Red Corsair wrote:Initial impression is still looking like neophytes are the best troop slot option.....
Was looking forward to field a full neophyte army.
Brigade:
HQ: 80 points
HQ: 80 points
HQ: 80 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
TR: 10 neophytes, 2x mining laser, 2x grenade launcher 100 points
1440 points.... 560 points left for other stuff (2000 list).
Could make them bladed cog and give all 12 neophyte units 5++ save. No
CP left after that. Weird but could be fun...
Or maybe:
- Agile Guerrillas (count as stationairy after advance)
- Industrial Affinity (no negative hit modifiers for industrial weapons)
- Accustomed to toil (ignore result 1-2 to wound)
Question: how does summon the cult work?