster
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One Canoptek Scarab in a Swarm
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ceorron wrote:IMO that would make the stat line:
Warriors: WS3, BS3, S3, T4, W1, I2, A1, Ld 7, 3+
~15pts
I dont agree with the BS as I see Necrons as being hardwired for their role and as such why would a primarily ranged unit be inaccurate?
In this same reasoning I also think that warrriors should keep their ld10 as it suits their emotionless and fearless image that they have.
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![[Post New]](/s/i/i.gif) 2011/04/21 21:52:10
Subject: Mysterious Necron "Rumors" from new poster
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Raging Ravener
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Sasori wrote:Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
What Codexes has Cruddance wrote Automatically Appended Next Post: agnosto wrote:The Metal Tide wrote:
i reckon, A shooty army that can't even shoot would be stupid.
My firewarriors would like a word with you. 
Well make the 14 hour flight to new zealand and then the 4 hour drive and you can  what about by the way
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This message was edited 1 time. Last update was at 2011/04/21 21:56:42
May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/04/21 21:57:12
Subject: Re:Mysterious Necron "Rumors" from new poster
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Loyal Necron Lychguard
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Ratius wrote:basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
Hmmm surely there has to be some handicap for doing so no?
You enagage a warrior squad in hth, beat it, they take a test and fail. You roll higher, SA them and they get to port back in via your well placed lith/pylon and rapid fire your said squad to death?
Perhaps they can port back in but have to take a pinning test? Or can shoot but not move or assault? Or port back in and do nothing?
What if there are no liths/pylons on the board? What happens to SA then?
If there's no lith/pylon available then they should be destroyed, same way as it is now with warriors in reserves coming in through a lith.
Why should their be negatives to it? SM don't have negatives to their anti- SA ability. The downside to this proposed rule is that the necron player has to wait until their next movement phase to bring them in, so if they get wiped on their assault phase then the opponent has an entire turn to take down more guys or take out the entryways for them to come back on through.
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![[Post New]](/s/i/i.gif) 2011/04/21 21:57:41
Subject: Mysterious Necron "Rumors" from new poster
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Insect-Infested Nurgle Chaos Lord
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Imperial Guard
(his own army) widely considered powerful to overpowered.
Tyranids
Widely considered to be fethed up beyond all recall.
Didn't he do the terrible WHFB Beastmen book too?
And the latest Tomb Kings armybook. No idea if it's good or not, as I no longer play WHFB.
There's probably other stuff he worked on too, but i can't bring it to mind.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/21 22:07:08
Subject: Mysterious Necron "Rumors" from new poster
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Androgynous Daemon Prince of Slaanesh
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Tomb king book is supposedly solid (and quite powerful). He has T8 monsters in it-with the sole exception of the steam tank, there are no monsters in WFB above T6 (maybe the star dragon-not sure). And Tomb Kings can spam those T8 creatures as character mounts, special and rare choices. It can be rough. I've seen the book after it came in later than the black box.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/04/21 22:21:58
Subject: Mysterious Necron "Rumors" from new poster
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Raging Ravener
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Ascalam wrote:Imperial Guard
(his own army) widely considered powerful to overpowered.
Tyranids
Widely considered to be fethed up beyond all recall.
Didn't he do the terrible WHFB Beastmen book too?
And the latest Tomb Kings armybook. No idea if it's good or not, as I no longer play WHFB.
There's probably other stuff he worked on too, but i can't bring it to mind.
So what your saying is the only codexs i own are the ones written by the worst writers since ill be getting Codex Necrons and already have BA and Nids Automatically Appended Next Post: Kevin949 wrote:Ratius wrote:basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
Hmmm surely there has to be some handicap for doing so no?
You enagage a warrior squad in hth, beat it, they take a test and fail. You roll higher, SA them and they get to port back in via your well placed lith/pylon and rapid fire your said squad to death?
Perhaps they can port back in but have to take a pinning test? Or can shoot but not move or assault? Or port back in and do nothing?
What if there are no liths/pylons on the board? What happens to SA then?
If there's no lith/pylon available then they should be destroyed, same way as it is now with warriors in reserves coming in through a lith.
Why should their be negatives to it? SM don't have negatives to their anti- SA ability. The downside to this proposed rule is that the necron player has to wait until their next movement phase to bring them in, so if they get wiped on their assault phase then the opponent has an entire turn to take down more guys or take out the entryways for them to come back on through.
I totally agree that there should be no negatives to this rule but if there was to be one it would be something like if you are further than 30 inches away you aren't close enough to teleport. but there shouldn't be a negative in the first place.
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This message was edited 1 time. Last update was at 2011/04/21 22:29:18
May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/04/21 22:35:38
Subject: Mysterious Necron "Rumors" from new poster
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Tyranids is really only considered "fethed up beyond recall" because the last Codex was so ridiculous.
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