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Made in ph
Nihilistic Necron Lord




The best State-Texas

CthuluIsSpy wrote:
Sasori wrote:Deepstrike is not a USR, like Scouts and Infiltrate. The BGB specifies that models cannot deepstrike without the special rule, it makes no difference IC or not.


Oh really? Well, that kills my reasoning.
So what is DS then if not an USR?


Deepstriking is just Deepstriking, as far as I know. I'll double check again, but I don't believe it's referred to as USR anywhere, and I know it's not in the USR section of the rulebook.

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azazel the cat wrote:Second, the DE FAQ does specify that you use the Ld to determine ID with that weapon, but until a FAQ specifically says otherwise, RAW the Abyssal Staff hits ID against Str, as that is what the current ID rule says. You'll also note that the ID rule appears to be independent of how the wound is determined; it is only concerned with if there is an unsaved wound or not, and if so what the math is between the two stated values: Weapon Strength vs. model Toughness. I recognize that RAI may be otherwise, and this may get FAQ'd away, but at present RAI must take a backseat to RAW, because RAW are indisputable, whereas RAI is subjective.

Sure, great idea. Build tactics on something that is essentially guaranteed to change...

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rigeld2 wrote:
azazel the cat wrote:Second, the DE FAQ does specify that you use the Ld to determine ID with that weapon, but until a FAQ specifically says otherwise, RAW the Abyssal Staff hits ID against Str, as that is what the current ID rule says. You'll also note that the ID rule appears to be independent of how the wound is determined; it is only concerned with if there is an unsaved wound or not, and if so what the math is between the two stated values: Weapon Strength vs. model Toughness. I recognize that RAI may be otherwise, and this may get FAQ'd away, but at present RAI must take a backseat to RAW, because RAW are indisputable, whereas RAI is subjective.

Sure, great idea. Build tactics on something that is essentially guaranteed to change...

No, the tactic is still the same: VoD nearby and shoot things dead. I usually target Dev squads, etc. so the ID issue rarely ever comes up to being with.
   
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Denver

Seems the Necron FAQ cleared the air on this.

Q: Do models from a Royal Court that are attached to a
Deathmark Squad benefit from the Hunters from
Hyperspace special rule? (p90)
A: Yes.

So we can clarify they wound on 2+ with the Abyssal Staff

Q: When using an abyssal staff, do you use the target’s
Toughness or Leadership for the purposes of working
out if Instant Death applies? (p84)
A: You use the target’s Leadership.

Glad that got cleared up.

Q: Can a unit of Deathmarks with an attached model
from a Royal Court Deep Strike? (p90)
A: No. Every model in a unit must have the Deep Strike
special rule for it to do so.

Q: Can a veil of darkness be used instead of moving
onto the board when a unit arrives from reserve? (p84)
A: Yes.

So even though they don't get Deepstrike with the Deathmarks, it seems they can still Veil to almost the same effect.

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The Necron FAQ filled me with endless joy. Orikan works with Worldscape? A 2+ AP1 flamer? Mwaa ha ha ha ha.

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The FAQ makes me happy. The necrons are full of wonderful, tasty tasty cheese.

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Dytalus wrote:The Necron FAQ filled me with endless joy. Orikan works with Worldscape? A 2+ AP1 flamer? Mwaa ha ha ha ha.


I'm sure I missed it, but which FAQ stated the deathmarks give the 2+ wound to the IC's/teks?

I saw it say that if your mark an IC, you also mark any unit the y attach to, at least while they are attached, but somehow I missed anything concerning giving their 2+ to veilteks.
   
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Scyzantine Empire

ShadarLogoth wrote:I'm sure I missed it, but which FAQ stated the deathmarks give the 2+ wound to the IC's/teks?

I saw it say that if your mark an IC, you also mark any unit the y attach to, at least while they are attached, but somehow I missed anything concerning giving their 2+ to veilteks.


Q: Do models from a Royal Court that are attached to a
Deathmark Squad benefit from the Hunters from
Hyperspace special rule? (p90)
A: Yes.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

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ShadarLogoth wrote:
Dytalus wrote:The Necron FAQ filled me with endless joy. Orikan works with Worldscape? A 2+ AP1 flamer? Mwaa ha ha ha ha.


I'm sure I missed it, but which FAQ stated the deathmarks give the 2+ wound to the IC's/teks?

I saw it say that if your mark an IC, you also mark any unit the y attach to, at least while they are attached, but somehow I missed anything concerning giving their 2+ to veilteks.


FAQ wrote:Q: Do models from a Royal Court that are attached to a
Deathmark Squad benefit from the Hunters from
Hyperspace special rule? (p90)

A: Yes.


Damn ninja....you never see them coming. <__<

This message was edited 1 time. Last update was at 2012/01/17 22:08:01


Necrons (W/D/L): 4/1/0
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Gavin Thorne wrote:
ShadarLogoth wrote:I'm sure I missed it, but which FAQ stated the deathmarks give the 2+ wound to the IC's/teks?

I saw it say that if your mark an IC, you also mark any unit the y attach to, at least while they are attached, but somehow I missed anything concerning giving their 2+ to veilteks.


Q: Do models from a Royal Court that are attached to a
Deathmark Squad benefit from the Hunters from
Hyperspace special rule? (p90)
A: Yes.


Aha!

Now that you mention it, I did read that yesterday.

That's pretty nails, veilteks+deathmarks are just nasty (especially now that you can for sure for sure attach a scythe lord or gauntlet lord).

I was a little disappointed with the lack of ruling on using chrono's on DSing, but other then that very pleased with the FAQ.


Ew:

10 Deathmarks 190
Veil Tek 65
Lord w/Gaunts/MSS/RO 85

^^^Very nasty unit.

This message was edited 2 times. Last update was at 2012/01/17 22:26:42


 
   
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Let me understand this. If I attach Trazyn and a res orb lord to a squad of deathmarks, I can come in from reserve and then Veil anywhere on the board. I cannot DS into play though as my ICs do not have that ability.

 
   
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felixcat wrote:
Let me understand this. If I attach Trazyn and a res orb lord to a squad of deathmarks, I can come in from reserve and then Veil anywhere on the board. I cannot DS into play though as my ICs do not have that ability.

You can only use Veil of Darkness if you have a Harbinger of Despair attached, as they are the only models to carry that piece of wargear.

If you attach any model lacking the ability to deep strike to a unit that otherwise would deep strike, then the entire unit can no longer deep strike.

However, if you attach a Cryptek w/ VoD to a Deathmark squad, you may not deep strike, but you can VoD into play, which is in practice the same thing, though different in name only.
   
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azazel the cat wrote:
felixcat wrote:
Let me understand this. If I attach Trazyn and a res orb lord to a squad of deathmarks, I can come in from reserve and then Veil anywhere on the board. I cannot DS into play though as my ICs do not have that ability.

You can only use Veil of Darkness if you have a Harbinger of Despair attached, as they are the only models to carry that piece of wargear.

If you attach any model lacking the ability to deep strike to a unit that otherwise would deep strike, then the entire unit can no longer deep strike.

However, if you attach a Cryptek w/ VoD to a Deathmark squad, you may not deep strike, but you can VoD into play, which is in practice the same thing, though different in name only.


You would also be able to use Vanguard Oberyon because his wargear is a specialized VoD.

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When you VoD to the table do you get any tokens?

 
   
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I would think so, as that unit is being deployed. Otherwise, the VoD creates a way for a unit to arrive onto the table having never been deployed, which is in itself a contradiction.
   
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Ok, then do they get another one when they VoD again?

 
   
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South Dakota

Cyrax wrote:Ok, then do they get another one when they VoD again?


That is the million dollar question. I would say yes, because it says 'redeploy' which literally means 'deploy again' in the rules for deep strike.

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Denver

Anpu-adom wrote:
Cyrax wrote:Ok, then do they get another one when they VoD again?


That is the million dollar question. I would say yes, because it says 'redeploy' which literally means 'deploy again' in the rules for deep strike.


The first paragraph for Deep Strike says "Roll for arrival of these special units as specified in the rules for reserves and then deploy them as follows"

It also uses the deploying verbiage in the deep strike mishap explanation.

I would say it counts as deploying them.

I don't play Necrons. In Fact, I'm an Ork player and this would suck having it done to me, but it seems legit.

This message was edited 2 times. Last update was at 2012/01/18 18:27:53


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By that logic, Space Marines could choose to combat squad after any use of Gate of Infinity or The Summoning.

I'm not saying that's how it'd work or not, because I bet no one even considered it before.

It'd be a nice, biased way to try and sneakily convince people this would work for Deathmarks though.

This message was edited 1 time. Last update was at 2012/01/18 22:01:08


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Denver

DarknessEternal wrote:By that logic, Space Marines could choose to combat squad after any use of Gate of Infinity or The Summoning.

I'm not saying that's how it'd work or not, because I bet no one even considered it before.

It'd be a nice, biased way to try and sneakily convince people this would work for Deathmarks though.


I like it!

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South Dakota

I would be fine with that, but what would the benefit be for the space marines? They could split up and try and hold 2 objectives and they could shoot at separate targets. They'd still be coming down in the same place thought.

This message was edited 1 time. Last update was at 2012/01/19 02:38:32


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"
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~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
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ShadarLogoth wrote:
Ew:

10 Deathmarks 190
Veil Tek 65
Lord w/Gaunts/MSS/RO 85

^^^Very nasty unit.


Is the abyssal staff still useful?

FAQ:

Q: When using an abyssal staff, do you use the target’s
Toughness or Leadership for the purposes of working
out if Instant Death applies? (p84)
A: You use the target’s Leadership.

This message was edited 1 time. Last update was at 2012/02/06 21:39:04


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Yes. It's a template weapon that wounds a marked unit on a 2+.

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Statesville NC USA

All 'tek's aside. I have found that the Deathmarks seldom last more than one turn. There's something about slapping down a "wounds on +2" marker that makes them a HIGH PRIORITY TARGET!!!

lol

However; if you need a "red herring" unit, these fit the bill nicely.

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gregor_xenos wrote:All 'tek's aside. I have found that the Deathmarks seldom last more than one turn. There's something about slapping down a "wounds on +2" marker that makes them a HIGH PRIORITY TARGET!!!

lol

However; if you need a "red herring" unit, these fit the bill nicely.



Well, they are a suicide unit, lol. Generally between the template and rapidfiring Deathmarks, it's enough to kill whatever unit you target at.

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Sasori wrote:
gregor_xenos wrote:All 'tek's aside. I have found that the Deathmarks seldom last more than one turn. There's something about slapping down a "wounds on +2" marker that makes them a HIGH PRIORITY TARGET!!!

lol

However; if you need a "red herring" unit, these fit the bill nicely.



Well, they are a suicide unit, lol. Generally between the template and rapidfiring Deathmarks, it's enough to kill whatever unit you target at.


Yeah 2+ with AP1 is silly good. Use them aggressively and they will melt things.
   
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In all honesty, I use two squads as suicide units, and about as aggressively as possible (the ongoing joke in my gaming group is placing bets to see what insane place I'll VoD 'em to next...) but the squads usually end up surviving. They've stolen a lot of games for me, just because you can still use them to VoD in the final turn to contest another objective.

The fact that they only ID against Ld means nothing, as they almost never go up against multi-wound models. Devs & troops is what I send them after.
   
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Hang on before this topic closes, I disagree with EVERYONE in this thread

-Too me the logic in RAW doesn't pan out because the deathmarks have already deployed and as such have chosen their target (note, singular). You are then making a special and I believe unique move, at the very end of the deployment phase, called a redeployment. They have made their 'deployment' move already, you are now bypassing the normal rules to place them back into reserve, or change their position on the battlefield. This is not deathmarks being deployed, but redeployed (RaW) and they only get a counter when they are deployed.-

Both of the logics work in my mind however this logic has more going for it; RAI - More likely to be FAQ'd and would cause less headaches.

Don't get me wrong I want my deathmarks to be dead killy and if my opponents want I will allow this but, this is my point of view. (should this be in YMTC?)

Anyway back onto tactics, deathmarks would kickass and you could have them popping in and out of nightsyths for fun but even if the FAQ supports this, for cost is it worth it?
2+ staves with deathmarks in a WW list seems very delicious, but the cost would be high for this mega combo and would potentially leave holes in your list.

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Klawjaw wrote:Hang on before this topic closes, I disagree with EVERYONE in this thread

-Too me the logic in RAW doesn't pan out because the deathmarks have already deployed and as such have chosen their target (note, singular). You are then making a special and I believe unique move, at the very end of the deployment phase, called a redeployment. They have made their 'deployment' move already, you are now bypassing the normal rules to place them back into reserve, or change their position on the battlefield. This is not deathmarks being deployed, but redeployed (RaW) and they only get a counter when they are deployed.-

Both of the logics work in my mind however this logic has more going for it; RAI - More likely to be FAQ'd and would cause less headaches.

Don't get me wrong I want my deathmarks to be dead killy and if my opponents want I will allow this but, this is my point of view. (should this be in YMTC?)

Anyway back onto tactics, deathmarks would kickass and you could have them popping in and out of nightsyths for fun but even if the FAQ supports this, for cost is it worth it?
2+ staves with deathmarks in a WW list seems very delicious, but the cost would be high for this mega combo and would potentially leave holes in your list.


It's only 155 points, for a unit that makes footsloggers melt, I was say they are worth every penny...er...point.
   
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I have had plenty of people refuse to play me some before they had even played me once i am TFG. I have been trying to not be but when i got my new codex i let out a evil laugh and said screw it. 10 years of necrons you wil learn how to abuse your rules but it is up to you to decide what is to far and when it is ok to put that old cheese hat on. I just happen to have a beard attached to my cheese hat.

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