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Made in us
Longtime Dakkanaut




Wichita, KS

shadowfinder wrote:
Was wondering what you all thought of this List.
I am thinking of making this my ITC tournament list but wanted some thoughts on it.
Spoiler:
+++ Null Drop List 1850 (1845pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Fighter Ace, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

+ Fast Attack +

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

+ Heavy Support +

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

++ Tyranids: Codex (2014) (Formation Detachment) ++

++ Tyranids: Codex (2014) (Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

+ Heavy Support +

Biovore Brood [Biovore]

Biovore Brood [Biovore]

Tyrannofex [Acid Spray, Electroshock Grubs]

My thought is that there are too many points in reserve with no reserve modifier, that means games where you roll well for reserves you will do fine, and games where you don't roll well, you will struggle mightily. On the other hand with so many reserve rolls, your average case is going to be a mixed bag. So it will have all of the drawbacks of a space marine drop pod list (only part of the army comes in at first) without the biggest advantage (They come in on turn 1).

You also don't have much ability to adjust your strategy based on your matchup. With no Malanthrope / Venomthrope at all, you are going to really struggle in games where you might want to deploy your flyrants on the board rather than reserving them, and I guess you plan to generally deploy your biovores and TFex and hope for the best?

No E.Grubs on the Flyrants? That isn't the best move. If you are unwilling to drop other things, E.Grubs are more important than Fighter Ace.

Finally, you don't have enough Synapse for your Fexes and Biovores. You've got to consider that in some games you will lose all 3 flyrants. I would add a Malanthrope or at least a zoey for additional synapse, especially for whatever MC doesn't get a ride in the Tyrannocyte.

Without any question I would drop a TFex or CFex + biovore from the list for a Aegis + comms relay, and a Venom + Zoey or a malanthrope (better). It would lower the ceiling (the best case scenario) a tiny bit, while raising the floor (Worst case scenario) a great deal.
   
Made in us
Fixture of Dakka





San Jose, CA

shadowfinder wrote:
Was wondering what you all thought of this List.
I am thinking of making this my ITC tournament list but wanted some thoughts on it.

Spoiler:
+++ Null Drop List 1850 (1845pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Fighter Ace, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

+ Fast Attack +

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

+ Heavy Support +

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

++ Tyranids: Codex (2014) (Formation Detachment) ++

++ Tyranids: Codex (2014) (Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

+ Heavy Support +

Biovore Brood [Biovore]

Biovore Brood [Biovore]

Tyrannofex [Acid Spray, Electroshock Grubs]


Ok here are my thoughts on your list. Overall, I like the list and I like the concept. However, I think that there is some room for improvement.

1. You need Egrubs. Egrubs > Fighter Ace, if you're looking for points for them.

2. This army bleeds VP's in Big Guns missions. You will be playing that mission with a severe disadvantage.

3. No ability to control your reserves means that you are playing a game of Russian roulette. Consider dropping a heavy support (and perhaps a spore) for maybe the Aegis + Comms. You can even have your spore mines man the comms.

4. Consider swapping out a dakkafex (+spore) for a mawloc. You'll gain some AP2 offense which is great against the centstar or those pesky Tau. You'd even have points leftover for probably the Aegis + Comms.

Good luck!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




tag8833 wrote:
shadowfinder wrote:
Was wondering what you all thought of this List.
I am thinking of making this my ITC tournament list but wanted some thoughts on it.
Spoiler:
+++ Null Drop List 1850 (1845pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Fighter Ace, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

+ Fast Attack +

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

Spore Mine Cluster [3x Spore Mine]

+ Heavy Support +

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

++ Tyranids: Codex (2014) (Formation Detachment) ++

++ Tyranids: Codex (2014) (Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

+ Heavy Support +

Biovore Brood [Biovore]

Biovore Brood [Biovore]

Tyrannofex [Acid Spray, Electroshock Grubs]

My thought is that there are too many points in reserve with no reserve modifier, that means games where you roll well for reserves you will do fine, and games where you don't roll well, you will struggle mightily. On the other hand with so many reserve rolls, your average case is going to be a mixed bag. So it will have all of the drawbacks of a space marine drop pod list (only part of the army comes in at first) without the biggest advantage (They come in on turn 1).

You also don't have much ability to adjust your strategy based on your matchup. With no Malanthrope / Venomthrope at all, you are going to really struggle in games where you might want to deploy your flyrants on the board rather than reserving them, and I guess you plan to generally deploy your biovores and TFex and hope for the best?

No E.Grubs on the Flyrants? That isn't the best move. If you are unwilling to drop other things, E.Grubs are more important than Fighter Ace.

Finally, you don't have enough Synapse for your Fexes and Biovores. You've got to consider that in some games you will lose all 3 flyrants. I would add a Malanthrope or at least a zoey for additional synapse, especially for whatever MC doesn't get a ride in the Tyrannocyte.

Without any question I would drop a TFex or CFex + biovore from the list for a Aegis + comms relay, and a Venom + Zoey or a malanthrope (better). It would lower the ceiling (the best case scenario) a tiny bit, while raising the floor (Worst case scenario) a great deal.


I agree about having the modifiers for reserve. Unfortunately I just can't do building My inner fluff bunny tries to me every time I do. Doesn't help that I can't find a bastion that doesn't look like a human building, maybe that would help. I personally don't have the skill yet to make my own Tyranids building and I can't seam to find a option I can buy some where that looks half way decent.

I have found out in my play testing that the random nature of things coming in has not really been a factor. In fact it has been helpful a lot of times. People move to kill the unit that came in and get nailed by the other stuff that comes in the next turn.

I don't know if it is just me but when everything comes in I sometimes don't have a good place for it to go. Having one or two not come in is not a bad thing.

Synapse can be a issue. . I have found a issue about how to get synapse and maintain the threat pressure needed. The tfex and the bivore go in to reserves and they are good to claim back field objective while being able to shot thing as needed. If they can't shoot its not been a issue
I will not do one more Flyrants(Three is two much for me personally I was running a trygon prime instead of the 3rd Flyrant.) and their is no cheap synapse that can deep strike that is real survivable.

Malanthorpe is nice but it don't have a place in the list really. He doesn't add anything to the list.... I could put him in a spore as well and deepstrike him in with the fex's but then you are hoping he comes in as wanted. Or rework the list to make him work.

Placing the biovores on the table and the tfex if I need two in a bad match up. it would give me 9 total units they would have to kill. One needing a very high ap weapons to do anything to it. I am thinking that is worse case.

I looked at the Swarmlord he is just to much for what he does unfortunately.

I have been looking at dropping the tfex and the biovores and putting in two Mawlocs instead. Can the Mawlocs borrow first turn? That would take care of the back field synapse issues.

Ace fighter is something new I thought of trying out. I have yet to play a game with it but I like the idea of it. But I have no issues in trading it out.

One question I did have is why do people love ebrubs?? I have taken them and maybe used them one time in 20 games at a tournament. They have rarely ever been better then firing the both devourers. For me they seem a waist of points. Maybe the more tyrants you take they become better...... So if someone could explain why everyone say's they are a must take?? I know I am in the minority in this but I don't understand it.
   
Made in us
Fixture of Dakka





San Jose, CA

Mawlocs cannot burrow on T1. They can only burrow on T2 onwards, meaning T3 is when they will come in if you deploy them. Thus, better to leave them in reserves.

You need egrubs because Imperial Knights and mechdar are so prevalent in competitive play. They are also good against heavy armor such as land raiders, Necron AV13 vehicles as well as AM leman russes. Egrubs also do a fine job against units in open-topped transports as well as fortifications (bastions, trukks, land speeder storms, venoms, raiders, etc.). Finally, with egrubs, you have the potential to hit multiple vehicles in a mech-heavy list. All for only 10-pts.

Lastly, surprise a walker and let him charge into you, only to eat D3 haywire Wall of Death overwatch hits.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

shadowfinder wrote:
Malanthorpe is nice but it don't have a place in the list really. He doesn't add anything to the list.... I could put him in a spore as well and deepstrike him in with the fex's but then you are hoping he comes in as wanted. Or rework the list to make him work.

What? No. The Malanthrope provide backfield synapse and objective control. He is better than a TFex in assault, and Malanthrope + 2 Biovores = more suvivable than TFex + 2 Biovores, and costs a whole lot less points. But, beyond a more efficient backfield, he brings you the ability to deploy your Flyrants (and even Dakkafexes) on the board for certain match-ups which keeps options open.

JY2 deathleapered the rest, and said it better.

This message was edited 1 time. Last update was at 2015/03/18 22:56:33


 
   
Made in us
Dakka Veteran





I agree with the above 2 posters. Also there are big bastions for sale online. I wish I had the link, but I'm currently have a really nice buzz going at the airport on the way to adepticon, and don't really feel like looking for it.

Good luck with the deep striking fexs tho!

 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Yeah, I don't use a "in the box" stratagem myself, but I do know its effective. If I went with one, I would use a Imperium bastion, and "Stealer Cult" it a bit with green stuff, and an extra Stealer or two. Satisfies my fluff hunger...

The will of the hive is always the same: HUNGER 
   
Made in us
Regular Dakkanaut




jy2 wrote:Mawlocs cannot burrow on T1. They can only burrow on T2 onwards, meaning T3 is when they will come in if you deploy them. Thus, better to leave them in reserves.

You need egrubs because Imperial Knights and mechdar are so prevalent in competitive play. They are also good against heavy armor such as land raiders, Necron AV13 vehicles as well as AM leman russes. Egrubs also do a fine job against units in open-topped transports as well as fortifications (bastions, trukks, land speeder storms, venoms, raiders, etc.). Finally, with egrubs, you have the potential to hit multiple vehicles in a mech-heavy list. All for only 10-pts.

Lastly, surprise a walker and let him charge into you, only to eat D3 haywire Wall of Death overwatch hits.



tag8833 wrote:
shadowfinder wrote:
Malanthorpe is nice but it don't have a place in the list really. He doesn't add anything to the list.... I could put him in a spore as well and deepstrike him in with the fex's but then you are hoping he comes in as wanted. Or rework the list to make him work.

What? No. The Malanthrope provide backfield synapse and objective control. He is better than a TFex in assault, and Malanthrope + 2 Biovores = more suvivable than TFex + 2 Biovores, and costs a whole lot less points. But, beyond a more efficient backfield, he brings you the ability to deploy your Flyrants (and even Dakkafexes) on the board for certain match-ups which keeps options open.

JY2 deathleapered the rest, and said it better.


pinecone77 wrote:Yeah, I don't use a "in the box" stratagem myself, but I do know its effective. If I went with one, I would use a Imperium bastion, and "Stealer Cult" it a bit with green stuff, and an extra Stealer or two. Satisfies my fluff hunger...


krootman. wrote:I agree with the above 2 posters. Also there are big bastions for sale online. I wish I had the link, but I'm currently have a really nice buzz going at the airport on the way to adepticon, and don't really feel like looking for it.

Good luck with the deep striking fexs tho!


Thanks guys for the replys. Will give me some food for thought.

Krootman:: if you can find those links for bastions in the future you win adepticon . I love to see them. I have found a few ADL but no bastions..

I will give Egrubs a try since I will be running 3 tyrants.

My next tournament doesn't allow forgeworld. I will keep what you said about the malanthrope in mind

As for the buildings I will see in time. I have to buy the book and then find a building my inner fluff bunny will allow

Not sure how a malanthrope is better then a Tfex in assault since it lacks ap2 attacks but that's for another day.

I have a questing would you take 2 fex and one Tfex or would you go 3 fex's. What combo is better?
   
Made in us
Dakka Veteran





So the malenthrope is good in assault because it's poison 2 plus, and has toxic mysama.

 
   
Made in us
Longtime Dakkanaut




 krootman. wrote:
So the malenthrope is good in assault because it's poison 2 plus, and has toxic mysama.


And gains army wide PE after mulching the first unit, much higher Init, can also nerf enemy characters with "grasping tail", really over all the Mal is a better melee unit even lacking AP2.
   
Made in us
Regular Dakkanaut




barnowl wrote:
 krootman. wrote:
So the malenthrope is good in assault because it's poison 2 plus, and has toxic mysama.


And gains army wide PE after mulching the first unit, much higher Init, can also nerf enemy characters with "grasping tail", really over all the Mal is a better melee unit even lacking AP2.


His bonus's are nice but Mine can't fight his way out of a cream puff. I can't tell you how many shameful things have killed him or tied him up for the entire game.
   
Made in us
Longtime Dakkanaut




Wichita, KS

At LVO, my Malanthrope killed a Destroyer Lord, 2 farseers, 1 Autarch, 8 fire dragons, 13 Eldar Jetbikes, 3 Warp Spiders, St. Celestine (she came back), 8 Sisters, a few tankbustas, a Venom, and a Wave Serpent, and some Pink Horrors. It wracked up more close combat kills than any other unit in my army. It was bailing out my Barbed Heirodule every time it got assaulted by something that could threaten it (Destroyer Lord, Fire Dragons, Tankbustas), and was stunningly effective at killing whatever the opponent sent to my backfield to try for my objectives.

It also tanked my opponent's alpha strike in most games, and only died to an alpha strike in one game when a Serpent Shield did 5 wounds, and I failed 4 of 5 3+ saves. Against the Lynxes it was basically getting shot at every turn after the 1st. So that's about 7-8 turns of the double D coming at it. It would have won me one of those games (holding the relic on turn 6) if it didn't get 6'd.

Initiative 5, plus poison granting rerolls on wounds against T4 or below + preferred enemy + the challenge mechanic makes it more effective than you would ever expect as a counter assault unit. Meanwhile Shrouding + T5 + Regen + 3+ armor = stupidly hard to kill.

The other day at a local RTT, my Malanthrope + 6 rippers killed over 500 points worth of Grey Knights (15 Strike Marines, 1 Terminator, ML 3 Librarian).
   
Made in us
Regular Dakkanaut




tag8833 wrote:
At LVO, my Malanthrope killed a Destroyer Lord, 2 farseers, 1 Autarch, 8 fire dragons, 13 Eldar Jetbikes, 3 Warp Spiders, St. Celestine (she came back), 8 Sisters, a few tankbustas, a Venom, and a Wave Serpent, and some Pink Horrors. It wracked up more close combat kills than any other unit in my army. It was bailing out my Barbed Heirodule every time it got assaulted by something that could threaten it (Destroyer Lord, Fire Dragons, Tankbustas), and was stunningly effective at killing whatever the opponent sent to my backfield to try for my objectives.

It also tanked my opponent's alpha strike in most games, and only died to an alpha strike in one game when a Serpent Shield did 5 wounds, and I failed 4 of 5 3+ saves. Against the Lynxes it was basically getting shot at every turn after the 1st. So that's about 7-8 turns of the double D coming at it. It would have won me one of those games (holding the relic on turn 6) if it didn't get 6'd.

Initiative 5, plus poison granting rerolls on wounds against T4 or below + preferred enemy + the challenge mechanic makes it more effective than you would ever expect as a counter assault unit. Meanwhile Shrouding + T5 + Regen + 3+ armor = stupidly hard to kill.

The other day at a local RTT, my Malanthrope + 6 rippers killed over 500 points worth of Grey Knights (15 Strike Marines, 1 Terminator, ML 3 Librarian).



can your malanthrope talk to mine


Automatically Appended Next Post:
So here is a revised list for the tournament this weekend. I know three guys are bring censtar. SO that made the debate about the tfex vs. Mawlocs kind of easy.

+++ Null Drop List 1850 (1850pts) +++

++ Tyranids: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

Tyrannocyte [5x Deathspitters]

+ HQ +

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

Ripper Swarm Brood
3x Ripper Swarm [3x Deep Strike]

+ Fast Attack +

Spore Mine Cluster [4x Spore Mine]

Spore Mine Cluster [4x Spore Mine]

+ Heavy Support +

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

Carnifex Brood
Carnifex [Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms]

++ Tyranids: Codex (2014) (Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

+ Heavy Support +

Mawloc

Mawloc





I am dropping a unit of spore mines adding one mine to each of the other units to make room for both Mawlocs. I had t pic between a egrubs or a spore mine unit. I really want to give the egrubs a chance so running 3 is necessary. Having two never did much in my other list. that's why I dropped them.



This message was edited 1 time. Last update was at 2015/03/19 15:35:35


 
   
Made in us
The Hive Mind





tag8833 wrote:
At LVO, my Malanthrope killed a Destroyer Lord, 2 farseers, 1 Autarch, 8 fire dragons, 13 Eldar Jetbikes, 3 Warp Spiders, St. Celestine (she came back), 8 Sisters, a few tankbustas, a Venom, and a Wave Serpent, and some Pink Horrors. It wracked up more close combat kills than any other unit in my army. It was bailing out my Barbed Heirodule every time it got assaulted by something that could threaten it (Destroyer Lord, Fire Dragons, Tankbustas), and was stunningly effective at killing whatever the opponent sent to my backfield to try for my objectives.

It also tanked my opponent's alpha strike in most games, and only died to an alpha strike in one game when a Serpent Shield did 5 wounds, and I failed 4 of 5 3+ saves. Against the Lynxes it was basically getting shot at every turn after the 1st. So that's about 7-8 turns of the double D coming at it. It would have won me one of those games (holding the relic on turn 6) if it didn't get 6'd.

Initiative 5, plus poison granting rerolls on wounds against T4 or below + preferred enemy + the challenge mechanic makes it more effective than you would ever expect as a counter assault unit. Meanwhile Shrouding + T5 + Regen + 3+ armor = stupidly hard to kill.

The other day at a local RTT, my Malanthrope + 6 rippers killed over 500 points worth of Grey Knights (15 Strike Marines, 1 Terminator, ML 3 Librarian).

I've literally never had my Malanthrope survive one round of combat.
It "helps" I guess that the only thing that reaches it are combat monsters like Thunderwolf Cav or the like - which annihilate pretty much anything I've got going against them.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Infiltrating Broodlord






For last week's league night we were supposed to bring in 750 point lists for team matches, so I brought the Neural Node (720 points minimum) just to play with all my lovely new Zoanthropes and try out the Malceptor for a bit of a laugh.

Amazingly, everything worked out quite well. The Zoanthrope broods actually killed quite a bit with their Warp Blasts (the formation bonus helped immensely with getting off the WC2 powers) and proved surprisingly nimble with their ability to shoot and then run. Spirit Leech was a bit hit-or-miss in terms of effectiveness (put 1 wound on a Talos, 5 wounds on death company, and wiped out a unit of Wracks) , but most of the targets available were Ld. 10 so perhaps not the best testing environment.

Also I'm shocked to say, the Malceptor actually performed rather well. Not only did it survive the game (preserving the formation bonus), it single handedly killed ~200 points on its own!
Spoiler:

- 1x Cronos Pain Engine (assault - the Malceptor had Paroxysm as its secondary power and was handed FNP from one of the 'thrope units)
- 3x Tactical Marines (Psychic Overload - hit the sergeant, did 3 wounds, killed the sarge and 2 extra marines from Look Out Sir!)
- 2x Tactical Marines (assault - the remnants of the squad above)

This message was edited 1 time. Last update was at 2015/03/19 16:55:22


 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

About the Tyranid Prime

http://www.dakkadakka.com/dakkaforum/posts/list/632561.page

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Fixture of Dakka





San Jose, CA


So what is your question regarding the Tyranid Prime?



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 jy2 wrote:

So what is your question regarding the Tyranid Prime?



Oh no, this was not my thread.

I just thought people should look at it.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Infiltrating Broodlord




UK

I put this list together to with the intention to a. force target priority and b. be strong with maelstrom grabbing - i used it on Tuesday vs Deldar and Harlequin jet bike army ( Harlequin jet bikes are pretty pokey and durable!) and annihilated the dude by Turn 4. I'm looking to tweak it for a 1750 pt comp in the middle of April and wondered if anyone else had any experience ( PS i've finally fielded Sky Tyrant and it's awesome- at least for that one game!)

Just as an FYI comp is primary maelstrom with a secondary of the usual First strike, Warlord and line breaker. ( no eternal war mission for some reason.)
1750 2 sources - 1 CAD or equivalent and 1 allies/ formation. No CTA allies. LOW restricted to 400 pts max.

so on with the list;

Leviathan Detatchment
Flyrant - Electroshock, Devourers x 2
Flyrant - Electroshock, Devourers x 2
Deathleaper

Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid

Malanthrope
Lictor
Lictor

Hive Crone
Hive Crone

Mawloc

Formation
Sky Tyrant - Wings, Lashwip + BS, Talons, Old Adversary, Toxin sacs, electroshock
20 gargoyles

Total is 1745.

what would you cut/ add? cheers boys.
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Wilson wrote:
I put this list together...
Spoiler:
Leviathan Detatchment
Flyrant - Electroshock, Devourers x 2
Flyrant - Electroshock, Devourers x 2
Deathleaper

Mucolid
Mucolid
Mucolid
Mucolid
Mucolid
Mucolid

Malanthrope
Lictor
Lictor

Hive Crone
Hive Crone

Mawloc

Formation
Sky Tyrant - Wings, Lashwip + BS, Talons, Old Adversary, Toxin sacs, electroshock
20 gargoyles

Total is 1745.

what would you cut/ add? cheers boys.

I've run a very similar list in Maelstrom games. If running book Maelstrom than MSU is a big deal. Dropping deathleaper to upgrade the mucolids to min squads of Hormagants (and changing it to a CAD) would help you out quite a bit. Otherwise it looks quite good.


Automatically Appended Next Post:
ATC just released a rough draft of their missions. https://www.facebook.com/ATC40k/posts/810023965711565

Their Army Comp is no Forgeworld, no Lords of War, 2 Detachments max.

My initial take is that Tyranids will never have a chance in any of those against decurion or Green Tide, and will struggle mightily to win more than 1 of the 3 primaries against most other lists unless they table them (Which doesn't autowin, you just get to play one turn with no opponent and try to win that way). Does anyone have a thought of a Tyranid list that can meaningfully compete in these missions?

The most hilarious part is the bonus victory point for killing an MC.

This message was edited 1 time. Last update was at 2015/03/20 00:03:22


 
   
Made in us
Regular Dakkanaut




I been talking to a guy in the area that's thinking about running a 1850 highlander tournament. I love the concept but I have yet to play it. Sounds like you get to see some fluffy list that are used creatively for some armies at lest.

It got me thinking about what to bring for my Tryanids. Honestly I know what I bring but I not sure if it would be all that competitive. Then again it could be very good. Since the hard counters that you normally see are not there as much either.

What do you guys think? Does Highlander bring a interesting challenge to list building for Tyranids?

Has any one played Highlander with Tyranids yet? How was it? What where your incite from doing so?


This message was edited 1 time. Last update was at 2015/03/20 14:30:01


 
   
Made in us
The Hive Mind





I guess it would depend on the rules...

Are things like our new spores also restricted to one-ofs?
Does the Swarmlord count as a Hive Tyrant?

There's some interesting lists you could build depending on the answers to that. I've never done a highlander event though, so don't rely on me to answer that.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Regular Dakkanaut







Automatically Appended Next Post:
ATC just released a rough draft of their missions. https://www.facebook.com/ATC40k/posts/810023965711565

Their Army Comp is no Forgeworld, no Lords of War, 2 Detachments max.

My initial take is that Tyranids will never have a chance in any of those against decurion or Green Tide, and will struggle mightily to win more than 1 of the 3 primaries against most other lists unless they table them (Which doesn't autowin, you just get to play one turn with no opponent and try to win that way). Does anyone have a thought of a Tyranid list that can meaningfully compete in these missions?

The most hilarious part is the bonus victory point for killing an MC.

I like the missions.

Nids are going to have to run a hybrid army to make it work. You can go MSU for the objective games or 2 large blobs of troops and a couple synapses. Hate t say it but the Swarmlord//tyrant with guard may have a place in this format. The rest of the army will need to be pure offence.

I know greentide is a massive unit. But it can't claim anything if it is in combat. or was that only the relic.... A couple large Garg's units should hurt that unit pretty badly backed up by tyrants shooting it first.

Just some initial thought on the missions.
   
Made in us
The Hive Mind





tag8833 wrote:
The most hilarious part is the bonus victory point for killing an MC.

While I don't disagree with you assessment, I don't see this in the post.

edit: NM - Objective 1, Mission 2. Just stupid.

This message was edited 1 time. Last update was at 2015/03/20 14:53:01


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

shadowfinder wrote:
I know greentide is a massive unit. But it can't claim anything if it is in combat. or was that only the relic.... A couple large Garg's units should hurt that unit pretty badly backed up by tyrants shooting it first.
I'm not sure if you've ever played against greentide. 30 gargoyles will last 1 turn in close combat, and that is only if you manage to assault a corner of the tide so that most if it doesn't get close enough to swing. 100 boyz with 4 Attacks each. hitting on 3's, wounding on 3's. It takes about 20 boyz to make it into the combat to wipe a squad of 30 Gargoyles. Meanwhile, assuming you don't try to blind and all 30 gargoyles make it in they will kill 5.5 Ork. Gargoyles vs Green tide is a very bad idea. If you take 60 Gargoyles, you can probably kill about 10 orks for a Return on investment of 17%. Not exactly points efficiency right there.

Meanwhile Green Tide can most certainly claim objectives, and not only that, it can claim one objective and deny 3-4 more.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

rigeld2 wrote:
tag8833 wrote:
The most hilarious part is the bonus victory point for killing an MC.

While I don't disagree with you assessment, I don't see this in the post.

edit: NM - Objective 1, Mission 2. Just stupid.


Why does it matter that a MC is worth a Kill Point? As long as you don't brood 2 Carnifexes together, it's really the same as it always is. It's a kill point mission (objective). Everything is worth a KP. MCs AREN'T a "bonus" victory point. It's the same "bonus" victory point as killing 5 Tacticals. Am I wrong in this assessment?

A brood of 2 Dakkafexes is worth 2 victory points, but that's about it. No one runs 2 in a brood, at least they shouldn't xD (especially with this ruling)
   
Made in us
The Hive Mind





Saythings wrote:
rigeld2 wrote:
tag8833 wrote:
The most hilarious part is the bonus victory point for killing an MC.

While I don't disagree with you assessment, I don't see this in the post.

edit: NM - Objective 1, Mission 2. Just stupid.


Why does it matter that a MC is worth a Kill Point? As long as you don't brood 2 Carnifexes together, it's really the same as it always is. It's a kill point mission (objective). Everything is worth a KP. MCs AREN'T a "bonus" victory point. It's the same "bonus" victory point as killing 5 Tacticals. Am I wrong in this assessment?

A brood of 2 Dakkafexes is worth 2 victory points, but that's about it. No one runs 2 in a brood, at least they shouldn't xD (especially with this ruling)

Re-read it. Specifically "1 Kill Point per 3 hull points for super heavy vehicles and monstrous creatures. " Meaning a single Carnifex is 2 Kill Points, 2 in a single Brood would be 3.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

MC don't have hull points.
   
Made in gb
Brainy Zoanthrope





shadowfinder wrote:I been talking to a guy in the area that's thinking about running a 1850 highlander tournament. I love the concept but I have yet to play it. Sounds like you get to see some fluffy list that are used creatively for some armies at lest.

It got me thinking about what to bring for my Tryanids. Honestly I know what I bring but I not sure if it would be all that competitive. Then again it could be very good. Since the hard counters that you normally see are not there as much either.

What do you guys think? Does Highlander bring a interesting challenge to list building for Tyranids?

Has any one played Highlander with Tyranids yet? How was it? What where your incite from doing so?


I've been list-building and testing for a highlander tourney for quite some time now, and it can be interesting - my issue is the comp is very harsh on us. You can only take troop duplicates if you've taken ALL other troops once, Tervigons can only spawn if you don't have Termas already, only one pod, but what really hurts is the 2 source rule. I'd love to run a Malanthrope, a pod and maybe even a bastion - but any one of them takes up the 2nd source slot. The other main concern is that IKs are allowed, and in Highlander it's nigh impossible for us to kill them easily. But hopefully your comp isn't as restrictive !

In any case, I've tried several lists - one with Raveners and Shrikes all rushing forward to play the game in their deployment zone, which works somewhat well but risks being shot off the table as you approach. Too often I was getting the units cut down severely before they actually did anything. And IKs stomped all over me.

I'm now trying a max-flier list with Harpy, Crone and Flyrant, on the basis that if people are going to take IKs which I cannot kill, then I might as well take stuff they can't! The list at 1500 is:

Flyrant - 2x TL-Devs, Egrubs
Tervigon (Warlord usually) - CC, Egrubs

Mucolid
3 Tunneling ripper swarms

Zoanthrope
Venomthrope

20 Gargoyles
Crone
Harpy (TL-HVC)

Dakkafex
Mawloc
3 Biovores

Tyrannocyte

It's been performing better than before, but still not fantastically - the problem I have is that without multiple flyrants we simply don't have the firepower to take out key problem units. Last game (with a slight variation of the list) I shot my entire army at a group of cents for 3 turns, and due to IWND and barrage wound allocation, killed none of them. I had been using 3x Zoans with a Neurothrope for the greater potential to take out an IK if I get close enough, but it doesn't seem practical at all - since I had to choose whether they or the fex went in the pod.

I'd say the best units have been Biovores, the Dakkafex in pod, and ofc Flyrants. I think a more balanced list is the way you have to go in highlander - without being able to spam things we simply don't have the ability to consistently deal with otherwise hard counters.
   
Made in us
The Hive Mind





 Tyran wrote:
MC don't have hull points.

True... but this isn't a GW rule you can nitpick. This is what the TOs are writing. So it'll get changed to wounds or hullpoints at some point.

My only hope is that they meant gargantuan creatures - which is still stupid, but not as stupid.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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