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Made in us
Dakka Veteran



Upper East Side of the USA

In 6h Edition GK are going to become the worst codex. Their storm bolters will have a 1 in 6 chance of exploding, causing a large AP 1 blast of exploding explosiveness. I know this because this was leaked online, on the INTERNET, somewhere.
   
Made in us
Shepherd





Well damn back to being a crappy codex we go.. :( Oh well..

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Krazed Killa Kan






wuestenfux wrote:Well, looking at GK only is not enough. Other armies well get buffs and nerfs too. For instance, Kan wall gets a nerf as cover save will be reduced to 5+.


I don't understand why they would do that when the 4+ cover save for vehicles was specifically clarified in a FAQ. First of all, that means it was a deliberate decision, second, if they wanted to nerf Kan wall they could just update the FAQ.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Caidenlee wrote:It's funny how nobody noted the simple fact. YES, grey knights don't benefit from 5+ invul save because they are not power weapons.
However, Please read mastercrafted rules, now all of my justicars do infact benefit from the invul save. 4+ Invul save Purifer Justicar? Yes Please.

Oh wait those Paladins who just got gakky? Can't they mastercrafted ALL of their weapons..... Though So.


Still marching on you Draigowing 6th ed get whooped.


OK, I'll join in the necro fun too! Also noticed this:

While a single master-crafted weapon is a piece of
wargear worthy of only the mightiest heroes of
mankind, it pales in comparison with a host of
matched blades that strike in perfect unity.
If several models in a unit use the same mastercrafted
weapons, roll all to hit dice together. You
can re-roll one failed roll to hit per master-crafted
weapon.

It seems to be suggesting, although it's badly worded, that you can just re-roll any failed to hit roll upto the number of master crafted weapons in the unit. If that is the case, then that is pretty amazing, too and with wound allocation gone, it could mean that a unit equipped with mostly swords for loads of 4+invuls in CC start popping up.



 
   
Made in it
Fresh-Faced New User






Well, Fake or not, I'm really grateful to those who published this PDF...it's not because I'm against or I don't like 5th Edition, but only because we all need to change (excuse me for excess of philosophy ).
In fact this afternoon with a friend we've taken this "leaked-or-not" edition an played! We had some problems in going around the manual chasing different rules (for example, how do you apply Defensive Fire?), but in the end we enjoyed very much and found a lot of things interesting an stimulating!
Look, I don't want to begin complaining about "how weaker or stronger" a Codex will become (maybe because I've been playing WH40k for 25 year...so it's the same!) but in these rules there are some good ideas, in my opinion...
So, leak or not...GW! PLEASE! Take a look to this PDF and try to make a good 6th Edition!!!!

This message was edited 2 times. Last update was at 2012/03/20 19:00:37


 
   
Made in us
Fresh-Faced New User




I'm a little worried about the wording for psychic powers and fortitude. It says that a stunned unit can't take any psychic actions and there's nothing specific about fortitude. So that leaves RAW saying that a stunned vehicle can't even test for fortitude to negate the stun, leaving fortitude only effective on shaken.
   
 
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