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 Phyrekzhogos wrote:
I basically feel like there has to be some method of thinking outside of the box that GW could utilize to profit and move forward. I'd love to see what a business guru, someone like Mark Cuban could do with their company, and what sorts of plans they could lay to reinvigorate their market. I am definitely not the guy to come up with anything, but I have to believe "someone" out there could. It's really interesting stuff for me to watch


Aye This is why the right CEO is worth a ridiculous amount of money. The problem with companies is that they pay ridiculous amounts of money for the WRONG CEO too.

This message was edited 1 time. Last update was at 2015/03/20 05:31:52


 
   
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 Talys wrote:
 Phyrekzhogos wrote:
I basically feel like there has to be some method of thinking outside of the box that GW could utilize to profit and move forward. I'd love to see what a business guru, someone like Mark Cuban could do with their company, and what sorts of plans they could lay to reinvigorate their market. I am definitely not the guy to come up with anything, but I have to believe "someone" out there could. It's really interesting stuff for me to watch


Aye This is why the right CEO is worth a ridiculous amount of money. The problem with companies is that they pay ridiculous amounts of money for the WRONG CEO too.


thing about outside the box thinking is...

I'm not sure GW can make much more money with table top minis. fact of the matter is wargames are simply a contracting market. honestly the best way to make GW lots of money would proably be "whore out the IP to everyone intreasted in it"

Opinions are not facts please don't confuse the two 
   
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BrianDavion wrote:

I'm not sure GW can make much more money with table top minis. fact of the matter is wargames are simply a contracting market. honestly the best way to make GW lots of money would proably be "whore out the IP to everyone intreasted in it"


I've said this before, too, but some people vehemently disagreed, saying that tabletop wargames are a growing industry. From what I know through local independent stores in my area, wargames and miniature hobbies are not growing in terms of gross sales dollars or net profits. There are just too many other things to take money from the same target audience (console games, PC games, tabletop card games, etc.), and miniatures/wargames are not only one of the most expensive forms of entertainment for this audience, but also one of the least flexible on the gaming aspect.

I agree with you that licensing the IP is a great path, but I think the way GW had done it is not effective. I think that 40k has as much potential as the Marvel Cinematic Universe, but it's been squandered on relatively weak computer and tablet games, and a bad animated feature that just repeats, "And we shall know no fear!". If they could put together movies of the quality of Guardians of the Galaxy, and animated series the quality of Clone Wars, there would be no end to the potential revenue stream.
   
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 Talys wrote:
BrianDavion wrote:

I'm not sure GW can make much more money with table top minis. fact of the matter is wargames are simply a contracting market. honestly the best way to make GW lots of money would proably be "whore out the IP to everyone intreasted in it"


I've said this before, too, but some people vehemently disagreed, saying that tabletop wargames are a growing industry. From what I know through local independent stores in my area, wargames and miniature hobbies are not growing in terms of gross sales dollars or net profits. There are just too many other things to take money from the same target audience (console games, PC games, tabletop card games, etc.), and miniatures/wargames are not only one of the most expensive forms of entertainment for this audience, but also one of the least flexible on the gaming aspect.

I agree with you that licensing the IP is a great path, but I think the way GW had done it is not effective. I think that 40k has as much potential as the Marvel Cinematic Universe, but it's been squandered on relatively weak computer and tablet games, and a bad animated feature that just repeats, "And we shall know no fear!". If they could put together movies of the quality of Guardians of the Galaxy, and animated series the quality of Clone Wars, there would be no end to the potential revenue stream.



I have 3 local gaming stories in my city (1 of which is a GW store) only 2 (including the GW store) even carry any table top war games. one of them carries almost exclusivly RPGs and CCGs. and it's obvious the CCG is where the money is

Opinions are not facts please don't confuse the two 
   
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One of the draws with CCGs, which GW could emulate if they wanted to, is the low buy-in price and ability to pick up and play quickly.

That requires a good ruleset with a particular emphasis on ease of stating a game, less rolling 10,000 things pre-game, and a pricing model which isn't pants-on-heads slowed. If they actually wanted to succeed as a game they could, and due to the power of economies of sale, they could massively undercut their growing competition, especially if they could start using their IP intelligently to draw in more people.

Dawn of War gets people excited, tablet reskins of mediocre games do not.

That, however, is all at odds with their current strategy of "collectible" products first and foremost; high prices, small production runs, all focused on reducing overheard and maximizing profit per product. That's not the action of a company which wants to expand or really compete, but is quite happy generating a nice little, if slowly decreasing revenue stream and funnel it into shareholders.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
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 BlaxicanX wrote:
1500 points of a combined-arms detachment legal army for under 300 bucks.

Anything more costly and I'll just stick to Dawn of War and playing the TT online.

Like I'm doing now.

How does one play 40k TT online?


Automatically Appended Next Post:
 greyknight12 wrote:
 Grey Templar wrote:
For me, Imperial Knights are like that. Once I saw the model I knew I had to have any army of them.

Same here. And then after I had an army of them, Forge World released theirs...

Don't feel bad - paladin is still the best knight on the TT and you paid 1/3 the cost. IMO you win.

This message was edited 1 time. Last update was at 2015/03/20 11:38:26


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BrianDavion wrote:

thing about outside the box thinking is...

I'm not sure GW can make much more money with table top minis. fact of the matter is wargames are simply a contracting market. honestly the best way to make GW lots of money would proably be "whore out the IP to everyone intreasted in it"


An entirely valid point. I do worry about them sharing their IP out though without actually watching what other companies do with it. A couple of months ago on the Co-Optional Podcast, Totalbiscuit mentioned something about GW recently opening up their IP for sale to over 30 different small video gaming companies. Many of those are currently unfinished products, but at least a few have come out for mobile devices and generally been absolutely abysmally terrible. I worry that that could actually hurt their IP more than help. I think they need to be much much more structurally involved when they do something like that. To be fair though, at least one strategy game came of that endeavor that's actually pretty good. (Warhammer 40k: Armageddon)


Automatically Appended Next Post:
BrianDavion wrote:



I have 3 local gaming stories in my city (1 of which is a GW store) only 2 (including the GW store) even carry any table top war games. one of them carries almost exclusivly RPGs and CCGs. and it's obvious the CCG is where the money is


Speaking of: That's not a bad idea. What would you think of GW releasing a card game based on their IP? They certainly have enough fluff, characters and background for it.

This message was edited 1 time. Last update was at 2015/03/20 22:01:16


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Speaking of: That's not a bad idea. What would you think of GW releasing a card game based on their IP? They certainly have enough fluff, characters and background for it.


I'd not play a 40k CCG, but I'd definatly support the idea.

that raises a differnt point altogether now that I think of it though.

I play the 40k RPGs. they're wonderful products and even if you don't wanna play em they're fun to read through for info about the setting. but.... I can't go to the local games workshop store and buy it. I have to go to the other gaming store in town (in my case conveniantly across the street.) thing is... this is proably bad for GW, as it reduces the cross over of these games. GW should proably start selling FFG's 40k products in their stores. doesn't have to be a whole loit, just carry the core books and allow the oppertunity to order more. it's a good way to get cross over support. hell How easy would it be to have someone come in to buy deathwatch, and leave the store with the RPG and a box of tatical marines to use with the RPG.

GW needs to work more closely with their lisencees.

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 Xenomancers wrote:
How does one play 40k TT online?


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BrianDavion wrote:
Speaking of: That's not a bad idea. What would you think of GW releasing a card game based on their IP? They certainly have enough fluff, characters and background for it.


I'd not play a 40k CCG, but I'd definatly support the idea.

that raises a differnt point altogether now that I think of it though.

I play the 40k RPGs. they're wonderful products and even if you don't wanna play em they're fun to read through for info about the setting. but.... I can't go to the local games workshop store and buy it. I have to go to the other gaming store in town (in my case conveniantly across the street.) thing is... this is proably bad for GW, as it reduces the cross over of these games. GW should proably start selling FFG's 40k products in their stores. doesn't have to be a whole loit, just carry the core books and allow the oppertunity to order more. it's a good way to get cross over support. hell How easy would it be to have someone come in to buy deathwatch, and leave the store with the RPG and a box of tatical marines to use with the RPG.

GW needs to work more closely with their lisencees.


Actually, there is a card game, made by FFG. They do that and all the RPGs.

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 Co'tor Shas wrote:


Actually, there is a card game, made by FFG. They do that and all the RPGs.


That's kinda crazy. I've never even seen the card game anywhere. That's kinda sad, 'cause I'd probably have impulse bought it.

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 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
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 Phyrekzhogos wrote:
 Co'tor Shas wrote:


Actually, there is a card game, made by FFG. They do that and all the RPGs.


That's kinda crazy. I've never even seen the card game anywhere. That's kinda sad, 'cause I'd probably have impulse bought it.

I think it might only be available online.

You can find it here.

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 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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 Hive City Dweller wrote:
My question to you is: What kind of release would it take for you to make a major purchase of brand new GW releases?

Well that's my preference anyways, what are your most desired releases?


When I look at what I currently own, there really isn't much of anything GW can do to get me to buy any more stuff - I'm still working on finishing what I currently own. But good news, I am knocking down a Shadowsword, so that's progress.

At this point, I'm only buying games in a box (or boxes), which looks an awful lot like a Kickstarted miniatures board game of some sort. And wow, do I have a lot of that stuff inbound this year.

It's safe to say that I'm "post-GW" from a buying standpoint. I might pick up rules, Codex, maybe something interesting. But otherwise, I'm just as well to watch GW from the sidelines.

   
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What would it take for you to hand GW a lot of your hard-earned cash?


An act of God.

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Space Skaven. I know it isn't a great idea but I'd buy the hell out of it anyway.

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Don't really need anything from GW anymore.

Especially their lousy rules supplemented by more lousy rules supplanting the current set of lousy rules roller coaster of stupidity.
   
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A way to get into a new army quicker and more options for assembling the ork models.

While I am still happily expanding my ork horde, I sometimes consider delving into other armies as a fun side project. However before investing in pretty models I want to be able to know whether they will deliver on the table top, and for that I would need to purchase a codex. If the rules for units were available for a small price, like in a pocket book form that I could pick up for a magazine price and flip through, I probably would have bought quite a collection.

The system of charging huge prices for a rulebook make it really difficult to play. I dropped playing for the entire sixth edition of the warhammer 40k rules because of the price of the rule books. To attract new players to their game, you don't tell them they will have to pay hundreds of kuai (a lot of money) in order to learn how to move your pieces, you give them a cheap hook so that they will go running back and tell their friends.

This is probably just me, but I would pay to see more customisation options on the ork vehicles. I only include have two trukks that I bought from GW in my speed freaks army because it would be a failure of an ork army if they were all identical. Instead I use toy trucks with ork bits glued to them. If GW could make trukk and other vehicle kits so that they can be assembled in interesting ways, that would be amazing.

This message was edited 1 time. Last update was at 2015/03/22 13:32:27


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 Talys wrote:
BrianDavion wrote:

I'm not sure GW can make much more money with table top minis. fact of the matter is wargames are simply a contracting market. honestly the best way to make GW lots of money would proably be "whore out the IP to everyone intreasted in it"


I've said this before, too, but some people vehemently disagreed, saying that tabletop wargames are a growing industry. From what I know through local independent stores in my area, wargames and miniature hobbies are not growing in terms of gross sales dollars or net profits. There are just too many other things to take money from the same target audience (console games, PC games, tabletop card games, etc.), and miniatures/wargames are not only one of the most expensive forms of entertainment for this audience, but also one of the least flexible on the gaming aspect.

I agree with you that licensing the IP is a great path, but I think the way GW had done it is not effective. I think that 40k has as much potential as the Marvel Cinematic Universe, but it's been squandered on relatively weak computer and tablet games, and a bad animated feature that just repeats, "And we shall know no fear!". If they could put together movies of the quality of Guardians of the Galaxy, and animated series the quality of Clone Wars, there would be no end to the potential revenue stream.


The market may be shrinking in your area, but it certainly isn't shrinking nationwide. The TTWG market in North America has experienced 6 straight years of growth. Here's a link to some people that actually keep track of this kind of stuff rather than looking at the 3 mom and pop stores in their neighborhood in Canuckistan.

http://icv2.com/articles/news/view/30959/six-straight-growth-years-hobby-games


Automatically Appended Next Post:
Brian - Please link me to the "facts" where the market is shrinking, I've looked high and low, every fact I've found confirms the exact opposite.

Talys - Not only do the people disagree, every study that's been done on the TTWG market in North America over the last 6 years disagrees. My own personal experience going to 15-20 FLGS in 3 different states on a frequent basis also disagrees.

This message was edited 1 time. Last update was at 2015/03/22 14:17:43


 
   
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Automatically Appended Next Post:
 Crimson Devil wrote:
A model of Tom Kirby with removalable head that can fit up it's ass.

I would spend money for that.


You made me laugh.


Automatically Appended Next Post:
 Pouncey wrote:
My main army for the past 7-8 years has been Sisters of Battle.

What do you think my answer's gonna be?

Plastic Sisters of Battle.

This message was edited 2 times. Last update was at 2015/03/22 15:20:11


INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
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 KaptinBadrukk wrote:
Automatically Appended Next Post:
 Pouncey wrote:
My main army for the past 7-8 years has been Sisters of Battle.

What do you think my answer's gonna be?

Plastic Sisters of Battle.


Damned right.

Gonna make some scalies out of em with Skink parts. : D
   
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West Michigan, deep in Whitebread, USA

The system of charging huge prices for a rulebook make it really difficult to play. I dropped playing for the entire sixth edition of the warhammer 40k rules because of the price of the rule books. To attract new players to their game, you don't tell them they will have to pay hundreds of kuai (a lot of money) in order to learn how to move your pieces, you give them a cheap hook so that they will go running back and tell their friends.


Exactly. Games like Dropzone Commander do it right. They give you the complete rules and all the army entries for all 4 forces in a softcover that costs less than a single 40k codex. If a company that small can do it, then the elephant on the room should be able to do it too. Then they expand the game for all 4 original forces and a completely new one with another single book.

The rules material from GW is godawful expensive, and overly bloated besides. You shouldn't price the first material new players have to buy at the price they do. It's stupid.

This message was edited 2 times. Last update was at 2015/03/22 16:07:53




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