Switch Theme:

Useless units  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Ferocious Black Templar Castellan






Sweden

thedavo wrote:
 cbteom wrote:
Chosen: Give them back their infiltrate.
1k Sons: Cheaper and heavy/special weapons. Lets compensate for that slow and purposeful by being able to fire heavy weapons as they footslog (which they almost always do after their rhino is insta-gibbed from under them).
Mutilators: Pff... I really don't know, just remove them from the codex.
Possessed: Make them seriously cheap, and we're actually talking business here.

Also, yeah we need some assault transports. Especially those that wouldn't cost as much as Ahriman.
Drop pods wouldn't hurt either.


Drop-podding Havocs with quadruple meltagun loadout would be insane.


As opposed to Command Squad with 5 meltaguns?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Slippery Scout Biker





 Happyjew wrote:
the_valeyard6 wrote:
 darthnatus wrote:
the_valeyard6 wrote:
 JhonasX wrote:
Lictors. They just don't do what they're designed for. Use them and you'll get laughed out the door.

that depends, if you have a three man/nid brood and your oponant(playing marines) has a scout squad with snipers in abulding, pinning down your other units, the lictor brood is perfect! but after that, there useless unless there is something close by

the hormagaunts are useless, why take them when geanstealers are so much better, geanstealers should be moved to elites imo because a army of geanstealers is legal and there op beyond belief which renders the gaunts useless

... You don't play Tyranids obviously. I don't ever take Genestealers, I only take Gants and Gaunts (and sometimes a Terv as a troop choice) because Genestealers are extremely fragile, I had an entire squad destroyed in a single turn by only a Stormtalon and maybe one other small unit. Hormagaunts have never been taken out in one turn for me (neither have gants for that matter) because while they are slightly less durable they aren't huge targets.



i mainly play nids, but as i said earlier i play on smaller ables instore, so the oponant has less time to shoot them, and if they get shot up easly, put them in squads of five, but piut them near eachother, so when you charge they all do and if one fails the others wont and it also helps as they can only overwatch 1 squad so if they all hit, it can only kill 5


I've had mixed luck with Genestealers, and as Ymgarl are already an Elite choice (of which we have too many), there is no need to make Genestealer Elite. Now, if Ymgarl Geestealers had the same options as regular Genestealers...then they would definitely be Elite and we could get rid of Genestealers.

so far theive been very OP imo, but thats on a smaller board, and if your useing a larger board, meaning larger game, meaning more points, once 2000 is reached thats 12 troops i can use, so if i have the geanstealers in 5 man squads, even if they get 30+ kills, it only takes effect on 5 leaveing the other squads safe, in saying that, kep them close together so when you charge, you charge them all so its all the geanstealers not just 5


I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the constellation of Kasterborous. I'm nine hundred and three years old 
   
Made in gb
Prophetic Blood Angel Librarian




BA:
Scouts, tacs, assault marines, devs, vets, command squads (hg), and libbys, all need to be brought in sync point-wise with c:sm. And none of this silly '10man before you can include a weapon of note' on the tacs.
Sanguinary guard need a 30point reduction on the squad.
Mephiston needs either a 4+ invun OR an ap2 strike at initiative weapon. If he has 2 massively significant weaknesses he shouldnt be 250pts.
Sanguinor needs his sword to be ap2 and needs an extra wound to be considered remotely near 275pts and to fit with his fluff. 20 bolter armed marines/ shuriken catapult armed guardians, should NOT be able to take down an unwounded 275pt model with ease. (40 shots, 26 hit, 13 wound, 2 wounds, but if only slightly unlucky - 3 wounds = dead)
Death co jump packs should cost 10pts max.
Whirwind really doesnt gain advantage from being fast so should only cost 5pts more.
Captains and IC in general should have access to items like artificier armour, relic blades etc (not the actual c:sm relics though).
Should have the option of a chapter master for those who play none flesh tearers successor chapters.
Dante should be given eternal warrior to make him worth his points and fluff wise being the oldest space marine, maybe at an increase of 15pts (eternal warrior is worth more but he's already overpriced.)
Death Company Tycho should actually be allowed to join the dc.
Corbulo should be 120pts not 105pts.
Our combi weapons and attack bikes should be increased in cost to reflect c:sm.
Take away ds from landraiders, its silly!

That should really sort out the BA dex. If all the above changes were made then the following would be the BA strengths and weaknesses:

Strengths:
Fast tanks
Priests for fnp and fc
Access to units such as dc, furioso, baal and sang guard.
DoA
Divination
Jump pack troops

Weaknesses:
Pay more for tanks
No units such as tfc, stormtalon, centurians, mof, hunter, stalker etc.
Pay through the nose for fnp and fc if wanted
Lack of anti air (flakk missiles, talon, hunter, stalker)
Only chapter tactic is a 1 in 6 chance of getting red thirst on each squad and doa on certain squads if you want to use it. (Weakest chap tactics imo unless going for a whole doa army).
No access to c:sm relics.
Mephiston and The Sanguinor can't join squads.

That would balance the dex up somewhat.
   
 
Forum Index » 40K Proposed Rules
Go to: