DarknessEternal wrote:Lynata wrote:Do you have an SoB army? Have you played it with the new rules?
Yes, and yes. They're vastly better than the internet is giving them credit.
The internet feedback is a knee jerk reaction to three things:
1) OMG ITS A WHITE DWARF CODEX QQQ!!!
Ahem, the last
BA Codex was in
WD and it was by no means terrible or unplayable.
2) OMG YOU CHANGED FAITH NOW
IT SUCKS!!!
Kind of. Now you generate 5-42
FP per game (depending on length and luck) with an average of 21 Faith per game. In my 2500 list I had 14 Faith Points with a max of 28 due to Martyrdom.
Of the Acts of Faith the best two were by far 6+ wound = AP1 and you get an invul save = to your armor save. 2++
JP Canoness were fun.
Now we have the following:
Canoness
+1
Ini and Preferred Enemy. Eh, it's okay. Would be much better if they still had access to blessed weapons. WS5 rerolling S5
ini 5 character would be okay.
Celestian Retinue
Relentless and Move Through Cover - C'mon, relentless Multi Meltas? Anyone?
Sisters Repentia
Yay, we each still get one attack even if we died! They're still crap in my book. Seriously, what will they win melee against in a cost effective scenario?
Celestians
+1 S and Fearless. Bleh.
Battle Sisters
Reroll 1s to hit. Pretty crap especially after the days of 3 Flamer Templates melting everything's face. The good part is that it also allows them to auto regroup DESPITE any normal restrictions that would prevent them from doing so. That's pretty nifty.
Dominions
Twin Linked weapons baby. (only when shooting
ofc). Unless I'm mistaken this allows them to reroll flamer wounds. So you can run 5 strong /w 2 meltas as tank hunters in a
MM Immo or 10 strong /w 4 flamers as serious anti infantry.
Seraphim
Reroll failed wounds during the shooting phase. (They also count as having a Simalcrum Imperalis and get to reroll failed 6+ invul saves).
Obviously with this power the best load out for them is 2 Hand Flamers and going anti infantry.
Retributors
RENDING. Oh, c'mon you know Rending heavy bolters is going to be awesome. I hope.
With Heavy Bolters - cheap anti medium/heavy infantry unit or anti light tank unit. Average roll for them should be 9 hits, 1.5 rends, .5 chance of
AP 12, .5 chance of
AP 13, .5 chance of
AP 14. On AVERAGE a Heavy Bolter unit should be able to pen an AP12 vehicle every turn. Not bad for an 85 point fire base.
With Multi Meltas - rending + multi meltas is meh at best.
With Heavy Flamers -
MMM BURNED FLESH. Too bad that unit would be fething expensive.
3) Where's my jump pack Canoness?
She's gone, but you can have an uber
St. Celestine for just 25 points more (assuming you went with the bare bones kit on yours).
I think it's WAY too early to say that this codex is terrible.