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Thanks a lot guys. I can't complain about how these came out so far.
rather pleased with the end result.
just glad I got some added height and reduced girth. less obese more obscene!
this things should inspire terror in the enemy not laughter.
these look like they might actually be capable of walking about without having to stop every six steps to pant the meat-sweats out...
but seriously Im having real trouble on the third. I need good pads for it. ones like the mk5 one wont work with the arm config and the standard pads now look inadequate on their own, next to the mk3's ones with ogryn bits under them. but again, they cant be added either as they'd get in the way...
I need ideas guys?
This message was edited 1 time. Last update was at 2020/09/24 18:18:26
got that heavy done:
went for a different heavybolter in the end. the 30k ones that are slung low-like that just look plain weird to me.
I chose the sternguard one because I feared issues with the beltfeed and this has the added bonus of the ammo hopper actually on the gun matches in with the centurions a trreat.
in fact these sternguard heavybolters arent bad. had to remove that rediculous ornate cross it had on the front, replaced by the simple skull (a purity seal/honourmarking from the centurion set) but other than that It took very little effort to get it on the primaris... the guy is a bit of a hybrid model though. sternguard bolter and backpack, reiver torso and intercessor legs and head. perhaps its the slighter phobos armoured torso that made it easier to add the weapon, but in the end it needed only the slightest bit of gs ball under the left armpit to fit true. the lack of chain-feed offers more freedom in positioning too...
however. the sternguard kit is not without its issues. the hoppers both on the bolter and the backpack have some ferocious join-lines when constructed and required a good filling and trimming to get to look right, see here in this wip shot:
you can see where Ive HAD to fill it.
no prob for me to be honest but someone with very little experience using gs in this fashion might be put off...
as you can see I went for a mk10 lid to further extenuate that this is a a primaris model holding that heavybolter, and simply cos id not painted one yet and fancied giving one a go...
all in all, a solid proof-of-concept model and I'll tend to disagree with anyone that says the standard arms will look silly on primaris and that primaris with devastator weapons cant be done easily.
so, any thoughts on suitable pads for that cent then?
OK! back to the cents!
quite a few changes on this-un in the end.
the pose is now less outrageously action-packed and much more stoic and static. its like; "yes I'm slow and cumbersome but my assault cannon isnt..." the observant of you will notice the darkangels terminator body on the back (I just really liked those arched vents).
in place of a Tartaros top-plate (as I did not have another and wanted a distinctly different look) I'd recently been torturing myself trying to get hold of either an aggressors frag-launcher or a redemptor's icarus pod to sit between the plates.
impossible.
no-one's got one and the usual bitz stores are perpetually out of stock of both.
useless...
I ended up using a tau rocket pod in the end and I think it actually works ok as a generic gl/rl or even smokelauncer. the way it sits reminds me of the missile pod on the invictor suit (stupidest dreadnought ever* )in fact its a nice nod to the tau battlesuits that centurions originally attempted to emulate.
as you know already, the pads were a bugger for me on this conversion from day one as I wanted something significantly different. At one point I even realised that knight armiger pads would technically fit and would have looked kinda saturniney. alas, same problem getting those as the rocket/nade pods... sigh. So you can see I copped out and it simply uses the ogryn underpad idea as on the mk3ish one. ok though.
I kept the studs and gold/bronze finery to a minimum as i wanted a streamlined no-nonsense look that fits the pose and general functionality of the model. also there were so many purity seals already sculpted on the chest eagle and the pads had those little eagles on so i figured that was enough. however I found myself adding a couple of
purity seals to hide a nasty bit on the chaingun-arm join but it works as extra blessings to guide his gun-hand I suppose? whatever!
I'm sure you can tell the chain-fist is clearly made from ork chainswords but was originally a second assault cannon.
it had to go. looked too long and harked back to the gawky-clumsy-ugliness of the original centurions that I was steering desperately away from. the single cannon works fine for me and does not look oversized or impossible to wield.
so thats cents done! a real fun but surprisingly complicated conversion process. learnt a lot doing these. not doing any more though! LOL
*what were gw thinking with the invictor? it looks like a childs first idea of a "cool" conversion. rediculous!
What. A. Squad. I like that you went with matching pads on the last guy, helps the sarge (?) in the middle stand out with the mega pads. Back when you were asking for reccs, I thought about suggesting helbrute or daemon prince pads, but they'd be both hard to get and WAY big
got these rtb01 inspired phobos armoured guys done over the last couple of days:
bit too dark to get real good shots of them so you'll have to make do with this montage for now.
I've another one planned to do (with more rt inspired bits to do) so there'll be a group shot of the five when he's done.
I feel this squad has turned out even better than originally planned. ive tried to add a bit more colour and interest on the grenades and kit too, so its not just gray and black.
oh and for those new to these, the bolters and backpacks are shapeways prints... they, along with the ravenwing corvus lids totally make the squad scream Roguetrader era!
as the guy with the pistol is now the Sgt., I've promoted big ed from Sgt. to Lt. and my big-sexie phobos Lt. has now been promoted to captain.
well done them I'd say...
yeah, never said I would do that. I like the feet tbh.
they look like the super-sneakie-freakie-beakies that I want them to be. I suppose just don't get all the phobos leg-haters...
thanks M!
here's the promised fifth member of the squad:
as you can see he's sporting a heresy era missile launcher. the one from the mk4 plastics.
weirdly this model has an oddity where the backpack fits in. rather than making a space for the righthand adjustment thruster on the backpack, it's simply missing. necessitating the need to trim the 3d printed one down (a bugger to get to fit neatly) why they've opted to do it this way is odd as I believe the resin ones from forgeworld are simply shaped to fit the jet bit under it... meh, it matters not really. one thing I'll say is that the way the plastic one is cast (three seperate peices) allows for a much more detailed transition of magazine to weapon join. go get one and look down the top, you can see the missile within the gun casing, a real nice feature that makes the whole thing look better (if painted in sub-assemblies). Also the left hand on the sight is a nice sculpt too...
I added a few extra rockets for flavour and decided that I'd simply put the small reiver pad on the left side instead of the right. the reasons for this were twofold. one, I didnt fancy hacking out all the mk4 pad and two, i'd no more mk6 studdies left...
This message was edited 2 times. Last update was at 2020/10/17 15:51:34
well, despite having masses of time and daylight to get stuff painted, being desperately unemployed. my lack of enthusiasm has stopped me from doing any paint-work on the ol' sharky boys.
Look, you know how it is, If you just dont 'feel it' you best not do any painting as you know you'll get impatitient and end up funting it up in the long-run...
as such its been an age since I put brush to plastic but rest assured I'm still here!
to let you know what I've been up to here is a plastic-kit-doodle of a potential captain model for the force, based on the "limited" lt amulius model that seems to be surprisingly common for a limited model...
yeah, you know me. this will likely change a lot before the paint hits it. so comments and ideas welcome...
ive got four of the marines in spray undercoat now so I'll try to get them done real soon...
done a bit more to it. as I say, its wip so its open to change, thus:
return of the 'slash-captain' concept...
the eviscerator was a bit of a cowson to get on that hand. but, with the jumppack, it adds to the specialist look that a commander should have.
I personally think this is better...
but what say you?
This message was edited 4 times. Last update was at 2020/12/25 18:57:47
Finally, some progress...
took a long time to get these four done. a couple hours here and there when I could. been having a hard time with flooding here, now, like the unemployment and plague aren't enough to deal with now my bloody house is trying to float away. is an utterly miserable time at present but finding time to get these done has kept me going!
Borr'n - Beakie of beakies...
This mk6 conversion was bit more complicated than my other primaris mashups.
he uses mk6 head and torso from the 2013 tactical sprue, mounted on tartaros termie legs for the greaved shin look.
the arms are reiver sprue with the left hand from the (much used and abused on this project) sanguniary guard sprue.
pads are simply shaved second edition pads with studs added. (second edition pads makes the shaving easier as they dont have the venty-bits on the inside edge)
the backpack is mk4 tweaked to look rt era with the joints from tau battlesuit torsos (with tube added for the exhausts) used as thrusters.
bolter is a sister-of-silence bolter because its a umbra pattern (all beit with the mag in the centre position, but yeah, its still oldskool) and that means original beakie to me.
although Ive touched on RTB01 inspirations on my reivers in the force and I know Ive done many beakies already, the mix of parts on this conversion, make this the beakiest beakie in this army...
plus the pose, which I at first thought "bored marine is bored" actually came out looking rather menacing. which was nice...
Tertius - mk3 reloading fella
So yeah, this guy is mostly pretty simple.
mk3 head, backpack and pads create the basic illusion. the arms are the reloady arms from the reiver set, but I've put a tigrus bolter on, in a way that makes it look like an old rt era bolter with the forward positioned mag-housing.
a few studs on the legs and knee-greaves, a pistol and ammo on the belt and this dude was done...
Ekki - not-karn mk2-alike
A little more complicated, this guy has an inverted tartarus front-plate for that old-armour-mark look, mk3 pads and backpack as before, but this time paired up with a mk2 lid, scavenged from a plaguemarine (and cleaned up some) to make him more identifiable as mk2.
his kit is the usual boltmags from the mk3 sprue I use so much and his nades come from the stormtrooper kit as they are rather ornate and thus older looking imho.
his oldskool style bolter is based on the bolters you often see in HH artwork like that found in the inside covers of last heretic, which is where I saw it.
its made from the commander sprue's combi plas-bolter with the underside stripped off and a grip and mag added (in the forward-placed orientation for heresy era flavour). I think It works rather nicely. I like a mix of kit and personal flavours on my marines so this kind of one-off model is a pleasant alternative to either a third edition bolter or the phobos, umbra and tigrus bolters I usually prefer to use. its got aspects of all of them really.
Finally, the chainaxe is a 3d print on a nurled-handle for something else (cant remember what, but anything would do, just dont glue it on as wonky as I have )
Quadrius - a sorta-mk4-alike
a real simple one, this one is simply one of the dark-imperium mono-poses with a resin mk4 head, and plastic mk4 backpack.
the studs on the shoulder are rivets shaved off a spare chimera plate I had knocking about. I wanted these more subtle to match the sleek mk4 asthetic. thats why I painted the pad-rims the same black as the pad centre, to suggest at the mk4 pads without having to drive myself mad hacking at them.
the bolter for the longest time was just the simple tigrus but it left this model so boring I'd just not bothered to paint it as there was nothing exciting or different about it to get me enthused to do so. (and yeah thats kinda the point of this one. +/- standard issue, but yeah. Its boring.)
so the belt feed from the new (new to me anyhow) chaos sprue was a spark of life and a point of interest that was enough to get me to want to paint it. LOL Oh yeah, left hand from the sanguinary guard sprue again...
I've four more marines to do, in mk7 style armour with a second edition flavour about them to keep it from feeling too modern. these sharky boys have got to stay oldskool, eh..?
theres also the slash captain and the three scout bikers to do and thats all in the collection so far.
after that? god knows. depends on funds but I'm rather interested in converting up some of those heavy intercessors if and when we ever get them from GW!
so I got the first scout-biker done:
rather pleased with the result on this.
I was not 100% looking forward to doing these but found a way to do it that got a great result with very little effort.
The incrusted dirt (most obvious on the wheels and lower bodywork) was done with a steel-legion-drab wash (as was done on the f302 fighter-interceptor in my royston rifles thread) in the recesses. then the dark mud over this. it creates the dried mud/dirt in the recesses and fresh dark/wet stuff on the prominent edges, just the effect I was after and not an airbrush in sight!
the fact that this wash also can pass for rust helps too as it makes it a go-to effect for bare and painted metalwork on vehicles with almost zero effort required, just judicous use. dont slap it everywhere! its not a nurgle bike afterall LOL...
the head was a conversion I'd meant to do a while back. *essentially a proof of concept that a good scout helmet can exist without being too similar to guard or enforcer bits.
I had originally intended this to be used on one of my foot-slogging scouts but never did use it as I felt it was odd with just one of them having one and I liked the other heads the rest of the squad had.
however, since Ive made the bikes, I felt it makes more sense using it here as; helmets and bikes, it just goes...
I chose to do the seat in a cracked red vinyl and the gascan in yellow as I felt it added a bit more life to an otherwise monochomatic model...
*Finding a good scout helmet design... finding good heads for scouts has always been an issue in the community. simple use of stormtrooper or cadian heads always leaves a sour taste in the mouth, as its such an obvious thing.
good conversions should not look like conversions. they should look like official releases.
so, for a bit of difference i chose an IG tank crew head as a base.
the one with the 'shades' on was the obvious choice.
the removal of the guard 'logo' and the addition of the vented top crest and the furrowed 'brows' and this helmet looked like a lightweight version of an astertes helmet, specifically designed for the scout program.
The altered eybrow line and top-crest just scream spacemarine helmet to me but the open face and side details (with the mic-pickup etc...) and the lower-tech chinstrap tie it in with the scouts a bit more. its not a 'true' astartes helm, but it is a carapace armour helmet that is designed by the same artisans and, as such, shares similar design elements.
kinda looks like the rt-era guard helmets a bit (only us old-uns will remember those) which were little more than a beakie hemet without the beak.
Your "bored marine is bored" marine is perhaps my favourite of the bunch, although the Mk2 marine with the tartarus plate is very impressive too. Giving me ideas for my own dudes now..,
The scout bike is spectacular, really nicely done, as is the helmet, and you can tell you've put the time into finding a good one for the conversion.
Awesome conversions + painting, and yes, the first thing the scout biker reminded me of were the old RT guards ^^ Maybe not only because of the helmet, but also because the Palanite enforcer armour looks a bit more like the RT guard vests than current Cadian armour?
Conversion looks great, how hard is it to fit the Enforcer torso on the GSC biker legs? They look so much cooler than real scout bikes and I need an excuse to do some too And from what kit is the big holster on the bike? Or did I miss you describing it?
@Viterbi re: "...how hard is it to fit the Enforcer torso on the GSC biker legs?" its doable but not that easy. you'll need badass gs skills or (as ive done) lots of pockets, holsters and kits to cover any dodgyer joins.
In truth and in hindsight, the gsc bikers arms and legs are actually rather too small for the palanite's torsos and it shows on some angles, looking at the finished biker. the groudtroops not so much but the difference is definately clearer on the bikers.
also the huge torso does make the bikes looks a little top heavy and remind me of the old old OLD rogue trader bikes of old... if you guys are grey enough to remember those... (heres one : http://theworkofshaitan.blogspot.com/2015/08/rogue-trader-marine-sergeant-on-bike.html)
Oh, and the big shotgun holster ironically comes from the actual scout biker model... funny i forgot to mention that, usually my excessive exposition covers everything but not this time, lol
Anyway got two more marines done:
This guy is kinda a primaris version of the castellan crowe pose.
Inspired by the 'space marine' game, this guy is gorenoed up with tamiya's x27 red for a satisfying shiny bloodspatter finish!
for a good helmet look I'm now using deathwatch heads on my second edition inspired mk7 type guys. the heads are a little slimmer and allow for some more characterisation due to the freedom of movement the slimmer lids afford...
With simple addition of the sob bolter stowed on his waist band and the 'right' mk4 backpack he's truely loking about as second ed' as he could...
...and then this guy with a belt fed bolter.
he was previously the guy with the knife drawn but the second I saw that chaos bolter I knew it was that or bust. Its so archaic and oldskool looking that I felt it too ideal for the sharks not to use...
Bit tricky to remove the chaosisation to the bolter and hands/arms and in truth I'm sure it could have been done better but as far as I was concerned, no spikes, no stars and removal of any of the chaotic fillagree was enough for me.
the resultant look of the bolter was generally that of third edition so I chose a suitable third ed' backpack for this and he was done...
more soon...
This message was edited 2 times. Last update was at 2021/01/29 17:24:52
Viterbi wrote: Thanks for the info, my green stuff skills are abysmal, but I have a bitz box full of pouches, so I may give it a try one day
please do so and please share!
the only reason I even tried was becuase of these:
Spoiler:
by CapnGuber.
these were for a me a proof of concept and gave me the spur to give it a go. As luck would have it my sister saw the jackals in gw and got them for me for my birthday. she was thinking rough riders for my royston rifle but... well you know the score...
as for the gs?
I consider myself a rather competent modeller but I tell you now, as far as I'm concerned, GS is for filling gaps, as an adhesive for sticking loose-joint arms and heads on and for filling holes and gouges in models. and thats it. If I wanted to be a sculptor I wouldn't bother buying the plastic models LOLId just make my own...
no, seriously, to me, its one of those skills that you either got or you aint, pushing yourself too far too quickly will surely snooker you and make you feel crap about ruining something you've worked on for ages.
baby steps. a purity seal here, a replacement finger or two there.
thats as far as Ive got and ive been at this hobby for over 25 years...
I have a ziplock exclusively full of pouches, kit, holsters and nades and the like. its essentially my kit-loadout bag.
without this (often kept stocked up from time to time with interesting bits from bitzbox) my royston rifles and other guard would never have happened!
a few favourites for me are the horus heresy boltpistols and boltmagazines ideal for marine conversions and the deathwatch/ scout pockets and rope 'n' stuff. invaluable to a gaurd converter...
Ive always felt the plastic guard pockets look so absurd.
I use all sorts of bitz like kroot and enforcer pockets. all kinds of nades from all factions too give it a bit of induviduality to my minis.
I feel the scout pockets and the like just have a more bespoke look to them that really match the old metal cadian and catachan guard of yesteryear.
and second/third edition is my era...
Superb updates! This army of yours is going to be super awesome! Keep it up sir
This message was edited 1 time. Last update was at 2021/01/30 12:02:20
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
so yeah, decided to finish off the scout bikers before my desire for them began to wane...
boltpistol guy
shotgun guy
as you can see I've made sure that all the scouts have their eyes covered, nvgs, visor and helmet. the idea being, who can see anything when driving around at high speed on a bike otherwise?
the squad is, as with the sgt, kitted out with scout weapons and kit and the hh boltmags and boltpistols-holsters that I love on my marine stuff.
the bolter-holster is off the marine attack-bike sprue and the scabbarded ccw from the scout sprue.
I decided to use the rope/grapple kitbag as that also reminded me of the scout sprue stuff.
not much else to say about these that Ive not covered when I posted the sgt...
so here is the finished 'slash' captain:
based on the lt. amulius geezer I chose the the most badass head I could find that I'd not already used and to make him look even more of a badass painted his right eye dead.
the helmet I painted black as not only a mark of rank but also so it stood out and did not get lost in a sea of grey under the arm.
the man-ending superchainsword sat rather nicely in the place of the weenie little powersword and its typical of sharks to have chainweapons.
the backpack is sanguinary-guard (sans wings) plus some studs. I chose to keep his pads stud-free as I liked the sleek look I did on my mk4 alike guy also, like that one, I painted the edged black as well as the puldron itself.
when he's not standing gazing off into the middle distance or bouncing across the battlefield to find and end the enemy commander, he's walking the front-lines trying to sell his vast collection of belts...
You've added many great minis since I last complimented you, but I guess it was the slash captain that got me out of lurk mode Another ultimate badass in a chapter of badasses - love the mega chainsword and I'm really happy you swapped his head out