Experiment 626 wrote:KplKeegan wrote:xSoulgrinderx wrote:Some of the lists though are just ridiclious. They have so many SC tht give so many extra rules ontop of the pile of rules they already get.
Am I wrong in saying that they get more rules than most any other codex?
Have you
SEEN the Space Wolves Codex?
Space Wolves have 2 under-costed units in the form of Grey Hunters & Long fangs. However, they pay through the nose for their sergeant equivalents, hammernators are horrendously over-costed for them, their
HQ's are equal to or costlier than their codex marine equivalents and the rest is pretty well balanced.
The thing that makes
SW's strong is they can readily spam their under-costed units at least as well as the other 5th ed books, and they can play the
MSU mech game
*really* well.
BA's on the other hand I find are 'Codex: Marines - Easy Mode!' Look at what they can do well for only a minor pts increase, if any at all;
-
DoA's lists w/precision dropping meltaguns. Dante makes it even easier with 4x Meltagun honour guard
and he nerfs an enemy
IC in the bargan.
-
MSU mech spam for better & cheaper than other marines thanks to gaining meltaguns in assault squads, inferno pistol sergeants
AND 'free' twin-linked asscan/twin-linked las/twin plasma + lascannon turrets on a 'fast' type transport! (
SW's players tend to cry at this!)
-
FnP gunlines. Codex marines are crying their eyes out here. for what, 150'ish pts and an Elites slot,
BA's can play the
DA's game way better than they can.
On the flip side, you have the ability to easily create an entire
FnP jump pack/hammernator force. Have fun, hope you have ready access to 'oodles of ap1/2 and/or power toys, if not, sucks to be you!
- 'Blendernaughts' are moronic. Fantasy players complain about vampire lords being able to throw out upwards of a dozen plus attacks a round as being a bit
OTT. But in
40k, we have a sillier version that can single-handedly wipe-out 30 man squads... All those Khornate worshippers must be wondering why their God has suddenly made them go soft.
The downside? You have to take a 5 Death Company 'tax' to get him.
- Outflanking, 'fast' type predators with options for template weapons. Who the hell wouldn't want some of those?!!
Even deploying a Baal pred normally, you still have an av13 box zipping about with either 4x twin-linked S6/rending shots, or a S6/ap3 template weapon.
- Mephiston is broken. A monstrous creature statline who hides as easily as any other infantry model. So he's not an
IC?! Big whooptie-do. He's also got the 3 psychic abilities that help him out the most just to make sure he's about as idiot proof as possible.
Like
GK's,
BA's allow you to play
40k in 'easy mode', giving you numerous advantages for little additional cost and/or drawbacks. It's fustrating more than it is outright 'unfair', simply because alot of other armies are either well behind the current curve, or else have been more or less balanced like Codex: Space Marines.
For alot of people, facing
BA's is like when you're 6 years old playing toy soldiers with that kid who always has to one-up your every cool ability with an even cooler and sillier one!