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Made in us
Longtime Dakkanaut




Haha, I could see it. (Absolutely love the picture )

I'm sure they'll get their turn in the future, they're kinda the de facto high borne faction with Eldritch Council coming in second.
   
Made in si
Charging Dragon Prince





It'll be likely a long wait. I hope I get to see it. Skycutter holds remarkably well against the newer sculpts and I really like the sealord with his trident.

I suspect the releases will follow the story, with the story unfolding as Slaanesh breaks free and either wrecks havoc in the realm of shadows or achieves an uneasy stalemate with Malerion/Morathi. The arrival of the twins tips the situation and forces Slaanesh and his followers to withdraw.

On the Cythai. I hope we get to see some spoilers on how their magic shenanigans will look like.
   
Made in us
Humming Great Unclean One of Nurgle






pm713 wrote:
GW were really dumb with with their grand alliances. They're Chaos, Gorkamorka, Nagash and everybody else. It's pretty boring to have everyone be "Order".
No, the organisation actually makes total sense and works perfectly fine. You just have such a tremendous bias that you cannot see anything AoS in a positive light.


Automatically Appended Next Post:
Baron Klatz wrote:
Agreed.

With how the lore has everything from mortal cities fully integrated with the undead in the Death realm and even far away cities having Nagash worshippers handing out pamphlets and spreading Nagash worship hopefully we will get more mortal+ undead armies like say beastmasters using undead behemoths from Ghur or metal realm tribes outfitting undead in great armor and magic jewelry. (Apparently metal realm necromancers do that on a smaller scale to make their skeletons stand-out with gold ornamentation )
Living humans serving Nagash would be a fantastic addition. Letting them take (or at least ally in) Freeguild infantry would make it even better.

This message was edited 2 times. Last update was at 2018/04/04 22:14:45


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Fixture of Dakka




It really doesn't. Almost everything new is Order because things that aren't Order are incredibly limited.
I see plenty of things in AoS in a positive way. But not stupid things.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

pm713 wrote:
It really doesn't. Almost everything new is Order because things that aren't Order are incredibly limited.
I see plenty of things in AoS in a positive way. But not stupid things.

Except you seem to think that everything is stupid.

Order is the faction not of "good guys" but of order, as in "civilization".
Destruction is the faction not of "lul orks! gorkamorka!" but of "might makes right".
Chaos is Chaos. 'Nuff said there.
Death is the only faction where you could theoretically have an argument for them having more available to them since they also seem to crossover between Order and Destruction beyond the idea of "Everything in here is on its <insert number here> go around on the wheel of life".
   
Made in nl
Hunting Glade Guard




Holland

Wow!!! What a release.

GW lost me when they introduced Age of Sigmar. But with this release, even how absurd the setting for this army might be (well actually I find the whole setting of Age of Sigmar absurd, so better still to collect an absurd army) , they got me stoked. Though I am not in a hurry with these guys (still plenty to Paint).

So I will wait for the start collecting box. What do you guys think will be in there?

My guess would be:
10 infantry (don't know which one of the two units)
3 barracuda riders
1 shark Rider
And a character (probably the guy with the shime because I like him the least (so counting on my luck ))

Wondering what hou guys think

O & G 4000 pts
Wood Elves 6000 pts

CSM 6300 pts
2000 pts
:daemon: Daemons of Chaos 1600 pts

Other games:
BFG, Mordheim, HH BoP, WQ Silver tower, X-wing, Freebooters Fate, Infinity
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I think you'll be waiting for a long time for the Start Collecting set...

That said, I can't give you any real insight/ideas without knowing about how the book sets up Warscroll Battalions. The SC boxes tend to be something that won't match up with those.


Guessing:
The Namarti Scouts box
Shark Rider
Deepmare kit

Alternatively:
2x Barracuda Riders(with the formation in the box requiring 1 of each)
Deepmare Rider
Shark Rider


Automatically Appended Next Post:

Not sure if people had seen this yet from WD.

This message was edited 2 times. Last update was at 2018/04/05 17:44:55


 
   
Made in si
Charging Dragon Prince





Indeed. I'd love for a start collecting box right from the start of the release, however it seems some time needs to pass before GW puts them on the shelves.

EDIT: I think I've seen all the WD leaks. Going to pick my copy on Saturday. Shame there's no designer's notes. It's interesting that the Eidolon of Mathlann is a manifestation of their racial memories of the god. Reminds me on Dune a bit.

This message was edited 1 time. Last update was at 2018/04/05 17:59:53


 
   
Made in us
Auspicious Aspiring Champion of Chaos






You likely won't see a Start Collecting box until at least November.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in nl
Hunting Glade Guard




Holland

Oh Wow!!!,



I did not expect that. So my waiting will be a bit longer


Though I'll probably pick up the turtle and the squid character before then.



Anyways still loads to do (realm of battle plates, Necromunda gang, freebooter's fate crew, Be'lakor, Changer of ways 2x Ahriman, Church etc. etc.)

O & G 4000 pts
Wood Elves 6000 pts

CSM 6300 pts
2000 pts
:daemon: Daemons of Chaos 1600 pts

Other games:
BFG, Mordheim, HH BoP, WQ Silver tower, X-wing, Freebooters Fate, Infinity
 
   
Made in gb
Longtime Dakkanaut





Well with allies like the DoK and now the Deepkin I bet most of the free cities don't need to bother employing executioner's in there prisons
   
Made in us
Humming Great Unclean One of Nurgle






Well most free cities are totally unaware of the 'hobbies' that their 'allies' engage in.

Suffice to say they would probably be horrified and break off association if they knew the DoK and Deepkin play 40k.

This message was edited 1 time. Last update was at 2018/04/08 21:51:33


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Not as Good as a Minion





Astonished of Heck

Now that there are fish elves, anyone for fish orcs?

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut




Haha, I am!

Sea squigs and orruks(mostly Bonesplitterz) blessed by Gorkamorka to have fins and gills so they can take their Waaaghs under the sea. Ironjawz scrapfleets would battle above the seas and into the skies as well.
   
Made in gb
Master Engineer with a Brace of Pistols






There was definitely a race of water dwelling goblins introduced in an old White Dwarf. Make them a faction.

Me? I’m just waiting for grotbag scuttlers.
   
Made in us
Longtime Dakkanaut




Yeah, that'd probably be more appealing with swarms of pirate grots and squigs doing everything from being a underwater threat with squigs made into carnivorous fish, making ramshackle ships to plague the trade between cities and the scuttled for giving the Overlords grief.
   
Made in us
Humming Great Unclean One of Nurgle






 Future War Cultist wrote:
There was definitely a race of water dwelling goblins introduced in an old White Dwarf. Make them a faction.

Me? I’m just waiting for grotbag scuttlers.
A sky-ship of them made a cameo in the Kharadron novel, so GW certainly hasn't forgotten about them.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




Haha, their very first mention was probably a hype tease like the Overlord's were back when AoS started.

I wonder if they'll take over the "cthulhu elves" hype now that Deepkin have dropped?
   
Made in au
Regular Dakkanaut





 Backspacehacker wrote:

For me it's just another sigmar army, that suffers from the same problem all of them do. Way to over designed models.


Indeed. I don't have much of an opinion with regards to AoS and I realise that many people enjoy it but I simply don't "get it" on a conceptual level.

This is usually when someone else pipes in that GW's worldbuilding has always been half baked, tongue in cheek and derivative. Perhaps so but at least they had creative people who had a strong instinct for that sort of stuff.

This message was edited 1 time. Last update was at 2018/04/09 05:23:56


 
   
Made in us
Humming Great Unclean One of Nurgle






 Enigma of the Absolute wrote:
 Backspacehacker wrote:

For me it's just another sigmar army, that suffers from the same problem all of them do. Way to over designed models.


Indeed. I don't have much of an opinion with regards to AoS and I realise that many people enjoy it but I simply don't "get it" on a conceptual level.

This is usually when someone else pipes in that GW's worldbuilding has always been half baked, tongue in cheek and derivative. Perhaps so but at least they had creative people who had a strong instinct for that sort of stuff.
It's a different aesthetic than GW did in WHFB. The change starts in the latter half of 8th and becomes apparent in the end times. It's more heroic, more exaggerated, more larger-than-life. It isn't a good or bad change, just different. Some people like it, some people don't, and that's entirely understandable. I'm lucky enough to enjoy the direction, but I like AoS as AoS and not as a continuation of WHFB. To me they are very distinct, connected in the fluff but very much not just one a continuing the other.

Put in other words, I do not see GW having replaced WHFB with AoS. I see GW to have discontinued WHFB at the same time they started AoS. The intent may have been for AoS to be WHFB's successor but that wasn't really what happened. Compare to 40k, where 8th ed is very much a continuation of the game and setting.

This message was edited 1 time. Last update was at 2018/04/09 06:15:00


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Fixture of Dakka




The issue is AoS is most definitely a continuation. From referring to the world of Fantasy to porting so many characters over it's not really possible to pretend it's not a continuation.

It's definitely a different kind of universe but it's stuck as a continuation because that's how GW made it. Although it might have worked out better if they hadn't done that.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ca
Preacher of the Emperor






At the risk of interrupting yet another round of that debate: new paints!

... And a preview. But new paints!

   
Made in us
Humming Great Unclean One of Nurgle






pm713 wrote:
The issue is AoS is most definitely a continuation. From referring to the world of Fantasy to porting so many characters over it's not really possible to pretend it's not a continuation.

It's definitely a different kind of universe but it's stuck as a continuation because that's how GW made it. Although it might have worked out better if they hadn't done that.
Woosh.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Regular Dakkanaut




That Deepkin Flesh paint seems to have a blue-ish tint to it. I was wondering how they achieved that skin tone. Now we know. Looking forward to all the Duncan and Peachy painting tutorials.

Do we know the base size for the thrall's? I'm guessing 32mm, can't hurt to prep the bases ready for release day.
   
Made in gb
Master Engineer with a Brace of Pistols






The more I see the deepkin the more I want them.
   
Made in gb
Noble Knight of the Realm






Anyone watch the Deepkin battle vs Maggotkin of Nurlge last night on Warhammer Twitch?

I was setup to watch all evening, but the wife had other plans.

I witnessed the Leviadon ready to pounce on a bunch of Plague Drones, but didn't get to see the charge and wound result!

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Luvvo wrote:
Anyone watch the Deepkin battle vs Maggotkin of Nurlge last night on Warhammer Twitch?

I was setup to watch all evening, but the wife had other plans.

I witnessed the Leviadon ready to pounce on a bunch of Plague Drones, but didn't get to see the charge and wound result!

Well, it made the charge. Rolled 8 when it needed a 3.

The Leviadon dealt something like 12 Wounds to the Lord of Affliction--but it saved a ton of them via Disgustingly Resilient.

We did get some info. War of Sigmar has a fairly okay transcription of what you'd probably have wanted to see.

Jaws hit rolls of 6 equal to 6 Mortal Wounds. Nom nom nom!
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Biiiig info dump from reviewers:

>Command Traits
>1 Remorsless Raider
Reroll charges for the general
>2 Hunter of Souls
Reroll wound rolls of 1 for the general
>3 Unstoppable Fury
+2Attacks to all weapons on the general during High Tide
>4 Born Again from Agony
+2W wounds for the general
>5 Nemoran(?) Legacy
-1Bravery for every enemy within 12" of the general
>Lord of the Storm and Sea
+2 Bravery for IDK within 12" of the general

>Artefacts (Akhelian only)
>Sanguine Pearl
5+ FnP
>Potion of Hateful Frenzy
once per game +1 to hit and wound for one turn, take a mortal wound afterwards
>An'Kashar (sp?) Spur
+3" Move, reroll 1s to hit for attacks made by the mount
>Armor of Sy'te (sp?)
-1 to hit the bearer in melee
>Bioshock Shell
once per battle each enemy unit within 3" of the bearer takes d3 mortal wounds
>Abyssal Blade
one weapon gets additional -1Rend. also gets +1 damage against Slaanesh models

>Artifacts (availiable to all IDK)
>Rune of the Certain Tide
one use; either +1"Move for all IDK or -1" Move for everybody else for the turn
>Black Pearl
6+ FnP
>Leander's Last Lament
one use; 18" Fearless bubble for IDK
>Teranade (sp?) Venom
Reroll 1s to wound for one weapon. -1 Bravery for models wounded on a 6 with that weapon
>Cloud of Midnights
one use; can't attack or be attacked for one phase
>Whirlshell
one
use; pick enemy hero within 9" and roll 2d6. If you beat the hero's
Bravery he must subtract -1 from all hit rolls for the rest of the
battle.

>Artifacts (Isharann wizards only)
>Steelshell Pearl
5+ FnP against ranged
>Mindflayer
one use; -1 to hit during a combat phase of a enemy unit within 3"
>Drich (sp?) Leach
-1 to cast rolls for wizards (except IDK) within 18" of the bearer
>Orruk Lantern
pick enemy unit within 18" that is in cover; unit doesn't get cover
>Disharmony Stones
one
use; pick up to two enemy heroes within 12", enemy must pick: each hero
suffers a mortal wound on a 3+; each hero suffers d3 mortal wounds on a
5+ or each hero suffers d3 mortal wounds, but on a 4+ you suffer d3
mortal wounds as well
>Brain Barnacle
one
use; pick enemy within 12" and roll 2d6, if the roll is enough to reach
the enemy hero he takes -1 to hit and cast for the rest of the battle

>Artifacts (wizards only)
>Arcane Pearl
5+FnP against mortal wounds
>Sands of Infinity
one use; one 'until your next hero phase'-spell last until the hero phase after that (i.e. two turns).
>Coral Ring
reroll one failed cast per game, also reroll one failed unbind per game
>Bauble of Buoyancy
grants Fly, reroll run rolls
>Krakentooth one use; pick enemy within 12" and roll a die: 1 - bearer takes a mortal
wound, 2-5 – enemy unit suffers d3 mortal wounds, 6 – one enemy model in
the unit is slain if it has less than 10 wounds or suffers 2d6 mortal
wounds if it has more than 10 wounds
>Augury Shells
one
use; roll 2d6, you can substitute that roll for a cast roll by the
bearer or a unbind roll made against a spell made by the bearer

>Spells
>Steed of Tides (5+)
pick hero that's not a monster, remove from battlefield and set up within 24" and at least 9" from the enemy
>Abyssal Tides (5+)
IDK within 9" count as in cover
>Maelstrom (6+)
pick spot within 18" and roll a die for each enemy unit within 3" of that; if roll is less or equal to the number of model in the unit it suffers d3 mortal wounds
>Pressure of the Deep (7+)
pick a model within 12" and roll a die; if greater than the model's wound characteristic it is slain
>Tide of Fear (6+)
pick unit within 12", until next hero phase subtract -1 from hit rolls and bravery
>Arcane Coasion (6+)
pick closest enemy unit within 48" and measure distance to the caster: <=12" target suffers a mortal wound; 13"-24" target suffers two mortal wounds, 25"-36 three mortal wounds, 37"-48" four mortal wounds

>Ritual (all Isharann know these)
roll 2d6, success on a 10+, one per hero phase, +1 if Priest, +1 if within 3" of Shipwreck, +1 for each Isharann hero within 3"
>Erosion
until next hero phase no enemy unit benefits from cover
>Rousing
heal all Eidolons by 1 and reroll all failed hit and casting rolls for Eidolons until next hero phase
>Tempest
enemy units lose Fly until next hero phase

>Ionrach
+1 to casting and unbinding. Command Trait (have to take) allies gain Tides of Death battletrait.
>Dhom-hain
Reroll hit rolls of 1 for Akhelian and Namarti units that made a charge move in the same turn, Rerolls failed wound rolls for Akhelian units that target a monster.
>Fuethan
Reroll hit rolls of 1 for Fuethan units that are affected by Flood Tide (Turn 2), additionally when they would be affected by Ebb Tide (Turn 4) they are instead affected by Flood Tide. In Combat Phase reroll wound rolls of 1 for your mounts.
>Mor'phann
Add +3 to the number of models a Soul Render brings back. Spell (have to take) 6+, if successful pick an visible enemy in 12", they can only move 1" when they Pile In, and any ability that increase their Pile In move are ignored.
>Nautilar
Reroll failed hit rolls for Nautilar units that made a charge move in the same turn. Spell (have to take) 4+, if successful pick an visible Nautilar unit in 12", worsen the Rend of attacks against them by 1.
>Briomdar
Briomdar Soul Scryers can bring three units with them instead of two, and they can be placed wholly within 18" instead of 12", Briomdar units that cannot fly ignore terrain features as though they could fly, they still can't move over models.


I'm really liking Briomdar's stuff personally. Being able to outflank 3 units instead of 2 with the Soulscryers is phenomenal.
   
Made in us
Longtime Dakkanaut





I'm torn between Dhom-hain and Fuethan. I want to have lots of monsters in my army. Leviadon, Allopex, Deemare, Eels, all of that good stuff.

I feel like both would be potent. Especially getting two rounds of Flood Tide for run/shoot or run/charge. Yeah, you lose the retreat option, but I feel like I'd rather stick into combat than not. The re-rolls of 1 of wounds for mounts is also potent, especially since the Leviadon has that nasty 6 mortal wounds on a 6 roll...

This is a tough choice... Briomdar is also really nice, to make big flanks with eels...
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Do all of the wizards from Mor'phann and Nautilar have to take the specific spell? That seriously hampers the versatility of their casters if so.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
 
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