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Made in us
Regular Dakkanaut




(''); I can't believe i messed up that badly, I completely forgot about MC's, alrite, try 2: Warrior Spam

Tyranid Prime dual bonesword, scything talons Adrenal glands 100

Tyranid Prime Lash whip Bonesword Scything talons Adrenal glands 105

Elites
Venomthrope x3 165

Zoanthrope Brood x3 180

Zoanthrope brood x3 180

Troops

Warriors x9 all with scything talon and rending claws + adrenal glands- 360

Warriors x9 scything talons, devourers + venom cannon-285

Termangants 28- 1140

Genestealers 20 adrenal glands, brood lord with scything talons- 371

Hormagaunts 30 adrenal glands- 210

Fast Attack

Raveners x9 Rending Claws 315

Raveners x9 Spinefists - 315
Heavy support

Biovores x3 135

Biovores x3 135

2996

strategy is to have the warriors, brood lord, raveners and Primes get screened by hormagaunts and termagants, while they steadily moved up, have the venomthropes cover anything that won't get cover, and if the zoies get decimated by las fire and such and they dont have time to work their magic, the warriors, raveners, broodlord, and primes can charge, and with the sheer amount of attacks going into the tanks, there should be a rending pen even on armor 14, i.e. land raiders. This armor is very vulnerable to ID, so i doubt it would fare to well against all those heavy weapons from a LRBT or whatever, but it can dish out an enormous amount of damage at close range.
   
Made in us
Nurgle Predator Driver with an Infestation





The Memphis Sprawl

Necrons

Lord - 150
Warscythe
Resurrection Orb

Lord - 150
Warscythe
Resurrection Orb

15 Warriors - 300
Disruption Field

15 Warriors - 300
Disruption Field

15 Warriors - 300
Disruption Field

15 Warriors - 300
Disruption Field

15 Warriors - 300
Disruption Field

15 Warriors - 300
Disruption Field

10 Immortals - 300
Disruption Field

10 Immortals - 300
Disruption Field

10 Immortals - 300
Disruption Field

3000 pts

Haters gon' hate...

Edit: for some reason I got it in my head the pt cap was 2500. List corrected.

This message was edited 1 time. Last update was at 2011/08/31 02:30:04


"SIC GORGIAMUS ALLOS SUBJECTATOS NUNC" 
   
Made in us
Tough Tyrant Guard





My turn! MY TURN!!

Kroot Spam!! (this will end well ) [2999/3000]

Ethereal - Bonding Knife, Honour Blade [224]
-12 man honour guard squad w/ pulse rifles, Shas'ui w/ bonding knife

Fire warriors x12 (pulse rifles) [195]
-Shas'ui w/ HW multi-tracker, HW-Target Lock, HW-Drone controller (2x markerlight drone), markerlight

Kroot Carnivore Squad <;- This x5 [338/group]
-20x Kroot
-12x Kroot Hound
-3x Krootox
-Shaper

Broadside team <- This x2 [286/group]
-Shas'ui w/ SMS, Blacksun filter
-Shas'ui w/ SMS, Target Lock
-Team Leader w/ SMS, Drone Controller (2xShield drone), HW-Target Lock, HW-drone controller (2x Shield Drone)

Broadside Team [318]
-Shas'ui w/ TL-PR, Blacksun filter
-Shas'ui w/ TL-PR, Target Lock
-Team Leader w/ TL-PR, Drone Controller (2xShield drone), HW-Target Lock, HW-drone controller (2x Shield Drone)

*Edit, forgot points..

This message was edited 1 time. Last update was at 2011/08/31 02:12:15


 
   
Made in us
Nurgle Predator Driver with an Infestation





The Memphis Sprawl

This a legit attempt at a foot slogger list for CSM.

3000 Pts - Chaos Marines Roster

1 Kharn the Betrayer, 165 pts

1 Chaos Terminator Sorcerer, 150 pts
Personal Icon; Mark of Slaanesh; Combi-melta; Lash of Submission

1 Chaos Terminators, 185 pts
Icon of Slaanesh
3 Terminator TLC
1 Terminator Champion TLC

17 Thousand Sons, 486 pts
1 Aspiring Sorcerer; Wind of Chaos

17 Thousand Sons, 486 pts
1 Aspiring Sorcerer; Wind of Chaos

9 Khorne Berzerkers, 295 pts
Plasma Pistol x2
1 Skull Champion; Power Fist; Plasma Pistol

9 Khorne Berzerkers, 295 pts
Plasma Pistol x2
1 Skull Champion; Power Fist; Plasma Pistol

9 Khorne Berzerkers, 295 pts
Plasma Pistol x2
1 Skull Champion; Power Fist; Plasma Pistol

2 Obliterators, 150 pts

2 Obliterators, 150 pts

13 Summoned Lesser Daemon, 169 pts

13 Summoned Lesser Daemon, 169 pts
Total Roster Cost: 2995

The theory is run a wall of thousand sons with the lash sorcerer playing quarterback with his personal retinue of TLC termies.
Deep strike the oblits where needed.
Run berserkers around both sides and up the middle around the thousand sons.
Bring in the summons for further harassment. There is a metric ton of plasma pistols in this list, a combi-melta, and Gorechild aka the can-opener. Hopefully anything assaulting the sons will get mopped by the termies or zerkers, and a massive sons anti meq line is sweet. It looks garbage on paper, but plant 17 of them on an objective and see what happens...

"SIC GORGIAMUS ALLOS SUBJECTATOS NUNC" 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Anvildude wrote:WAAAAGH!!!

We'z gotz ta show dem 'umiez 'ow itz done wiv a proppa 'orde!

Dis iz 'ow you'ze Gitz do Shooty!



Big Mek w/ Shokk Attakk Gunn, Ammo Runt, Cybork Body, 'eavy Armour- 113
Big Mek w/ Shokk Attakk Gunn, Ammo Runt, Cybork Body, 'eavy Armour- 113

30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195

15 Tankbustas or Lootas (depending on taste)- 225
15 Tankbustas or Lootas (depending on taste)- 225
15 Tankbustas or Lootas (depending on taste)- 225

10 Flash Gitz w/ All da Gubbin'z on dere Gunz- 400
10 Flash Gitz w/ All da Gubbin'z on dere Gunz- 400
Kaptin' Badrukk an' 'iz Gitz, 9 Gitz wiff da Gubbinz an' 3 Ammo Grotz- 510


Dat'z 'ow ya do Dakka.



FTW!!!

Dis is 'ow you run Flash Gitz!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Member of a Lodge? I Can't Say




WI

Marthike, if your not going to actually read my post, don't bother replying.... it is almost insulting.

I am confidant my list I posted on page one will do just fine against any GK list, including yours.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Steve Shields wrote:what beats 30 psycannons though is my question haha


AV14

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in fi
Andy Chambers






Tampere

Brother Taurinus wrote:
Steve Shields wrote:what beats 30 psycannons though is my question haha


AV14


Yeah... on average 27 psycannon shots will inflict 2 penetrating hits and one glancing on av14.

That's 7 Psycannons that haven't moved, or 14 that have.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Bah, that's right....rending. I hate GK, lol.


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in gb
Land Raider Pilot on Cruise Control





England

my turn!

HQ

MOTF w/ convetion beamer - 120

cassius - 125

Troops

Tac squad w/ las cannon, plasma gun, melta bombs, power weapon - 210

Tac squad w/ PC, PG, power fist, melta bombs - 210

Tac squad w/ melta, multi melta, melta bombs - 180

Tac squad w/ flamer, multi melta, melta bombs - 175

scout squad w/ 1 rocket launcher, 9 snipers, telion, camo cloaks - 230

scout squad w/ 4 ccw, power weapon, melta bombs - 95

Elites

Assault terminator squad w/ 8 TH/SS , 3 LC - 400

Assault terminator squad w/ 6 TH/SS, 4 LC - 400

Assault terminator squad w/ 7 TH/SS, 3 LC - 400

Heavy support

Iornclad dreadnought w/ power fist, seismic hammer, heavy flamer - 145

Venrable dread w/ TL AC, assault cannon - 185

dread w/ missile launcher, plasma cannon - 125
____
3000




   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

madman12367 wrote:
Heavy support

Iornclad dreadnought w/ power fist, seismic hammer, heavy flamer - 145

Venrable dread w/ TL AC, assault cannon - 185

dread w/ missile launcher, plasma cannon - 125


ahem. walkers aren't footsloggers.
   
Made in gb
Land Raider Pilot on Cruise Control





England

why?

   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Do Daemons count?

110 Herald of Tzeentch, Bolt, MoS, Legion
110 Herald of Tzeentch, Bolt, MoS, Legion
110 Herald of Tzeentch, Bolt, MoS, Legion
100 Herald of Tzeentch, Bolt, MoS
360 8 Bloodcrushers of Khorne, everything
190 6 Fiends of Slaanesh, Might
190 6 Fiends of Slaanesh, Might
281 16 Bloodletters, Icon
281 16 Bloodletters, Icon
128 8 Bloodletters
128 8 Bloodletters
128 8 Bloodletters
128 8 Bloodletters
275 15 Hounds of Khorne, Karanak
240 16 Hounds of Khorne
240 16 Hounds of Khorne

2999 points

Fast, deadly and fairly durable.

I'd fear Disty's Tyranids and Anvildude's Orks though...

Cilithan

Edit: Ah no, this is illegal as per the rules, Ive got jetbikes and beast... Don't really see Daemons being able to come up with a decent list then... 3x8 Bloodcrushers come to mind, but thats way too slow to take on all types of opponents and you'd lack AT.

This message was edited 3 times. Last update was at 2011/09/01 20:09:14


Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

madman12367 wrote:why?

it says no vehicles. walkers are vehicles.
   
Made in us
Arch Magos w/ 4 Meg of RAM






HQ:
CCS: Creed, 4 sniper rifles: 150
Lord Commisar, Camo cloak: 80 (HWS babysitter)

Elite:
Psyker Battle squad: 6 psykers: 80
Psyker Battle squad: 6 psykers: 80
Psyker Battle squad: 6 psykers: 80

Troops:
Platoon A: Outflanking Al'Harim
PCS: Al'harim 3 melta, vox: 135
Squad1: Melta, Power Weapon, Comissar, Vox: 110
Squad2: Melta, power weapon: 70
Squad3: Melta, power weapon: 70
Squad4: Melta, power weapon, Commisar, Vox: 110
Squad5: Melta, power weapon: 70
SWS: 3 melta , 65
SWS: 3 melta , 65

Platoon B: Fire Support
PCS: 3 melta, vox - 75
Squad1: Melta, lascannon, Comissar, Vox: 120
Squad2: Melta, lascannon, 80
Squad1: Melta, lascannon, Comissar, Vox: 120
Squad2: Melta, lascannon, 80
HWS: 3 autocannons -75
HWS: 3 autocannons -75
HWS: 3 autocannons -75
HWS: 3 lascannon -105
HWS: 3 lascannon -105


Platoon C: Choke them with your dead
PCS: 3 melta, vox - 75
Squad1: Melta, Power Weapon, Comissar, Vox: 110
Squad2: Melta, power weapon: 70
Squad3: Melta, power weapon: 70
Squad4: Melta, power weapon, Commisar, Vox: 110
Squad5: Melta, power weapon: 70
50 conscripts


A little under 3k
approx 268 bodies
26 meltaguns, ~10 TL lascannons, 9 autocannons, Every squad besides the fire support is at least 20 bodies with 3-4 power weapons.
Should probably spread out the platoons a bit more for more PCS's for orders but i really wasnt tuning it.

around 400 lasgun shots a turn should be able to turn up some casualties against anything, creed forcing the conscripts to cover should take care of GK bolter spam with their 2+ or 3+ cover giving the rest of the army a 4+

This message was edited 5 times. Last update was at 2011/09/01 20:49:53


Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

big mek crazygit wrote:
madman12367 wrote:why?

it says no vehicles. walkers are vehicles.


No vehicles, no bikes(including jetbikes). Personally, I'm going with no Jump Infantry, as they aren't footsloggers.

The way I see these lists is: Think of Russia. Lots of manpower.......less resources. This particular army includes no armor support, no real speed.

I just try and use only infantry units.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

If Jump Infantry/Jet Packs aren't allowed, then Tau cannot field a legal army.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

unbeliever87 wrote:If Jump Infantry/Jet Packs aren't allowed, then Tau cannot field a legal army.


Make an HQ exception for them then, I would. Just saying, the title is footslogger, and jump infantry aren't.

@StarHunter25: I like the idea of a Krootwall!

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Well I'll be a little humble here and say maybe it's not the best, but it's my best attempt using Chaos Space Marines, and since I normally play Red Corsairs I can't get the idea of this as boarding party from hell. But meh, not going to brag.

HQ:
Abaddon: 275

Typhus: 225

Elites:

7 Chaos Terminators: 290
MoT
1 HF
Champion /w PoLC
3 CB/Meltas 1 CB/Flamer

7 Chaos Terminators: 315
MoN
Champion /w PF
1 RA
4 CB/Flamers

10 Chosen: 265
MoS
AC /w PW
4 Meltas

Troops:

10 CSMs: 195
IoCG
PG
LC

10 CSMs: 195
IoCG
PG
LC

10 Plague Marines: 305
Champion /w PF & PP
2 Meltas

10 Plague Marines: 300
Champion /w PF
2 PGs

Heavy Support:
5 Havocs: 185
2 LCs
2 MLs

3 Oblits: 225

3 Oblits: 225

total: 3000 on the money.

Since the OP said the list should be take on all comers I think if anything it's balanced as there is nothing more versatile the Oblits out there, Potential for 10 LC shots a turn, Plague Marines make great anchors and I figure against horde armies and the what not I can deep strike ol' Abby and Typhus with thier respective Termies behind my enemy and trap em'. Plus there is alot of T5s and other tough to remove stuff here. Oh and Inflitrating Chosen that can pop tanks and with I5 should be pretty good once they get attacked in response.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
Tough Tyrant Guard




North Carolina

IG

What you have to understand is the first two congo lines ranks will be the throw away squads for the guard. Adding in one of the characters allows me to remove the units if its low and bring it back on the board the next turn. This will allow me to soak up your fire power turn after turn with two or three of these units moving up and taking the front rank. On top of that your looking at the master of ord putting out a pie plate at str 9 ap 3 a turn. On top of that there are two of them and if you do have a cover save. With orders I will make you reroll the cover save. Next you have to look at the 60 auto cannons a turn coming at you. Then you have to stop and think that your looking at 430 plus bodies on the other side of the board. So once you do get close that when the first rank fire starts.

Let the bodies hit the floor... ahhhh


Biomass

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Tarval wrote:IG

What you have to understand is the first two congo lines ranks will be the throw away squads for the guard. Adding in one of the characters allows me to remove the units if its low and bring it back on the board the next turn. This will allow me to soak up your fire power turn after turn with two or three of these units moving up and taking the front rank. On top of that your looking at the master of ord putting out a pie plate at str 9 ap 3 a turn. On top of that there are two of them and if you do have a cover save. With orders I will make you reroll the cover save. Next you have to look at the 60 auto cannons a turn coming at you. Then you have to stop and think that your looking at 430 plus bodies on the other side of the board. So once you do get close that when the first rank fire starts.

Let the bodies hit the floor... ahhhh



Orkses win against that. If we get to chop summat, we win. If we die, we die fightin' so it don't count!

I'm happy fighting IG infantry with orks no matter to outcome. Either way, it's massive carnage and both parties are normally very happy!

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Swift Swooping Hawk





Oklahoma

Eldrad 210

Farseer 140
fortune, SS, RoWit, guide

2x10 & 2x9 Wraithguard w/ warlock 1514
warlocks w/ conceal and spiritseer

2 x 10 bashees 374
exarch executioner and acrobatic

2 x 10 dire avengers 304
exarch dual pults and bladestorm

3 x Fire Prism 450
holofields

total: 2998

can you kill the T6 with fortune?

This message was edited 2 times. Last update was at 2011/09/02 05:32:46


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Keep in mind Tarval that I play on small boards that generally have a decent amount of terrain so if I had to chew through your units, one by one by one, then yeah but here is the great part, the plague marines and terminators, heck even the oblits hit your line in multiple places 430 becomes 400 or even less, I lose maybe 5 because no matter what mathhammer says the of luck of the dice favors marine armies. (my personal experience is if you give them a save, they'll make it. plasma gun to the face...not so much, Str 10 weapons even, if thier AP is 4 or higher...they'll save...) I hit your lines from the the front, with plague marines, that don't run, I hit you from the sides, and then with my terminators deep strikeing behind you and assaulting your conga line from behind, and suddenly 400 becomes smaller and smaller, and S 3 keeps failing against T5 and sv +3 & +2, so basically I may be out numbered but I can box you in, and chip away.


My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
Tough Tyrant Guard




North Carolina

Um, when you put 430 plus guys in deployment, you can tell me where your termies will ds. On top of that the congo lines dies and thats its job. Once its dead, that when first rank fire starts. On top of all that, I have 30 RR that when they charge are I5 and S5 so thats like um 63 attacks or something? Plus I can bring the congo line back if I remove them, that is if you dont kill the 50 guys first. They are just a speed bum and to give cover saves for the platoons in behind.

I am just plugging you thought, I do enjoy a good soap box fight every now and then. Btw, the RR have a 24" possible charge range...

Real issue I see is the GK with flame attack. I would have to work that over before they found my lines. Should not be an issue because of the volume of fire from the this army.


Biomass

 
   
Made in us
Member of a Lodge? I Can't Say




WI

Helvost wrote:Eldrad 210

Farseer 140
fortune, SS, RoWit, guide

2x10 & 2x9 Wraithguard w/ warlock 1514
warlocks w/ conceal and spiritseer

2 x 10 bashees 374
exarch executioner and acrobatic

2 x 10 dire avengers 304
exarch dual pults and bladestorm

3 x Fire Prism 450
holofields

total: 2998

can you kill the T6 with fortune?


You have Fire Prisms, so your list is illegal. No MCs, No Vehicles, Still needs to be an all-commer's list.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tunneling Trygon






Tyranids seemed obvious, then I saw the no MC rule ...

HQ Parasite of Mortrex 160
HQ Prime, lashwhip and bonesword, regen 105

EL 3 hiveguard 150
EL 3 hiveguard 150
EL 3 zoanthrope in spore 220

TR 20 genestealers with toxin sacs 340
TR same again 340
TR same again 340
TR 6 warriors with deathspitters and rending in spore 280
TR 20 termagants with devourers in spore 240

FA 20 gargoyles 120
FA 6 raveners, rending 210
FA 5 shrikes, rending 200

HS 3 biovores 135.

Parasite to join with gargoyles and provide screen to shrikes as they make an aggressive sweep in.

Hive guard to sit in synapse bubble of prime and march across board giving raveners cover until they get within about 20" and then charge. Stealers will cause trouble in front and hopefully allow the raveners to get there intact.

Spores to drop in on objectives late game with high volume shooting attack. Concerned about lack of +1 on reserve roll but not taking lictors. Could just run the zoeys and warriors on foot to get synapse on the ground.

Rending claws everywhere.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Wing Commander





TCS Midway

carbonpillow wrote:
Hashbeth wrote:OH, Question to the OP. ARe walkers vehicles for this lists purposes? Like...a dreadnought is technically infantry...in a very cool suit.

The same question applies to tau stealth/crisis suits, wraithlords, etc.


For the purposes of this contest, lets say no. Because then the Tau would bring in their crisis suits and thats not fair for anyone.

Of course, Imperial Guard won't like this contest much anyways


This means the Tau cannot build a list for your concept. A Crisis suit is mandatory for all Tau lists (Crisis Commanders are 1+), and the Tau have no anti tank equipment that isn't suit or vehicle mounted.

On time, on target, or the next one's free

Gesta Normannorum - A historical minis blog
https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Tarval wrote:Um, when you put 430 plus guys in deployment, you can tell me where your termies will ds.

Yeah you got a point there, then again can 430 models even fit in the deployment zone of a 4x4 table?

Tarval wrote: On top of that the congo lines dies and thats its job. Once its dead, that when first rank fire starts. On top of all that, I have 30 RR that when they charge are I5 and S5 so thats like um 63 attacks or something? Plus I can bring the congo line back if I remove them, that is if you dont kill the 50 guys first. They are just a speed bum and to give cover saves for the platoons in behind.


yeah but that's why you try to get ahold of as many squads as possible in one go. If I'm forced to take you apart squad by squad then it's a long day coming. It's almost imperitive I find ways to midigate first rank fire. As far a RRs go they are cavalry and not infantry. and IIRC I still get my saves from lances. That also said I'm looking at the OP saying make the list able to take on anything, i.e. balance so...yeah...

Tarval wrote:I am just plugging you thought, I do enjoy a good soap box fight every now and then. Btw, the RR have a 24" possible charge range...

Yeah same here, I try not to devolve into flame wars, but I'm too much of a poly sci college grad for my own good sometimes.


Tarval wrote:Real issue I see is the GK with flame attack. I would have to work that over before they found my lines. Should not be an issue because of the volume of fire from the this army.


GK in general IMHO. TBH I haven't got ahold of thier new 'dex but from what I've been hearing it's insanely brutal to go up against.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




@No Tau Antitank: Broadsides are still infantry, so you can happily go with nine of them. That's not really enough for a truly competetive list, but it's kinda all you can do.
Anyway, my take on Daemons:

HQ
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Elites
8 Bloodcrushers, Fury of Khorne - 330
8 Bloodcrushers, Fury of Khorne - 330
8 Bloodcrushers, Fury of Khorne - 330
Troops
18 Horrors, Bolt - 316
18 Horrors, Bolt - 316
18 Horrors, Bolt - 316
18 Horrors, Bolt - 316
11 Horrors, Bolt - 197
9 Horrors, Bolt, Changeling - 168
Total 2999
TBH even with the Horrors 10 Bolts is not great anti-tank, but the Bloodcrushers can bust lighter tanks if they're lucky. Versus Paladins, they eat 10 Bolts a Turn, each one nicely IDing provided I get past the invun. Torrent of fire should take a few more down to the popint where 8 Bloodcrushers is sufficient to overwhelm. With 24 Crushers on 60mm bases, I can herd the enemy army. It's impossible to outrun everything on a 6x4 board, so long as I get some good DS's. Versus numbers, 258 Warpfire shots should punch a hole in most anything. We also have 12 Daemonic Gaze shots to plough through tougher targets. It's not going to be beating razorspam, but most of these footlists are challenged. Ork hordes don't like losing ~42 Models a turn factoring in KFF. With the changeling, I have a decent chance, when well positioned, of forcing the IG superplatoons to shoot each other. That would be fun to watch. I haven't done calculations, but suffice to say they are also losing a LOT of models to massed Warpfire. This is without factoring in out T5 2W crushers!

   
Made in ca
Longtime Dakkanaut





Wellsince my bikes are out ... meh ... I invite those Nids, Orks and Daemons to come get some:

Plasma Death

Master of the Forge @ 205 Pts

Conversion Beamer; 
2 Servitor Unit - Plasma Cannon (x2)

Master of the Forge @ 205 Pts

Conversion Beamer; 
2 Servitor Unit - Plasma Cannon (x2)

Techmarine @ 135 Pts

2 Servitor Unit - Plasma Cannon (x2)

Techmarine @ 135 Pts

2 Servitor Unit - Plasma Cannon (x2)

Techmarine @ 135 Pts

2 Servitor Unit - Plasma Cannon (x2)

9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon; 
Sergeant; Melta Bombs; Combi-Meltagun


9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon; 
Sergeant; Melta Bombs; Combi-Meltagun

9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon; 
Sergeant; Melta Bombs; Combi-Meltagun

9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon; 
Sergeant; Melta Bombs; Combi-Meltagun

9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon; 
Sergeant; Melta Bombs; Combi-Meltagun

9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon; 
Sergeant; Melta Bombs; Combi-Meltagun

10 Devastator Squad @ 330
Lascannon (4)


10 Devastator Squad @ 330
Lascannon (4)

10 Devastator Squad @ 330
Lascannon (4)

Total Roster Cost: 2980

22 Plasma Weapons
12 Lascannons
12 Melta weapons
2 Conversion beamers

Have fun ...

This message was edited 1 time. Last update was at 2011/09/03 23:47:18


 
   
 
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