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Made in fi
Locked in the Tower of Amareo





Leo_the_Rat wrote:
Maybe there's a rule in their Codex that says that they can have multiple patrols inside of a detachment. Or maybe GW is just being GW again and didn't consider the ramifications of what they wrote. Or maybe there's something that we don't know yet that allows patrol detachments to be something else.

Why don't we wait for the Codex before banning/burning/celebrating DE.


Or maybe that rule is what it is. If everybody can bring 6 dets de can bring 6 patrol for 8 cp. No need to make things harder than it is. Remember game has 3 game modes. That rule doesn't need to work on standard game mode to have reason to be in codex. After all open exists as well as narrative
   
Made in gb
Longtime Dakkanaut




I realy wish I could get behind the it will be balanced positivity train, but right now I dont see this being used to create interesting mutiple patrol dark eldar armies.
I see it turning eldar into the same broken mess of imbalance that imperium and choas factions are.
   
Made in fi
Locked in the Tower of Amareo





Well some nice strategems for eldar soup but then no de patrol cp boost. De isn't all that easy faction to soup up. Maybe small det to unlock strategems

2024 painted/bought: 109/109 
   
Made in be
Mysterious Techpriest





Belgium

Guys don't panic, the March (lol) FAQ is still on the way, they MAY have written something about soups. I dislike the abuse soups can provoke, so if they're still allowed but less powerful I'm all in.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 Xenomancers wrote:
https://www.warhammer-community.com/2018/03/30/codex-drukhari-preview-stratagemsgw-homepage-post-3/

Pretty cool we have a Vect strategem but no rules for Vect. Anyways - this stratagem is immensely powerful and quite possibly will shut down entire armies ability to function.
.


'Shut down entire armies abilities to function'?

AHA HA HAA!!!!

Its like people might have to start using their models tactically rather than relying on stratagems out the wazoo.

Emperor knows what we did back in the day before stratagems...



3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in fi
Courageous Space Marine Captain






tneva82 wrote:

Or maybe that rule is what it is. If everybody can bring 6 dets de can bring 6 patrol for 8 cp. No need to make things harder than it is. Remember game has 3 game modes. That rule doesn't need to work on standard game mode to have reason to be in codex. After all open exists as well as narrative

It works in standard matched just fine.
   
Made in us
Dakka Veteran





 Inquisitor Kallus wrote:
 Xenomancers wrote:
https://www.warhammer-community.com/2018/03/30/codex-drukhari-preview-stratagemsgw-homepage-post-3/

Pretty cool we have a Vect strategem but no rules for Vect. Anyways - this stratagem is immensely powerful and quite possibly will shut down entire armies ability to function.
.


'Shut down entire armies abilities to function'?

AHA HA HAA!!!!

Its like people might have to start using their models tactically rather than relying on stratagems out the wazoo.

Emperor knows what we did back in the day before stratagems...




Calm down grandpa, did you know the kids can also read the rules on their iPads now?
   
Made in gb
Sadistic Inquisitorial Excruciator




 Farseer_V2 wrote:
 Inquisitor Kallus wrote:
 Xenomancers wrote:
https://www.warhammer-community.com/2018/03/30/codex-drukhari-preview-stratagemsgw-homepage-post-3/

Pretty cool we have a Vect strategem but no rules for Vect. Anyways - this stratagem is immensely powerful and quite possibly will shut down entire armies ability to function.
.


'Shut down entire armies abilities to function'?

AHA HA HAA!!!!

Its like people might have to start using their models tactically rather than relying on stratagems out the wazoo.

Emperor knows what we did back in the day before stratagems...



Calm down grandpa, did you know the kids can also read the rules on their iPads now?


What a constructive and on topic comment.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in fi
Locked in the Tower of Amareo





 Crimson wrote:
tneva82 wrote:

Or maybe that rule is what it is. If everybody can bring 6 dets de can bring 6 patrol for 8 cp. No need to make things harder than it is. Remember game has 3 game modes. That rule doesn't need to work on standard game mode to have reason to be in codex. After all open exists as well as narrative

It works in standard matched just fine.


Seeing standard is 3 det yeah 3 patrols works. Not many wants to play broken soup more dets allow so they play like gw suggests to play.
   
Made in fi
Courageous Space Marine Captain






tneva82 wrote:


Seeing standard is 3 det yeah 3 patrols works. Not many wants to play broken soup more dets allow so they play like gw suggests to play.

Suggested for organised events. If people want to use houserules for their casual games, that's fine, but then it's not GW's fault if that causes problems.
   
Made in us
Dakka Veteran




Ice_can wrote:
I see it turning eldar into the same broken mess of imbalance that imperium and choas factions are.


And in that imbalance there is... balance?

I mean, a funny statement to make.

"Imperium and Chaos are imbalanced, so let's make damned sure the Eldar are balanced" - which immediately means they are imbalanced because they are below the power level of the two that are out of balance.

Which way do we go here?

And why are we suggesting we kick unreleased codexes in the nuts because other factions soup too well?

I mean... advocate fixing that instead of making it the defacto due to everyone else having to play to a different standard of power.
   
Made in fi
Locked in the Tower of Amareo





 Crimson wrote:
tneva82 wrote:


Seeing standard is 3 det yeah 3 patrols works. Not many wants to play broken soup more dets allow so they play like gw suggests to play.

Suggested for organised events. If people want to use houserules for their casual games, that's fine, but then it's not GW's fault if that causes problems.


That's hairsplitting. If most use it it's pretty much same as saying not following it is house rule. Sometimes common practice is more powerfull than theoretical rules. If raw trumps common practice i could glue rock from beach to base, write what it represents and play with those. 100% raw. Of course nobody plays with me.

Similarly not many wants to play with broken crap free dets allow so while raw says no limit in practice no limit is the house rule
   
Made in fi
Courageous Space Marine Captain






tneva82 wrote:

That's hairsplitting. If most use it it's pretty much same as saying not following it is house rule. Sometimes common practice is more powerfull than theoretical rules. If raw trumps common practice i could glue rock from beach to base, write what it represents and play with those. 100% raw. Of course nobody plays with me.

Similarly not many wants to play with broken crap free dets allow so while raw says no limit in practice no limit is the house rule

That's completely crazy, you can't expect GW to design their rules based on people's houserules. Furthermore, what 'everyone does' varies locally, I've never used the detachment restriction rule, and I'm even playing in a league with no such restriction in effect.
   
Made in gb
Longtime Dakkanaut




Purifying Tempest wrote:
Ice_can wrote:
I see it turning eldar into the same broken mess of imbalance that imperium and choas factions are.


And in that imbalance there is... balance?

I mean, a funny statement to make.

"Imperium and Chaos are imbalanced, so let's make damned sure the Eldar are balanced" - which immediately means they are imbalanced because they are below the power level of the two that are out of balance.

Which way do we go here?

And why are we suggesting we kick unreleased codexes in the nuts because other factions soup too well?

I mean... advocate fixing that instead of making it the defacto due to everyone else having to play to a different standard of power.


No I'm saying you'll get sucky rules and everyones answer of how do I stop getting tabled by list x is take dark reapers.
Doesn't help you build a good dark eldar army. Now if it had said if your dark eldar army contains 3 patrols you get 4 cp and 6 patols gets you 8 cp I would be all for this rule.

Soup means that units that suck never get fixed as tournament players just move to soup in 3+ codexs for a 2k list.

You also get the embrace the soup bro comments. I shouldn't have to play 3 flippin armies just to build a viable force.
   
Made in us
Willing Inquisitorial Excruciator




Wow! Agents of Vect is a pretty good Ynnari stratagem
   
Made in gb
Lethal Lhamean




Birmingham

 Ordana wrote:
Here is a simple solution.

Warhammer Fest is in May, and with it the Warhammer World GT finals. I'm assuming DE will be legal by then. So lets see what GW's 'official' word will be and if they allow DE to take more then 3 detachments.

My bet?
DE will keep the same limit.

Hopefully we'll get a good idea of how tehy do, Lawrence of Tabletop Tactics has already said he'll be taking Drukhari to the finals, and he won the first heat with Ultramarines.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?
   
Made in us
Fixture of Dakka






 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


BA and CWE heavily do. CWE can work without, but not to top 3 levels of tournaments.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Amishprn86 wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


BA and CWE heavily do. CWE can work without, but not to top 3 levels of tournaments.


What stratagems ?
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


The two ones of the top of my head are Poxwalker Farm and Blood Angels. Basically this stratagem kills Poxwalker farm lists.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Legendary Master of the Chapter






 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


relying on strats to work....probably not many that absolutely depends on them.

but definitely some basic power ones that could mean an objective or a dead unit or the game it self.

for example the counter charge strat keeping some multi charge alive.
or a unit that is about to put the hurt down with something like veterains of the long war. or the multi attack one used to scoot up an extra 3" and an extra swing.
slannesh double shots havocs if they decided to make a list with less long range anti tank.

wasnt cloud of flies like stupid powerful or was that a spell.?

This message was edited 1 time. Last update was at 2018/03/30 22:47:08


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fixture of Dakka





 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


Not a ton, although some feel it more than others. Imagine shutting down a critical Blood Angel charge from reserves, for instance. You could also use this to prevent dark reapers from intercepting your deepstriking units, which could be a big deal.


Regarding the detachments thing, I actually don't hate the idea of being forced to choose between running multiple patrols or taking a more conventional list. 7 CP is pretty typical for me, so a trio of patrols and nothing else wouldn't be awful as far as CP access. We can take a relic for 1d3 extra and a trait to help recycle them, after all. On the other hand, I could still see myself taking a batallion of a coven/cult/kabal of m y choice to run alongside some other flavors of eldar.

The only scenario that I see as a little unpleasant is when I really want to field a single batallion that mixes coven/cult/kabal units alongisde my other eldar factions but then have to give up my strats/traits/faction bonuses to do so. So if I just want to field kabal stuff alongside my craftworlders, no problem, but throwing wyches into the mix means I'll need a detachment (and HQ tax points) to spare.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Dakka Veteran




 Galas wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


The two ones of the top of my head are Poxwalker Farm and Blood Angels. Basically this stratagem kills Poxwalker farm lists.


Sounds like a meta-shift to me.

But it comes at a hefty price of 3 CP. And all you're really doing is delaying the stratagem, not nullifying it. MOST of the time there is no CP lost by the affected player.
   
Made in us
Fixture of Dakka






 Formosa wrote:
 Amishprn86 wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


BA and CWE heavily do. CWE can work without, but not to top 3 levels of tournaments.


What stratagems ?


Dont know the names well.

BA: 3d6 to charge and fight twice
CWE: Move after shooting (keeps Ynnari 9 man Dark Reaper unit out of LoS, double range of powers for Jinx against
Chaos: IDK know this one, but i am told they are a must (no one at my local plays this lists)

Edit: I might be missing 1-2 i cant remember, no codex in front of me.


Automatically Appended Next Post:
Purifying Tempest wrote:
 Galas wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


The two ones of the top of my head are Poxwalker Farm and Blood Angels. Basically this stratagem kills Poxwalker farm lists.


Sounds like a meta-shift to me.

But it comes at a hefty price of 3 CP. And all you're really doing is delaying the stratagem, not nullifying it. MOST of the time there is no CP lost by the affected player.


But you dont care if they get the CP back, you just stop them from doing their "special niche" to win the game.

This message was edited 2 times. Last update was at 2018/03/30 22:49:44


   
Made in us
Dakka Veteran




 Amishprn86 wrote:
 Formosa wrote:
 Amishprn86 wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


BA and CWE heavily do. CWE can work without, but not to top 3 levels of tournaments.


What stratagems ?


Dont know the names well.

BA: 3d6 to charge and fight twice
CWE: Move after shooting (keeps Ynnari 9 man Dark Reaper unit out of LoS, double range of powers for Jinx against

I might be missing 1-2 i cant remember, no codex in front of me.


This is fine. Because it costs the Drukhari player equal or MORE CP to do this. 1/6th of the time it is game-changingly brutal, 1/6th of the time it is a 4 CP trap, and 1/36th of the time it is a 3 CP robbery.
   
Made in us
Fixture of Dakka






Purifying Tempest wrote:
 Amishprn86 wrote:
 Formosa wrote:
 Amishprn86 wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


BA and CWE heavily do. CWE can work without, but not to top 3 levels of tournaments.


What stratagems ?


Dont know the names well.

BA: 3d6 to charge and fight twice
CWE: Move after shooting (keeps Ynnari 9 man Dark Reaper unit out of LoS, double range of powers for Jinx against

I might be missing 1-2 i cant remember, no codex in front of me.


This is fine. Because it costs the Drukhari player equal or MORE CP to do this. 1/6th of the time it is game-changingly brutal, 1/6th of the time it is a 4 CP trap, and 1/36th of the time it is a 3 CP robbery.


yeah but against BA and even Chaos it could win you the game, you dont really care if they get CP back or spending the CP if it means the BA player didnt charge and kill 4 of your units

   
Made in us
Dakka Veteran




Maybe we should play lists that can win without absolutely crutching on a stratagem?

Or at least acknowledging that Vect is a damned genius and doesn't like your petty mon-keigh tricks?
   
Made in gb
Battlefortress Driver with Krusha Wheel






This is the funniest thread to read! 1. I'm Orks so I don't care... 2. I feel what DE players are going through. They finally get something cool and the other players are upset that they might maybe ome time play a dark eldar player and not use a strat that phsse... it's like with Orks... some players genuinely complain because there is a 1 in 144 chance our guns might harm a tough unit.

This message was edited 1 time. Last update was at 2018/03/30 23:00:55


 
   
Made in us
Infiltrating Broodlord





United States

Nice. DE get to be a top tier army for once. I might just get back into them.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Fixture of Dakka





 Amishprn86 wrote:
Purifying Tempest wrote:
 Amishprn86 wrote:
 Formosa wrote:
 Amishprn86 wrote:
 Formosa wrote:
What armies actually rely on stratagems to work? I keep reading that and no one has actually explained it?


BA and CWE heavily do. CWE can work without, but not to top 3 levels of tournaments.


What stratagems ?


Dont know the names well.

BA: 3d6 to charge and fight twice
CWE: Move after shooting (keeps Ynnari 9 man Dark Reaper unit out of LoS, double range of powers for Jinx against

I might be missing 1-2 i cant remember, no codex in front of me.


This is fine. Because it costs the Drukhari player equal or MORE CP to do this. 1/6th of the time it is game-changingly brutal, 1/6th of the time it is a 4 CP trap, and 1/36th of the time it is a 3 CP robbery.


yeah but against BA and even Chaos it could win you the game, you dont really care if they get CP back or spending the CP if it means the BA player didnt charge and kill 4 of your units


This feels about right to me. Personally, I intend to put units in deepstrike basically every game. Between that and using Agents of Vect once, I'll have spent just about all of my CP. Which feels pretty fitting for Vect. One grand gesture that turns the tide of battle. I still think the Black Heart stuff we've seen would arguably be a better fit for Poisoned Tongue, but...

Anyway, I'm pretty okay with this stratagem. It's very expensive, but it can set you up to potentially have one really good turn after you shut down your opponent's clutch play. Assuming those BA don't just make their charge anyway, and those reapers don't make all thehir saves when you shoot them, etc.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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