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![[Post New]](/s/i/i.gif) 2018/09/27 16:46:32
Subject: Two new Codices, but nothing original.
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Archmagos Veneratus Extremis
On the Internet
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Gellerpox, while not having transports, benefit heavily from the Nurgle keyword and can benefit from all the same stuff any other Nurgle unit can in a Nurgle army. So that's pretty decent mechanically.
That said, the access to transports for the RT group is handy because that means you can use a detachment of them to bring just about anything you need into an Imperial list. Running Space Marines and want a Valk or two without getting Guard? You can take these guys! Heck, if you want to go maximum over-transport pair the RT with Inquisition and load up on the best transports in the game to support the okay units you'll stuff inside of them for cheap.
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![[Post New]](/s/i/i.gif) 2018/09/27 17:05:39
Subject: Re:Two new Codices, but nothing original.
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Been Around the Block
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Stux wrote:
Maybe a lot of people prefer the Nurgle aetheric though?
Autocorrect has found the AoS player
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This message was edited 1 time. Last update was at 2018/09/27 17:05:51
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![[Post New]](/s/i/i.gif) 2018/09/27 17:17:21
Subject: Re:Two new Codices, but nothing original.
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Horrific Hive Tyrant
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Hah! I think my post history will discredit that somewhat :p
(There are a couple of posts over there from a time I was planning to start, but it never ended up happening)
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![[Post New]](/s/i/i.gif) 2018/09/27 18:23:05
Subject: Two new Codices, but nothing original.
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Monster-Slaying Daemonhunter
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I wouldn't call them codecies, since they're just sort of little splatbooks to use the new minis in full 40k, and I would certainly call them original. I'm happy to see rogue traders, and am kind of hoping they'll grow into a full lineup.
ClockworkZion wrote:Gellerpox, while not having transports, benefit heavily from the Nurgle keyword and can benefit from all the same stuff any other Nurgle unit can in a Nurgle army. So that's pretty decent mechanically.
That said, the access to transports for the RT group is handy because that means you can use a detachment of them to bring just about anything you need into an Imperial list. Running Space Marines and want a Valk or two without getting Guard? You can take these guys! Heck, if you want to go maximum over-transport pair the RT with Inquisition and load up on the best transports in the game to support the okay units you'll stuff inside of them for cheap.
There's not that many transports I'd pay for a RT kill team to add one of to my list.
It would have to be from a faction I don't already have in my list/want in my list, and it would be a transport dedicated to being a tank. The only one I can come up with is Razorback, but even then they're going to need some SM around to buff them. Maybe a flamethrower Immolator?
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This message was edited 1 time. Last update was at 2018/09/27 18:24:13
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2018/09/27 18:29:11
Subject: Two new Codices, but nothing original.
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Archmagos Veneratus Extremis
On the Internet
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Inquisitor Lord Katherine wrote:I wouldn't call them codecies, since they're just sort of little splatbooks to use the new minis in full 40k, and I would certainly call them original. I'm happy to see rogue traders, and am kind of hoping they'll grow into a full lineup.
ClockworkZion wrote:Gellerpox, while not having transports, benefit heavily from the Nurgle keyword and can benefit from all the same stuff any other Nurgle unit can in a Nurgle army. So that's pretty decent mechanically.
That said, the access to transports for the RT group is handy because that means you can use a detachment of them to bring just about anything you need into an Imperial list. Running Space Marines and want a Valk or two without getting Guard? You can take these guys! Heck, if you want to go maximum over-transport pair the RT with Inquisition and load up on the best transports in the game to support the okay units you'll stuff inside of them for cheap.
There's not that many transports I'd pay for a RT kill team to add one of to my list.
It would have to be from a faction I don't already have in my list/want in my list, and it would be a transport dedicated to being a tank. The only one I can come up with is Razorback, but even then they're going to need some SM around to buff them. Maybe a flamethrower Immolator?
What about FW transports?
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![[Post New]](/s/i/i.gif) 2018/09/27 19:16:45
Subject: Two new Codices, but nothing original.
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Longtime Dakkanaut
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Inquisitor Lord Katherine wrote:I wouldn't call them codecies, since they're just sort of little splatbooks to use the new minis in full 40k, and I would certainly call them original. I'm happy to see rogue traders, and am kind of hoping they'll grow into a full lineup.
The gellerpox are just wholly unoriginal in every respect.
The Rogue Traders are fine in themselves, the originality is that they are yet another imperial upgrade option among a plethora of imperial options. Inquisition-lite. Assassinorium mk2 (only not as good). If they had made them mercenaries available to everyone, then that would have been original.
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![[Post New]](/s/i/i.gif) 2018/09/27 19:36:34
Subject: Two new Codices, but nothing original.
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Resolute Ultramarine Honor Guard
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Rogue traders might have a looser rule book, but they still have to be able to answer to an inquisitor or other higher ups. Allying with Drukhari or Orks would be a Bad Thing for a Rogue Trader to get involved with.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/09/27 19:42:46
Subject: Re:Two new Codices, but nothing original.
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Insect-Infested Nurgle Chaos Lord
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Strg Alt wrote:
There are already zombies in the DG roster. Just release several different space ship board tiles like they did for N17 (Badzone-Delta 7) and you are ready to go. There was absolutely no need to introduce another nurgle faction to the setting.
I own a nurgle CSM, renegade and daemon (proxied with Doom demons) force and considered purchasing the new DG codex. But the inability of their terminators to equip power fists thus invalidating my vintage 2nd chaos models and stupid name conventions for units and weapons put me off. And the icing of the cake is the atrocious new grinning aesthetic. Who thought that was a great idea? At first the Gellerpox incident and the resulting mutations on the space ship reminded me a little bit of Dead Space and the truly horrific necromorphs. But the Gellerpox mutants are just inferior in every way when compared to the video game monsters.
"New grinning aesthetic"? Did you actually do any research before making that claim?
Hell, there's a massive grinning GUO on the front cover of Lost and the Damned (plus the second from right guy).
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2018/09/27 19:50:21
Subject: Two new Codices, but nothing original.
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Preacher of the Emperor
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Not Online!!! wrote:I am sorry but in what world in 8th does the ability to take any transport, mean the Imperials got the better end of the deal?
Chimera: Overpriced IFV, better yet, at it's basic pricepoint you can field a charadon, a medium battletank that is more durable and field smore dakka.
Rhino: Overpriced APC.
Drop pods: Overpriced, period, (A moment of respect from a heretic astarte to you loyalists out there)
Land Raider: price of knight, no capability close to a knight, not even funny at that price point. Not even usefull as an assult vehicle since moving into 1" makes it unusefull. Huray for 300pts of your army doing nothing.
Valkyries: Alpha strike capability, OK decentish, do you have a unit for an alpha strike? Ehhhh debatable. Also again atleast 120 pts+ for the most basic loadout. Atleast it flies.
Razorback: APC with guns. Still overpriced but more workable then the other stuff.
Summa sumarum: Huray you can take transports, to bad 80% are useless since they are groundbound, overpriced and or terribly armed.
Great list, except you left out the best transport the Imperium have. The Repressor. T7, 12W, 3+/6++, Heavy Flamer, Storm Bolter x2, and 6 models can shoot out of it, even if it's locked in assault, which it will be because it's pretty decent in assault against infantry with 9x S6 AP-1 WS5+ attacks.
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![[Post New]](/s/i/i.gif) 2018/09/27 20:05:15
Subject: Two new Codices, but nothing original.
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Leader of the Sept
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Also seem to be missing the Repulsor, Corvus and Stormraven. Or am I missing g something?
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/09/27 20:12:17
Subject: Two new Codices, but nothing original.
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Commander of the Mysterious 2nd Legion
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Niiru wrote: Inquisitor Lord Katherine wrote:I wouldn't call them codecies, since they're just sort of little splatbooks to use the new minis in full 40k, and I would certainly call them original. I'm happy to see rogue traders, and am kind of hoping they'll grow into a full lineup.
The gellerpox are just wholly unoriginal in every respect.
The Rogue Traders are fine in themselves, the originality is that they are yet another imperial upgrade option among a plethora of imperial options. Inquisition-lite. Assassinorium mk2 (only not as good). If they had made them mercenaries available to everyone, then that would have been original.
except rogue traders aren't "original" they've been in the background forever. we get it man, you want allies for your Orks, Tau whatever. but don't expect GW to utterly rape the background for it. Rogue Traders are not an original idea no
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/09/27 20:16:28
Subject: Two new Codices, but nothing original.
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Insect-Infested Nurgle Chaos Lord
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BrianDavion wrote:Niiru wrote: Inquisitor Lord Katherine wrote:I wouldn't call them codecies, since they're just sort of little splatbooks to use the new minis in full 40k, and I would certainly call them original. I'm happy to see rogue traders, and am kind of hoping they'll grow into a full lineup.
The gellerpox are just wholly unoriginal in every respect.
The Rogue Traders are fine in themselves, the originality is that they are yet another imperial upgrade option among a plethora of imperial options. Inquisition-lite. Assassinorium mk2 (only not as good). If they had made them mercenaries available to everyone, then that would have been original.
except rogue traders aren't "original" they've been in the background forever. we get it man, you want allies for your Orks, Tau whatever. but don't expect GW to utterly rape the background for it. Rogue Traders are not an original idea no
I heard there was a game named after them that came out 30 years ago. Not sure if it's true though.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2018/09/27 20:21:45
Subject: Two new Codices, but nothing original.
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Longtime Dakkanaut
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BrianDavion wrote:Niiru wrote: Inquisitor Lord Katherine wrote:I wouldn't call them codecies, since they're just sort of little splatbooks to use the new minis in full 40k, and I would certainly call them original. I'm happy to see rogue traders, and am kind of hoping they'll grow into a full lineup.
The gellerpox are just wholly unoriginal in every respect.
The Rogue Traders are fine in themselves, the originality is that they are yet another imperial upgrade option among a plethora of imperial options. Inquisition-lite. Assassinorium mk2 (only not as good). If they had made them mercenaries available to everyone, then that would have been original.
except rogue traders aren't "original" they've been in the background forever. we get it man, you want allies for your Orks, Tau whatever. but don't expect GW to utterly rape the background for it. Rogue Traders are not an original idea no
Sigh, missing the point so hard it's a spoon.
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![[Post New]](/s/i/i.gif) 2018/09/28 02:24:28
Subject: Two new Codices, but nothing original.
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Hardened Veteran Guardsman
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deviantduck wrote:Not Online!!! wrote:I am sorry but in what world in 8th does the ability to take any transport, mean the Imperials got the better end of the deal?
Chimera: Overpriced IFV, better yet, at it's basic pricepoint you can field a charadon, a medium battletank that is more durable and field smore dakka.
Rhino: Overpriced APC.
Drop pods: Overpriced, period, (A moment of respect from a heretic astarte to you loyalists out there)
Land Raider: price of knight, no capability close to a knight, not even funny at that price point. Not even usefull as an assult vehicle since moving into 1" makes it unusefull. Huray for 300pts of your army doing nothing.
Valkyries: Alpha strike capability, OK decentish, do you have a unit for an alpha strike? Ehhhh debatable. Also again atleast 120 pts+ for the most basic loadout. Atleast it flies.
Razorback: APC with guns. Still overpriced but more workable then the other stuff.
Summa sumarum: Huray you can take transports, to bad 80% are useless since they are groundbound, overpriced and or terribly armed.
Great list, except you left out the best transport the Imperium have. The Repressor. T7, 12W, 3+/6++, Heavy Flamer, Storm Bolter x2, and 6 models can shoot out of it, even if it's locked in assault, which it will be because it's pretty decent in assault against infantry with 9x S6 AP-1 WS5+ attacks.
Taurox prime's have pretty respectable shooting for their price point as well, basic loadout gets you 2 hotshot volley gun's (Heavy 4, S4, AP-2, 1D each) and the taurox battle cannon ( D6 shots, S7, AP-1, D3 damage) for 122 points. Alternatively you can switch out the volley guns for autocannons (+10 points), change the battle cannon to a Gatling cannon (-8 pt's for Heavy 20 S4 1D shots) or a missile launcher (+22 pt's for what is basically 2 missile launcher's. Oh and you can add a heavy stubber for 4 pt's or a storm bolter for 2 pt's if you want to, all this shooting at BS3+ as well.
(All the +/- points bit is in relation to the stated basic loadout cost of 122 pt's if that was causing any confusion.
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This message was edited 1 time. Last update was at 2018/09/28 02:29:38
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![[Post New]](/s/i/i.gif) 2018/09/28 03:28:40
Subject: Two new Codices, but nothing original.
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Towering Hierophant Bio-Titan
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So are either of the additions at all competitive?
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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