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![[Post New]](/s/i/i.gif) 2012/04/29 04:50:45
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Longtime Dakkanaut
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I love your pictures they really show whats going on.
Basically what you have here is a GK player who wants to play a static gunline with the magority of the army having low caliber weapons and short ranges. Mech Guard is abundantly better with more higher caliber shots, bad GK list is bad.
nice job beating him. I also liked that you outflanked, that was a great idea.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/04/29 05:52:46
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Fixture of Dakka
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Smitty0305 wrote:
Basically what you have here is a GK player who wants to play a static gunline with the magority of the army having low caliber weapons and short ranges. Mech Guard is abundantly better with more higher caliber shots, bad GK list is bad.
His list isn't bad. It's actually quite good for a shooty list and will give any mech list a run for their money.
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![[Post New]](/s/i/i.gif) 2012/04/29 09:37:12
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Powerful Ushbati
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Sephyr wrote:Very nice crisis management in the GK game. And while it may seem unfair, remember that his army spent the princely sum of 30 points to have that stun immunity almost across the board! Truly, we should all commiserate.
I would gladly pay 30 points for the ability to keep shooting. Especially in my army..
jy2 wrote:Great battle against a very, very tough foe in the GK's. You definitely earned it.
Yo Adriannnnn......
pretre wrote:Leopard print? Yeck. They're paragons of virtue; not cheap Jersey street walkers.
lol
Lol. I can just imagine it now....Street-walking Sisters of Battle....pay us or die, heretic!
lol, yea I felt like the rocky IV David vs Goliath match-up was fitting. I definately had my skills tested throughout the match. It drained me but I am getting better at these marathon weekends.
Red Corsair wrote:Great report, your last turn was pretty vicious man!
Yea I pretty much focused my entire army on 3 units a total of I think 12 maybe 13 marines. With enough dakka you can bring down anything. I established what needed to be killed and then made it happen maximizing the firepower that I could bring to bare.
Smitty0305 wrote:I love your pictures they really show whats going on.
Basically what you have here is a GK player who wants to play a static gunline with the magority of the army having low caliber weapons and short ranges. Mech Guard is abundantly better with more higher caliber shots, bad GK list is bad.
nice job beating him. I also liked that you outflanked, that was a great idea.
Thanks I usually take the pictures at the end of a turn.
I have to disagree about your assessment of the GK build. This is one of the strongest GK builds I have faced to date and I have played against purifier spam 6 dread GK before and I found this one tougher to deal with because of the survivability of it. I couldnt stop him. Had he rolled better to hit and to pen this game could have very well been switched on the end results.
jy2 wrote:Smitty0305 wrote:
Basically what you have here is a GK player who wants to play a static gunline with the magority of the army having low caliber weapons and short ranges. Mech Guard is abundantly better with more higher caliber shots, bad GK list is bad.
His list isn't bad. It's actually quite good for a shooty list and will give any mech list a run for their money.
Yes, as stated above I didnt not want to play this list ever again if I could aboid it. GK are silly good in some area's that are really key.
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This message was edited 1 time. Last update was at 2012/04/29 09:38:09
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/04/29 09:40:57
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Longtime Dakkanaut
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All im saying is an Army with BS3 24" range weapons have no advantages over guard, with many more shots at a higher strength and with a longer range.
Add up the shots that his army has, add up the shots that your army has, and your at a distinct advantage (that being said spreadhead gimped that a little bit).
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/04/29 11:12:55
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Sub'd these battles are awesome...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/04/29 15:02:09
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Haemonculi Flesh Apprentice
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Smitty0305 wrote:All im saying is an Army with BS3 24" range weapons have no advantages over guard, with many more shots at a higher strength and with a longer range.
Add up the shots that his army has, add up the shots that your army has, and your at a distinct advantage (that being said spreadhead gimped that a little bit).
Yea but try not to forget that he uses a rotating lead tank with smoke each turn for cover coupled with shrouding. Which is stupid good, giving him a 3++ on all his armor out the gate. Then he ignores all shaken/stun results with that idiotic fortitude. Trust me, a 3++ and then fortitude is frustrating as heck. This really pulls down your priorities, as the odds of allocating what would normally be pleanty to wreck a vehicle are now out the window and you just sit there throwing dice until you notice your out of guns and haven't dented that wall.
I agree that they don't match the output in firepower but that's only half of their game.
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![[Post New]](/s/i/i.gif) 2012/04/29 15:44:23
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Fixture of Dakka
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I can see from the viewpoint of an eldar player why this GK might not be so scary.
Runes of Warding just screws with Shrouding and Fortitude.
Too bad guards don't have it though....
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This message was edited 1 time. Last update was at 2012/04/29 17:30:56
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![[Post New]](/s/i/i.gif) 2012/04/29 17:16:48
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Haemonculi Flesh Apprentice
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jy2 wrote:I can see from the viewpoint of an eldar player why this GK might not be see scary.
Runes of Warding just screws with Shrouding and Fortitude.
Too bad guards don't have it though....
Ha ha, yea that is a good point. If only guard had a hood! But I think they still have the tools. You just need to "upset" the meta, sort of like how that single demolisher upset his opponents plans.
I still am hopeful that much of what we think is "unbalanced" in 5th will become much more level in 6th.... I mean I know it sounds crazy to hope GW has a plan but....
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![[Post New]](/s/i/i.gif) 2012/04/30 05:00:43
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Powerful Ushbati
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Smitty0305 wrote:All im saying is an Army with BS3 24" range weapons have no advantages over guard, with many more shots at a higher strength and with a longer range.
Add up the shots that his army has, add up the shots that your army has, and your at a distinct advantage (that being said spreadhead gimped that a little bit).
Alright here is the math for you:
I have 11 las cannons (4 possible targets and 9 of which are twin linked but BS 3) They never got to shoot in this really because he had first turn and kept shaking or stunning them.)
I have 8 TL Autocannons at BS3 (1 possible target)
I have 12 HB shots at BS 3 (3 at different target, 6 at the same target as autocannons, 3 at demolisher target)
9 multi laser shots at BS 3 (3 possible targets)
10 Melta guns (3 possible targets)
1 Demolisher cannon (1 possible target)
1 manticore (1 variable target)
That is pretty much all of my anti mech in a nut shell.
His army: Can ignore shaken and stunned mind you
12 TL S8 Autocannons at BS 4 + (3 different targets)
12-24 S7 rending psycannon shots at BS 4 (4 different targets)
8 TL Assault cannon shots at BS 4 (2 different targets)
6 TL S6 Heavy bolters at BS 4 (2 different targets)
6 Multi-Laser shots at BS 3 (2 targets)
6 Melta Guns (2 targets)
Add this all to the fact that he ignores shaken/stun results and has a psyker giving him a 3+ cover and him going first. I dont see how I outshoot that. Especially with half my force hiding in reserves. So basic assesment he has roughly the same amount of firepower I might have a few higher strength but he counters that with better BS, cover saves, and psychic pilot.
happygolucky wrote:Sub'd these battles are awesome...
Dont know what that first word is but thanks.
Red Corsair wrote:Smitty0305 wrote:All im saying is an Army with BS3 24" range weapons have no advantages over guard, with many more shots at a higher strength and with a longer range.
Add up the shots that his army has, add up the shots that your army has, and your at a distinct advantage (that being said spreadhead gimped that a little bit).
Yea but try not to forget that he uses a rotating lead tank with smoke each turn for cover coupled with shrouding. Which is stupid good, giving him a 3++ on all his armor out the gate. Then he ignores all shaken/stun results with that idiotic fortitude. Trust me, a 3++ and then fortitude is frustrating as heck. This really pulls down your priorities, as the odds of allocating what would normally be pleanty to wreck a vehicle are now out the window and you just sit there throwing dice until you notice your out of guns and haven't dented that wall.
I agree that they don't match the output in firepower but that's only half of their game.
Ide say they more then match the amount of firepower. I might have range but he has more shots.
jy2 wrote:I can see from the viewpoint of an eldar player why this GK might not be so scary.
Runes of Warding just screws with Shrouding and Fortitude.
Too bad guards don't have it though....
I really hope 6th edition gives all armies a basic psychic hood. It really hurts a lot of codex to lack any defense.
Red Corsair wrote:jy2 wrote:I can see from the viewpoint of an eldar player why this GK might not be see scary.
Runes of Warding just screws with Shrouding and Fortitude.
Too bad guards don't have it though....
Ha ha, yea that is a good point. If only guard had a hood! But I think they still have the tools. You just need to "upset" the meta, sort of like how that single demolisher upset his opponents plans.
I still am hopeful that much of what we think is "unbalanced" in 5th will become much more level in 6th.... I mean I know it sounds crazy to hope GW has a plan but.... 
lol, as long as matt ward  doesnt have a plan we should be fine. The hammer was my hero in this game. Had that bad boy went down earlier I would of been sitting on the sidelines twirling my thumbs for the rest of the day. As I stated above, I really hope there is a universal psychic hood in 6th ed.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/04/30 05:46:30
Subject: Adepticon 40k Champs Report (Games 1 & 2 completed)
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Longtime Dakkanaut
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Hmm. I always thought shrouding was for one target, I didnt know that it was for every unit within 6".......
Ive never seen that used before, but thats definitely a good Meta for me to know.
Something I love about batreps is insight into lists I dont see in my local meta.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/04/30 20:26:02
Subject: Re:Adepticon 40k Champs Report (Games 1 & 2 completed)
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Powerful Ushbati
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Yea shrouding can be a real pain in thee arse... and it thanks to photobucket bandwidth limits I am now paying to provide these reports.  So do enjoy ladies and gentleman.
Round 3: Dig Me No Grave
Missions:
Annihilation
Seize Ground with 5 objectives
Marked for termination (your opponent picks one non dedicated transport unit.. if he kills it he gets this mission.. both players can achieve this mission)
Deployment: Pitched Battle
Opponent: Martin (hailing from D.C.)
His army: Grey Knights  (6 total servo skulls)
HQ:
Librarian in termy armor fully kitted out
Coteaz
Elite:
Techmarine
Ven dread with AC
Troops:
Henchman 6 assassins, 2 crusaders
Henchman 6 psykers in chimera (escort coteaz)
3 Henchman in razorback w/ AC (psybolt ammo)
3 Henchman in razorback w/ AC (psybolt ammo)
3 Henchman in razorback w/ AC (psybolt ammo)
3 Henchman in razorback w/ AC (psybolt ammo)
Heavy:
Dreadnought 2 TL autocannons
Dreadnought 2 TL autocannons
Land Raider Crusader (escorts the liby, techmarine, and DCA group)
Initative: GK
Pre-game analysis: Well.. this mission looks fun. Basically 2 of the 3 missions are kill points and his side of the board has 4 of the 5 objectives on it.  The servo skulls are all placed so I cant get a scout move with my vendetta's so I will have to reserve most of them. There is a giant fortress in the middle of the board but his side has a majority of the available cover. So as I analyze the mission compared with the terrain I realize I will be hard pressed to take the objectives. He choose one of my vendetta's to be marked for termination and I pick one of his dreadnoughts. He deploys his I decide to outflank mine and keep it from being shot hopefully as long as possible. My plan in this one is to focus on KP and termination and literally ignore objectives completely. It is a risky strategy but a sound one and more stable then trying to push his army off of the objectives.
I roll to seize the initiative and get a  HELL YEA... my opponent lets me have my moment of celebration and then states Coteaz makes me re-roll and I fail to seize twice.
Predictions?
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This message was edited 1 time. Last update was at 2012/04/30 20:26:20
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/04/30 20:31:10
Subject: Re:Adepticon 40k Champs Report (Games 1 & 2 completed)
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Badass "Sister Sin"
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Tomb King wrote:Yea shrouding can be a real pain in thee arse... and it thanks to photobucket bandwidth limits I am now paying to provide these reports.  So do enjoy ladies and gentleman.
Why don't you upload to Dakka? That's free.
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![[Post New]](/s/i/i.gif) 2012/05/01 00:51:42
Subject: Re:Adepticon 40k Champs Report (Games 1 & 2 completed)
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Fixture of Dakka
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Tomb King wrote: I roll to seize the initiative and get a  HELL YEA... my opponent lets me have my moment of celebration and then states Coteaz makes me re-roll and I fail to seize twice.
Predictions?
Oh....so....cruel.
I think your previous GK opponent was tougher....at least against your army. This one's got better assault but your other opponent had better shooting. Who cares about uber-assault units when you're playing guards. Shooting is what will hurt you more.
The 56th takes it...but then again, I already know how you did on day 1.
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![[Post New]](/s/i/i.gif) 2012/05/01 01:39:01
Subject: Re:Adepticon 40k Champs Report (Games 1 & 2 completed)
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[DCM]
Tilter at Windmills
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pretre wrote:Tomb King wrote:Yea shrouding can be a real pain in thee arse... and it thanks to photobucket bandwidth limits I am now paying to provide these reports.  So do enjoy ladies and gentleman.
Why don't you upload to Dakka? That's free. 
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/05/01 18:26:49
Subject: Re:Adepticon 40k Champs Report (Games 1 & 2 completed, game 3 started)
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Powerful Ushbati
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Round 3: Dig Me No Grave
Missions:
Annihilation
Seize Ground with 5 objectives
Marked for termination (your opponent picks one non dedicated transport unit.. if he kills it he gets this mission.. both players can achieve this mission)
Deployment: Pitched Battle
Opponent: Martin (hailing from D.C.)
His army: Grey Knights  (6 total servo skulls)
HQ:
Librarian in termy armor fully kitted out
Coteaz
Elite:
Techmarine
Ven dread with AC
Troops:
Henchman 6 assassins, 2 crusaders
Henchman 6 psykers in chimera (escort coteaz)
3 Henchman in razorback w/ AC (psybolt ammo)
3 Henchman in razorback w/ AC (psybolt ammo)
3 Henchman in razorback w/ AC (psybolt ammo)
3 Henchman in razorback w/ AC (psybolt ammo)
Heavy:
Dreadnought 2 TL autocannons
Dreadnought 2 TL autocannons
Land Raider Crusader (escorts the liby, techmarine, and DCA group)
Initative: GK
Pre-game analysis: Well.. this mission looks fun. Basically 2 of the 3 missions are kill points and his side of the board has 4 of the 5 objectives on it.  The servo skulls are all placed so I cant get a scout move with my vendetta's so I will have to reserve most of them. There is a giant fortress in the middle of the board but his side has a majority of the available cover. So as I analyze the mission compared with the terrain I realize I will be hard pressed to take the objectives. He choose one of my vendetta's to be marked for termination and I pick one of his dreadnoughts. He deploys his I decide to outflank mine and keep it from being shot hopefully as long as possible. My plan in this one is to focus on KP and termination and literally ignore objectives completely. It is a risky strategy but a sound one and more stable then trying to push his army off of the objectives.
Deployment:
I deploy the one vendetta with the PCS in the center of my side hiding from one of his dreads via building with the Demolisher(The Hammer) next to it. I will have to eat fire from the other. I place my hydra's on the far left flank with a vet squad in a chimera. On the far right flank my infantry platoon sets up behind some barricades followed up by the CCS and the manticore(The Four Horseman) and my other melta vet squad plops down waiting for the land raider to come around the building. I Outflank the empty vendetta and the demo vet vendetta as one is marked for termination. He deploys mainly centralized and places his two rifledreads on the third story of the ruins to get line of sight to me. The one on the right is marked for termination. His vendread is on the second story so he gets cover. He also boost the right ruins for extra cover.
I roll to seize the initiative and get a  HELL YEA... my opponent lets me have my moment of celebration and then states Coteaz makes me re-roll and I fail to seize twice.
GK Turn 1:
All that terrain he deployed in is ineffective in immobilizing and of his vehicles.  As expected he opens up at the vendetta. His dread with clear line of sight hits with 4, penetrates with 4, and explodes the vendetta.  (At least I pass my leadership) His razorbacks advance with 3 taking the center and 1 taking the left flank. His landraider and chimera are on his right flank.
IG Turn 1:
I advance the Hammer towards the center to hopefully get a shot at some of his razorbacks. My vets on the left flank move up some to get cover. My Hydra's turn there sights on his marked for termination dread that is across the board. 8 TL Autocannons open up on it and I get 2 glance and 1 pen. He cast shrouding and makes a 6+ cover save for the pen result  . One of the glance's makes it through and I stun the vehicle. My manticore fires indirectly on his land raider and manages to immobilize it.
GK Turn 2:
His 3 razorbacks in the center advance again without being bothered by the terrain.  He fails his psychic test to make his dreadnought shake off the stunned result.  He uses the summoning power to deep strike his vendread right in front of my lines and it scatters closer then he probably wanted and again passes the dangerous that could of immobilized the vehicle. His assault cannons fail to do any real damage. I manage to make cover as most of my vehicles are placed to have cover. He attempts to repair the land raider but it fails.
IG Turn 2:
I get my psyker battle squad in from reserves and it advances up my left flank. My vets in the chimera on the right flank move up to throw melta into his vendread immobilizing it on its high perch. On the left flank my first vendetta comes in the one that is not marked for termination. It moves in for a rear shot on his far left razorback, it is on that back hill but the board is unruly so I have to place him back from where he actually is. MY vets on the left flank open up into his razorback there wrecking it. My hydra's again open up on his marked for termination dreadnought this time I immobilize it disallowing him to retreat into the safety of the ruins. The four horseman fires the manticore missile(Famine) into the razorbacks in the center. The first dice hits in the front razorback, 2 other blast hit both rolling arrows towards the other razorbacks.  One vehicle is wrecked, one explodes, and the other loses its weapon and is immobilized.  Manticores are awesome when they hit like that makes them worth taking on any day. Had games where I didnt get a single kill with them in 4 rounds of shooting so I am happy to see the luck fall my way especially against GK. One of his squads falls back due to casualties.
Mid game analysis: Right now I am winning kill points but losing objectives and neither of us have killed the vehicles marked for termination. So regardless of how much I kill we are sitting at another victory point game unless I can take out his dam dreadnought.
GK Turn 3:
My opponent tries to repair the land raider again but no success. He fires what he can but his army is severely crippled. His ven dread shoots at my melta vets chimera but I make my saves but still lose a weapon. His dread in the back shoots at my chimera and shakes me.
IG Turn 3:
I roll for reserves and my marked for termination vendetta still does not arrive.  My vendetta on the far left flank moves to get rearshots at the dreadnought perched on the tower. It gets to pens and takes off both weapons. The four horseman(manticore) fires at his Landraider again and I scatter but not enough to take it off the vehicle and this time Pestilence wrecks the Landraider. My hydra's fire 8 TL autocannons into the dreadnought and finally one wrecks his dreadnought marked for termination. On my right flank a mix between lascannons and melta vets explode his vendread. Shooting in the middle of the board dwindles down what remains in the center.
At this point the game is all but decided. I urge my opponent to call the game as victory is unachievable. When my vendetta shows up he has nothing to shoot it down with leaving me a 2 to 1 victory. I could have taken objectives but I give that mission to my opponent as he currently has the majority of them and I didnt need to smash my opponent I just needed to win.
Game Ends:
Annihilation (Victory IG)
Seize Ground with 5 objectives (Victory GK)
Marked for termination (Victory IG)
Overall victory claimed by the 56th Mechanized Infantry Division.
Post game analysis: Martin was my favorite opponent of the day. He came walking around the table once and accidentally stepped on my foot and apologizes knocking on his leg with a hollow sound and stated it was hard to keep track of that one. Come to learn he is a retired Army LTC and had lost his leg in a chopper crash. So the game was enjoyable as we talked about some of his experiences and the like and for once I didn't offend an opponent by calling them "Sir" all match.  This game was brutal. My round two of shooting severely crippled his army and followed up by the elimination of all long range firepower on turn 3. This army can preform very well still in this meta you just have to work it the right way. Ignoring the objectives all together allowed me to focus on taking out his long range fire support and maximize my firepower. I am finally getting the hang of these win the majority of objective missions.
I would appreciate it if I could get first turn in my next game. Going second is nerve wrecking when facing other gun lines. Being able to get cover and/or deny true los in this one is what kept me alive long enough to nix going second. That and a few good roles with a manticore.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/05/01 19:39:17
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Longtime Dakkanaut
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very nice
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/05/01 20:56:42
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Longtime Dakkanaut
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Sweet battle reports. Glad to see GK taking it on the chin.
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![[Post New]](/s/i/i.gif) 2012/05/01 21:06:40
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Regular Dakkanaut
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These are really great reports! Good use of pictures
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![[Post New]](/s/i/i.gif) 2012/05/01 23:07:10
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Death-Dealing Dark Angels Devastator
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Great reports and congrats on the wins! Also, well done with the pictures both in framing and quality. Too many non-VASSAL reports are either too blurry or too close to be able to match what is in the pic with what is in the report. Automatically Appended Next Post: Reading these reports also let me see a mech guard force in action, as I'm thinking of using IG as a second army to my SM.
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This message was edited 1 time. Last update was at 2012/05/01 23:07:51
Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 2012/05/02 01:27:33
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Haemonculi Flesh Apprentice
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Awesome game TK! Glad to see a manticore launch stick! I know exactly how you feel, mine will do gak for 4 games then when I am about to retire it, it will win me the game on turn one! LOL!
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![[Post New]](/s/i/i.gif) 2012/05/02 03:27:29
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Powerful Ushbati
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Smitty0305 wrote:very nice
Thanks, I was real proud of the 56th on this occasion. They preformed their jobs expertly. I'd have to say that the redbull saved me in this one as I was a little bit incoherent starting off this game.
CaptKaruthors wrote:Sweet battle reports. Glad to see GK taking it on the chin.
You and me both.
bagtagger wrote:These are really great reports! Good use of pictures
Thanks, I like using the pictures to tell the story and help the readers visualize the game better.
Ricedaddy wrote:Great reports and congrats on the wins! Also, well done with the pictures both in framing and quality. Too many non-VASSAL reports are either too blurry or too close to be able to match what is in the pic with what is in the report.
Reading these reports also let me see a mech guard force in action, as I'm thinking of using IG as a second army to my SM.
Thanks, as for the pictures I am in a photography class atm so I have access to a real high speed camera. Unfortunately I had to turn it in but hopefully the new one I purchased can get the job done even though the quality will without a doubt take a hit. If you look ay my Indy GT report a lot of the pictures were blurry as I had messed up the settings and didnt have time to fix them. This time around I had all the adjustments ready to go and adjusted to the lighting as it changed throughout the event.
I love my imperial guard and I would recommend guard to anyone. They are really a finesse army that carries around a hammer. If played correctly you can make it far in a lot of tournaments. This army definitely has a learning curve to them. You have to play to your strengths and your opponents weaknesses. If you do end up picking them up protecting your side armor just became your number one priority.  If you have any questions about any of the units in the army feel free to ask and I can at least offer my opinion of the units and their overall effectiveness given to the roles you need them to fill in your army.
Red Corsair wrote:Awesome game TK! Glad to see a manticore launch stick! I know exactly how you feel, mine will do gak for 4 games then when I am about to retire it, it will win me the game on turn one! LOL!
The Indy Finals was definately one where it  on me. I guess it wasnt having that action again. The craziest part of it is that it scattered in the direction of the other two vehicles. I only rolled the first one as a hit. So my odds were even worse for actually hitting the dam things. Its good to have a few fall my way though because as you saw in previous games it is a lot harder to win when they dont.
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This message was edited 1 time. Last update was at 2012/05/02 03:29:10
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/05/02 04:24:46
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Death-Dealing Dark Angels Devastator
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Tomb King wrote:If you have any questions about any of the units in the army feel free to ask and I can at least offer my opinion of the units and their overall effectiveness given to the roles you need them to fill in your army.
Thanks! I'll take you up on that. Literally, right now
I've drafted up a 2K point mech list tonight. I'm about 100 points under and not sure where to spend it. I'd love your input both on where to spend those as well as on the list itself. Here is the link: http://www.dakkadakka.com/dakkaforum/posts/list/446962.page
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This message was edited 1 time. Last update was at 2012/05/02 04:25:10
Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 2012/05/02 05:23:17
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Powerful Ushbati
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Ricedaddy wrote:Tomb King wrote:If you have any questions about any of the units in the army feel free to ask and I can at least offer my opinion of the units and their overall effectiveness given to the roles you need them to fill in your army.
Thanks! I'll take you up on that. Literally, right now
I've drafted up a 2K point mech list tonight. I'm about 100 points under and not sure where to spend it. I'd love your input both on where to spend those as well as on the list itself. Here is the link: http://www.dakkadakka.com/dakkaforum/posts/list/446962.page
Alright, I left you a bit of a lengthy response but hopefully it helped.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/05/02 16:14:34
Subject: Re:Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Navigator
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Very close game. Good victory, with a vicious last turn.
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![[Post New]](/s/i/i.gif) 2012/05/02 18:16:10
Subject: Re:Adepticon 40k Champs Report (Games 1,2, & 3 completed)
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Powerful Ushbati
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flower power wrote:Very close game. Good victory, with a vicious last turn.
Thanks, when those dice hit they hit.
Here we go I will go ahead and start the next round for predictions!
Round 4: Wolves beyond the border
Missions:
The sum of the parts (kill half your opponents kill points in there army, he has 20 that means i need 10)
Tactical markers (one in the center and one in your deployment zone)
Recon (I loathe this mission in every round I play it, The player with the most units scoring or otherwise entirely within the opposing deployment zones)
Deployment: Pitched Battle
Opponent: Paul Miglino (hailing from Philly)
His army: Imperial Guard
CCS 4x plasma guns in chimera ML/ HF
Elite:
Marbo
Troops:
Infantry platoon
---- PCS w/ 4 melta in a chimera ML/ HF
--------INF Sqd
--------INF Sqd
Vet sqd 3x plasma in chimera ML/ HF
Vet sqd 3x plasma in chimera ML/ HF
Vet sqd 3x plasma in chimera ML/ HF
Fast:
Vendetta
Vendetta
Vendetta
Heavy:
Manticore
2x Hydra Flak Tanks
2x Hydra Flak Tanks
Fluff: After being attacked by two imperial inquisitor forces Cpt. Creed was not at all surprised to see an imperial guard force aligning themselves to block the only route to the planets capital city. The 56th primary objective! Creed snatched up the vox, "Let me guess... you want us to turn around?" There was a brief pause before the vox crackled with a deep voice, "No Captain! Rumor has it that the 56th has attacked and destroyed 2 imperial armies." Cpt. Creed rubbed his head quite annoyed. "No matter what I tell you that is going to be your story isnt it?" The voice was quick to respond, "Orders are orders captain, the 56th ends here!" At that Cpt. Creed looking at commissar Bellick and nodded. The commissar exited the chimera and started barking orders getting the men battle ready. Captain Creed thought for a brief moment before responding, "If you come within 3600 meters of the 56th we will open fire. This is your last warning turn aside this is a waste of imperial soldiers!" This time only static responded. Creed popped the top hatch of the chimera to view across the field. The imperial force was now falling back. There vendetta's disappeared into the clouds. However, looking through his binoculars Creed could see them just moving back and moving to better defensive positions. Shaking his head he gave the order to attack as he whispered "Emperor forgive us!"
Pre-game analysis: Well so much for scout moving my vendetta's. With 16 TL autocannon shots per turn from my opponent I wont likely survive very long. His army is surprisingly plasma heavy. That means as long as I can take out his manticore, the PCS, and his birds then the hammer will have freedom of maneuvers with 14 FA. The biggest thing in this one is who goes first. Fortunately for me I win the roll off. I am not sure how my opponent is gonna set up but I am relatively sure he is gonna reserve most if not all of his army. I hate facing 100% reserve armies because you have to guage there affective range from any point on there side of the board while still remaining combat effective. I think I have a few higher strength shots than him but he definately has the superior long range firepower with 16 of his shots ranging in at 72"  I can try to get recon but as an IG army this mission is pretty much a wash. Even if I do outflank I wont survive him coming in to kill me. Target prioritization goes, vendetta's, hydra's, then manticore.
He decides to reserve his army and rolls to seize... but I maintain the initiative.
What are your predictions?
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/05/03 06:10:31
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed, 4 started)
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Longtime Dakkanaut
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well this is the 4th game and you didnt go to the top 16?, so I predict you loose.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/05/03 07:07:16
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed, 4 started)
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Fixture of Dakka
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Smitty0305 wrote:well this is the 4th game and you didnt go to the top 16?, so I predict you loose.
I don't really want to spoil it for the readers, but you can check on this thread http://www.dakkadakka.com/dakkaforum/posts/list/445500.page to see who made it to the Top 16 of Adepticon. But if you want to find out how TK did from his reports, I suggest you don't look until after his game 4.
I've heard Paul is a very good player. Didn't he used to play for Team American at the ETC? And his guard army just looks absolutely nasty. I don't want to predict because I already know, but if I didn't, I probably would have picked Paul as the winner.
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This message was edited 1 time. Last update was at 2012/05/03 07:07:44
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![[Post New]](/s/i/i.gif) 2012/05/03 07:42:17
Subject: Adepticon 40k Champs Report (Games 1,2, & 3 completed, 4 started)
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Powerful Ushbati
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Smitty0305 wrote:well this is the 4th game and you didnt go to the top 16?, so I predict you loose.
Awe no faith in the 56th?
Round 4: Wolves beyond the border
Missions:
The sum of the parts (kill half your opponents kill points in there army, he has 20 that means i need 10)
Tactical markers (one in the center and one in your deployment zone)
Recon (I loathe this mission in every round I play it, The player with the most units scoring or otherwise entirely within the opposing deployment zones)
Deployment: Pitched Battle
Opponent: Paul (hailing from Philly)
His army: Imperial Guard
CCS 4x plasma guns in chimera ML/ HF
Elite:
Marbo
Troops:
Infantry platoon
---- PCS w/ 4 melta in a chimera ML/ HF
--------INF Sqd
--------INF Sqd
Vet sqd 3x plasma in chimera ML/ HF
Vet sqd 3x plasma in chimera ML/ HF
Vet sqd 3x plasma in chimera ML/ HF
Fast:
Vendetta
Vendetta
Vendetta
Heavy:
Manticore
2x Hydra Flak Tanks
2x Hydra Flak Tanks
Fluff: After being attacked by two imperial inquisitor forces Cpt. Creed was not at all surprised to see an imperial guard force aligning themselves to block the only route to the planets capital city. The 56th primary objective! Creed snatched up the vox, "Let me guess... you want us to turn around?" There was a brief pause before the vox crackled with a deep voice, "No Captain! Rumor has it that the 56th has attacked and destroyed 2 imperial armies." Cpt. Creed rubbed his head quite annoyed. "No matter what I tell you that is going to be your story isnt it?" The voice was quick to respond, "Orders are orders captain, the 56th ends here!" At that Cpt. Creed looking at commissar Bellick and nodded. The commissar exited the chimera and started barking orders getting the men battle ready. Captain Creed thought for a brief moment before responding, "If you come within 3600 meters of the 56th we will open fire. This is your last warning turn aside this is a waste of imperial soldiers!" This time only static responded. Creed popped the top hatch of the chimera to view across the field. The imperial force was now falling back. There vendetta's disappeared into the clouds. However, looking through his binoculars Creed could see them just moving back and moving to better defensive positions. Shaking his head he gave the order to attack as he whispered "Emperor forgive us!"
Pre-game analysis: Well so much for scout moving my vendetta's. With 16 TL autocannon shots per turn from my opponent I wont likely survive very long. His army is surprisingly plasma heavy. That means as long as I can take out his manticore, the PCS, and his birds then the hammer will have freedom of maneuvers with 14 FA. The biggest thing in this one is who goes first. Fortunately for me I win the roll off. I am not sure how my opponent is gonna set up but I am relatively sure he is gonna reserve most if not all of his army. I hate facing 100% reserve armies because you have to guage there affective range from any point on there side of the board while still remaining combat effective. I think I have a few higher strength shots than him but he definately has the superior long range firepower with 16 of his shots ranging in at 72"  I can try to get recon but as an IG army this mission is pretty much a wash. Even if I do outflank I wont survive him coming in to kill me. Target prioritization goes, vendetta's, hydra's, then manticore.
He decides to reserve his army and rolls to seize... but I maintain the initiative.
Deployment:
I place my demolisher(The Hammer) in the center of my lines. My hydra's take the right flank sitting behind a hill. I scout move my vendetta's up. I place my Infantry squad on my right flank surrounding my Manticore(Four Horseman). The CCS and another vet squad take there place next to the manticore. My PBS takes cover behind my demolisher. Ignore my opponents army on the table at this point as he reserved everything.
56th Turn 1:
After scout moves I move around and make my army look pretty.
IG Turn 1:
He looks at me aimlessly. lol
56th Turn 2:
Again ignore his forces at this point he is setting them up to roll for reserves. I move defensively and offensively at the same time. I place my demo vets in harms way but in a position to shut down the left flank, they are supported by a melta vet squad in there chimera. My demolisher takes its place in the center prepared to hold that objective while suppressing the enemy. I move my other vendetta back to the far right corner to prevent him from outflanking there(beware madness ensues).
IG Turn 2:
He rolled for reserves and got all but 2 or 3 units to come in and this was without a +1 to reserves.
The picture may not show it very well because as I said madness ensued. He moved a vendetta in behind my vendetta in that corner and facing my rear armor. They ruled at this tournament that vendetta could not hang over the edge. which was happening but the kicker... he was allowed to be within 1" of my vendetta hull based on the reasoning that the inat faq said he could be under my wing and he was not within 1" of my flying base.  The judges did a great job all weekend but this was one I did not agree with them on but none the less it happened. Then my opponent tried to argue that he could give orders to his CCS that are embarked in a chimera(when i challenged it and said it specifically states you can never issue orders to models embarked in a chimera he picked up his codex and proclaimed here let me help a fellow IG player out like I was failing to see the big picture  ). To add to all of craziness you may look over to his hydra's. He shot me with them but then we realized that he had moved on 8.5 to 9" in an attempt to negate a side shot and try to give himself cover. Had we caught this in the movement phase no harm no foul lets fix it but we caught it literally at the end of the shooting phase as I was about to get the demo vets out of the wrecked vendetta and I looked over and noticed it. Mind you this is after already giving my opponent a break on moving 7" with his chimera and shooting I said bump it back some your fine but 8.5 to 9" was a bit much. Back to the game. He fails to bring down by back vendetta and his manticore brings down my PCS vendetta in the center. Shooting his squads at my demo vets vendetta on the left flank shakes it. He manages to wreck my melta vets chimera though due to my poor placement to gain complete cover for the front.
56th Turn 3:
As you can see by the picture I didnt like his vendetta in the back corner and quickly bring it down with a hail of fire. My melta vets in the chimera on the right flank have the choice to advance on his manticore/hydra's or shoot at the vendetta. I decide to pull them back and shoot the vendetta. They shake it and immobilize it. In the center The Hammer attempts to advance but gets stuck in the vendetta's crater and becomes immobilized  . I declare my demo vets are assaulting his chimera on the left flank. My veterans on the left flank move around the wrecked chimera to assault his PCS for wrecking their ride and he makes me roll DT to assault the vehicle because I had to go around his guys  . I roll miserably and actually lose combat. Luckily I fall back. I go to do the demo vets and he states I cant because I didn't move them.  I threw him a bone earlier by allowing the chimera that stunned me to still count but since I didnt let him go back in the shooting phase to move two units back 4" he was arguing that he shouldnt give me the assault. The judge said it was his call and that he wouldnt get involved in it. Even though I declared the assault before doing the other one.
Finally my opponent allowed it which was good because had he not I would of just shook his hand and retired early to my hotel. Next time I know to move all models when I declare them before moving on for the sake of speed. The demo vets manage to explode his chimera killing some of them.
IG Turn 3:
He rolls for reserves and brings in whats left. A plasma squad rolls on in the center next to where the demo vets are. His other vendetta comes on in the same corner and it is quickly becoming a graveyard for fliers. His hydra's turn and shoot my vendetta in that corner and wreck it. His immobilized vendetta shoots into the side of my chimera on the right flank and explode it. It is hard to remember what exactly happened later in this turn but we basically exchange shots and he tears into my demo vets but doesnt finish them off.
Mid game analysis: This game is ugly and I am at the point where I am not even challenging anything and just letting the game happen. Im sure my opponent is a great guy but we apparently rubbed each other wrong on this one and it isnt a pleasent game. I will be happy when its over. As it stands I have objectives 2 to 1 but that is very tentative and neither of us half the opponents kill points and he is actually winning with more units in my deployment zone. I need to get those kill points and I need make sure I hold onto that middle objective.
Summing up the last of the turns as they became a blur:
56th actions:
After wrecking his last mobile vendetta on the right flank the squad inside sustains heavy casualties and flee. The melta vets end up in the cover of an enemy downed vehicle.
The hydra's turn and shoot to the far corner wrecking the chimera on the far left flank. The psyker battle squad weaken resolves his squad off the board. Marbo came in on turn 2 or 3 and was shot and killed by my hydra's but he did manage to wreck one of them. I manage to close the gap some and I have 8 kill points I might be able to pull it off.
Enemy IG actions:
He has a chimera come in from reserves and moves 12" up and combined dakka from a few sources hits the PCS in the middle. They actually panic and flee.  He has shooting immobilize my back left vendetta. He begins to move scoring units towards the objective in his deployment zone.
Pre-Last turn analysis: I really need the PCS in the center to rally. Doing the calculations in my head and I need 2 kill points and I am relatively sure my opponent needs 5, 6 if I rally. Ide rather not see this go to victory points again. Lets drive this one home for the 56th.
Last turn for the 56th:
I make the roll and my PCS with only 3 men left manage to rally and they consolidate behind the building some for cover. The melta vets on the right flank managed to shoot and explode his last vendetta on that flank. I shoot and kill his squad in cover on the left flank and weaken resolve them off the board. The Four Horseman drops death on his manticore and hydra's and wrecks his manticore and finishes off the hydra's some.
Last turn for Enemy IG:
He advances his squad up and disembarks on the center objective to get within 3". He disembarks a squad in his last chimera on the back left flank and embarks a scoring squad and move them to his objective back there. He does a little shooting and then calls the game here. We shake hands and talk about the game and calculate up the kill points 3 to 4 times and I show him model for model which kill points he got because he only got 4 to my 11. We start writing the scores down on the card and then he states, "Wait I forgot to shoot you on the middle objective". I look at him to see if he is serious as the game has been over for 5+ minutes and we have already started picking up models all around the board. The judge just states, "No its over!" lol. He ask if he can roll anyways so he knows and I end his suffering by showing him that The hammer is within 3" of the objective anyways and it didnt even matter.
Game Results:
The sum of the parts (Victory IG)
Tactical markers (Tied 1 to 1)
Recon (Neither achieved this mission)
Victory goes to the 56th Mechanized Infantry Division
Post Game Analysis: I honestly hope I dont have another game like that ever again. Maybe next time me and Paul can get the game started with a better rapport and have a nice relaxed game of warhammer 40k. It was a little funny though because one of the podcast guys on the table next to me kept looking over at me feeling my pain through some of it and cheering me on. I admit though my opponent wasn't the only bad guy in this one. I let him get to me some and I started throwing an attitude right back. This game was close and it was after a long day of games. My opponent actually went on to win best imperial general during the apoc gladiator event on Sunday. From what I can tell he was just a real competitive guy and very aggressive by nature. Either way it was a fun game and I am glad we worked things out in the end and ended on a good note. TBH the game started on a bad note when he said he was from philly but not an eagles fan  So after 4 games the 56th is battered but still standing. This one was closer then I wanted it to be but I can only do so much with those missions. Kill points has kind of become my forte.
Smitty0305 wrote:well this is the 4th game and you didnt go to the top 16?, so I predict you loose.
No faith in the 56th!  I was the only Imperial Guard army to survive to day two and was one of the ten that went undefeated on day one so  .
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This message was edited 1 time. Last update was at 2012/05/05 05:48:49
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2012/05/03 10:27:27
Subject: Adepticon 40k Champs Report (Games 1-4 the Qualifier Completed)
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Longtime Dakkanaut
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I was kidding lol, the tournament standings were already posted and I didnt want to spoilz it =p .
Honestly pretty amazing job. Bravo! Your last GT and this report are a real blast to read.
Whats your wargaming history? Is this year the first year your contending in top spots for large tournies, or have you been doing that for a while?
Are you going to WarGamesCon?
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This message was edited 1 time. Last update was at 2012/05/03 10:35:31
5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/05/03 15:50:56
Subject: Adepticon 40k Champs Report (Games 1-4 the Qualifier Completed)
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Sneaky Kommando
Scotland, Ardrishaig, argyll and bute.
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The last battle was was EPIC, nice to see, good IG play btw
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====Start Dakkadakka Geek code====
DT:90+S+++G+++M+++B++++++Pw40k09++++D+++A++/fWD1R+++T(T)DM+
====End Dakkadakka Geek code===
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