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![[Post New]](/s/i/i.gif) 2014/03/06 06:29:49
Subject: Warhammer 40,000: Storm of Vengeance
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Enigmatic Chaos Sorcerer
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An Advance Wars 40k reskin with a couple of tweaks would be a great time. I loved that game, we used to make some really fun custom maps for it.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/03/06 08:00:04
Subject: Warhammer 40,000: Storm of Vengeance
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Screaming Shining Spear
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Oops meant to say cone Automatically Appended Next Post: And when I reference to the cone of shame it's ride to hell not this game, but yes, now they know what we like and our opinions so hopefully they'll make good use of the IP.
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This message was edited 1 time. Last update was at 2014/03/06 08:04:50
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![[Post New]](/s/i/i.gif) 2014/03/06 13:31:08
Subject: Warhammer 40,000: Storm of Vengeance
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Bonkers Buggy Driver with Rockets
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Pre-emptive - yes, I've read other responses. This is a direct response.
Kentonio wrote: Juvieus Kaine wrote:@Kentonio: While we, the 40k community, appreciate the time and effort that you and your team has spent on making a 40k game, is it not an interesting problem where a direct footage comparison of your game VS a previous title of yours is show near-identical interface, gameplay and customisation? It doesn't bode well when it appears, to the customer, that your dev team decided to reuse assets from an existing game then slap a 40k makeover on it and charge lots more.
It's just one of those things that I don't think is really a fair judgement on the game. We've never tried to conceal in any way that Storm of Vengeance is an evolution of Ninja Cats, in fact we discussed it quite openly. We pointed out that we took gameplay we'd previously tested with Ninja Cats and built a lot more on top of it for SOV, including building the game in 3D (which is far from a small task) and the entire cross platform multiplayer system (which isn't exactly an industry standard).
We're genuinely talking about over six months of hard work by a sizable development team. We don't want to come out and start waving our fists in the air and shouting and wailing about it, but you can understand I hope why it's quite a frustrating thing for us. We're releasing Storm of Vengeance at what we think is a pretty reasonable price point (£6.99 on Steam) that we think is fully justified by the huge amount of man hours of development the project has taken.
It is indeed true that many will not understand how difficult it is to make a game, let alone build one that has multiplayer and 3D models. Unfortunately we are a consumer generation, and as such there are many vocal people that would dislike a product no matter how hard you try.
I can also understand building upon something you've already got. If the main reason Storm of Vengeance looks like Ninja Cats because you build upon existing assets to create a better experience, then OK. Nothing wrong with that - that's how games evolve. I suspect your main problem was though that instead of, say, building upon the Ninja Cats game for a future release - building upon a new franchise - you instead opted to use the 40K license for the next step. This is a rather volatile IP I've noticed, since games either flop or shine on how the game is accepted. IN your case, the game was received poorly; probably because most 40K fans did not want nor expect this kind of game.
If I'm honest, you could have probably got away with not having a PC release. I know it limits your market but then you're really appealing to those on the go - people with little time to play something big, or need to kill 5 minutes. Putting it on PC, with a large and time-burning community as a whole, may give the impression that this game can be played for a long stint, which I suspect is not intended.
I know another problem your dev team will have is the label you acquired with Ride to Hell: Retribution. I won't go into that but I know it's not classed as a good game. As a consequence it's now rubbed off to the "know-it-alls" that your devs aren't so good at making games. I personally have no opinion on this matter but I'm sure your devs have good skills towards making a game, whether it's coding or animation or imagery or whatever. Just bare this in mind when reading reviews and they say "by the guys from Ride to Hell: Retribution" then slate you because of it.
Also, can you explain why the game is in Beta/Early Access? What's actually missing from the current product?
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![[Post New]](/s/i/i.gif) 2014/03/06 13:44:55
Subject: Re:Warhammer 40,000: Storm of Vengeance
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Crazed Zealot
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I'm quite enjoying this game. There are a few bugs showing through, but I guess that is to be expected in Beta, hopefully they'll get those cleaned up.
Is this thread the place to discuss strategy for the game on Dakka Dakka or are people enjoying windmilling about it too much?
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![[Post New]](/s/i/i.gif) 2014/03/06 14:21:21
Subject: Warhammer 40,000: Storm of Vengeance
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Fresh-Faced New User
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Juvieus Kaine wrote:I know another problem your dev team will have is the label you acquired with Ride to Hell: Retribution. I won't go into that but I know it's not classed as a good game. As a consequence it's now rubbed off to the "know-it-alls" that your devs aren't so good at making games. I personally have no opinion on this matter but I'm sure your devs have good skills towards making a game, whether it's coding or animation or imagery or whatever. Just bare this in mind when reading reviews and they say "by the guys from Ride to Hell: Retribution" then slate you because of it.
I can't really talk about Ride to Hell because I wasn't on the team who made it, all I can say is that I work alongside the guys who did and they are some extremely talented and unbelievably hard working professional developers.
Juvieus Kaine wrote:Also, can you explain why the game is in Beta/Early Access? What's actually missing from the current product?
We're still tweaking functionality and lots of balancing and interface stuff. We actually added a new feature with the sergeants the other day based on ideas put forward by the community, so it's proving a really helpful way of tightening up the gameplay and trying out new things.
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![[Post New]](/s/i/i.gif) 2014/03/06 14:38:06
Subject: Warhammer 40,000: Storm of Vengeance
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Wight Lord with the Sword of Kings
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Kentonio wrote:
Juvieus Kaine wrote:Also, can you explain why the game is in Beta/Early Access? What's actually missing from the current product?
We're still tweaking functionality and lots of balancing and interface stuff. We actually added a new feature with the sergeants the other day based on ideas put forward by the community, so it's proving a really helpful way of tightening up the gameplay and trying out new things.
That's quite nice!
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![[Post New]](/s/i/i.gif) 2014/03/06 16:54:32
Subject: Re:Warhammer 40,000: Storm of Vengeance
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Regular Dakkanaut
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Reeniee wrote:I'm quite enjoying this game. There are a few bugs showing through, but I guess that is to be expected in Beta, hopefully they'll get those cleaned up.
Is this thread the place to discuss strategy for the game on Dakka Dakka or are people enjoying windmilling about it too much?
I'm sure you can feel free to discuss the game itself, most of those in the thread (myself included) are discussing the circumstances surrounding the game. I would like to stress I'm not bashing for the sake of it or being overly harsh as some others I can see here, as I would like every game to have a chance at succeeding and feedback like this can be valuable.
In regards to rise to hell; I highly suspect that if they were indeed talented, then I expect there was external interference (publishers, time constraints, lack of QA, etc) that impacted it. That said, I hope some valuable lessons were learnt from that release.
It is heartening to see feedback is being seriously considered, but the problem remains as to where exactly this game fits in. As said; too long to play in the bathroom, too short and shallow to play dedicated (for me anyway).
Who knows though, perhaps there'll be an overhaul down the line, perhaps it'll turn out very good on release. And it may turn out to be a decent mobile game. And steam may release a 'steam tablet'.
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![[Post New]](/s/i/i.gif) 2014/03/06 17:36:44
Subject: Re:Warhammer 40,000: Storm of Vengeance
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Crazed Zealot
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Ranor wrote:I. As said; too long to play in the bathroom, too short and shallow to play dedicated (for me anyway).
I guess you have more fibre in your diet than me.
Anyway: Currently I'm playing multiplayer when the client lets me, and my plan at the moment is: Build 5 wierdboy towers, and sit back doing nothing but generating warp points. Then when they spawn guys killing them/squigging them to hurt their towers. When Waaaagh is off cooldown, I use it, prophet of the waaaaaagh, use it again, and then continue as normal.
It leads to some strange but fun games! It's been pretty effective so far, but I've not played against anyone who spawns trukks yet, I have no idea how good it would be against trukks.
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![[Post New]](/s/i/i.gif) 2014/03/25 10:52:46
Subject: Warhammer 40,000: Storm of Vengeance
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Fresh-Faced New User
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Hi guys! We've just started our painting and 2D art competition to support the SOV launch. We've got some nice prizes to give away, all you need to do is paint a model or diorama or draw a piece of 2D art related to the Battle for Piscina IV to be in with a chance of winning.
Competition rules are here..
http://www.stormofvengeance.com/features/painting-piscina-iv/
Hope to see some of your work!
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![[Post New]](/s/i/i.gif) 2014/03/25 20:46:38
Subject: Warhammer 40,000: Storm of Vengeance
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Screaming Shining Spear
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What would the prices be, that sounds nice actually? Automatically Appended Next Post: *prizes
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This message was edited 1 time. Last update was at 2014/03/25 20:47:33
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![[Post New]](/s/i/i.gif) 2014/03/26 06:15:35
Subject: Re:Warhammer 40,000: Storm of Vengeance
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Dakka Veteran
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I wasn't very interested in this game at first, but now I am, because you've been endearingly polite and are clearly passionate about it.
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![[Post New]](/s/i/i.gif) 2014/03/26 10:28:30
Subject: Warhammer 40,000: Storm of Vengeance
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Fresh-Faced New User
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We're going to put together a nice prize bundle for the winners of each category. I'm afraid I can't tell you exactly what's going to be in it because we're still putting them together.
VorpalBunny74 wrote:I wasn't very interested in this game at first, but now I am, because you've been endearingly polite and are clearly passionate about it.
Thank you.
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![[Post New]](/s/i/i.gif) 2014/03/27 21:16:51
Subject: Warhammer 40,000: Storm of Vengeance
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Fixture of Dakka
Temple Prime
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Kentonio wrote:
We're going to put together a nice prize bundle for the winners of each category. I'm afraid I can't tell you exactly what's going to be in it because we're still putting them together.
VorpalBunny74 wrote:I wasn't very interested in this game at first, but now I am, because you've been endearingly polite and are clearly passionate about it.
Thank you. 
Did you work on Ride to Hell?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/03/28 00:16:14
Subject: Warhammer 40,000: Storm of Vengeance
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[MOD]
Not as Good as a Minion
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He answered that before. He said no.
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I wish I had time for all the game systems I own, let alone want to own... |
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