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Made in au
Boosting Black Templar Biker





Australia

You're starting to sound a little hypocritical -666-, Lets just let him post his BatReps up and let the issue pass. They are fantastic to read, looking forward to the report on the Ork game.
   
Made in us
Death-Dealing Dark Angels Devastator







vossyvo wrote:You're starting to sound a little hypocritical -666-, Lets just let him post his BatReps up and let the issue pass. They are fantastic to read, looking forward to the report on the Ork game.


This completely.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Fresh-Faced New User




-666- wrote:Philly Paul is a great guy. I don't think the drama adds to a batrep... Not impressed.


It gives context to the game and how it played out, when I write batreps I do a much similiar writing style because it gives you insight that you wouldnt normally get.

Anyone who attends 5+ game tournaments understands that in ATLEAST one game you will play against some1 that you dont rub well against, and will get into some rules disputes. This is part of the game, and you can either take it personally or move on. Tomb King moved on, I move on.

I appreciate the honesty, and the insight into how the game went. I personally like the Drama as it adds depth.

As far as taking the drama personally, well thats your choice.

This message was edited 1 time. Last update was at 2012/05/10 03:12:35


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Alright guys and I present to you game 5 and I dont mind -666- is merely defending a friend which I can understand.
Round 5

Opponent: Doug

His army: Battlewagon Orks

He actually makes these carrying tray/cases I believe so if your interested he has an account on dakka.

HQ:
Ghazghkull Thraka
Big Mek (cyborg body, Bosspole, Poker Claw, KFF)

Elite
11 Kommandoes w/ snikrot and 2 burna's
12 burna boys w/ mekboy(rokkit launcha)

Troops:
17 Boyz w/ Nob(bosspole; eavy armor; Power Klaw; Rockit Launcha)
17 shoota Boyz w/ Nob(bosspole; eavy armor; Power Klaw; Rockit Launcha)
12 shoota Boyz w. Nob(bosspole; eavy armor; Power Klaw; Big Shoota) in Truck(Boarding Plank; Red Paint Job; Reinforced Ram; Wreckin Ball; Big Shoota)

Fast:
2 DeffKoptas w/ 2 twin link rocket launcha and 1 buzzsaw

Heavy:
Battlewagon w/ Armour Plates; Boarding Plank; Deff Rolla; Grabbin Klaw; Red Paint Job; Stikbomb Chukka; Wreckin Ball; Big Shoota x 1
Battlewagon w/ Armour Plates; Boarding Plank; Deff Rolla; Grabbin Klaw; Grot Rigger; Red Paint Job; Stikbomb Chukka; Wreckin Ball; Big Shoota x 1
Battlewagon w/ Armour Plates; Boarding Plank; Deff Rolla; Grabbin Klaw; Grot Rigger; Red Paint Job; Stikbomb Chukka; Wreckin Ball; Big Shoota x 1; Kannon


Mission: By this Axe I Rule
Annihilation
Battlefield Control
Lead by Example
Deployment: Spearhead

We roll to see who goes first and I win the roll off.

Pre-game Analysis: The mission is a repeat from the first day. If I could pick one I hated the most from that day this would be it. I have to get my Commander to the middle of the field and keep him alive while trying to keep his away from it. Table quarters is pretty much a wash in just about every game because it can be contested by just one unit regardless of how many scoring units you have in that corner. So with 2 of the 3 missions looking very hard to achieve it comes down to the last mission which is killpoints. I have 18(if I dont split my platoon up) to his 12 so that should be interesting. I am relatively sure my opponent is gonna reserve most if not all of his army. So the plan is spread out and make him work for the kill points if he is gonna get them and hopefully blast him as he comes in piecemeal. Getting those extra turns of movement show allow me to get in position to take table quarters in the later rounds. I can use my infantry platoon to bubble wrap my manticore. It will be key in this victory as he has vehicles but not necessarily numbers. My biggest threat is snikrot and ghaz coming from my side of the board. That will be a real pain in the arse but I can have my flamer squad standing by.

Deployment:

I choose my side and deploy my entire force. I combine the infantry squad and have them wrap around my manticore. I could of just placed my infantry squad on the back table edge to guard from the kommandoes outflanking but I elected to protect the manticore from his deffkopta's. I place the hammer in the front center preparing to lead the center of my battle lines once more. I plan to scout move all my vendetta's.

He decides to reserve everything and states the choppa's are outflanking and Ghaz is going with the commandoes. No surprises here as it was expected.

My opponent elects not to attempt to seize the initiative.

56th Turn 1:
I scout move and advance my units on nearly every front just making sure I spread out and get out of the dangerous corner. I rush through turn 1 as nothing really matters on this turn.

Ork turn 1:
With no units he concludes his turn.

56th Turn 2:

I advance again moving units out to my left flank and scoot up the Hammer 8" as bait for any of his units that come in on turn 2. I have a vet squad in a chimera taking up my left flank with the PBS right next to them staying centrally located. I prepare to accept his forces.

Ork turn 2:

He rolles for reserves and surprisingly only gets his truck with the boyz and the deffkopta's. Unfortunately the kopta's come in where ever he needs them as he rolls a 6 for outflank. Would of been nice to see them come in on the opposing table edge. As expected he moves up 13" and disembarks and manages to assault my demolisher through difficult terrain and manages to get 2 6's to hit and penetrates the vehicle stunning it. Gotta love those odds. His deffkopta's cant charge my manticore so they charge the infantry platoon and combat is locked.

56th Turn 3:

Being that I only really have 2 things I can shoot at I breeze through my turn. I move vehicles around to maximize fire on his orks and use the chimera's flamers and I manage to wreck his truck. I weaken resolve the squad but he declares a wagh making them fearless. The infantry platoon actually causes one wound on his kopta's.

He manages to hit and run with the kopta's passing his initiative test.

Ork Turn 3:
All of his reserves come in except 1 battlewagon. So he moves Gaz and the kommandoes in from the rear and multi charges the psyker battle squads chimera and the hydra flak tanks. His 2 battlewagons advance straight on and both squads disembark and assault through DT and make into charge my front 2 chimera that are next to my demolisher and they wreck both chimera's. Ghaz destroys both hydra tanks and the squad manages to explode the psyker battle squads ride with the vehicle being mostly surrounded some are killed off.

Mid game analysis: Unknowing to me the last turn took well over an hour to be worked out. I dunno how i missed it I guess because something was constantly being done that I failed to notice that we should of picked up the pace of the game significantly. So looking at the time there is only about 35 minutes left in the round. I try to look at what all I can do at this point and see that I can only really take the game if I make it to turn 5. I need to be swift.

56th Turn 4:
My PCS with there flamers disembark and try to flame Gaz and the commandoes. My CCS starts heading towards the middle of the board to try to get to that objective I give them the RUN RUN RUN order and they get 2, 1, 1 . I move my vendetta on the right flank 6" to get a side shot at his battle wagon and the vendetta in the center does the same. I move the melta vets in the chimera on the left flank around to get into the far top left table quarter and move the hammer up to also contest it. My shooting to the battlewagons either doesnt damaged or doesnt make it through the KFF. The flamer test causes Ghaz squad to take a panic check and I weaken his resolve by 3. He makes his leadership 7 though. The deffkopta in the corner see's one of them go down and now only one remains. I manage to finish my turn quickly and I am poised to make a run for the game in turn 5.

Ork Turn 4:

He points out that the middle was suppose to have a marker on it that we accidentally removed and so that marker is now placed and I am out of 3" with my CCS. He moves his KFF battlewagon up to ram my vendetta but doesnt but doesnt get the job done he does end within 3" of the center marker. His last battlewagon arrives from reserves and moves into the top left table quarter. One of his squads that was disembarked runs back to the battlewagon on the top right tablequarter. Gaz and the kommandoes rush up to kill the pcs and the psyker battle squad but somehow both squads survive combat and it is locked. My infantry squad does 1 more wound to his kopta's in the corner as he makes one of the saves and then passes the leadership locking combat.

With only 3 minutes left in the round we are disallowed to continue.

Mission: By this Axe I Rule
Annihilation (6 kp to 2 Orkz win it)
Battlefield Control (He got 1 and the rest were contested)
Lead by Example (he was within 3" and I wasnt)

Victory: Orkz

Post Game Analysis: I chalk this one up to a few bad plays by me and a little inexperience of not watching the clock. Either way there wasnt much I could do only shooting my opponent once in the 2hr and 30 minute round. Had the game gone onto 5 I believe I could of gave it a run. Getting my CCS in middle vendetta and moving up to take one of his table quarters and possibly killing off the last deftkopta which had 1 wound left that contested my qrtr. Either way it is mute now because I lost and the 56th was forced to retire early once more. My only request for this one is if you play a horde army dont let that bog down a game not saying it was purposeful in this one but only making it to 4 turns after a full reserve and no real action until turn 3 really sucked.

Hope you all enjoyed the reports and maybe next time i can get you one that wins the dam tournament. Im just happy I made final 16 on my first attempt at adepticon and even better that I was only IG player left standing after day 1 for the second straight major event that I attended. That could be more the 56th than any correlation to my actual skill as a player.


This message was edited 2 times. Last update was at 2012/05/11 02:25:41


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Well written and thanks for sharing. Making the cut at Adepticon itself is a huge accomplishment, although I definitely understand the disappointment of having the game end early.

I am amazed he managed to smack the Demolisher around on Turn 2, with the first set of reserves coming in so weakly I thought you had a good chance to blow him off the board.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Frightening Flamer of Tzeentch





Wow that was interesting to say the least.

Do not fear 
   
Made in us
Tail-spinning Tomb Blade Pilot




Now this is just a theory here- An early start after a long gaming weekend can make everyone move slower. Not only that, I believe Dugg is from the West Coast...so to him it felt like 4AM ish. That could be the reason for only 4 turns. I got up at 6am to come and watch the games and I came in the championships ball room sometime around 6:30am and the games were all underway. I dont know what time the round started nor what time it was called, but being so early in the morning, on top of it was day 3 of a LONG weekend of gaming, Im sure everything was moving a little slow. I saw a few rules discussions at that table, not sure about what, something about a unit coming onto the board maybe?? and all of that eats up time.

For al I know they declared the round starting and it took some time to do all the formalities (roll off for who goes first, terrain discussion with those weird pipes, deploy, etc...). It is too bad you didnt get to finish 5 turns, but unfortunately thats how things go sometimes. I have had games where I thought both folks were moving at a good pace and time is called after turn 5. Both of you play armies that have units that can bog down the game. Moving lots of orks can be very tedious, melees with the large blobs of infantry (orks or guardsmen) can take some time, and at 6AM ish after a long weekend, this can take even more time.

Congratz on making it to the finals, I am jealous as I really wanted to be there playing instead of hanging out in the cattle pens on the outside of the ropes they set up.
   
Made in us
Fixture of Dakka





San Jose, CA

Very good writeup. Very tactful of you to try to minimize the drama. You should be proud of your 56th. They had a fine run against some very, very tough competition. None of the games seemed easy.

Definitely sucks to not be able to finish the game. Had a game against horde IG in a tournament before. Reserved my troops so that he couldn't shoot at them. Thought I had the game in the bag as I was pummeling his guys....but my troops just wouldn't come in from reserves! Him taking about 20min to deploy and about 20min per turn to my 5min certainly didn't help (time limit 1hr). These are the types of matchups you just dread at a timed event, and though you really don't want to be rude, sometimes, you do have to push the other guy somewhat to pick up the pace.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

You going to post the other three games, or did you just drop?

   
Made in us
Haemonculi Flesh Apprentice






This is why they need those timers from chess. Each player should have half the allotted time and once your clock is tapped you should be penalized.

Maybe not the best idea but they really need something.

   
Made in us
Longtime Dakkanaut




No chess clocks. Just play the game out until it's finished. There are to many ways to game the system in a timed event - stuff to make a 4 turn game highly likely - and then the armies that play quickly get a big benifit in going second.

An army that plays quickly can bog down a slow army when it wants to and dictate when the slow turns happen. It all seems on the up and up, but it's really manipulating the timed round to gain a benifit. No one is truely slow playing, just gamesmanship.

Eliminate the timed rounds in the finals and this is gone. You also don't need 7 million people in the event to start with. Lower that number to. But alas none of that will happen so in comes the gamesmanship.
   
Made in us
Powerful Ushbati





Manhatten, KS

calypso2ts wrote:Well written and thanks for sharing. Making the cut at Adepticon itself is a huge accomplishment, although I definitely understand the disappointment of having the game end early.

I am amazed he managed to smack the Demolisher around on Turn 2, with the first set of reserves coming in so weakly I thought you had a good chance to blow him off the board.


Thanks, I am glad you enjoyed the reports.

I was actually hoping more would of came on. I had moved the demolisher perhaps an inch to far up but he still needed to make it through difficult terrain and hit me on 6's. It was a risk that sort of back fired. He managed to destroy the weapon on it on turn 3 before I drove over to contest the top left corner.

-666- wrote:Wow that was interesting to say the least.


Ya, wasnt exactly the ending i expected either.

Norbu the Destroyer wrote:

Congratz on making it to the finals, I am jealous as I really wanted to be there playing instead of hanging out in the cattle pens on the outside of the ropes they set up.


Wont comment on the theory but I did send a pm. Thanks it was definately still fun making it the second day of the event. Especially since I showed up to the event not sure I would make it in to compete. In addition, I was allowed to walk freely around the final tables since I had made the final 16 which was really cool. I hope to possibly make it again next year and who knows maybe we will get that rematch.... You coming to the midwest massacre?

jy2 wrote:Very good writeup. Very tactful of you to try to minimize the drama. You should be proud of your 56th. They had a fine run against some very, very tough competition. None of the games seemed easy.

Definitely sucks to not be able to finish the game. Had a game against horde IG in a tournament before. Reserved my troops so that he couldn't shoot at them. Thought I had the game in the bag as I was pummeling his guys....but my troops just wouldn't come in from reserves! Him taking about 20min to deploy and about 20min per turn to my 5min certainly didn't help (time limit 1hr). These are the types of matchups you just dread at a timed event, and though you really don't want to be rude, sometimes, you do have to push the other guy somewhat to pick up the pace.


Thanks, I tried the best I could to tell it as neutrally as possible. I am very proud of the 56th. This year they have a 9-2 record in GT's. I have chances still to grab that first GT win later this year... not certain if I can make the nova or not yet. $$$$ might be an issue.

Yea, I was definitely not watching the clock in this one. I will have to keep a better eye on it and keep myself as well as my opponent moving along as fast as possible. It didnt help that there were a few rules disputes which sometime bog games down but definitely nothing out of the norm.

Redbeard wrote:You going to post the other three games, or did you just drop?


I had a 8+ hour drive back to K.C. still after a long weekend so I elected to drop in an attempt to start driving back. Plus it didnt appear like they were really tracking the losing side of the bracket. However, my friend informed he that he had bought tickets to the drawing that was suppose to be at 4 so I ended up being stuck there anyway but it was too late to get back in it. I ran into Aaron(Spag) who had stated he wanted to play at the bugeater so we got in a nice layed back game where he managed to edge me out 1 to 0 even though I pulled a sexy grave chute insertion from a vendetta on the last turn landing on an objective and cooking the marines that were on it.

Red Corsair wrote:This is why they need those timers from chess. Each player should have half the allotted time and once your clock is tapped you should be penalized.

Maybe not the best idea but they really need something.


I actually have a buddy that does this. He brings the chess timer to help keep track of how long his turns our and to make sure he keeps track of time.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User




Grats on doing so well its a monumentous achievment.
   
Made in us
Death-Dealing Dark Angels Devastator







Tough luck, but congrats on your success. I've never competed in even a local tournament, but I don't think I have any problem with a little gamesmanship, just so long as it doesn't go overboard. As the commander of an army (I know that's a cheesy way of putting it, but still) you do what you have to do to secure victory. That being said, though, sportsmanship above gamesmanship.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Angry Blood Angel Assault marine





Bella Napoli

Congratulations on your success. It was definitely a good showing for the 56th. Tough matches against tough opponents. You should certainly be proud.

Never mind the bit about the drama. You both came to win your matches. The stress of the situation was compounded by the long weekend, early start, etc. Best thing to do at this point is to tip your hat, give your opponent the benefit of the doubt, and forgive and forget.

Thanks for posting the Batreps.

This message was edited 1 time. Last update was at 2012/05/10 21:21:39



pitchedbattle.blogspot.com  
   
Made in us
Powerful Ushbati





Manhatten, KS

You all have a rare opportunity. My opponent Doug has contacted me and he is gonna be posting his analysis in the thread as well and his pre-game plan etc...

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User




Tomb King wrote:You all have a rare opportunity. My opponent Doug has contacted me and he is gonna be posting his analysis in the thread as well and his pre-game plan etc...


Dont really care about his perspective lol
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

0305Smitty wrote:
Tomb King wrote:You all have a rare opportunity. My opponent Doug has contacted me and he is gonna be posting his analysis in the thread as well and his pre-game plan etc...


Dont really care about his perspective lol


Speak for yourself. His list is quite different and even looks "less than optimized" with stuff like stikbomb chukkas, wrecking balls, rpj, mekboy and only 3 wagons at 1850pts. I would like to hear his thoughts, especially on the reserving, if that was a tactic for this game or a tactic employed frequently in the tourney.

   
Made in us
Angry Blood Angel Assault marine





Bella Napoli

Illumini wrote:
0305Smitty wrote:
Tomb King wrote:You all have a rare opportunity. My opponent Doug has contacted me and he is gonna be posting his analysis in the thread as well and his pre-game plan etc...


Dont really care about his perspective lol


Speak for yourself. His list is quite different and even looks "less than optimized" with stuff like stikbomb chukkas, wrecking balls, rpj, mekboy and only 3 wagons at 1850pts. I would like to hear his thoughts, especially on the reserving, if that was a tactic for this game or a tactic employed frequently in the tourney.


I agree with Illumini. Getting the perspective of those who are successful is always a good idea. Especially those who do not feel constrained by the Interwebz idea of what a 'good' list is.


pitchedbattle.blogspot.com  
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I'd like to see Dugg's take on the game too.

   
Made in us
Frightening Flamer of Tzeentch





It will add a lot to this batrep. Good job TK to get Dugg to speak his piece.

: )

Do not fear 
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

Great reports, can totally tell you are in college and in the service. Might as well add some military acrimonious in there while you are at it.

Necron in the first match was toast on turn two, you could have just pushed him off some more . He might not have been ready for the tournament with those tactics.

While I was reading your 2nd Match I was wondering why you weren't popping razorbacks. Sure enough you got them on the final round. Not sure how much goes in as luck or maybe your foe underestimated your tanks. Either way congratulations on your 2nd Match.

Those guys in Round 3 had no chance, that was all aimed at your cover static force to shoot at ducks as they walked in circles. But had you kept playing, I think you could have contested an objective. . .


The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in us
Death-Dealing Dark Angels Devastator







I'm a firm believer that more perspectives = a better understanding of what actually happened. Even though I kind of became a fan of the 56th through these reports, I'm looking forward to reading Dugg's analysis.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Angry Blood Angel Assault marine





Bella Napoli

Ricedaddy wrote:Even though I kind of became a fan of the 56th through these reports.


I have to agree here as well. I became fond of the Fighting 56th while reading as well.

And from a Naval Officer to a Cadet/Soldier nearing commissioning: Fair winds and following seas.

Maybe I'll see you around somewhere in this 'joint' environment.

This message was edited 1 time. Last update was at 2012/05/12 07:34:50



pitchedbattle.blogspot.com  
   
Made in us
Powerful Ushbati





Manhatten, KS

lol, ya. I like the fluff behind the 56th. Creed in his younger days before he was the head honcho. As for the whole army thing as of 1000 hrs friday morning I am no longer a cadet but now an LT. Finally!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Death-Dealing Dark Angels Devastator







Tomb King wrote:As for the whole army thing as of 1000 hrs friday morning I am no longer a cadet but now an LT. Finally!


BIG CONGRATS DUDE!

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Waaagh! Warbiker





San Diego

Hello Everyone,

After talking with Tomb King through PMs, I’m here to add my Strategies and Game assessment of our Round 5 Game.

Pre-Game Analysis:

IG vs Orks is a tough game where the game usually swing hard for whoever gets the drop on his opponent. Tomb King had a rough list to deal with so my plan was to deny as much of his shooting as I could, so I pick to go all in reserve, denying him 2 rounds of shooting. I put Ghaz with Snikrot, Koptas outflanking and Battlewagons and Trukk driving on. I put the Big Mek with KFF with my Shoota boyz BattleWagon. I know I have to get one of my 2 HQs to the center and my thoughts were to get the Big Mek/Shootas BW heading that way when they came on and have Ghaz/ Snik squad come in on Tomb Kings board edge and wreck everything in their path as they head to the center as well. A good old Ork Vise Move.

My list is a Swiss Army Knife of Orky goodness. I was hoping by putting Ghaz with Snikrots squad I could get the 56th to worry about them and push forward enough for my Battlewagons to do their drive on WAAAGH! move they love to surprise their Enemies with, and when I’m reserving everything I can WAAAGH! when they come on, and it’s the “Prophet of the WAAAGH!” from Ghaz which can be used anytime after Turn1 and lasts both Player Turns. It also give me an auto 6” WAAAGH!/Fleet move and makes my army Fearless.

IN GAME STRATEGIES:

With Tomb Kings Deployment and Turn 1-2 Movement over I roll my reserves.

Orks Turn 2:

Only my Trukk w/shootas boyz and Koptas come in from reserve my T2. DANG!

I bring the Koptas in on the Manicore side and plan to hit the blob with them. This will draw the blob off the Manicore so hopefully Ghaz/Snik can come in and hit the Manicore and Hydra both. It also keeps them from getting shot at during the 56th T3.

The Trukk on the other hand is in big trouble. These boyz will be feeling the full weight of the 56th. OH WELL, Orks are grown to die in battle, I just need to make it count. What was I going to do? If you look at the photo of 56th Turn 2, you can see the Leman Russ pushed pretty far forward. With its 24” range I was hoping it would come forward early but I was surprised it pushed this far forward. I decided to rush forward, jump the Boyz out of their Trukk, keeping them in cover in front of the Russ and hope I’m in range for an assault. Part of my strategy here was to find out how far the Russ actually was thru my attempt to charge it. Actually getting the Charge off was a bonus, and now I knew the range and could better plan my Battlewagon movements when they come on, and secondly I gambled that the 56th Chimeras and maybe even a Vendetta or two would push forward in order to get their shots into my Boyz, putting them in position to be assaulted by my Battlewagons my Turn3. This whole plan is with the hopes that the Mighty Mork & Gork will be good to the Evil Sunz and let at least 2 of THEIR Battlewagons come on my following turn.

Assualt Results:
I get the assault on the Russ and only Stun it.
Koptas charge into blob and kill some guardsmen but they make their check and pill-in more, and open up a bigger whole for the Kommandos to charge in.

56th Turn 3:

Shooting:
The full force of the 56th is launched at my Boyz and their Trukk, killing 6 boyz and Kareening the Trukk towards my board edge (you can see the little brown crater where it exploded near my board edge). I take a big risk that I will get at least 2 Battlewagons in on my Turn3 and Call my “Prophet of the Waaagh!” and keep my boyz strong and fearless, after the 56th weaken their resolve to a LD2.

Assaults:
Nob takes off the Demolisher Cannon & Shakes it.
The Koptas kill a few more Guardsmen before making their Hit&Run move. That’s right! They actually made their Hit&Run, how crazy it that?

Orks Turn 3:

I roll reserves and get Ghaz/Snikrot, both boyz Battlewagons but fail the Burna Battlewagon roll.

Now, I’m really set up here. Big Mek/Shoota Battlewagon drives up the middle with the SluggaChoppa Battlewagon driving on the flank of it. Both Boyz squads jump out, Big Mek stays in his Battlewagon, and boyz charge the 2 Chimeras and the Russ. With my Koptas free and the 56th rolling a low consolidate they are in perfect position to jump back in the fight by Multi-charging the Manicore and the blob squad. This leaves Ghaz and the Kommandos the chance to come in on the other side of the Hydras, right behind the Vendetta. Their Waaagh! strings them out toward the PBS Chimera all the way back to Ghaz who is next to the Hydras on the table edge. The remainder of the trukk boyz DT move and Waaagh! towards the Psyker Battle Squad Chimera. CHARGE IN BOYZ!!

Assault results:
Koptas destroy the Manicore and kill a few more Guardsmen.

Boyz Wreck the CCS Chimera & Explode the Vet Chimera, Vets take enough wounds and they fail their break test and fall back.

Trukk boyz and Kommandos wrap PBS Chimera and it explodes, after Nob swings, kills 7 Psykers but they make their checks. Snikrot and a few Kommandos swing on the Vendetta only Stunning it and Ghaz wrecks 1 and explodes the other Hydras.

56th Turn 4:

He already wrote this above. He misses his shots on my Battlewagons from the 2 Vendettas that can fire and the flamers kill 3 Kommandos and 2 of the Trukk boyz. Trukk boyz fail their check, pissing off the Nob who smacks a boy upside the head, a bit too hard and kills him, but this doesn’t keep them in line and they fall back. Ghaz keeps his Kommandos in check.

Assaults:
Koptas kill a few more Guardsmen but the 56th end up doing 3 wounds, Koptas saving all but 1 wound that went on the 1 without the Buzzsaw.

Orks Turn 4:

This photo was taken during my Turn 4 movement phase.



Movement:
Red#1- Burnawagon Comes on and goes 13” to be in the 1 empty table quarter, if needed to contest Turn 5 and its in 6” of Big Mek KFF (I measured at the end of game to confirm). I also wanted it to be far enough away from the Full Vet Chimera in front of the V1 Vendetta so during T5 the 56th would have to come 12” and jump out to get their Melta shots off at my Burnawagon, leaving them in the open for my Burnas and/or 15boyz+Nob in Mek wagon to come out and assault them my Turn5.

Red#2- Mek Battlewagon picks up the shoota boyz and Rams V2 Vendetta, V2 makes it dodge so I stop 1” away.

Red#3- Ghaz and Snik squad move towards center and position themselves for another Multi-Charge on PBS squad and Flamer PCS.

Red#4- Battlewagon moves up 7”(to the white box shown in above photos) Boyz roll DT and jump into the Battlewagon. I moved it there so I could still be capturing that quarter and also giving the BW “possible” cover from the 56th Turn5 V3 Vendetta if it moved into that quarter, guessing it might be dumping out the Vets and hitting my BW with their Meltas. The 15boyz+Nob inside were itching for some CC in their Turn 5. *sidenote- We agreed at beginning of game that the large Green Pipes were impassible. Also with this battlewagon in this position and the other two Battlewagons Red#1 & Red#2 near the boarders of other quarters I was feeling pretty good that I could react to the 56ths Turn5 moves and at least contest all quarters if I couldn’t keep at least one.

Red#5- Trukk boyz fall back again, but not very far.

Red#6- You can see here that the Lord Commissar has finally pilled-into contact with my Buzzsawless Kopta, nicely maneuvered by Tomb King not to go into my Buzzsaw Kopta.

Shooting & Assaults:

Red#1- BW uses its Wrecking Ball and immobilizes Russ.

Red#2- BW uses its Wrecking Ball and Stuns V2 Vendetta, knocked down to a Shaken. Big Mek Boarding Planks Russ and Wrecks it. Now the BW is ready for the 56th Turn 5 movement where it will try to Grabbin’ Klaw V2 so it can’t move during his turn, on a 4+. I didn’t waste any more on this Vendetta knowing that if I didn’t end up Grabbin’ Klawing it, it could only go 12” and not Flatout if the CCS jumped inside so I feel I would have still been in range to deal with this, if need be on the next Turn.

Red#3-Ghaz and Snik squad Multi-Charge the PBS squad and the PCS flamers. I believe only 2 Reg. Kommandos get to the PCS squad but the rest are in contact or within 2” of someone in contact with the PBS squad, including Snikrot but Ghaz ends up being just out and can’t swing. Both Kommandos and Ghaz have stikkbombs (frag grenades) so Snikrot puts his 6 I4 Str6 swings into the PBS, re-rolling To Hits on 3s and Wounding on 2s. If he missed killing them there were 2 Burnas, attacking as Power Weapons, with 6 Attacks on the charge plus 3 Reg. Kommandos with 12 swings total there as well, all Hitting on 3s and wounding on 3s. I killed 1 or2 Flamers and I thought I killed the last 4 of the PBS squad. Tomb King believed some of the PBS survived so I will concede to him on this one. They make their checks and Ghaz pills-in closer to the Center and on the Flamers ready to finish them off on the 56th Turn 5. This also keeps me safe from any firing that they might have wanted to try during their Turn5 shooting and within reach of the Center for Ghaz in Turn5.

Red#4- Boyz inside BW shoot at V3, rokkit hits, glances and Shakes V3.

Red#5-Trukk boys falling back take a wild shot at the CCS squad, killing 1or2 Meltas and giving the Commander a wound. The Commander shrugs it off and tells his men to stay strong, and they make their LD check.

Red#6- I’ll end up missing my two Reg. swings on the Commissar but the Buzzsaw kills another Guardsmen. We stick, again.

Turn 4 Ends and the Judges say we can’t start a 5.

Final Score:

Annihilation (6 kp to 2 Orkz win it)
Battlefield Control (Orks got 1 and the rest were contested)
Lead by Example (Orks HQ within 3" and IG HQ wasnt)

==================================================================================
BATTLEFIELD END OF TURN 4
==================================================================================

The 56th Imperial Guard:
HQ: Company Command Squad (6#) Taken down to Commander (-1w) and 1or2 Meltas
Chimera –DESTROYED (Ork players Turn3)
Elite: Psyker Battle Squad (10#) – Down to a couple Pykers and locked in CC with Ghaz/Snikrot squad
Chimera –DESTROYED (Ork players Turn3)
10 Vets with demo charge
10 Vets with 3x melta in
Chimera –DESTROYED (Ork players Turn3)
10 Vets with 3x melta in
Chimera
PCS with 3x flamer – Down to a couple flamers and locked in CC with Ghaz/Snikrot squad
Lord Commissar(Power Weapon) + Camo Cloak w/ Blob
Infantry Squad with las cannon x2blob
1 Vendetta –(V1)THE SHAKEN would have been removed on 56th T5.
1 Vendetta –(V2)SHAKEN (Ork players Turn4)
1 Vendetta –(V3)SHAKEN w/ Vets inside (Ork players Turn4)
1 Manticore Rocket Launcher –DESTROYED (Ork players Turn3)
Hydra Flak Tank Battery (x2) –DESTROYED (Ork players Turn3)
1 Leman Russ Demolisher –DESTROYED (Ork players Turn4)

================================================================================
Evil Sunz Orks:

Ghazghkull Thraka
Big Mek (cyborg body, Bosspole, Poker Claw, KFF)
11 Kommandoes w/ Snikrot
12 Burna boys
17 Boyz w/ Nob
17 shoota Boyz w/ Nob
12 shoota Boyz w. Nob – 2 Boyz & Nob Falling Back
Truck –DESTROYED
2 DeffKoptas
Battlewagon Slugga Choppa Boyz
Battlewagon Shoota Boyz
Battlewagon Burna Boyz

================================================================================

Post Game Analysis: The Finals at Adepticon is a tough field and I really think most, if not all, games come down to who makes the least mistakes and how much of an advantage is your opponent able to get from those mistakes. Like I said during my pre-game Analysis, with IG vs Orks it’s who gets the drop on their opponent first and this was just the Orks time.

I would like to commend you Tomb King on getting your 56th Imperial Guard to the Finals. I didn’t get the chance to ask you about your Qualifying matches so it was nice to check out your Battle Reports. I would also like to thank you again for the photos of our game and you have inspired me to take more photos and better notes during my own games.

Hope this helps everyone see what the Green skins had planned for this Epic Battle of the 56th and the Evil Sunz.

Cheers,
Warboss Dugg

Warboss of Team TableWar Team Zero Comp RankingsHQ Rank
12,000+ Evil Sunz ... and a whole lotta WAAAGH!!! 4,000+ Space Marines 3,500+ Chaos Space Marines 3,000+ Imperial Guard

 
   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

Well written Doug, I very much like the 'swiss army ork' list with grabbing laws planks and wreck in balls

I will echo the sentiment that these reps and others have me trying to take pics and share games, tried this weekend at a local rtt but when you get into the game it is so hard to remember!

Daemons Blog - The Mandulian Chapel 
   
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Violent Enforcer




Panama City, FL

Zid wrote:Damn army officers (enlisted af here)


What's your AFSC/duty station?

I like how the Gatorade bottle went to ground in turn 5 of the IG/GK game.

This message was edited 1 time. Last update was at 2012/05/13 16:47:04


7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Nocturn wrote:
Zid wrote:Damn army officers (enlisted af here)


What's your AFSC/duty station?

I like how the Gatorade bottle went to ground in turn 5 of the IG/GK game.


yea the gatorade went for the 3+ cover but still failed it hence why it was empty.



Automatically Appended Next Post:
Ricedaddy wrote:
Tomb King wrote:As for the whole army thing as of 1000 hrs friday morning I am no longer a cadet but now an LT. Finally!


BIG CONGRATS DUDE!


!Thanks man appreciate it.


Would you all be interested in Team awesome sauce's team tournament report? Do remember that it was thrown together last minute with none of us knowing each other before the tournament.

This message was edited 1 time. Last update was at 2012/05/14 00:12:16


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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