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Made in jp
Proud Triarch Praetorian





 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).

 
   
Made in us
Loyal Necron Lychguard




Glad to see I'm not the only Necron player who was highly interested in the Assassins. I've been using Flayed Ones for whichever one I'm using in a game or a converted Cryptek for the Vindicare.

I love the Culexus for us. Gives us something to do in Psychic Phase, and the anti-Psyker ability that we horridly lack. Sadly, as others have said, I've had issues getting him across the board. Outflanking is nice, but unreliable, and Infiltrate might not be feasible or might take several turns to even reach the target if they're actively avoiding you.

Cally seems like a relatively decent fit. Her super-Infiltrate/Outflank means we basically don't have to worry about CtA. I like how her AP2 template sorta synergizes with Despairtek/Deathmark combos as well, we can throw out a lot of no-Armor Save templates on the board, which could potentially make some armies very scared. Also, if you really like gimmicks, pair her with Imotekh and have a rerollable 4+ Seize.

I'm iffy about the Vindicare. Overall, I don't think his one-shot deal isn't that great for his price, but strong single shots are something we don't have a lot of in our book. Again, don't need to worry about CtA because you put him in his "sniper's nest" and then leave him there while everything moves around him.

Eversor is whatever. He's cool and what not but I don't particularly like him and we have better assault options in our army.
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

 skoffs wrote:
 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).


That isn't how DS works.
   
Made in us
Fixture of Dakka





San Jose, CA

I just had an idea! Take the Culexus and put him in a ghost ark! Ingenious!


Automatically Appended Next Post:


Oh, wait. Never mind. He can't embark in it.

This message was edited 1 time. Last update was at 2014/09/02 18:44:49



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 jy2 wrote:
I just had an idea! Take the Culexus and put him in a ghost ark! Ingenious!


Automatically Appended Next Post:


Oh, wait. Never mind. He can't embark in it.



The ghost ark is such an amazing transport... but nothing that can ride it can take advantage of its awesome save for overpriced royal courts.

   
Made in jp
Proud Triarch Praetorian





 NecronLord3 wrote:
 skoffs wrote:
 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).

That isn't how DS works.

?
Spoiler:
Arriving by Deep Strike
• First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.
• Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.
I don't see anything there that would disagree with my above assertion on how to effectively use Obyron and Zahndrekh.
Which part are you saying doesn't work?

 
   
Made in us
Loyal Necron Lychguard




 skoffs wrote:
 NecronLord3 wrote:
 skoffs wrote:
 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).

That isn't how DS works.

?
Spoiler:
Arriving by Deep Strike
• First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.
• Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.
I don't see anything there that would disagree with my above assertion on how to effectively use Obyron and Zahndrekh.
Which part are you saying doesn't work?


Well, I guess it depends on interpretation.

1) Deploy Obyron's entire squad as if they Deep Struck without Scatter. If Obyron is within 6" of Zahndrekh, they do not scatter. It does not matter if Obyron was the initial central model or not.
2) Deploy Obyron as the central model of his squad as if he was about to Deep Strike. If he is within 6" of Zahndrekh, don't roll to scatter and deploy his squad around him. If he is further away, roll to scatter. If you place a Warrior as your central model, you roll to Deep Strike as normal.

The RAW would seem to support #2, as the BRB says nothing about deploying the entire squad before rolling to scatter. But I suppose it's open to how your group agrees.
   
Made in gb
Proud Triarch Praetorian





I'd say Oby has to be the middle one

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Fixture of Dakka





San Jose, CA

Requizen wrote:
 skoffs wrote:
 NecronLord3 wrote:
 skoffs wrote:
 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).

That isn't how DS works.

?
Spoiler:
Arriving by Deep Strike
• First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.
• Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.
I don't see anything there that would disagree with my above assertion on how to effectively use Obyron and Zahndrekh.
Which part are you saying doesn't work?


Well, I guess it depends on interpretation.

1) Deploy Obyron's entire squad as if they Deep Struck without Scatter. If Obyron is within 6" of Zahndrekh, they do not scatter. It does not matter if Obyron was the initial central model or not.
2) Deploy Obyron as the central model of his squad as if he was about to Deep Strike. If he is within 6" of Zahndrekh, don't roll to scatter and deploy his squad around him. If he is further away, roll to scatter. If you place a Warrior as your central model, you roll to Deep Strike as normal.

The RAW would seem to support #2, as the BRB says nothing about deploying the entire squad before rolling to scatter. But I suppose it's open to how your group agrees.

I play it as #2.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




 jy2 wrote:
Requizen wrote:
 skoffs wrote:
 NecronLord3 wrote:
 skoffs wrote:
 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).

That isn't how DS works.

?
Spoiler:
Arriving by Deep Strike
• First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.
• Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.
I don't see anything there that would disagree with my above assertion on how to effectively use Obyron and Zahndrekh.
Which part are you saying doesn't work?


Well, I guess it depends on interpretation.

1) Deploy Obyron's entire squad as if they Deep Struck without Scatter. If Obyron is within 6" of Zahndrekh, they do not scatter. It does not matter if Obyron was the initial central model or not.
2) Deploy Obyron as the central model of his squad as if he was about to Deep Strike. If he is within 6" of Zahndrekh, don't roll to scatter and deploy his squad around him. If he is further away, roll to scatter. If you place a Warrior as your central model, you roll to Deep Strike as normal.

The RAW would seem to support #2, as the BRB says nothing about deploying the entire squad before rolling to scatter. But I suppose it's open to how your group agrees.

I play it as #2.



This depends on whether or not placing a warrior model within 6" of Zandrekh satisfies the requirement for the wargear of "aims to arrive" since there can be a difference between aiming and actually arriving and the aiming of the effect does not depend on Obyron being placed first. The Necron codex should mandate that Obyron's model is placed first since the BRB allows you to use any model from the unit for initial placement. But it doesn't mandate that Obyron be placed first. So in the case where you put a warrior model within 6" of Zandrekh you find yourself in an unclear situation since the wargear has been effectively aimed and Obyron could legitimately arrive within 6" but once we are at the point of actually placing the rest of the unit, Obyron could be placed more than 6" away.

Anyway, just pointing out the issue is a bit more complex. #2 seems like a decent HYWPI but it's not exactly RAW. There's more holes in the RAW.



Automatically Appended Next Post:
This list placed 16 at Nova. It's an interesting list and worthy of discussion.

HQ1: Overlord - CCB, 2+/3++, Warscythe, Tesseract Labyrinth (Warlord)
HQ2: Overlord - CCB, 2+/3++, Warscythe, Tesseract Labyrinth

Royal Court 1: 2x Stormteks
Royal Court 2: 2x Stormteks

Troop 1: 5x Warriors, Night Scythe
Troop 2: 5x Warriors, Night Scythe
Troop 3: 5x Warriors, Night Scythe
Troop 4: 5x Warriors, Night Scythe

Fast 1: 10x Scarabs
Fast 2: 6x Scarabs

Heavy 1: 3x Spyders
Heavy 2: 3x Spyders

#######

The odd things about this list are the absence of Ghost Arks and A Barges., the presence of a medium sized scarab farm, and the use of Tesseract Labyrinth as a silver bullet for Wraithknights (with some splash damage on nonWKs).

This list is looking to take advantage of the meta's overall high amount of AT fire, and low AA fire.

I have found scarabs to be really good in 7th. They were especially good at NOVA presumably with all of the LOS blocking terrain.

I am surprised that they seems to be doing much better overall than wraiths in 7th.

The Tesseract Labyrinth on a bargeLord is interesting. One way of looking at it is that it shores up a hole in the bargeLords armor. Anything in the WK category which previously could eat a bargeLord is now going to die hard.

What are the other decent targets for Tesseract Labyrinth? How narrow of a silver bullet is this?

This message was edited 1 time. Last update was at 2014/09/03 00:18:01


 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

 skoffs wrote:
 NecronLord3 wrote:
 skoffs wrote:
 NecronLord3 wrote:
But the 6" placement makes it difficult to deep stike that pin point accurate squad where you then have to wrap all those models around O.
Just an FYI: you don't need to have Obyron at the center. You can just have a Warrior at the center, wrap everyone around him, and have Obyron on the edge, 6" away from Zahndrekh (who is also on the edge of his group).

That isn't how DS works.

?
Spoiler:
Arriving by Deep Strike
• First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model’s final position. If a vehicle scatters when arriving via Deep Strike, do not change its facing – it must continue to face the same direction as it did before you rolled for scatter.
• Next, the unit’s remaining models are arranged around the first one. Models must be placed in base contact with the first model and begin to form a circle around it. When the first circle is complete, a further concentric circle must be placed with each model touching the circle inside it. Each circle must include as many models as will fit.
I don't see anything there that would disagree with my above assertion on how to effectively use Obyron and Zahndrekh.
Which part are you saying doesn't work?


You always place one model, roll to scatter than place remaing models around that model. Obyron has to be the model that "aims to arrive" within 6" of Zahndrek to satisfy the no scatter requirement. The rule is not for his unit, they simply benefit from moving with him.
   
Made in jp
Proud Triarch Praetorian





Fair enough.
Only good for units of around ten to be able to use the Vargards Duty rule.

 
   
Made in gb
Discriminating Deathmark Assassin






Big tournament here is allowing Lords of War up to 490pts. Been thinking of putting a Tesseract Vault (cosmic fire, sky of falling stars) on a Skyshield (for 4++) with Spyders with Fabricator Claws and a load of scarabs to bubble wrap and for the Spyders to spawn onto. Sound like fun?
   
Made in us
Longtime Dakkanaut




Kholzerino wrote:
Big tournament here is allowing Lords of War up to 490pts. Been thinking of putting a Tesseract Vault (cosmic fire, sky of falling stars) on a Skyshield (for 4++) with Spyders with Fabricator Claws and a load of scarabs to bubble wrap and for the Spyders to spawn onto. Sound like fun?


TVault seems weak with that load out. Does the mission really support just forming a big giant costly deathstar and lobbing s6 stuff? It's probably tactically superior just to run extra LOW hate (stormTeks and deathmarks) and bank on the efficiency of the rest of your army to score and win the game once you neutralize their LOW with 50 points of stormTek.
   
Made in us
Loyal Necron Lychguard




col_impact wrote:

This list placed 16 at Nova. It's an interesting list and worthy of discussion.

HQ1: Overlord - CCB, 2+/3++, Warscythe, Tesseract Labyrinth (Warlord)
HQ2: Overlord - CCB, 2+/3++, Warscythe, Tesseract Labyrinth

Royal Court 1: 2x Stormteks
Royal Court 2: 2x Stormteks

Troop 1: 5x Warriors, Night Scythe
Troop 2: 5x Warriors, Night Scythe
Troop 3: 5x Warriors, Night Scythe
Troop 4: 5x Warriors, Night Scythe

Fast 1: 10x Scarabs
Fast 2: 6x Scarabs

Heavy 1: 3x Spyders
Heavy 2: 3x Spyders

#######

The odd things about this list are the absence of Ghost Arks and A Barges., the presence of a medium sized scarab farm, and the use of Tesseract Labyrinth as a silver bullet for Wraithknights (with some splash damage on nonWKs).

This list is looking to take advantage of the meta's overall high amount of AT fire, and low AA fire.

I have found scarabs to be really good in 7th. They were especially good at NOVA presumably with all of the LOS blocking terrain.

I am surprised that they seems to be doing much better overall than wraiths in 7th.

The Tesseract Labyrinth on a bargeLord is interesting. One way of looking at it is that it shores up a hole in the bargeLords armor. Anything in the WK category which previously could eat a bargeLord is now going to die hard.

What are the other decent targets for Tesseract Labyrinth? How narrow of a silver bullet is this?


I've never used a Tesseract Labyrinth before, but it makes sense to bring now. Why? Challenges changed. No longer is your Overlord only in base contact with the character you challenge, so good luck getting off MSS for the guaranteed win. But the Labyrinth specifically states to choose a Character/MC/FMC in base contact, so you can snipe things out with it.

Against MCs, who are pretty decent at killing the CCB, take off a couple wounds with Sweep attacks + HoW and then Labyrinth what's left. Or take off wounds in the first turn of combat, and then if you survive until the next turn, Labyrinth and remove it. If you bring the MC to 3 wounds, it has an as good or better chance of dying to this than to MSS + your attacks.
   
Made in us
Discriminating Deathmark Assassin






I went to Nova and stupidly ran a CronAir list (my initial list was 2 wraith wings+DL with a mini scarab farm+3 spiders some abarges, etc). The terrain in the center really killed me most of the time. It wasn't serious LOS blocker it was complete LOS blocker. People would hide behind the wall and watch me spend two turns trying to wrap around to get shots on target. Ugghhh.

I saw that #8 was a necron player named Aaron Aleong. I'd love to know what his list consisted of - if anyone knows please post it!
   
Made in jp
Proud Triarch Praetorian





 necron99 wrote:
I saw that #8 was a necron player named Aaron Aleong. I'd love to know what his list consisted of - if anyone knows please post it!
http://imgur.com/a/jgRXG

According to this, he came in 4th with a Necron/Ork list.

[transcribed for the lazy]:
Overlord (WS, SW, PS, MSS, CCB) - 255
Destroyer Lord (WS, SW, MSS) - 160

5 Warriors (NS) - 165
5 Warriors (NS) - 165
5 Warriors (NS) - 165

6 Wraiths (1x WC) - 220

5 Meganobz (Trukk) - 240
5 Meganobz (Trukk) - 240
5 Meganobz (Trukk) - 240

This message was edited 1 time. Last update was at 2014/09/04 06:56:48


 
   
Made in gb
Regular Dakkanaut




Hi there I have just acquired a necron battleforce (for free!) and I am pretty passionate about making the metal skellies my next army. My question is ,which names character would you recommend as most viable for 7th?? I realise most named characters are gak but if you had to choose one?? Im leaning towards Trazyn personally but thats mainly because by gaming buddy absolutely loves his green tide formation, and it would be hilarious to kill 50 or so orks from one round of attacks
   
Made in au
Longtime Dakkanaut





Perth, Australia

Welcome! For a named character, Zandhrek all the way. His special rules are excellent and used properly can really help.

   
Made in jp
Proud Triarch Praetorian





Zahndrekh, hands down.
Trazyn lost the best thing going for him once 7th dropped and he wasn't updated to have Objective Secured.

 
   
Made in us
Longtime Dakkanaut




 skoffs wrote:
 necron99 wrote:
I saw that #8 was a necron player named Aaron Aleong. I'd love to know what his list consisted of - if anyone knows please post it!
http://imgur.com/a/jgRXG

According to this, he came in 4th with a Necron/Ork list.

[transcribed for the lazy]:
Overlord (WS, SW, PS, MSS, CCB) - 255
Destroyer Lord (WS, SW, MSS) - 160

5 Warriors (NS) - 165
5 Warriors (NS) - 165
5 Warriors (NS) - 165

6 Wraiths (1x WC) - 220

5 Meganobz (Trukk) - 240
5 Meganobz (Trukk) - 240
5 Meganobz (Trukk) - 240


The Fearless on that Ork formation is sick. In fact this Ork formation seems really good overall. Those guys in Trukks are the Lychguard Necrons always wanted. Seems like a lot of armies could auto-include this. Good find.

It's odd though. It seems he didn't pay full price for the boarding planks on the trukks. They are 15 points where he paid 10. I wonder If it was the auditing program he used that made the beneficial mistake.

Interesting that its another list with zero A Barges and zero Ghost Arks. Looks like it was beneficial to take anything off the list that could get hit with the Wave Serpent hate.

This message was edited 2 times. Last update was at 2014/09/04 12:36:34


 
   
Made in gb
Regular Dakkanaut




Well I have just read through zandrekhs rules and yes I can see why he is held in high regard. Next question. Clearly annihilation barges are the way to go in HS, but what of the elites? Fast attack im fond of the idea of scarabs and wraiths unless I am missing something?
   
Made in nl
Loyal Necron Lychguard



Netherlands

In my opinion these are the best choices for each slot:
HQ: Overlord (with CCB) or D-Lord (If you take Wraiths)
Elite: Deathmarks
Troops: Warriors
Dedicated Transport: Night Scythe, although Ghost Arks are really close.
Fast Attack: Wraiths
Heavy Support: Annihilation Barge

Though the last tournament-lists played something entirely different.
http://bloodofkittens.com/wp-content/uploads/2014/09/4th-Overall-Aaron-Aleong-Nova-Open-2014.pdf
http://bloodofkittens.com/wp-content/uploads/2014/09/16th-Overall-Werner-Born-Nova-Open-2014.pdf
Aaron had no Barges.
Werner went without Barges or Wraiths.
I wonder why they made those decisions.
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Barges can easily give up first blood. Especially when armies are geared toward taking down a Knight Titan. Wraiths are generally to expensive for one squad in the current meta. Allies probably did what each player wanted better and for a cheaper price.
   
Made in us
Fixture of Dakka





San Jose, CA

col_impact wrote:

Interesting that its another list with zero A Barges and zero Ghost Arks. Looks like it was beneficial to take anything off the list that could get hit with the Wave Serpent hate.

Kangodo wrote:


Though the last tournament-lists played something entirely different.
http://bloodofkittens.com/wp-content/uploads/2014/09/4th-Overall-Aaron-Aleong-Nova-Open-2014.pdf
http://bloodofkittens.com/wp-content/uploads/2014/09/16th-Overall-Werner-Born-Nova-Open-2014.pdf
Aaron had no Barges.
Werner went without Barges or Wraiths.
I wonder why they made those decisions.

No, it wasn't that. It was because of the Nova terrain and format. Nova included huge LOS blockers in/near the middle, just perfect for a fast assault-based army to hide, especially those who wanted board control/control of the middle, and I believe their missions allowed you to accumulate points by holding objectives each turn. Basically, Nova terrains helped out assault armies and nerfed shooty ones, unless they were mobile shooty ones (like mechdar). I supposed this was done to encourage people to take assault builds and not just shooty armies in an otherwise shooty 7th Edition.


This message was edited 1 time. Last update was at 2014/09/04 14:32:12



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




 jy2 wrote:
col_impact wrote:

Interesting that its another list with zero A Barges and zero Ghost Arks. Looks like it was beneficial to take anything off the list that could get hit with the Wave Serpent hate.

Kangodo wrote:


Though the last tournament-lists played something entirely different.
http://bloodofkittens.com/wp-content/uploads/2014/09/4th-Overall-Aaron-Aleong-Nova-Open-2014.pdf
http://bloodofkittens.com/wp-content/uploads/2014/09/16th-Overall-Werner-Born-Nova-Open-2014.pdf
Aaron had no Barges.
Werner went without Barges or Wraiths.
I wonder why they made those decisions.

No, it wasn't that. It was because of the Nova terrain and format. Nova included huge LOS blockers in/near the middle, just perfect for a fast assault-based army to hide, especially those who wanted board control/control of the middle, and I believe their missions allowed you to accumulate points by holding objectives each turn. Basically, Nova terrains helped out assault armies and nerfed shooty ones, unless they were mobile shooty ones (like mechdar). I supposed this was done to encourage people to take assault builds and not just shooty armies in an otherwise shooty 7th Edition.




Good observations. I think key abilities for Nova were Ignore Cover and Move Through Cover.

One question is why Ork Meganobs over in-house Wraiths? It's interesting to ponder that Wraiths come up short vs. Ork Meganobs, especially since Wraiths are often touted around as one of the best CC deals around. They are very comparable in power level at initial glance. I imagine Trukks are a distinct advantage for the Meganobs since they can hang around post delivery and secure objectives. Also, power claws are a bit better than Wraiths CC attacks. Morevoer, if the environment was a bit shy on ap2 attacks then the Meganobs were more survivable than Wraiths as well.

This message was edited 1 time. Last update was at 2014/09/04 16:32:23


 
   
Made in jp
Proud Triarch Praetorian





col_impact wrote:
Those guys in Trukks are the Lychguard Necrons always wanted.

Maybe next codex...

 
   
Made in gb
Discriminating Deathmark Assassin






I'd love to see Tomb Blades become the third troop choice personally. Obsec T5 jetbikes? Hells yeah.
   
Made in gb
Proud Triarch Praetorian





I can see Destroyer Bodies being an upgrade for Overlords again, and for that choice to make destroyers Troops a la SM bikers

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in jp
Proud Triarch Praetorian






Back to tactic discussion,

So how about them Destroyer squads, then?
I'm trying to decide which would be a better use of 200 points to drop into my opponent's backfield to cause havoc/distraction:
• 5 Destroyers (Pro: super effective against MEQ. Con: super vulnerable)
• 2x 5 Deathmarks (Pro: super effective against high T. Con: also pretty vulnerable)
• 1 Monolith (Pro: more survivable than the other options. Con: not very killy)

This message was edited 1 time. Last update was at 2014/09/05 23:07:34


 
   
 
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