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Made in us
Terrifying Doombull




 Sasori wrote:
Voss wrote:
 Sasori wrote:
Voss wrote:
Plasma guy is fairly interesting. Decent weapon, a steady trickle of mortal wounds. Definitely needs his bodyguards.

Skorpekhs... eh. Not sold on the weapon loadout or the plasmacyte. The big weapon is fine- lets them deal with a variety of targets. +1 attack for the 'threshers' is rather bland- not sure that's enough hitting power for the current (or 8th edition) ruleset.

If a real kit comes with the full book, I'd hope for more options, rather than being stuck with a reap-blade and 2 threshers.


The Skorpekhs seem like they can output a huge amount of damage. You're getting 6 attacks with the threshers if you use the plasmacyte. at -3 and Damage 2 that's going to tear through everything, even with an invuln save.

5 attacks with the plasmacyte (3 base+1 weapon+1plasmacyte), The plasmacyte strength buff doesn't matter much against most targets (you'll still wound on 3s unless they were t5, and the amount of t6 and t10 stuff is very low)

Its just... for anti-horde duty they're not a great choice, they just don't have enough attacks. For anti primaris duty, I guess they're fine, but +1A over the reap blades is just OK. For anti-vehicle they just aren't enough. The strength buff and d3 will take you further than the bonus attack and less everything else..


Yeah, I corrected my mistake.

I don't see how they are anti-horde. They will carve through most everything except T8 Units with relative ease.


Because against real horde units, the high AP and Damage doesn't matter. [Unless AoS damage is getting plopped in with no warning at all]. If they get to the enemy unit intact and attack first, they'll do a reasonable amount of wounds, but not enough. Each one that falls is huge loss of attacks, and if you're losing models to horde units, they'll be that much worse if they can push through and get to their real targets. I'd happily jam these with 30 gants or cultists to prevent them from doing any real damage over a 5 turn game.

Efficiency is the highest virtue. 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

5 Wounds

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 Aza'Gorod wrote:

How many wounds has he got? Can't make it out

5, same as now Statline didn't change, but got an extra aura.

Efficiency is the highest virtue. 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Voss wrote:
 Sasori wrote:
Voss wrote:
 Sasori wrote:
Voss wrote:
Plasma guy is fairly interesting. Decent weapon, a steady trickle of mortal wounds. Definitely needs his bodyguards.

Skorpekhs... eh. Not sold on the weapon loadout or the plasmacyte. The big weapon is fine- lets them deal with a variety of targets. +1 attack for the 'threshers' is rather bland- not sure that's enough hitting power for the current (or 8th edition) ruleset.

If a real kit comes with the full book, I'd hope for more options, rather than being stuck with a reap-blade and 2 threshers.


The Skorpekhs seem like they can output a huge amount of damage. You're getting 6 attacks with the threshers if you use the plasmacyte. at -3 and Damage 2 that's going to tear through everything, even with an invuln save.

5 attacks with the plasmacyte (3 base+1 weapon+1plasmacyte), The plasmacyte strength buff doesn't matter much against most targets (you'll still wound on 3s unless they were t5, and the amount of t6 and t10 stuff is very low)

Its just... for anti-horde duty they're not a great choice, they just don't have enough attacks. For anti primaris duty, I guess they're fine, but +1A over the reap blades is just OK. For anti-vehicle they just aren't enough. The strength buff and d3 will take you further than the bonus attack and less everything else..


Yeah, I corrected my mistake.

I don't see how they are anti-horde. They will carve through most everything except T8 Units with relative ease.


Because against real horde units, the high AP and Damage doesn't matter. [Unless AoS damage is getting plopped in with no warning at all]. If they get to the enemy unit intact and attack first, they'll do a reasonable amount of wounds, but not enough. Each one that falls is huge loss of attacks, and if you're losing models to horde units, they'll be that much worse if they can push through and get to their real targets. I'd happily jam these with 30 gants or cultists to prevent them from doing any real damage over a 5 turn game.


I mis-read your statement. I thought said these were for anti-horde, which is why I was perplexed.

Yeah, you don't want to get them tied up by a tarpit unit, but these are good at carving up anything sub T8, that's not in a mass unit.


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Swift Swooping Hawk




UK

 Ghaz wrote:
 Overread wrote:
Curious observation - the Destroyers on the GW Website are out of stock, but are not listed as sold-out. Interesting because the Monolith, Warriors and such are sold out. Suggests perhaps that GW isn't replacing destroyers, OR that the update for those models is much further along (or that the intern didn't get told)

Or maybe they'll just leave them as 'Temporarily out of stock Online' until they're ready to release the Lokhust Destroyer kit. (Note that the Necron Warriors are still listed as 'Temporarily out of stock Online' in the US web store).

Shaelinith wrote:
MWBD is 9" and not infantry only, that's very good.

I'd hold off on the celebrations until we see the codex, since the Indomitus box has no Necron vehicles it could be an omission to prevent confusion (and doing just the opposite for veteran players).


It has the re-animator which isn't infantry and so gains the benefits from MWBD and the Aura.

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Made in us
Lieutenant General





Florence, KY

 Bosskelot wrote:
 Ghaz wrote:
 Overread wrote:
Curious observation - the Destroyers on the GW Website are out of stock, but are not listed as sold-out. Interesting because the Monolith, Warriors and such are sold out. Suggests perhaps that GW isn't replacing destroyers, OR that the update for those models is much further along (or that the intern didn't get told)

Or maybe they'll just leave them as 'Temporarily out of stock Online' until they're ready to release the Lokhust Destroyer kit. (Note that the Necron Warriors are still listed as 'Temporarily out of stock Online' in the US web store).

Shaelinith wrote:
MWBD is 9" and not infantry only, that's very good.

I'd hold off on the celebrations until we see the codex, since the Indomitus box has no Necron vehicles it could be an omission to prevent confusion (and doing just the opposite for veteran players).


It has the re-animator which isn't infantry and so gains the benefits from MWBD and the Aura.

Nor is it a vehicle which I specifically mentioned in my post. So again, hold off on any plans on using MWBD on Doomsday Arks etc.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Freaky Flayed One





If that stratagem to get +1 str is still a thing (can't remember the name) then the main skorpekh destroyer could be pushed to str 9 rerolling 1s to wound with the skorpekh Lord.

So possible to get 4 hitting on 3 reolling 1s (MWBD and HWH) Str 9 -4 3 damage attacks for a POSSIBLE 12 Damage

Not exactly a vehicle killer but could help against say landraiders to weaken or finish them off though still needs a good roll
   
Made in gb
Swift Swooping Hawk




UK

 Ghaz wrote:
 Bosskelot wrote:
 Ghaz wrote:
 Overread wrote:
Curious observation - the Destroyers on the GW Website are out of stock, but are not listed as sold-out. Interesting because the Monolith, Warriors and such are sold out. Suggests perhaps that GW isn't replacing destroyers, OR that the update for those models is much further along (or that the intern didn't get told)

Or maybe they'll just leave them as 'Temporarily out of stock Online' until they're ready to release the Lokhust Destroyer kit. (Note that the Necron Warriors are still listed as 'Temporarily out of stock Online' in the US web store).

Shaelinith wrote:
MWBD is 9" and not infantry only, that's very good.

I'd hold off on the celebrations until we see the codex, since the Indomitus box has no Necron vehicles it could be an omission to prevent confusion (and doing just the opposite for veteran players).


It has the re-animator which isn't infantry and so gains the benefits from MWBD and the Aura.

Nor is it a vehicle which I specifically mentioned in my post. So again, hold off on any plans on using MWBD on Doomsday Arks etc.


Yes, but there is no non-infantry exceptions in its rules, despite there being non-infantry units within the box (Scarabs too) so there is absolutely no reason to believe this would somehow change with the codex. It's clearly designed to effect everything.

Nazi punks feth off 
   
Made in gb
Freaky Flayed One





 Ghaz wrote:
 Bosskelot wrote:
 Ghaz wrote:
 Overread wrote:
Curious observation - the Destroyers on the GW Website are out of stock, but are not listed as sold-out. Interesting because the Monolith, Warriors and such are sold out. Suggests perhaps that GW isn't replacing destroyers, OR that the update for those models is much further along (or that the intern didn't get told)

Or maybe they'll just leave them as 'Temporarily out of stock Online' until they're ready to release the Lokhust Destroyer kit. (Note that the Necron Warriors are still listed as 'Temporarily out of stock Online' in the US web store).

Shaelinith wrote:
MWBD is 9" and not infantry only, that's very good.

I'd hold off on the celebrations until we see the codex, since the Indomitus box has no Necron vehicles it could be an omission to prevent confusion (and doing just the opposite for veteran players).


It has the re-animator which isn't infantry and so gains the benefits from MWBD and the Aura.

Nor is it a vehicle which I specifically mentioned in my post. So again, hold off on any plans on using MWBD on Doomsday Arks etc.


I hope it affects vehicles, the amount of other armies with Auras that affect vehicles then I think this one should be fine, its only a +1 to hit so its not exactly game breaking compared to say Cawl and his reroll everything for Mars units in so many inchs
   
Made in no
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Has there been any sign of RP rules in the leaks?
   
Made in us
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The best State-Texas

torblind wrote:
Has there been any sign of RP rules in the leaks?


There won't be until we get closer to the Codex release date.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in gb
Freaky Flayed One





If these are leaks from the new indomitus box then surely RP is in there. Unless they plan to release the new codex as the same time

Also I'm hoping flayed ones are finally viable. I've always liked the idea for them but wished they were better

This message was edited 1 time. Last update was at 2020/07/01 21:37:08


 
   
Made in us
Decrepit Dakkanaut





I'm leery of the plasmacyte. It looks like you can't reroll that with the new Command Reroll.
   
Made in us
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The best State-Texas

 Aza'Gorod wrote:
If these are leaks from the new indomitus box then surely RP is in there. Unless they plan to release the new codex as the same time

Also I'm hoping flayed ones are finally viable. I've always liked the idea for them but wished they were better


The units that have RP specefically have "See Codex: Necrons" for it.

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Agreed. It’s an oddity though, as the benefit it brings does make the risk tempting.

I’m unsure on the new Warrior weapon. It definitely hits harder...but that range?

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Terrifying Doombull




 Aza'Gorod wrote:
If these are leaks from the new indomitus box then surely RP is in there. Unless they plan to release the new codex as the same time

Also I'm hoping flayed ones are finally viable. I've always liked the idea for them but wished they were better

It doesn't seem to be. Everything RP reference says 'See Codex Necrons.'
Warriors, amusingly, get what was a 2CP strat as part of their base rules. (Reroll 1s on RP)

Flayed ones.. I really doubt it. They're too slow, deep strike out of a reasonable charge range, and their morale debuff is trivial. And they're now competing with better melee elites.

Mad Doc wrote:I’m unsure on the new Warrior weapon. It definitely hits harder...but that range?

Yeah, it hasn't gotten any better since they previewed it. As a range band, 14" is pretty awful. Deep strike in at 9", can't double tap. Overwatch? Some chargers may be out of range for double tap.

Efficiency is the highest virtue. 
   
Made in gb
Freaky Flayed One





Voss wrote:
 Aza'Gorod wrote:
If these are leaks from the new indomitus box then surely RP is in there. Unless they plan to release the new codex as the same time

Also I'm hoping flayed ones are finally viable. I've always liked the idea for them but wished they were better

It doesn't seem to be. Everything RP reference says 'See Codex Necrons.'
Warriors, amusingly, get what was a 2CP strat as part of their base rules. (Reroll 1s on RP)

Flayed ones.. I really doubt it. They're too slow, deep strike out of a reasonable charge range, and their morale debuff is trivial. And they're now competing with better melee elites.

Mad Doc wrote:I’m unsure on the new Warrior weapon. It definitely hits harder...but that range?

Yeah, it hasn't gotten any better since they previewed it. As a range band, 14" is pretty awful. Deep strike in at 9", can't double tap. Overwatch? Some chargers may be out of range for double tap.


What I mean is they need to overhaul them.
Personally make the models plastic, move them to troops and lower the points. Maybe make it so if they charge a unit that was shot in the shooting face they re roll distance (smell of blood??) Or with the new terrain rule have it to they can start skulking in a terrain piece so not really a deepstrike but gets them up the board.

If they've overhauled warriors and scarabs its not out of the question to overhaul flayed ones

And yeah I've noticed so many of our new weapons are so lacking in range. They really are pushing us to be an army that marches across the board

This message was edited 1 time. Last update was at 2020/07/01 22:20:56


 
   
Made in us
Lieutenant General





Florence, KY

 Bosskelot wrote:
Spoiler:
 Ghaz wrote:
 Bosskelot wrote:
 Ghaz wrote:
 Overread wrote:
Curious observation - the Destroyers on the GW Website are out of stock, but are not listed as sold-out. Interesting because the Monolith, Warriors and such are sold out. Suggests perhaps that GW isn't replacing destroyers, OR that the update for those models is much further along (or that the intern didn't get told)

Or maybe they'll just leave them as 'Temporarily out of stock Online' until they're ready to release the Lokhust Destroyer kit. (Note that the Necron Warriors are still listed as 'Temporarily out of stock Online' in the US web store).

Shaelinith wrote:
MWBD is 9" and not infantry only, that's very good.

I'd hold off on the celebrations until we see the codex, since the Indomitus box has no Necron vehicles it could be an omission to prevent confusion (and doing just the opposite for veteran players).


It has the re-animator which isn't infantry and so gains the benefits from MWBD and the Aura.

Nor is it a vehicle which I specifically mentioned in my post. So again, hold off on any plans on using MWBD on Doomsday Arks etc.


Yes, but there is no non-infantry exceptions in its rules, despite there being non-infantry units within the box (Scarabs too) so there is absolutely no reason to believe this would somehow change with the codex. It's clearly designed to effect everything.

Again, there is NO GUARANTEE that this is what the codex rules will look like. 8th edition Death Guard codex was different than what was found in the Dark Imperium starter so it's not an unhead of situation.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






I just want to say I am super excited for this.

I had been out of Warhammer for a while, and decided to get back in for the new edition and start Custodes and Necrons as new projects. And like two weeks after I started on my first Necron I hear about this new edition and Necron release coming up. I really couldn't have picked a better time.

Error 404: Interesting signature not found

 
   
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Freaky Flayed One




 Daedalus81 wrote:
I'm leery of the plasmacyte. It looks like you can't reroll that with the new Command Reroll.

Yes, i'm not fond of paying 15 pts for something that could kill you 1 out of 6 times

I know my luck, i will roll that freaking 1 half the time

This message was edited 1 time. Last update was at 2020/07/01 22:35:29


 
   
Made in us
Loyal Necron Lychguard





Working on it

I'm liking a lot of what im reading, a lot of good things here, scarabs are also better imo, same with warriors.

Plasmancer is not my cup of tea but we'll see, maybe he'll be decent or something.

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 Iron_Captain wrote:
I just want to say I am super excited for this.

I had been out of Warhammer for a while, and decided to get back in for the new edition and start Custodes and Necrons as new projects. And like two weeks after I started on my first Necron I hear about this new edition and Necron release coming up. I really couldn't have picked a better time.


I'm in a similar boat. I picked up a few Necrons back at the start of the year as a project, and got distracted by... everything (which made prepping for in-person social games a lower priority, somehow). But I'd decided to by contrary and go Novokh (because I like the paint scheme variation I'd worked out), and suddenly its much more relevant.

Efficiency is the highest virtue. 
   
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Ute nation

those destroyers seem really similar to wraiths. I like wraiths, and I'll probably like the skorptek destroyers as well, but with only a 2 PL diff between them it's going to be hard to pass up wraith flight and a 3++. Unless they do something terrible to the wraiths (like make them WS4/BS4 to be in line with the rest of the canoptek)I just have a hard time Imagining I'll field them. Of course if they have extermination protocols that might make them a favorite, but they don't have any defenses to speak of they are in the same boat as their lokhust cousins.

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The best State-Texas

 Grimgold wrote:
those destroyers seem really similar to wraiths. I like wraiths, and I'll probably like the skorptek destroyers as well, but with only a 2 PL diff between them it's going to be hard to pass up wraith flight and a 3++. Unless they do something terrible to the wraiths (like make them WS4/BS4 to be in line with the rest of the canoptek)I just have a hard time Imagining I'll field them. Of course if they have extermination protocols that might make them a favorite, but they don't have any defenses to speak of they are in the same boat as their lokhust cousins.


Yeah, I think we need to see how RP and Living metal play out. They are significantly more killy than Wraiths, but they will draw a ton firepower.

They are elite, which is nice, and probably going to be about 10 points less than a wraith per model. I could see running two smaller squads of them.


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Skorpekhs will also likely be getting Extermination Protocols in the new Codex, so re-rolling hits and wounds on them will be nice. Wraiths are there for speed and durability, whereas the Skorpekhs are for actually killing stuff.

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Wraiths are the anvil, Skorpekhs are the hammer!

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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Can definitely see the two units working well together.

Chuck in your Wraiths first in case of Overwatch, then in with the Skorpekh.

Wraiths add a decent number of attacks for infantry, whilst the Skorpekh bring reliable numbers of casualties, with or without the Plasmacyte powering them up.

I’d just be wary of engaging relatively isolated enemy units in this way, unless I need them gone. The fear there is the two units combined would wipe out the enemy, and with nothing to consolidate into, face fiery snooty boom boom reprisals.

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Do we know the role of the Royal Warden (HQ or Elite ?). I don't see it on the spoiler the way the picture is taken.

 
   
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Shaelinith wrote:
Do we know the role of the Royal Warden (HQ or Elite ?). I don't see it on the spoiler the way the picture is taken.


Yeah its up there somewhere.

He has a decent rifle (S5 RapidFire2 -2 D2 I think), and he can pull units out of combat to shoot and/or charge.
   
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torblind wrote:
Shaelinith wrote:
Do we know the role of the Royal Warden (HQ or Elite ?). I don't see it on the spoiler the way the picture is taken.


Yeah its up there somewhere.

He has a decent rifle (S5 RapidFire2 -2 D2 I think), and he can pull units out of combat to shoot and/or charge.


Sorry i wasn't clear. Do we know if he is Elite or HQ ? Seeing the Marines with 3 HQ choices (Judicar is Elite), maybe the warden is an Elite Choice (Overlord, Skorpekh Lord and Plasmancers ? are HQ).

 
   
 
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