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Made in gb
Is 'Eavy Metal Calling?





UK

You can't choose for the MOF, it's just a permanent -1. If you have any games before the tournament, then try him out and see how he fits in with the list.

If you don't go for the Vanquisher (and I can see why, griffons/ scout sents are good, especially with xenos everywhere), then your best bet really is just to shove LC on anything that can have them (apart from PCS and possibly the vets), and hammer the big targets as early as possible. That, or melta-stormies, but I can't really see how they'd fit with the rest of the list except as a purely suicidal unit. Also, bear in mind that it is easy to get distracted by the big targets even when they can't hurt you, so it it's a choice between, for example, shooting one LC at a LR on the other side of the board, or everything at a squad of bikes about to hit your lines, hit the most pressing threat first.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Very interesting list, ive been playing in a campaign and 2 things i tried were sentinels an blobs. Seeing as my opponent ran a competitive nids list i got tabled.

But! The sentinels can be good. I outflanked mine and they were equiped with lascannons so i came behind the nida lists and insta killed some biovores. But i would go with autocannons or lascannons as both can damage most units or vehicles. Just remember sentinels die easily so dont expect them to live long.

Quick not i dont believe the primaris can take biomancy. I would check the FAQ but last i remember hes not able to.

As for commissar lords are great as a cheap hq to give good ld. And using regular commissar are good for blobs as well i just like lords as they can survive a little better and lately ive been running mine with carapace/plasma pistol/and a power fist. Hes beaten in some monstrous creatures and smaller units.

As for blobs it depends on how you want to run them. Its the same for using separate infantry squads. So you want to sit and shoot or eventually move up. If you sit and shoot autocannons and lascannons are great. Then use melta guns or plasma guns to add more strength to your squad.
If you plan on advancing squads with heavy weapons make sure you bound them(move one and shoot with other then following turn do same but shoot with the one that move and move the one that shot previously). This is so you aren't snap firing all of them at once.

But if you are just advancing the whole time a flamer melta or plasma gun are great for the job. If you plan on tar pitting your opponent use melta bombs and power axes on the sergeants then add flamers or melta guns. Thats a deadly blob to assault.

One thing i have noticed is if your meta has fliers you need fliers. A quad gun or Icarus lascannon wont cut it. Also if you plan on playing a lot of foot guard a defence line will be a must. Otherwise most new codex are very shooty and if you just blow on a guard squad they will die.

As for you vet squads in chimeras. If you are running 2-3 they will mainly be used as defensive units. Use them to hold back and spring forward when needed and or if the enemy is coing hard on one side have the chimeras go out and flank them an put the pressure on. Otherwise 2-3 chimeras going up the board alone will get chewed up and spat out badly.

Hope this helps!

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Just checked, Primaris can take bio, it's Div he can't. 2 rolls from any list but divination.

Apart from that, everything there is solid advice. Although I'd suggest meltabombs OR power axes on the sgt, both together I feel is too much for a T3 1W model.

 
   
Made in ie
Norn Queen






Dublin, Ireland

Thanks guys very interesting ideas.

As for blobs it depends on how you want to run them. Its the same for using separate infantry squads. So you want to sit and shoot or eventually move up. If you sit and shoot autocannons and lascannons are great. Then use melta guns or plasma guns to add more strength to your squad.
If you plan on advancing squads with heavy weapons make sure you bound them(move one and shoot with other then following turn do same but shoot with the one that move and move the one that shot previously). This is so you aren't snap firing all of them at once.

But if you are just advancing the whole time a flamer melta or plasma gun are great for the job. If you plan on tar pitting your opponent use melta bombs and power axes on the sergeants then add flamers or melta guns. Thats a deadly blob to assault.


This is the conundrum TB145? :(

In this tourney at 1650 VS (some fairly strange mission setups being honest: post #2: http://www.dakkadakka.com/dakkaforum/posts/list/543714.page ).

I just dont know if to blob or not? It will literally come down to each mission and whether a big blob holding 1 obj is worth is VS another mission where I need to split the platoons into 4x10 and have the vets quick/late capture?! (6 squads capturing?)

I feel I've picked a good all comers list but VS certain builds I'll get hammered and in certain missions too. I've seen some of the Irish lads builds that I'll face and they are pretty hardcore (Cronair, Jetseer/WK death, SMx8 drop pod with tanks. Greentide w/Chaos etc).

Ah well: As the Imperial guard always say:
"Into the breach once more, dear friend".....

I think overall I'm going to go defensive/"gunline" though since Im comfortable with it. Any ideas for PCS/platoon loadout then?

Thanks again guys.



This message was edited 1 time. Last update was at 2013/08/30 23:06:04


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Boom! Leman Russ Commander





Ohio

Well just remember guard isnt very effective in close combat so if one enemy units assaults the blob then the whole blob gets tied in and the enemy can move more units up to help assault. In this edition i would run individual squads that way if the enemy assaults and wipes one 10 man squad you have 3 more that can be ordered frfsrf or bring it down to really put the hurt on your opponent.

For pcs you either want them with a heavy weapon to sit bak with the gunline and give out orders or you want them to be equiped with x4 flamers. Either go in a vendetta and acts as a late game objective grabber or as a counter charge unit. Once the enemy assaults they kill a 10 man squad and then are left there to be destroyed by rapid fire and flamers.

What powers are good for the primaris psyker, ive never used or really tried psychic powers.

And the only reason i say axes and melta bombs is because the axes are a nice general weapon to put out ap2 at s4 but if you get some kinda monstrous creature or walker like the defiler to assault its just going to tie you up and chase you down. But if you take melta bombs only then they are useless against anything that isnt a monstrous creative or walker as they can only be used on those targets. Yes its kind of pricey for one model but i find it important in my meta as i still run into assault heavy lists where theres plenty of walkers and monstrous creatures.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'll second the idea of keeping them separate, you lose effectiveness with orders but gain more versatility and are able to hit more targets and deploy in waves to slow any assault units. Only blob if you are unlikely to face assault or want to assault yourself.

For the primaris, I usually take at least one roll on biomancy, hoping for Enfeble or Endurance to increase the effectiveness of blobs and infantry in general. If you don't get those you could swap for the primaris for some free AP2 shots. Psychic shriek could be good.. Most things on Telepathy are kind of useful (and the ability to re-roll 2 of them as they are Warp Charge 2 means you have more chance of one of the others.). Telekinesis has some nice tricks, with the best being Objuration Mechanicum and Telkine Dome.

I see your point on the MB/PW, if your meta has a lot of walkers and CC MCs then I can see how it's worth it.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Oh so if the character has only 1 warp charge and rolls on a table and gets a power thata requires 2 warp charges he can reroll that? I should probably read into psychic power a little more.

A couple armies that Ive come in contact with that you MC or walkers are a lot are the flying dameon prince one, nids, chaos marines as Ive run into a list with 2 defilers, eldar with knights and lords. Those are the most common. But as mentioned if you you got stuff to stop those units from getting into assault with your blobs then you dont need the melta bombs.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yeah, if you roll one higher than your mastery level you can reroll, but it has to be on the same table.

Yep, I seeing that list I can understand the need for MB, simply for the look on your opponent's face when his Wraithlord gets taken out by a guard sgt.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Maybe i will try out the primaris one day. But he just seems fragile unless his in a blob. But hes still fragile as a commissar will probably be attached and will kill him lol.

An interesting thought came to mind. Ive seen the bastion and am wondering if with the last foot guard list i built since its a double foc with 2hq and 4 troops what if i dropped one infantry squad for a bastion to put my warlord command squad in or at least on top of so they can still give orders to guys on the bottom. Viable? I thought about it because i could put my warlord ccs inside but remembered it they cant give orders from inside iirc. So then they would need to be on top. But that then still doesnt protect them any better as they still only have a 4 up cover and hell drakes could kill them all more easily as they will be bunched up. I also wounds get the benefit from the banner unless i was ontop.

I could put the warlord ccs inside and drop their banner for points. Drop one infantry squad with all upgrades and buy a bastion. Take another infantry squad and drop their lascannon and put them ontop the bastion and man an im placed gun maybe another quad but i would probably need to drop that squads melta gun.

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'd personally not take the bastion, as you either lose effectiveness of the CCS and they gain nothing from being on top. I also don't think it's worth it for the IS either. If you want another fortification (which isn't a bad idea), then I'd suggest another ADL, as it is nice and cheap (you don't need the quad, the Vendettas and other QG should have AA covered) and gives you a lot more flexibility in deployment, as you could either do 2 stacked lines, so they break one and still have to deal with the other, or one long one, making it harder to get around, not to mention the more creative options.

Don't run the primaris with a commissar, for obvious reasons, but he can last in a blob pretty well (I tend to run blobs anyway, as this is where the buffs get so much better) and he has generally been useful, not least because of a +2S force weapon with 5 attacks on the charge.

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Yea after much thought the bastion would just take away firepower from the list and wont add much. That list is about as good as it will get so there isn't anything more i will really change with it. I will even post the list in the army list section and see if any other comments can be drawn from it.

Otherwise im going to try working out some mechanized lists as well to better perfect that area of army building.

 
   
Made in au
Deadly Dark Eldar Warrior



Australia

Get units that are super accurate and get flyers. Also template weapons may be of some use - anything that can hit DE usually hurts pretty bad, so template weapons are usually pretty decent.



 
   
Made in us
Boom! Leman Russ Commander





Ohio

Yea the last list I have posted up for 2k is the finalized version which should be amazing with all the high strength weapons. Theres really not many blasts or large blasts but there is a fair amount of templates to burn them away as they try to assault.

 
   
 
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