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![[Post New]](/s/i/i.gif) 2015/07/28 22:44:15
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Yeah, that's a much better way to use stormboyz, and it seems like something I want to try.
As far as the wagon formation, it seems just about as expensive as the green tide formation, so that's pretty good. Are there any upgrades y'all would recommend for that formation? Also, is this an actual formation, or is it just a shitton of battlewagons? The only formations I actually know are green tide and ork horde.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2015/07/29 00:36:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Vitali Advenil wrote:Yeah, that's a much better way to use stormboyz, and it seems like something I want to try.
As far as the wagon formation, it seems just about as expensive as the green tide formation, so that's pretty good. Are there any upgrades y'all would recommend for that formation? Also, is this an actual formation, or is it just a shitton of battlewagons? The only formations I actually know are green tide and ork horde.
Its an actual formation. 5 Battlewagons with Scout. The only upgrades I would give to the battlewagons themselves, given how expensive they are, would be reinforced rams so you can effectively move past terrain with impunity and a rokkit launcha or two to soak in any weapon destroyed damage results. Depending on how big your game is (as in 2000+) then I would consider throwing in armour plates or potentially killkannons depending on what units are being transported (i.e. Flash Gitz).
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![[Post New]](/s/i/i.gif) 2015/07/29 01:28:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Wait, since they get scout, I can put them pretty much anywhere on the first turn, right? I mean, that sounds absolutely hilarious, like giving a titan stealth (which was apparently a thing a few codices ago according to a friend of mine), but I wanted to use mine more as a screen. Then again, just having the option of scout is super nice.
Also, any tips for painting boyz en-mass? I've gotten to about 1.2 boyz per hour, but that's a lot of hours given the numbers I'm going for. I mean, I'll never sacrifice a quality paint job for convenience, but I just want to know if there's an easier way to paint things.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2015/07/29 02:04:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Vitali Advenil wrote:Wait, since they get scout, I can put them pretty much anywhere on the first turn, right? I mean, that sounds absolutely hilarious, like giving a titan stealth (which was apparently a thing a few codices ago according to a friend of mine), but I wanted to use mine more as a screen. Then again, just having the option of scout is super nice.
Also, any tips for painting boyz en-mass? I've gotten to about 1.2 boyz per hour, but that's a lot of hours given the numbers I'm going for. I mean, I'll never sacrifice a quality paint job for convenience, but I just want to know if there's an easier way to paint things.
The best way I've found to painting boyz en mass is to do batches of them at once. By that I mean doing the base colours (beside the basic primer which should be done ahead of time) for 10-20 guys then going over all of them again with washes/second layer of colours. Don't paint an Ork boy all the way up to completion one at a time. This way while you're painting up the other Orks in the mob the other painted boys are dried off and ready for the next stage by the time you reach the last guy of the batch.
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![[Post New]](/s/i/i.gif) 2015/07/29 02:24:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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I don't know about Barebones wagonz in that formation, with five wagonz it feels good to have more weapons on top of weapons the occupants inside might be firing. I mean you can scout into the middle of the board and almost hit everything with rokkitz, big shootas, and killcannon.
Automatically Appended Next Post:
4 big shootas is a lot of dakka after scouting 12 inches then moving 6. Especially from several wagonz. They need something to do after dropping off boyz or while housing tankbustas.
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This message was edited 2 times. Last update was at 2015/07/29 02:27:19
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/07/29 02:32:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Yeah, I was thinking of giving three big shootas for anti-infantry, and the other two rokkits for anti-vehicle. With orks I had no problem with infantry in the game I played, but I sure felt the MEQ units.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2015/07/29 05:11:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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Vitali Advenil wrote:Wait, since they get scout, I can put them pretty much anywhere on the first turn, right? I mean, that sounds absolutely hilarious.
Hm maybe you are confusing with infiltration. Scout is an extra movement before first turn (which is also quite good !)
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![[Post New]](/s/i/i.gif) 2015/07/29 05:16:41
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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This formation is one of a few occasions when killkannons are worth it.
Makes your wagons threatening even after you diesmbark your deadly cargo. Besides, there's LOTS of 3+ stuff that you'd like to force to jink.
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This message was edited 1 time. Last update was at 2015/07/29 05:18:25
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![[Post New]](/s/i/i.gif) 2015/07/29 10:12:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Heh, as soon as killkannon got nice sounding GW went and made DA bikes immune to the downsides of jinking.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/07/29 11:55:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Grimskul wrote:The only upgrades I would give to the battlewagons themselves, given how expensive they are, would be reinforced rams so you can effectively move past terrain with impunity and a rokkit launcha or two to soak in any weapon destroyed damage results.
To take 5 battle wagons in the Blitz Brigade formation I believe they have to have the reinforced ram upgrade.
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![[Post New]](/s/i/i.gif) 2015/07/29 12:10:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Ram or Deff Rolla but who takes Deff Rollas? Rams all the way.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/07/29 14:34:09
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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you actually got no choice with this formation. You're obliged to take rams on every one of them.
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![[Post New]](/s/i/i.gif) 2015/07/29 14:52:22
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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I usually run my battle wagon with a deff rolla. STR 9 ram attacks!
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/07/29 15:16:29
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Glitcha wrote:I usually run my battle wagon with a deff rolla. STR 9 ram attacks!
Reinforced Ram gives the same bonus to ramming as Deff Rolla
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![[Post New]](/s/i/i.gif) 2015/07/29 15:16:43
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Deff rollas make no difference in this case. Rams are also s9. You pay 5 extra points for +d6 s9 attacks if the enemy decides to death or glory. It could be situationally useful but...to be honest, i haven't seen a meaningful ram since 5-th edition.
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![[Post New]](/s/i/i.gif) 2015/07/30 01:12:19
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Anyone else ever feel like rolling as many dice as we (orkz) roll that we somehow roll better :p
Took four big shootas on a wagon with just some plain shoota boyz weilding two more big shootas.. Something about holding 18 dice before I pickup 36 shoota boy dice makes killing bikes easy.
lol, I accidentally took a Rolla in a Blitz Brigade the other day XD.. I' m a big cheaty mc cheaterton
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/07/30 01:55:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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Rismonite wrote:Anyone else ever feel like rolling as many dice as we (orkz) roll that we somehow roll better :p
Took four big shootas on a wagon with just some plain shoota boyz weilding two more big shootas.. Something about holding 18 dice before I pickup 36 shoota boy dice makes killing bikes easy.
lol, I accidentally took a Rolla in a Blitz Brigade the other day XD.. I' m a big cheaty mc cheaterton
Maybe its a cognitive thing and you're better able to 'feel' out the probability.
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![[Post New]](/s/i/i.gif) 2015/07/30 03:36:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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Zomnivore wrote: Rismonite wrote:Anyone else ever feel like rolling as many dice as we (orkz) roll that we somehow roll better :p
Took four big shootas on a wagon with just some plain shoota boyz weilding two more big shootas.. Something about holding 18 dice before I pickup 36 shoota boy dice makes killing bikes easy.
lol, I accidentally took a Rolla in a Blitz Brigade the other day XD.. I' m a big cheaty mc cheaterton
Maybe its a cognitive thing and you're better able to 'feel' out the probability.
Hey, believing it will work is what powers every single Ork weapon and vehicle to perform better than it otherwise should...painting is red really does make it move faster!
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Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love |
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![[Post New]](/s/i/i.gif) 2015/07/30 04:06:37
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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ain't working on grots
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![[Post New]](/s/i/i.gif) 2015/07/30 19:44:22
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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Not sure if it's acceptable to just throw this into the mix but hey it's an ork discussion after all. (Unsure if these were already talked about) had anyone had any luck from a competitive stand point with the kill tanks from forge world? My local store allows anything under 600 points in tournies and I just read about them the other day slightly and was curios about any success with the kill tanks?
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![[Post New]](/s/i/i.gif) 2015/07/31 06:45:30
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob on Warbike with Klaw
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Dubd797 wrote:Not sure if it's acceptable to just throw this into the mix but hey it's an ork discussion after all. (Unsure if these were already talked about) had anyone had any luck from a competitive stand point with the kill tanks from forge world? My local store allows anything under 600 points in tournies and I just read about them the other day slightly and was curios about any success with the kill tanks?
I've used the Kill Krusha a few times.
Model is incredible, and the rules are so Orky!
Mostly I use it aggressively, Tank shocking as much as possible. That +1 on the Thunderbliz table is brutal. You can stick Meks and Force Fields in there if you want, but honestly I wouldn't expect it to survive. It's very vulnerable to Assaults.
Drive it it, run over as many troops and MC's as possible. Hit any remaining troops with a Scrap Canister, then hope it explodes big!
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This message was edited 1 time. Last update was at 2015/08/01 12:51:30
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![[Post New]](/s/i/i.gif) 2015/07/31 07:33:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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grendel083 wrote:Dubd797 wrote:Not sure if it's acceptable to just throw this into the mix but hey it's an ork discussion after all. (Unsure if these were already talked about) had anyone had any luck from a competitive stand point with the kill tanks from forge world? My local store allows anything under 600 points in tournies and I just read about them the other day slightly and was curios about any success with the kill tanks?
I've used the Kill Krusha a few times.
Model is incredible, and the rules are so Orky!
Mostly I use it aggressively, Tank shocking as much as possible. That +1 on the Thunderbliz table is brutal. Out can stick Meks and Force Fields in there if you want, but honestly I wouldn't expect it to survive. It's very vulnerable to Assaults.
Drive it it, run over as many troops and MC's as possible. Hit any remaining troops with a Scrap Canister, then hope it explodes big!
Ork tactics 101
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/07/31 10:27:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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Hahahah I love it! Something about that just sounds.... So right. I will have to look into making a list with one.
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![[Post New]](/s/i/i.gif) 2015/07/31 10:47:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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+1 thunderblitz roll ? I don't see that im IA8, where do you get that?
//Edit: got it, I was reading the wrong book i guess ( IA8 instead of Apocalypse 2013)
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This message was edited 1 time. Last update was at 2015/08/01 02:15:24
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![[Post New]](/s/i/i.gif) 2015/08/01 06:51:21
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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you know whats makes orks competitive? theme and customization!
you just finished setting up your walker inspired army, with everything represented by robots (warbikers are looted crysis suits, grot tanks are quadrupedal gun platforms, and throw in some actual walkers in there like megatron as your megedredd), and watch as your opponent admires your army and cleverness while he mumbles at his plain as the day they were molded space marines. its psychological warfare! waaagh!
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/08/02 01:27:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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So my store's official stand on CW models is "until they can be sold in store, they suck, but when they can be sold in stores, they're awesome!"
So yeah, none of that. But I played a 4000 point game today and got to turn 2 in about 6 hours. Then we had to leave.
We had an ork stompa, so that was hilarious, and we now have the house rule that super-heavy stompas cannot explode dead on; they must scatter, to maximize hilarity. Overall though, the stompa did amazing well as a bullet sponge; the enemy used all their heavy ordinance on the stompa, letting the rest of our orks go by pretty much unscathed.
Overall, we lost, but it seems like ork armies are, ironically, not something you can just cobble together at a moment's notice. Still, we had a lot of fun, and with orks, that's all I want.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2015/08/02 18:01:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Vitali Advenil wrote:So my store's official stand on CW models is "until they can be sold in store, they suck, but when they can be sold in stores, they're awesome!"
that sucks, do they just not allow proxies or do they just look down on them? if they were an official gw store then i can understand this way of thinkin (gotta promote their own product), but if they arent then they are just being dbags for the heck of it (cause every game store out there only lets players play games that can be found or sold there... so lets forget about games like infinity and others that dont let stores hold there products). heck, not even some tournaments are this anal!
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/08/02 18:37:19
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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That said, my GW store allows Forgeworld. They emphasize that you clear it with your opponents before you bring FW though.
At least, one of the employees allows it. I think the manager said for a Chapter Challenge (SM event) that if they can't sell them in store (ie the FW CT) then they won't allow it.
But the usual club where everyone used to go has had to find a new place so for the time being, it's hosted in the GW store. I think for the gaming nights FW is allowed without question, although I've not been to one as of yet.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/08/03 01:01:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Yeah it's an official GW store, so that's why they have that attitude. It was pretty much implied that the owner is totally cool with FW stuff, but, y'know, gotta comply with corporate and whatnot.
Also, what options for AP2 weapons do orks have? I'm aware of PKs being a goto-choice, but it's often hard to get those off.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2015/08/03 02:56:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Several Mek Gunz, Shokk Attack Gun, Tankbustas (Melta Bombs), Blitzabomba, Flash Gitz.
Several of those are random and there may be a few more that I've missed.
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YMDC = nightmare |
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