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![[Post New]](/s/i/i.gif) 2021/01/25 11:31:53
Subject: Warhammer Quest: Cursed City
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I just need it. A need as strong as Rod Hull’s need for Green Jelly.
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![[Post New]](/s/i/i.gif) 2021/01/25 13:44:36
Subject: Warhammer Quest: Cursed City
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Stoic Grail Knight
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Voss wrote: Gallahad wrote:The vampire hunter looks okay. Bone face would need a head swap. I predict at least two of the other heroes will be... Not to my taste (stormcast and furry convention elf).
The main bad guy boss will look amazing, and the walking dead could be a real dark horse for being amazing.
There will be some lackluster terrain like the acid trip skully mc'skull face terrain from the last Warcry box.
Keep in mind there have been 3 other Warhammer Quest boxes for this incarnation of the game, and not one has had terrain. Its unlikely we'll see that change, they'll likely stick to the modular board pieces.
Good point, I think you are right about the terrain. Box will probably come with more unique enemies than I thought then.
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![[Post New]](/s/i/i.gif) 2021/01/25 14:27:39
Subject: Warhammer Quest: Cursed City
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Bonkers Buggy Driver with Rockets
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Awesome. I love it. I need it. Will buy it.
Not too soon though, I have so much to paint first, I don't need this distraction right now...
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![[Post New]](/s/i/i.gif) 2021/01/25 14:54:35
Subject: Warhammer Quest: Cursed City
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Terrifying Doombull
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Gallahad wrote:Voss wrote: Gallahad wrote:The vampire hunter looks okay. Bone face would need a head swap. I predict at least two of the other heroes will be... Not to my taste (stormcast and furry convention elf).
The main bad guy boss will look amazing, and the walking dead could be a real dark horse for being amazing.
There will be some lackluster terrain like the acid trip skully mc'skull face terrain from the last Warcry box.
Keep in mind there have been 3 other Warhammer Quest boxes for this incarnation of the game, and not one has had terrain. Its unlikely we'll see that change, they'll likely stick to the modular board pieces.
Good point, I think you are right about the terrain. Box will probably come with more unique enemies than I thought then.
Well, we know from the game-specific website that there are 8 heroes and 5 enemy bosses
Going by silver tower and BSF, there will probably be 30-35 minions.
In silver tower they were really scattered- 8 spider-goblins, 8 acolytes, 8 familiars, 2 skaven, 6 tzaangors, a mix of horrors 2/4/4 (pink/blue/brimstone). BSF is a little more cohesive with the big block of renegade guardsmen (14), but still had a bunch of variation.
I suspect this will lean towards BSF, with a big group of thralls/zombies dominating the box. But there are a lot of minor undead they can add. I just hope they don't do big groups of the less usable stuff like the spider goblins and familiars in Silver Tower
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/01/25 15:00:10
Subject: Re:Warhammer Quest: Cursed City
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Either/Or wrote:chaos0xomega wrote: Genoside07 wrote:GW is using the old logo for Warhammer Quest, what is the odds they are going to throw a bone to old players and
have the character cards from Silver Tower and Hammerhall work with the new one.
Be great if they did, though I'm sure they've reworked the rules enough that this won't be possible :(
That sounds like an easy white dwarf article that would make people happy and offer an excuse to sell older games.
What older games? GW discontinued and sold out their inventory on the previous Warhammer Quest games about 2 years ago. There might be a copy or two kicking around in some of their hobby centers, but not enough for it to be worth building a business strategy around.
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![[Post New]](/s/i/i.gif) 2021/01/25 15:50:41
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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Most of the heroes in Silver Tower and hammerhal are regular AoS heroes. Silver Tower rule would be considered "too complicated" for GW today, so the character card probably won't be compatible. On the other hand, if the rule was anything like the new 40k Quest then it would be so braindead simple to make your own hero and enemies.
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This message was edited 2 times. Last update was at 2021/01/25 15:51:38
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![[Post New]](/s/i/i.gif) 2021/01/25 15:56:46
Subject: Warhammer Quest: Cursed City
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Executing Exarch
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Have an exult for such a kwality reference, even if red flavoured jelly is better (and of course goes faster)
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2021/01/25 16:02:45
Subject: Re:Warhammer Quest: Cursed City
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Meet Jelsen Darrok article.
Who is he?
The hopes of a city rest on the shoulders of an unlikely collection of rogues, outcasts, and cut-throats. Of these, the figure with the most experience of hunting vampires is Jelsen Darrock. Once he hunted witches, aethergheists, and cultists of the Dark Gods, but after he was expelled from the Order of Azyr, he decided on a massive career change and started hunting vampires instead.
Tools of the trade
Darrock is armed with the Ardent Blade and carries a long-barrelled rifle, which he has dubbed Judgement. With deadly accuracy, he fires sanctified mortsilver bullets that punch through armour, flesh, and bone with ease.* He also carries stakes carved from Aqshian firewood that burst into flames when they pierce the flesh of undead creatures.**
Having arrived at Ulfenkarn, he is determined to sweep it clean of the taint of the undead, but he can’t do it without help. We’ll be taking a look at some of his vampire-hunting buddies as we get closer to the release of Warhammer Quest: Cursed City.
To learn more about Warhammer Quest: Cursed City, visit the website and discover some of Ulfenkarn’s many secrets. Make sure you sign up to our newsletter so that you don’t miss out on any Cursed City updates.
* Silver bullets?! How much do these vampire hunters get paid?
** Perfect for those who like their stakes well-done.
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![[Post New]](/s/i/i.gif) 2021/01/25 16:10:20
Subject: Warhammer Quest: Cursed City
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Wonder how you get hoyed out the Order of Azyr?
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![[Post New]](/s/i/i.gif) 2021/01/25 16:27:06
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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By refusing to cover yourself in "Sigmar comets"
Actually, I never noticed it until now, but the deliberate lack of "Sigmar" bling is a really, really clever touch. He got kicked out of the Order, so why would he still be wearing their symbol? Or why would he even want to? Though, I guess it gets trickier when you try to kill the undead, and need to invoke Sigmar's name.
Do Sigmar comets and little hammers work like crosses? The hammer of Sigmar compels you!
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![[Post New]](/s/i/i.gif) 2021/01/25 16:29:33
Subject: Warhammer Quest: Cursed City
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The Order of Azyr are supposed to be the equivalent of Inquisitors. Some are head to toe double-comets, some are just wearing a small token of their authority.
I definitely want to know what he did to get removed though. One of our first introductions to the Order of Azyr was with a Shadowblade Assassin...so what the heck did this guy do to get ousted.
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![[Post New]](/s/i/i.gif) 2021/01/25 17:17:56
Subject: Warhammer Quest: Cursed City
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Shrieking Guardian Jetbiker
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Some kind of 'preventive' mass murder a la Arthas in Warcraft 3? We'll see! Very much into this, anyways, can't imagine anything keeping me from buying this, yet
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~~~ I Love The Power Glove. It's So Bad. ~~~ |
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![[Post New]](/s/i/i.gif) 2021/01/25 17:20:11
Subject: Warhammer Quest: Cursed City
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Mighty Vampire Count
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Kanluwen wrote:The Order of Azyr are supposed to be the equivalent of Inquisitors. Some are head to toe double-comets, some are just wearing a small token of their authority.
I definitely want to know what he did to get removed though. One of our first introductions to the Order of Azyr was with a Shadowblade Assassin...so what the heck did this guy do to get ousted.
There is def politics in the world - especially in the Cities of Sigmar - maybe he uncovered the wrong people and is now paying the price.
Alternatively worshippers of Chaos or Soulblight or others may have been so highly placed that they got him removed.
Maybe he made a major mistake and killed innocents or at least too many innocents or conversely did not kill innocents and so bad things happened - he gets the blame
Maybe someone close to him was tainted in some way and he let them go.
All of these have been examined in other parts of the lore - so be cool to see what was his story.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/01/25 18:10:59
Subject: Warhammer Quest: Cursed City
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Regular Dakkanaut
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Is it just me or does 5 bosses seem a higher number than previous games? I know silver tower has the Ogroyd Thaumaturge and Tzeentch Sorceror (forgot his name), Hammerhal has the Sorceror of Slaanesh and BSF (in the core box only) has Obsidius Malex. So, 5 boss type models is a fairly high number (not that I am complaining!)
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![[Post New]](/s/i/i.gif) 2021/01/25 18:33:28
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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The Skaven Deathrunner is a boss monster. There're also Herald of Tzeentch and Exalted Flamer, and some other expansion with Tzaangor, and some other that i can't remember. actually they're all in the "adversaries card pack"
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This message was edited 2 times. Last update was at 2021/01/25 18:42:18
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![[Post New]](/s/i/i.gif) 2021/01/25 18:44:29
Subject: Re:Warhammer Quest: Cursed City
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Aspirant Tech-Adept
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Browsing the city map is quite interesting.
Corpse-gardens: Well, there's the home of the shovel man. Propably some zombies, too.
The Clot/Shadowed Crypt-halls: sounds like the place where the ghouls reside.
Hangman’s Copse: 'former Sylvaneth embassy' - that would explain the overgrown guy from the teaser pic with Johann. Also: bats.
Ven Alten Skydocks: Trading post? Maybe a Kharadron ship will visit it from time to time.
Gheistgale: Nighthaunts.
Place in the middle is where you'll find the guy with halberd. Looks like gate and gatekeeper.
Top left is the house of the old dude with candle and cat. Looks like an elderly landlord, just dead and propably evil.
Top right is where the vampire with the fancy haircut kneels - that leaves the middle for the Endboss.
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This message was edited 1 time. Last update was at 2021/01/25 18:45:35
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![[Post New]](/s/i/i.gif) 2021/01/25 18:45:16
Subject: Warhammer Quest: Cursed City
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Terrifying Doombull
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Chopstick wrote:The Skaven Deathrunner is a boss monster. There're also Herald of Tzeentch and Exalted Flamer, and some other expansion with Tzaangor, and some other that i can't remember.
actually they're all in the "adversaries card pack"
The skaven deathrunners aren't boss monsters (your list doesn't show them as such and there's 2 in the box). In the core box, Necronmaniac is correct- there's just the two: the Ogre wizard and the Gaunt summoner.
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This message was edited 1 time. Last update was at 2021/01/25 18:45:49
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/01/25 18:47:52
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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Voss wrote:Chopstick wrote:The Skaven Deathrunner is a boss monster. There're also Herald of Tzeentch and Exalted Flamer, and some other expansion with Tzaangor, and some other that i can't remember. actually they're all in the "adversaries card pack"
The skaven deathrunners aren't boss monsters (your list doesn't show them as such and there's 2 in the box). In the core box, Necronmaniac is correct- there's just the two: the Ogre wizard and the Gaunt summoner. Anyone who actually has played the game would tell you otherwise Skaven Deathrunner always run in pair, but it is one monster, 1 is the real monster, and one is an illusion, it had a lot of wound (and that's not counting the illusion ) and it can also one shot any heroes in the party, yep just a normal creep I guess.
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This message was edited 4 times. Last update was at 2021/01/25 19:19:43
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![[Post New]](/s/i/i.gif) 2021/01/25 20:02:16
Subject: Warhammer Quest: Cursed City
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Regular Dakkanaut
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I guess my point still stands regardless of whether the Deathrunner is a boss or not. Even if it was a boss that would take the core box to 3 bosses. One more than hammerhal, two more than BSF but still 2 FEWER than Cursed City looks like it will have. I think this is a good thing though. While plenty of heroes is always great (it is them you control after all) plenty of variety of named villains is also fun!
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![[Post New]](/s/i/i.gif) 2021/01/25 20:09:12
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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Necronmaniac05 wrote:I guess my point still stands regardless of whether the Deathrunner is a boss or not. Even if it was a boss that would take the core box to 3 bosses. One more than hammerhal, two more than BSF but still 2 FEWER than Cursed City looks like it will have. I think this is a good thing though. While plenty of heroes is always great (it is them you control after all) plenty of variety of named villains is also fun!
I'm excited to see all the villains, especially if(when) they decide to make expansions. Blackstone Fortress had ambulls, Zoats, chaos cultists, and big drones as expansions (and reboxing plague marines :/ ). Plus some really good hero expansions. The thing about Blackstone was that it released a bunch of 40k models that hadn't had models in forever, like the zoat and ambull. AOS has a lot less lore, but also way more freedom to come up with some pretty zany bosses and characters in the future. But if the monsters from Warcry are anything to go by, I've got faith that GW will get my money.
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![[Post New]](/s/i/i.gif) 2021/01/25 20:17:14
Subject: Warhammer Quest: Cursed City
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Regular Dakkanaut
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GaroRobe wrote:Necronmaniac05 wrote:I guess my point still stands regardless of whether the Deathrunner is a boss or not. Even if it was a boss that would take the core box to 3 bosses. One more than hammerhal, two more than BSF but still 2 FEWER than Cursed City looks like it will have. I think this is a good thing though. While plenty of heroes is always great (it is them you control after all) plenty of variety of named villains is also fun!
I'm excited to see all the villains, especially if(when) they decide to make expansions. Blackstone Fortress had ambulls, Zoats, chaos cultists, and big drones as expansions (and reboxing plague marines :/ ). Plus some really good hero expansions. The thing about Blackstone was that it released a bunch of 40k models that hadn't had models in forever, like the zoat and ambull. AOS has a lot less lore, but also way more freedom to come up with some pretty zany bosses and characters in the future. But if the monsters from Warcry are anything to go by, I've got faith that GW will get my money.
I guess that is part of why I love the WQ series. I love warhammer and I love dungeon crawlers and I love the fact that we get to see minis for things that wouldn't otherwise get minis because they don;t warrant a full army. The Ambull and Zoat were great to see in miniature again and really the only surprise was that they didn't release a Squat explorer which I really thought they would. However, I have always felt WQ fits the fantasy aesthetic better so although I loved BSF, I am really looking forward to getting back to fantasy dungeon delving and the fact they have thrown undead into the mix (another of my favourite fantasy tropes) just sweetens the deal even more.
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![[Post New]](/s/i/i.gif) 2021/01/25 20:37:04
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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I love it. I also have a heavily converted squad of witch hunter henchmen under a Knight Excelsior Lord that I did after that one short story of torturing a vampire to death - I just never painted them. This might get my backside into gear to do that.
I won't like the price, but if the Undead are as good as the one shown I won't be able to resist, even if the heroes besides the WH turn out to be duds. That dude is my favourite sculpt in the last few years.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2021/01/26 00:38:36
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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GaroRobe wrote:
Do Sigmar comets and little hammers work like crosses? The hammer of Sigmar compels you!
Sigmar is more of a direct-action god. He doesn't work in mysterious ways, he smacks you over the head with a lightning (which may or may not contain stormcast)
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![[Post New]](/s/i/i.gif) 2021/01/26 01:21:04
Subject: Warhammer Quest: Cursed City
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Fresh-Faced New User
Jacksonville, FL
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I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard?
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![[Post New]](/s/i/i.gif) 2021/01/26 01:38:57
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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Shauneyboy68 wrote:I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard?
Do you mean for the past games or for the upcoming one? If its the latter, we may not know for some time. For all we know, skeletons and grave guard (or some equivalent) will serve as the main fodder, alongside the zombies, bats (probably), and any other undead things GW can think of (zombie cats are pretty much confirmed.) Honestly, I could see them repackaging the Selpurchal guard as an expansion, since they pretty much did with the Easy to Build plague marines for Blackstone fortress. But I know people did homebrew some rules for bad guys in the other quest game, so even if you don't come up with the rules yourself, I'm sure you can find some cool ones to steal once people get their hands on the box
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![[Post New]](/s/i/i.gif) 2021/01/26 01:59:03
Subject: Warhammer Quest: Cursed City
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Fresh-Faced New User
Jacksonville, FL
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GaroRobe wrote:Shauneyboy68 wrote:I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard?
Do you mean for the past games or for the upcoming one? If its the latter, we may not know for some time. For all we know, skeletons and grave guard (or some equivalent) will serve as the main fodder, alongside the zombies, bats (probably), and any other undead things GW can think of (zombie cats are pretty much confirmed.) Honestly, I could see them repackaging the Selpurchal guard as an expansion, since they pretty much did with the Easy to Build plague marines for Blackstone fortress. But I know people did homebrew some rules for bad guys in the other quest game, so even if you don't come up with the rules yourself, I'm sure you can find some cool ones to steal once people get their hands on the box
I was thinking more for this one.
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![[Post New]](/s/i/i.gif) 2021/01/26 03:29:48
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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I wonder if one of the heroes will be a sigmarine. Seems that they have fallen out of grace in the setting recently. Lot less present than they used to be
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2021/01/26 08:16:38
Subject: Warhammer Quest: Cursed City
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Mighty Vampire Count
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streetsamurai wrote:I wonder if one of the heroes will be a sigmarine. Seems that they have fallen out of grace in the setting recently. Lot less present than they used to be
Possible but unlikely.
No its just that Stormcast don't (any more) appear all the time in everything - they are not Marines
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/01/26 08:54:41
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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Looking at the others so far, I don’t think it’s likely no.
Maybe one of those scout type ones with less armour? But it’d be an expansion later I’d say if so..
If one of the characters is one of those gryph hounds, then I’d be happy (or a beast tamer guy who gets two models to use or something).
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![[Post New]](/s/i/i.gif) 2021/01/26 08:57:12
Subject: Warhammer Quest: Cursed City
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Longtime Dakkanaut
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Shauneyboy68 wrote:I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard? They've been oversimplified the game more and more each edition to cash in on the easily impressed and lazy target demographic. So it's should be pretty simple to make your own rule. Adding new stuff to the game also help you to keep playing it for an extended period of time, since game got boring pretty quickly, and GW love to sell new expansion at cutthroat price. BSF was pretty much "rolling for critical - the game" and it wasn't very fun or interactive.
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This message was edited 1 time. Last update was at 2021/01/26 09:04:36
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