Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/10/03 22:13:04
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
Zero? They already pay for powerfists.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/03 22:16:52
Subject: terminators: competitive?
|
 |
Perfect Shot Ultramarine Predator Pilot
|
one or two. they tend to do better than meltabombs on tac sergeants anyway XD.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/03 22:20:12
Subject: terminators: competitive?
|
 |
Proud Triarch Praetorian
|
I'll bet XD
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 01:21:28
Subject: terminators: competitive?
|
 |
Been Around the Block
|
You really don't need any since everything is resolved against rear armour. Only exception being the Land Raider of course.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 01:46:21
Subject: terminators: competitive?
|
 |
Perfect Shot Ultramarine Predator Pilot
|
And monoliths.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 01:52:20
Subject: terminators: competitive?
|
 |
Longtime Dakkanaut
St. George, UT
|
You still need a 4+ against drop pods and not everything has a 10 rear armor. However, you have to fight walkers on their front facings, so having at least one chainfist is a usually not a bad idea. Its pretty good insurance even if its on a just in case situation.
I run one chain fist and Arjac. (I play SW). I find my termies don't fear crashing into anything.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 01:59:10
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
That's a good point. I'd have one chainfist for those contingencies. I've used shooty BA terminators with a heavy flamer and beamed them in with a teleport homer. It's not the best thing, but a no scatter heavy flamer is pretty nice.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 02:00:39
Subject: terminators: competitive?
|
 |
Been Around the Block
|
Good points you guys brought up
I'm the only person I play with that has 14 AV boxes and walkers, so i tend to forget stuff like that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 02:02:16
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
Furioso dreads! They are still something worth taking in the BA book.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 02:06:31
Subject: terminators: competitive?
|
 |
Near Golden Daemon Caliber
|
I was always jealous of those.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 04:31:33
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
They're not worth it. The BA codex blows. Looking at it now, it wasn't even that amazing when it was new. It was magnificent at beating up non-Ork 4th edition codices, but was very quickly eclipsed by GK and Necrons.
|
This message was edited 1 time. Last update was at 2013/10/04 04:33:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 04:38:40
Subject: terminators: competitive?
|
 |
Blood Angel Terminator with Lightning Claws
|
Terminators need to be at least 5 points cheaper then they are now. As it stands now, they are far too expensive.
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 04:45:32
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
At least 5. It's hard to justify that much of a premium on 2+ when the Eldar roll out of bed and smoke 2+ saves. Hell, my BA don't really fear terminators, and that's pretty damning.
|
This message was edited 1 time. Last update was at 2013/10/04 04:46:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 17:05:16
Subject: terminators: competitive?
|
 |
Tea-Kettle of Blood
Adelaide, South Australia
|
Martel732 wrote:But AP 2 never goes out of style. And weight of fire never goes out of style.
Also, I think terminators just got even worse with the graviton gun hitting the scene.
Many lists build for terminators by default because they are also covering riptides, MCs, and wraithknights. It also doesn't help terminators that most AP 3 weapons are very meh. (Blameflamer notwithstanding) Most folks go straight for AP 2.
Frankly, I think AP 2 is too common in this game compared to AP 3. And yeah, that's coming from a marine player. For example, perhaps rending and all its derivatives (like Eldar) should only confer AP 3, not AP 2. Just a thought.
Martel732 wrote:I think it would also help units like terminators if weapons with an AP that is say, three steps removed from the AP needed to penetrate gave those models a free reroll on the armor save.
That is: AP -, AP 6, AP 5 give 2+ models a free reroll to save.
AP - and AP 6 would give 3+ models a free reroll
This would really help with the whole "scatter laser is the ultimate weapon for killing practically everything because if causes so many wounds" problem. It would also create value for AP 4 and AP 3.
If Eldar and demons get to run around with rerollable 2+, maybe GW should make it a "thing".
Who would hate Tyranids so much that they'd implement either of those rules? Apart from whoever it is that writes the Tyranid FAQs, that is.
|
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 17:13:56
Subject: terminators: competitive?
|
 |
The Last Chancer Who Survived
|
PrinceRaven wrote:Martel732 wrote:But AP 2 never goes out of style. And weight of fire never goes out of style.
Also, I think terminators just got even worse with the graviton gun hitting the scene.
Many lists build for terminators by default because they are also covering riptides, MCs, and wraithknights. It also doesn't help terminators that most AP 3 weapons are very meh. (Blameflamer notwithstanding) Most folks go straight for AP 2.
Frankly, I think AP 2 is too common in this game compared to AP 3. And yeah, that's coming from a marine player. For example, perhaps rending and all its derivatives (like Eldar) should only confer AP 3, not AP 2. Just a thought.
Martel732 wrote:I think it would also help units like terminators if weapons with an AP that is say, three steps removed from the AP needed to penetrate gave those models a free reroll on the armor save.
That is: AP -, AP 6, AP 5 give 2+ models a free reroll to save.
AP - and AP 6 would give 3+ models a free reroll
This would really help with the whole "scatter laser is the ultimate weapon for killing practically everything because if causes so many wounds" problem. It would also create value for AP 4 and AP 3.
If Eldar and demons get to run around with rerollable 2+, maybe GW should make it a "thing".
Who would hate Tyranids so much that they'd implement either of those rules? Apart from whoever it is that writes the Tyranid FAQs, that is.
Matt Ward; they smashed up Ultramar once
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 17:22:15
Subject: terminators: competitive?
|
 |
Fixture of Dakka
|
The problem with terminators is that they are a below average shooting unit and an above average assault unit in an edition that makes shooting the absolute king. Or you can use terminator assault squads and get excellent CC, but you don't ever need that for anything.
Land raiders are easy to kill or cripple and without them then your terminators can't get into assault range. Their assault range is limited to strictly 13-18" (even worse if you have difficult ground) as opposed to 16-21" (or a straight 21" with no terrain in the way). You may not even get to assault until turn 3 if your opponent throws a useless unit in the way, as opposed to being able shoot for two full turns with a shooting unit.
Personally I don't see terminators in any of my friends competitive lists anymore. They're just so inferior to shooting units. What's better, a terminator assault squad on turn 3 assaulting or another unit shooting for 3 turns prior? Remember, shooting doesn't need to roll for random range and you can't shoot back at them in the same turn unlike in CC.
IMO they're very subpar now. 6th is a shooting game and maybe terminators are okay for counter assault but even then, eh.. You can counter assault with more shooting :p
Also, as Martel says.. BA is awful and dreadnoughts are incredibly easy to kill.. no need for chainfists, just do 3 glances and poof.
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 18:17:36
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
PrinceRaven wrote:Martel732 wrote:But AP 2 never goes out of style. And weight of fire never goes out of style.
Also, I think terminators just got even worse with the graviton gun hitting the scene.
Many lists build for terminators by default because they are also covering riptides, MCs, and wraithknights. It also doesn't help terminators that most AP 3 weapons are very meh. (Blameflamer notwithstanding) Most folks go straight for AP 2.
Frankly, I think AP 2 is too common in this game compared to AP 3. And yeah, that's coming from a marine player. For example, perhaps rending and all its derivatives (like Eldar) should only confer AP 3, not AP 2. Just a thought.
Martel732 wrote:I think it would also help units like terminators if weapons with an AP that is say, three steps removed from the AP needed to penetrate gave those models a free reroll on the armor save.
That is: AP -, AP 6, AP 5 give 2+ models a free reroll to save.
AP - and AP 6 would give 3+ models a free reroll
This would really help with the whole "scatter laser is the ultimate weapon for killing practically everything because if causes so many wounds" problem. It would also create value for AP 4 and AP 3.
If Eldar and demons get to run around with rerollable 2+, maybe GW should make it a "thing".
Who would hate Tyranids so much that they'd implement either of those rules? Apart from whoever it is that writes the Tyranid FAQs, that is.
I personally would adjust Tyranid AP along with such a rule. Don't forget that with this system, bolters are in the same boat against 2+. I think it fits the fluff much better.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 10:44:34
Subject: Re:terminators: competitive?
|
 |
Fresh-Faced New User
|
I'd be interested to see what's considered a competive SM army list using the new codex. Any examples to share? Say 1500 to 2000 points.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 10:51:16
Subject: Re:terminators: competitive?
|
 |
Resolute Ultramarine Honor Guard
|
FreeportPirate wrote:I'd be interested to see what's considered a competive SM army list using the new codex. Any examples to share? Say 1500 to 2000 points.
We have hundreds in the army list section. I'd head there
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 17:08:16
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
Marines are indeed much better, but it's a bit annoying that a big part of the game is putting in enough bodies to suck up all the Tau/Eldar fire. It's like playing Orks with 14 pt boyz.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 17:15:02
Subject: Re:terminators: competitive?
|
 |
Major
Fortress of Solitude
|
sing your life wrote:Lobukia wrote:
200 points of elites from the any of the solid new codices (and necrons) will do far better than termies
Like what?
Riptides?
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 17:18:23
Subject: terminators: competitive?
|
 |
Locked in the Tower of Amareo
|
Sternguard, as well. They are demonstrably better for their cost.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/06 07:52:23
Subject: terminators: competitive?
|
 |
Veteran Wolf Guard Squad Leader
|
6 Assault Terminators in a Land Raider Crusader hurts whatever it hits - support it properly and it is devastating, leave them on their own they die - simples
|
DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/06 08:07:16
Subject: terminators: competitive?
|
 |
Sneaky Striking Scorpion
|
My opinion on terminators (or more specifically termie armour) is that they are only worth taking as line support troops in a land raider, preferably a crusader or a redeemer (I would lean towards crusader for vanilla termies, redeemer for assault) not as deep striking troops, unless you are fielding some kind of teleport homer or locator beacon to accurately position your unit. I would never take a full 10 man unit at 1000 points, possibly at 1500, but that would only ever be in a DA army with Belial and a Termie libby. In a vanilla army, I would begin to take a 10 man unit at 2k points plus. Such a 45o pt unit is at least a quarter of your points limit at less than 2k, making them a very ineffective unit for their points cost.
One thing that I am a big fan of currently is putting IC's in termie armour into standard squads, like termie chaplain leading vanguard squads in drop pods. This has two bonuses. Makes the unit a (reletively, compared to termies) cheap fire-magnet with very high damage, that is good value for points and has almost the same durability. A captain with TH/SS in a vanguard squad drop podding in is very powerful, more so if the captain is a chapter master and is part of an iron hands army. The captain absorbs all the shots, look out siring against stuff that will ID him, and the rest of the squad busts some heads in CC.
Also another point that is OT, to the OP, Please fix your grammar and writing. It is driving me insane and it makes it a lot harder to read. I don't mean this personally, but I just thought it would be good to know.
|
...I reject your reality and substitute it with my own...
-----------------------------------------------------------------------
ThePrimordial wrote:
Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.
-----------------------------------------------------------------------
DS:90+S++G+++M++B+I+++Pw40k07#++D++A++/cWD341R+++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/06 08:13:51
Subject: terminators: competitive?
|
 |
Brigadier General
The new Sick Man of Europe
|
Selym wrote:Just thought I'd put in a word here about 3+ saves in 6th ed.
...
Heldrakes.
I shall leave it there.
IHateNids wrote:how many Chainfists is about right for a squad of five?
1, and 2 if you're facing a lot of vehicles.
|
DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
|
|
 |
 |
|