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Ah, good! but the Fallout 3 and further references Bethesda uses are where the rivet city sheriff came from, he was a totally top tier android that they had made and as the University MIT is featured in their location imagery excursions(Bethesda's), likely we get to play with new tech!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
Oh, it will most likely take place there sure. Bethesda cited The Postman as one of their inspiration pieces for the game. If you've ever read the book then you'll see how much of what's known about the Commonwealth's based upon it. Which isn't a bad thing really, it'll be nice to see how they handle it. Ooh, though on the tech note. It'll be nice to see what new robots they add, though I'm really just wanting to play a new Fallout game, especially using the updated Skyrim engine (which I felt was a great step up for the series, so it'll be nice to see all those improvements implemented in a new game, let alone a Fallout one).
Eugh, paint faster dummy. I already know what I want to post tomorrow, the kicker is actually finishing it. Meh. Is that a dust cloud on the horizon?
Nothing new anyway. I'm just painting up some of the WIPs from my original post right now. If I have the time tomorrow (I have class for most of the day) I may have a go at some other pieces. The Man Trog beckons...
It would be nice to dual wield pistols and smg's won't it?
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
There was a mod for New Vegas that allowed for it (actually it just altered the damage of your gun), but yes, a true dual wielding system would be nice. A dedicated perk for it along the lines of Fast Shot (that had Vault Boy dual wielding) to actually make you competent at firing two guns at once would be nice too. Personally though I prefer using only one gun in games. It allows you to aim properly, and well ...is totally just as cool! What? Oh shuddup. Meany.
Those are Brother Vinni's Ranger's right? Hmn, those could work for what I need I guess. The head is a bit of a miss though. Its a pity that he takes such design liberties some times. =/
To avoid a suit perhaps is why he makes such changes. I am unsure of how Russia deals with IP Laws. they still work for the most part.
Well, for a fast shot is to spray and pray much like what SMG's are actually for, not accuracy, just sending a hail storm of bullets the enemie's way.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
Yup. major changes. I think he's been getting by at the moment by saying its commission work, or that nobody's stuck anything on him yet. Rather I think its down to how much work he wants to put into a model, or that he's working from poor reference images. ...Probably. Sure.
I prefered, what's it called, slow shot? The one that made you shoot 20% slower, but added 20% to your accuracy. The speed slow was negligible, and to me a plus actually. I played New Vegas a bit as a survivalist, with decent ammunition (or any at all near the start of the game and the regular types being mostly replaced with junk rounds) difficult to find, with the rarer types not appearing at all in more than a hand full at a time. I prefer to think that managing to scrum together enough ammunition to tote about a minigun at the Fort is an end game luxury (and firing off more than a couple of boxes the max). It was fun in say 3 to spend the whole game armed with an AKMS-74 because the ammunition was so common and the gun robust, only to come up against the Enclave and see my bullets just ping off them. "What you want a fancy laser rifle now? Aww, poor baby, but either get lucky and salvage one, or go hunt some Paladins.".
I have been searching for a good apocalyptic world to game in for a while, I have been considering making my own world up for such a game. After seeing your thread, and your amazing work you have inspired me to set it in the fallout world, only i'm going to set it in England, and explore the posibilities here.
Oh man, the first monster I see I'm going to sneak up behind him, whip out my wand, and shoot my magic all over his ass.
Absolutely love the rusted old cars, and you wouldn't believe they only cost a pound!
The Mario Goomba on the side is a great touch, and actually all of the little references..
Heh, cool, this thread's somehow at the top of the recent popular threads list. Really? What's wrong with you people?
Because it's one of the most imaginative and cool blogs on Dakka, and I think it's really obvious the effort you are putting into this and people appreciate it! Simple really
Actually I was planning on creating a mod set in Glasgow once (though it was such an undertaking I never bothered). In my fluff the UK was already in a state of martial law before the Great war, with soldiers in the streets and riots throughout the country. The south of the country was in a state of war with invaders from the contanent, and the whole country was in a state of depression.
The city would be filled with the remains of military vehicles and the signs of protest movements that would have been violently put down. On the Clyde, one of the largest ship builders in the country, would stand a derelict battleship, in which, like Rivet City people survived (though it was a lot more insular, being distrustful of outsiders, but being the only safe place, open to bribes for entry). Outside of that however slavers controlled the industrial complexes along the river, and mutants plied the ruined housing areas. The Player would be tasked to go to the city's bank and retrieve a gold cylinder. One would expect that your employer wanted it for its monnetary value, but it would turn out that the cylinder infact hide the launch codes for the missiles on the battleship. As a result the player would need to decide who to give the codes to in the end, or, when the big bad launched them, decide where they hit.
So the UK wouldn't be a happy placed, It was a lot worse than the US before the war, given that it had been fighting in the Resource wars for a decade. Try and picture what it was like during the second world war really, but, well with the Fallout extremeness.
That sounds pretty cool, though a whole map with Glasgow would be huge, maybe you could get away with doing a little bit of it, Like Bethesda did with Washington? I like your moral choices, and if you had made the mod, and I had the pc version would download and play it, but no mod and I have the ps3 version :(
My idea was to follow along the same lines as Children of Men, if you have ever seen that film. However babies would be being born, with London controlled by the remants of the Government and various raider gangs dotted about England (mainly in Rural areas) There would of course be other factions, but I need to think of these!
Keep up the good work!
Oh man, the first monster I see I'm going to sneak up behind him, whip out my wand, and shoot my magic all over his ass.
"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog : It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
Well considering that the later games compressed the size of locations, and that cities developed differently (ie Germantown in 3 is missing its architecture), it wouldn't need to be that big, though I had thought of it as an entirely urban environment (though Glasgow does have the most parks in the country). Despite that it was just a silly little fantasy, I could never get around to implementing something like that. However writing the fluff up is at least a nice by product, and it helps to develop a world in my mind.
Games by Bethesda are just so much better with mods though. Since I've transitioned from consoles (well the PS2) to the PC the difference between the platforms is pretty striking. I mean on the PC you better graphics (yawn) and the ability to alter your games as you like, which is great for role playing games like Fallout.
^^ Great film, and a swell book also. I picture Britain of being a bit more of a depressing place than the US is. In the US there's resurgent factions, and a hope for rebuilding. The UK as I see it isn't doing so well however, with, as you said, outright Orwellianism being enacted by the remnants of the government (if they are who they say who they are...).
And for the content...
The Brotherhood of Steel Sherman M4A4 (Tamiya 1/48)
Salvaged from a pre-war military depot, this series of tanks was in use by the United States for most of the mid twentieth century. After being retired from mainstream use they would see service around the world by the US's allies. Judging by the modifications made to this particular model, it would have served time alongside the forces of West Germany, and the USSR, before returning to the US. The circumstances of its return can only be speculated at, perhaps in order for it to serve as a museum piece, or, in facing a resource shortage, the US was bringing out moth balled units, but since its discovery by the Brotherhood of Steel it has been used to prove their strength through the use of such powerful pre-war relics. In a world where the average soldier is armed with a medium calibre rifle, or machete at best, the appearance of one of these metal beasts proves the power of the Brotherhood of Steel, dwindling as it is, is still something to be reckoned with. *
Spoiler:
That's the original Fallout: Tactics piece I was basing the conversion on. I felt the model needed a bit more touching up however to make it look suitably post apocalyptic, thus the crap laden on it. The German track guards, and Russian turret armour was my attempt to make the original vehicle look a bit ...different from the real world one to show the divergent timeline of the games. Why is the thing still kitted out like its from the 40s? Um, well either it really is a museum piece, or that through repeated moth balling it only received small upgrades. The US must have been in pretty bad shaped so as to not bother to maintain the thing to some modern standard however (like the Israelis with theirs. Yes, Israel was up until recently still using Shermans). ...Blame that on Tactics I guess,and not me not wanting to alter the look of the vehicle by sticking a laser cannon onto the thing.
* That fluff is assuming that, with the continuation of the USSR, and its warm relations with the US, that the two Germanies weren't reunited until some time after they did in the real world, if at all. Considering the mess that it was reported to be in before the Great War however, it can be assumed that the USSR had distanced itself from it at least.
Oh, and the USSR and the US were great allies btw. Which is somewhat opposed to the anti-communist propaganda portrayed in the games (which is a direct reference to the attitudes of the 50s), but that's either an oversight by the devs, or more like that the US had distanced itself from the rest of the world so much by that point that it wanted its people to treat everyone as an enemy. ...Yes, the US, at least in civilian eyes, was a lot like North Korea. =/
Wastelanders Raider Buggies
Few but the most resourceful warbands have the ability to produce, less maintain, working road vehicles. Those that do tend to cut across the wastes in vehicles like these. Ramshackle rigs, belching smoke from their low grade exhausts. Though unimpressive by pre-war standards, or even compared to those few factions with the technological prowess to upkeep their own, to wastelanders to whom motor vehicles are the rusting hulks that litter post war highways these are terrifying machines. A good burst from an assault rifle will quickly down one of these buggies, so they rely on their speed, and in cases numbers to outmanoeuvre their opponents; often acting as scouts for the main band, or like the chariots of old- or to those in the east more recent times...
Two are scratch built from balsa wood and plasticard (yup the same stuff as the terrain), the other's a toy that's older than me...
Spoiler:
That last line was a reference to this piece of concept art btw. If I can find the right toy I may give one a go. So there's a more canonical depiction of how the Legion handle vehicles (at least as of Van Buren, some of New Vegas' art features vehicles in Legion camps more along the lines of mine. In that case these "Chariots" would instead probably be ridden by officers as a sign of power and the Legion's whim to reforge the old world in their image.
The Man Trog (Reaper Bones)
A mutated and oversized Trog. Half feral, it'll serve as the leader for the Trogs (and a Elder Ghoul for the purpose of 7ombieTv). Excuse the picture. The way that the model is posed makes it a to photograph.
Those Trogs that live within civilised society scoff at calling such creatures by their namesake. The colloquialism for such creatures has become "Tunnel Trogs" typically (though out of no respect for Trogs of course), due to the environments they are commonly seen in. The largest such reported colony seems to originate about an area known for its high radioactivity, and was marked by pre-war warning signs indicating some installation of a sorts. Those few who know the design of a pre-war scientist's scrubs note the resemblance to them that the rags these creatures wear. Any further connections about the creature's origins haven't been pursued, presumably due to there not being anyone suicidally overconfident and/or capable enough of penetrating the creature's warrens. (That wasn't an advertisement for any nearby Couriers or warbands btw. Nope).
How does that format work? As in I've been a little brief on explaining myself, and the fluff of things previously, but is that interesting for people, or just me waffling?
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
...By which I mean, we'll see. It depends on what my FLGS has in stock come payday.
And terrain...
Shack and Shipping Container
Both are plasticard/balsa wood, plus other odds and ends. Looking at it, the shack's actually not finished, but meh. The graffiti reads. "Better Blue than Red" in the second image if its hard to make out btw. ...Hey I have a thing for painting cartoons and crap on my shacks.
Larger Shack
This one has an interior. My older shacks are enclosed, but after I began playing 7ombieTv I had a need for ones with interiors. The stuff on that one's either based on real world graffiti (yup that Konami code's taken from an actual building) or Left 4 Dead. The interior bit reads, "Did Metas", as well I was playing Shadowrun: Returns at the time.
So there's an idea of the shanty town stuff that I'm making. All of that's the older stuff that I made, so my latter things are a little better in terms of design, but I guess they serve.
This message was edited 2 times. Last update was at 2013/12/02 21:38:34
Always good to have some shanty buildings for a fight zone!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
@ Wyrmalla, At the moment I'm thinking of having London as a walled off city controlled by 'the goverment'. London being where all the surviors went. 'the government' however runs it like the world in Orwells novel 1984. I have to finish my other project first though!
I'm loving these buildings you are making, they are pretty cool, and the idea of salvaging pre war tanks is pretty cool. I do believe it's one thing missing from 3 and new vegas.
Currently I own a crappy laptop and have no funds for a PC, but when I get the money I'm going to get one, my Friend mods 3 all the time and some of the stuff people come up with is pretty cool. He said Bathesda don't make the best games (technically) but their excellent at making a sandbox.
Oh man, the first monster I see I'm going to sneak up behind him, whip out my wand, and shoot my magic all over his ass.
Dammit, I need a Mr T picture on the side of one my buildings now. Cookie Monster? Where my Mr T cereal?!
For some reason on the subject of London I imagine a location called "The Row" by the locals. A place inhabited by cannibals at once point in time. Where wastelanders who ventured into its abandoned stores would be captured, their skin stripped from their bodies in the most delicate manner and used to create the grisly garments that these individuals wore...
"Ooh, such fine material you wear sir. A 56, and in such good condition too! Oh, what a fine dress shirt I could make of you for Daniel's happening this eve'. Or goodness, dear Maisey's been peening for a darling pear of gloves to match that lovely dress I made her last fall. You have such lovely hands sir, why don't I take you into my dressing room before we come down to our business?"
This message was edited 1 time. Last update was at 2013/12/02 23:37:01
Fantastic! Any chance of getting a close-up shot of that marvelous interior?
"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog : It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
Sure, though I painted the thing ages ago and in a bit of a rush, so the painting's a little basic (typically it was a to reach all the angles).
Yesterday I spent the night playing Infinity, so well, nae painting. So, here's my cop out responce.
TED-i 02: Happy Fun Time!/ Home Surveillance Robot (A Kinder Egg toy)
For its time the TED-i was one of the most expensive, and exclusive, domestic robots on the market, despite its primary role as a child entertainer. As a result they are rare in the wasteland, though not for want of durability. Suspicions about these toys are reported to have occurred after one attacked a group of knights, deploying military grade sonic weaponry to lethal effect upon its unsupposing targets.
After some research into the matter (to judge their use as a war bots in the Brotherhood's hands) a hypothesis was determined. It was garnered that these innocent robots were anything but, rather they were a ploy by one of the world's power to spy upon high ranking US officials (the only ones of course who could afford such automatons). However it was determined that in the post war world, giant teddy bears may be perhaps not as innocuous as they may have been in the era that they were designed in.
Game wise these could work as just wandering robots. However, should I find enough of them, they could work for scenarios. For example, both factions are fighting over a shopping mall or shipping yard. A techy player could active one of these bots, and maybe program it to fight on their side, or make it go haywire. Otherwise when an objective such as say "activate the back up power system" is completed these bots could be activated and begin attacking people (due to the dormant bots thinking that they're cover had been blown, and so enacting their protocols to enact as a much chaos as possible). Which could work as an alternative to just activating security bots (ie players could roll a intelligence check to not turn on security, but instead they face off against these things instead).
...A lot of ideas from a silly little toy eh? ^^'
Radcroc/Radgator
Resident of the mutated forests of the Florida region of the Gulf Commonwealth, and in much smaller numbers in the other Commonwealths (where they may have mutated from zoo animals). They're tough skin makes them well defended against most small arms, and is a sign of great respect when worn as armour by some of the Southern tribes. In what was the Western United States Radgators have lost their ability to swim (as a result of the pre-war US draining most of the lakes), but they are still feared by travellers due to the surprising speed which they can cover land. Luckily they rarely travel beyond their nest when in search for food, though this can be unfortunate for those wastelanders who come upon watering holes only to find themselves being attacked by these creatures.
Kinder Eggs are indeed awesome.
Oh and on the subject of kinder eggs. People may recall the bomb that I made from them. Well I now have quite a few of the shells chucking about, so I may as well make some more. Anyhow, here's a bit of fluff for a proposed table involving them.
Jericho
A post-war town inhabited by ghouls. So called not for any biblical connotations, but rather from the word emblazoned on some of the many unexploded bombs that litter the area. It is supposed that the bombs here were hit by a type of EMP device that may be located in a nearby scientific institution (in which some of the ghouls could be). The settlement sees little in the way of visitors from the outside (barring other ghouls and super mutants) due to the high radiation and treacherous terrain. Those wishing to visit it are warned to wear protection and carry a supply of anti-radiation drugs, though the ghoul's plunder from the surrounding installations makes such ventures profitable to those who risk them.
A scenario running in Jericho would be...interesting. Only models with sufficient rad protection could be involved in it (ie say the Brotherhood raiding the ghouls for tech), with detrimental effects occurring to those who have had their radiation suits damaged, or who venture too close to the nukes (or the many rad pools surrounding them). Ghouls however could regenerate when near a nuke, as would there be Glowing Ones chucking about to speed up the effects of the radiation. So in general a scenario here would run in a fast paced manner, with any looters being required to move quickly to secure what they came for, before they start suffering debuffs (ie for 7Tv, initially def - 1, move - 2, but going up to strength -1, def -2, etc), or are even killed by the radiation. Luckily the ghouls would probably not be equipped well (who'd be stupid enough to attack them? Oh wait...), so it'd be a battle of attrition mostly.
This message was edited 2 times. Last update was at 2013/12/04 20:35:22
The 66th Precinct. Raider Chargers (Games Workshop Uruk-Hai Scouts)
Misc Raiders/ Generic Wastelanders (Games Workshop Corsairs of Umbar)
These are my villain cast for 7Tv, though they make some nice raiders too. The Uruk-Hai models have had their helmets reshaped and hoods with goggles sculpted over them. As I use them for 7Tv I'm averse to stripping them, but those corsair models would look quite nice painted in desert tones. I tried to make them look as though they had salvaged some riot armour, though bedraggled enough with all the bits of cloth and leather. In terms of Fallout these would be wastelanders who had done the same, attempting to replicate the look of pre war police officers to give themselves some authority. They operate out of an abandoned precinct building, serving as a harsh justice in their territory (hey not all raiders are complete barbarians).
Meh, and as they're in there with the other models
Ralph Mundane! and the High Priestess of the Munda! Helga (Warmachine Stone Druid thingy + Reaper Symbol of Justice thingy)
He's the leader of my villain's cast and she's a cult leader. Ralph's from the distant year 2020, where he, a janitor, got lost on one of his time travelling holidays. With no route back to the future he decided to make the most of his situation and try and take over the world. What feeble powers he had in his own time apparently far outpace the feeble mystics of the past, and so he quickly gained a following as a god like being. Still, he's remembering to take plenty of holiday snaps in case he manages to return home.
Tonight's Trog night. I have twenty seven of the blighters sitting beside me right now (and plenty of sugar on the other). We'll have to see if I can manage to make it into the city centre for buying new supplies, though judging by the successor to "Hurricane Bawbag", that may not be possible. My local poundshop has a load of cars in stock right now, and I want to pick up some before they swap them out for cheesy Christmas toys.
This message was edited 3 times. Last update was at 2013/12/07 03:59:10
Wow! Organized to a degree raiders makes for a heckuva faction for this! cult leaders, as well! Very nice!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
The sheer volume of figures is an amazing feat to me! Lol. I am lucky to do a dozen a year.
I started putting together notes and a force list for using a modified set of Judge Dredd rules to game with. I intend to make a set of Raiders (Fiends, most likely) and Vault Dwellers (refugees from Vault 3 most likely).
Your project is definitely motivating, Wyrm! Keep up the good work.
Put it down to having no quality assurance and quickshade. Still popping things into a blog makes actually getting around to painting things much easier, as well I feel I have to keep this thing afloat. Whilst with games like 40k your models all look the same (or rather they have to look uniform), there's plenty of variety available with what I'm doing now.
So, being my typical flippant self I've been struck by another idea. Now how do these compare to the in game Chinese jumpsuits? Having found out that Wargames Factory's released some Russian Infantry, I'm wondering how well they could work as stand in for Chinese troops? Being ignorant of both country's military's from about the 50's I'm not sure if I could get away with this kind of thing. I'd equip them with some bulky looking AK variant and ...pop on some zombie heads (with sculpted Ushanka). Yeah... I'm considering making some Chinese Remnants, to be used on their own, or alongside some models I have planned for the Shi. Considering that that Shi were nuked after Fallout 2 maybe they're Shi Remnants instead? ^^'
Spoiler:
Spoiler:
If I manage to brave the elements tomorrow I may just have a look see if one of my FLGS' have a T 76 too. As well, if the BOS are pulling out Shermans, by rights the remnants aught to be using some old Communist tanks instead. * Fluffy justifying again. Though the T series tanks are of Communist origin, the ones in use by the remnants weren't imported in large numbers by Chinese forces for the purposes of an invasion. Rather they most likely came from America's ally Russia instead through trade. In the two hundred years since the war though some of these vehicles have fallen into the hands of the remnants, who find they are much more capable of using them over any American tanks.
This message was edited 2 times. Last update was at 2013/12/05 22:17:59
So, a brief synopsis of the fluff. I was just pondering a campaign style setting for the stuff I have right now, though what I have is aimed more for games in a generic period.
The year is 2274. The NCR, heading east from its origins in what was the western United States sends a number of expeditionary forces across the newly settled Hoover Dam. The bulk of its force establishes Fort Aradesh, whilst sending further men further east. It is here that the NCR makes contact with its counterpart, Caesar's Legion. Over the following weeks the two forces vie for control of the Colorado's eastern bank, before ultimately the forces of the NCR pull back to the Dam. As much struggle Fort Aradesh is lost, a moral blow to the Republic, and becomes Fort Abandon to the wastelanders.
Two years before the first battle of Hoover Dam (2277) is where I'm aiming for. A time before the Legion has fully taken control of the eastern Colorado. Where there are still some holdouts of tribals left, and factions like the Brotherhood of Steel aren't in full route. This period allows for some of the elements of Van Buren's canon to be present (Ulysses makes some throw away comments confirming bits of Van Buren as canon), whilst still including bits of New Vegas. Which is to say, for those not caught up on the fluff, the NCR did in fact have its military established in Nevada; they didn't just fortify the Dam and call it quits. However they weren't able to hold it (despite how fortified Fort Aradesh was, though the loss of the Divide also had an effect presumably), and so retreated to the more defensible position of the Dam.
Aside from that, today I managed to bag myself a T-34 for a tenner. I've yet to give it a proper looksee, but ... mmn smexy. Alongside it I picked up a few WWII Japanese officers to use as Chinese remnants (presumably parts of Japan were annexed by China, or let's just not notice the difference in uniforms-though the one below is a decent resemblance actually), a pair of 50's style cars, and some other cars to use as wrecks/ walls, etc.
Wastelanders Chinese Remnants Officer (Bolt Action, Berlin or Bust, Japanese)
The whole concept of the remnants is a tad un-plausible, but we'll roll with it. I would imagine that this particular group's chosen not to integrate with the wasteland society perhaps due to being suspicious of the locals, or the language barrier (hey how many modern invading armies can't speak the local language?). Why is this Chinese officer carrying a katana? Well perhaps China annexed Japan, and it was a trophy. It could be that he desired to carry a sword, but his own one was lost, so he salvaged one from a post war collection.
Tunel Trogs (Games Workshop, The Hobbit, Goblins)
These were nice enough models to begin with, so I didn't do much to them other than add bases.
Dubbed "Lab Rats" by their master, common wastelanders have taken to naming them Tunnel Trogs instead due to their passing resemblance to their stunted brethren. Driven dangerously mad by the experiments carried out on them, ...
Some regular Trogs have (*sillily) chosen to join up with their band, inhabiting the ruined facility that makes up the Lab Rat's nest's upper levels. The two species having little resemblance to one another, and the Lab Rat's feral nature, makes this relationship at the most temporary however (driven to breaking point of course should a wanderer turn up on their door step one day and start shaking the nest a bit).
Aside from those Trogs that have aligned themselves with the Lab Rats, many have integrated into post war society. The largest group in the Western United States inhabit the NCR, where its multi culturarlist tendencies makes them as welcome as the other post human groups. That said, they are not treated equivocally in all of the settlements of the Republic, and far worse else where. As a result they may roam in family groups through the wastes, commonly taking secluded cave systems for a home (in-spite of the original inhabitants).
Trog Bandits (Games Workshop, Grots with Ghoul heads)
Along with the above models I ah... couldn't really be bothered with them. I dunno, maybe its their size or something, but I did the bare minimum I could with them (how many notice the difference? ). Meh, I'll touch them up eventually.
This message was edited 1 time. Last update was at 2013/12/06 21:30:30
Had a go at one of these last night. Its based off of a zvezda model that my FLGS had for some reason. I'm in two minds about giving it a rider however (thus the lack of reins). Though it would look better with one, I don't know if that would be suitable for games. =/
Hey I'm just out of bed. Don't expect me to chuck out a dozen models when I'm still eating my breakfast (...at six in the evening).
Oi, great new stuff to the blog. loving the ghoul gobs! One request, id love to see the photo game upped a little bit. It really doesnt take much effort and your models would be much easier to see if the background light wasnt so brown/yellow. Just a thought because i really love the stuff your posting, but i cant fully relish it as your color choices are so close to the background lighting :(
Well the lighting issue's kind of down to my haphazard handling of the picture editing (and that I hated photography in school). Yes, I aught to set up a proper light box, but I'm completely inexperienced with this kind of thing. =/
Spoiler:
Here's the raw image
And my hack job at improving the lighting.
Though does this one look better?
^^ That all comes across as just an excuse for my crap photography and editing skills of course.