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Made in us
Boosting Black Templar Biker




Minnesota

I think I'm gonna focus more on using a CAD to get my main crusade squads plus Helbrecht onto the field and attempt to field Strike Force Ultra and/or the Skyhammer formation.

Some excellent stuff for BTs to use in this edition. Excited to get my Temps back on the table.

4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in at
Slashing Veteran Sword Bretheren






Fellow Black Templar players, help me out.

I'm a bit in a dilemma as to whether I should buy the new White Dwarf 72 or not, as it comes with a unique Black Templar warlord traits table.

You can see the table from a leak here.

Basically:

1: warlord +1WS and +1A
2: if taking casualties from psychic or shooting phases, your warlord's unit moves 2D6" toward the nearest enemy unit if it loses its LD check instead of falling back to your table edge
3: warlord has hatred and preferred enemy psykers
4: warlord and his unit re-roll failed attacks
5: warlord is fearless and re-rolls failed attacks in a challenge
6: warlord and all units within 12" re-roll failed morale, fear and pinning tests. A free company standard, basically.

Now the thing is, 1 of these 6 traits is an absolute dud - the psyker one. Unless you're fighting a psyker, you wont use it ever and even when you are, it's only a nominal boost to your efficiency.

That leaves us with 5 traits. One of which (the one allowing the warlord to re-roll hits in challenges) is a copy-paste of part of the old codex' BT chapter trait. So for the odd guy who doesnt want to buy the 7th ed SM codex and use this warlord table with the 6th edition one, that's another useless trait.

This leaves us with only 4 of 6 actually new traits. 1 of which is very nostalgic and cool - reminding us of the old glory days of 4th edition when we had our own codex and our dudes were moving D6" toward the enemy when getting shot at.

Anyways, I think overall this table is meh compared to even the stock ones from the BRB page 125, especially the strategic traits that benefit the entire army.

So would you buy this WD just for that special snowflake feeling or is it not worth it?

This message was edited 3 times. Last update was at 2015/06/15 17:08:00


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Made in us
Decrepit Dakkanaut






SoCal, USA!

huh? All of those traits are good and thematic - the odds of going up against enemy psyker is pretty high.

So to answer your question, Yes, you should get it. You play BT because you want a themed force.

Otherwise, you might as well paint them grey (like Jervis does) and hop Codex to Codex as the various SM flavors go up and down in power.

   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

So I've decided to shelve my beloved Chaos armies as their rules, especially the Chaos Marines themselves are simply falling to the point of 'barely playable' in this new MSU vs. Deathstar era, and I've decided to forge ahead with Templars as I've got a truck tonne of bitz for them...
and because it's an army where I can shamelessly exclaim "God wills it!" whenever a big decision needs to be made! (because I've watched Kingdom of Heaven too many times obviously! )

Anyways, how does this sound for a themed 'crazy crusading space knights' styled force:

- Captain w/bike + Burning Blade + storm shield.
- Command Squad w/bikes, Apothecary, banner, 3x storm shield + power lances!

- 2x backfield Crusader Squads of 5 Initiates + 1 Neophyte. Probably 1 squad w/Grav Cannon + Plasma gun, other w/just a Missile launcher or Lascannon.

- 4 Initiates + 1 Neophyte + Meltagun. Sword Brother w/power maul + grav pistol. Razorback w/twin-linked Heavy flamer (for cleansing filthy heretics & unclean witches!)

- Obviously angry Chaplain w/Plasma pistol. (using the Grimeldus model)
- 9 Initiates + 4 Neophytes + power maul. Sword Brother w/Power fist. Land Raider Crusader because why the hell not!

- 3 Bikers w/2x grav guns + combi-grav.

- Assault Squad in Drop Pod w/2x Flamers + Eviscerator 'Sword Brother'.

- 2x Dreads in Pods. (thinking 1 Ironclad and maybe the other a Vendread? Lots of heavy flamers is a must!)

- Vanguard squad decked out with storm shields & jump packs, similar to how the 4th ed assault squads could kit out!


Not really too worried about pts, as I enjoy having some added options... but overall, would this be well themed? I'd like to avoid some of the old things Templars were once excluded from taking, such as no Whirlwinds or actual Devastator squads.

 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

You mean you can exclaim, "THE EMPEROR WILLS IT!", right?

As to the list, well, I'm making the Emperor's Champion with a squad of Honor Guard a staple of all my lists now. Stick them in a LRC to get a unit of Sword Brethren.

Rule #1 is Look Cool.
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-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in us
Judgemental Grey Knight Justicar






I'm not a BT player, but I'm excited for the change to their CT and to their characters, just to see them on the battlefield. Go Rage Marines!


 
   
Made in us
Boosting Black Templar Biker




Minnesota

@Sir Arun, I bought the WD for the opportunity to use them in very fluffy games, but honestly, in normal games I'd just stick with Codex: SM Traits as the 7th edition ones are allVERY good IMO.

Gonna be getting in a game with the new Dex here on Sunday, will report back my findings.

4000+

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Made in nz
Disguised Speculo





Anyone tried attaching Priests from SoB to the Templars units? Scary buffs and utility for 25pts each
   
 
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