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![[Post New]](/s/i/i.gif) 2025/01/12 19:17:28
Subject: Re:Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Sadistic Inquisitorial Excruciator
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Even the Flagellants get packed with transfers! There will be so many spare sheets in the wild.
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![[Post New]](/s/i/i.gif) 2025/01/12 19:44:16
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Gonna hold off, waiting for that MTO
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![[Post New]](/s/i/i.gif) 2025/01/12 23:56:37
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Decrepit Dakkanaut
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Same. War Wagons and maybe that Amber wizard are all I need/want.
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![[Post New]](/s/i/i.gif) 2025/01/13 00:01:37
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Decrepit Dakkanaut
UK
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To be fair if you want to have 2 or more War Waggons on the MTO then saving a big load of cash is well worth it.
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![[Post New]](/s/i/i.gif) 2025/01/13 03:09:39
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I will probably only buy 2... but i want 6 lol
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![[Post New]](/s/i/i.gif) 2025/01/13 14:10:49
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Sadistic Inquisitorial Excruciator
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JWh85 wrote:They were sculpted by the Perry twins though. God, I would love for them to come back to GW and make some new Bretonnia designs using GW's current sculpting possibilities. One can dream....
according to what ive heard, it's precisely GW's modern techniques that are why they eft. weren't a fan of digital sculpting, and i'm sure the pipeline is more complicated now than it would have been in the 80s
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![[Post New]](/s/i/i.gif) 2025/01/13 15:08:24
Subject: Re:Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Moustache-twirling Princeps
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![[Post New]](/s/i/i.gif) 2025/01/13 21:29:58
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Regular Dakkanaut
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StudentOfEtherium wrote:
according to what ive heard, it's precisely GW's modern techniques that are why they eft. weren't a fan of digital sculpting, and i'm sure the pipeline is more complicated now than it would1 have been in the 80s
I heard that as well; it's a shame really. I would like to see the old masters embrace modern techniques. Of course, GW rarely lets us know the sculptors anymore these days anyway.
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This message was edited 2 times. Last update was at 2025/01/13 21:30:54
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![[Post New]](/s/i/i.gif) 2025/01/13 21:46:22
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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2nd Lieutenant
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JWh85 wrote: StudentOfEtherium wrote:
according to what ive heard, it's precisely GW's modern techniques that are why they eft. weren't a fan of digital sculpting, and i'm sure the pipeline is more complicated now than it would1 have been in the 80s
I heard that as well; it's a shame really. I would like to see the old masters embrace modern techniques. Of course, GW rarely lets us know the sculptors anymore these days anyway. 
They are in their mid 60s and are quasi retired. They still do new stuff for their own ranges but most of it is metals, with the occasional plastic set done be Renedra (people who used to do GWs plastics way back in the day).
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![[Post New]](/s/i/i.gif) 2025/01/13 22:37:10
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Decrepit Dakkanaut
UK
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They did do an interview and back in the day they did sculpt in digital but didn't enjoy it as much. I think also its clear that they like doing historical models and GW was going more and more fantasy and more extreme fantasy too.
So I can see how creative staff like them with solid skills would consider moving away to work on their own or for other firms that were doing more of what they like doing best
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![[Post New]](/s/i/i.gif) 2025/01/14 06:12:50
Subject: Warhammer - The Old World news and rumors. Grand Master of Knights Panther. p329.
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Fixture of Dakka
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JWh85 wrote:
Of course, GW rarely lets us know the sculptors anymore these days anyway. 
It's OK. Because while there's some very nice pieces (and some misses - oh that poor IA Inquisitor :()? Most of their modern stuff just blurs together with none of the distinctive style(s) old models had. It's like it's designed by ChatGP.
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![[Post New]](/s/i/i.gif) 2025/01/14 06:56:52
Subject: Warhammer - The Old World news and rumors
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Second Story Man
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Which is basically because there is no 1 designer that makes single models or a whole line but different people making different parts that are put together later
Specially for the larger models
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2025/01/14 08:44:15
Subject: Warhammer - The Old World news and rumors
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Ancient Space Wolves Venerable Dreadnought
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Or they actually sat down and figured out the equivalent of a character sheet used in cartooning. That is, an actual specification for how each faction is supposed to look.
That they can then give that to, say, the Warhammer+ team for their cartoons or Amazon for their series is just extra bonus. Or maybe that’s why it was developed in the first place.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2025/01/14 14:38:48
Subject: Warhammer - The Old World news and rumors
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Decrepit Dakkanaut
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Mr_Rose wrote:Or they actually sat down and figured out the equivalent of a character sheet used in cartooning. That is, an actual specification for how each faction is supposed to look.
That they can then give that to, say, the Warhammer+ team for their cartoons or Amazon for their series is just extra bonus. Or maybe that’s why it was developed in the first place.
This. GW has developed specific design languages for their stuff and that's a good thing for a brand/franchise.
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![[Post New]](/s/i/i.gif) 2025/01/16 12:59:12
Subject: Re:Warhammer - The Old World news and rumors
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Regular Dakkanaut
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Posted this earlier today on TGAC, but it seems that they are planning to update the Old World Map on the Website, with Estalian heraldry visible if you bug out the map.
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![[Post New]](/s/i/i.gif) 2025/01/16 14:50:30
Subject: Warhammer - The Old World news and rumors
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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kodos wrote:Which is basically because there is no 1 designer that makes single models or a whole line but different people making different parts that are put together later
Specially for the larger models
Thats not really true. Its something that they do sometimes - if youre sculpting a new unit of primaris marines equopped with bolt rifles, theres no point sculpting a new bolt rifle when you can re-use the existing asset, but the design studio as a whole doesnt generally hodge podge together kits from 5 different sculptors to make every new mini. Projects like the Bone Dragon for Tomb Kings where multiple sculptors pieced it together from several designs are the exception rather than the rule. Automatically Appended Next Post: Yes, saw the estalian "leak" on reddit, someine commented that they havent heard anything specific but they saw some stuff that has lead them to believe that there will be a Dogs of War re-issue in the future.
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This message was edited 1 time. Last update was at 2025/01/16 14:51:36
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![[Post New]](/s/i/i.gif) 2025/01/16 14:54:40
Subject: Warhammer - The Old World news and rumors
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Ridin' on a Snotling Pump Wagon
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Dogs of War?
PREPARE THE CASH CANNON! TRIPLE LOAD, BOSUN!
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![[Post New]](/s/i/i.gif) 2025/01/16 14:57:46
Subject: Warhammer - The Old World news and rumors
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Sadistic Inquisitorial Excruciator
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we're most likely to hear about the things that pass through multiple hands, because there's more people to talk about it (and often because they're more high profile). if John Sculptsman makes a kit of zombies on his own, he's the only one that's going to be talking about sculpting those zombies. if he does an entire range, he might get a warcom article or a shout in white dwarf, but otherwise, there's just less to be said there
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![[Post New]](/s/i/i.gif) 2025/01/16 17:16:45
Subject: Warhammer - The Old World news and rumors
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Blood-Raging Khorne Berserker
Dallas, Tx
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I'll have to sell a kidney if they do a reprint of dogs of war....I want them alllllll
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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![[Post New]](/s/i/i.gif) 2025/01/16 17:43:00
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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chaos0xomega wrote:if youre sculpting a new unit of primaris marines equopped with bolt rifles, theres no point sculpting a new bolt rifle when you can re-use the existing asset
Erm, what?  You picked really bad example for it, primaris virtually never reuse assets in that way besides a few armor pieces per model. Just look at bolt rifles of Sternguard Veterans and Primaris Crusaders, none repeat with Intercessor ones (or even between Leviathan and multipart Sternguard sprues), there is always some change from minor to completely new designs (I really like 'skeletonized' bolt rifle and cylindrical mags from Leviathan, much better design than default IMO).
Funnily enough what you said was the case with older plastics, like tactical squad with frame of virtually identical (or several repeating frames of literally identical in case of older kit) bolters, most of TOW range, or virtually any metal not centrepiece character - because sculpting by hand took so much time GW sculptors took shortcuts wherever they could and put bits cut from other models into their greenstuff base, literally reusing assets. In comparison, editing bolt rifle to different furniture, decorations, mags, scopes, alongside with creating new designs for these, takes so little time GW can now afford to make every single weapon unique unlike in the past...
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![[Post New]](/s/i/i.gif) 2025/01/16 17:58:06
Subject: Warhammer - The Old World news and rumors
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Second Story Man
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chaos0xomega wrote: kodos wrote:Which is basically because there is no 1 designer that makes single models or a whole line but different people making different parts that are put together later
Specially for the larger models
Thats not really true. Its something that they do sometimes - if youre sculpting a new unit of primaris marines equopped with bolt rifles, theres no point sculpting a new bolt rifle when you can re-use the existing asset, but the design studio as a whole doesnt generally hodge podge together kits from 5 different sculptors to make every new mini. Projects like the Bone Dragon for Tomb Kings where multiple sculptors pieced it together from several designs are the exception rather than the rule.
well, there are 40 different Bolt Rifles for a reason and yet you have carbon copies or mirrors of the base model between factions where the very base is the same with different details bolted on top of it
that you re-use weapons that are standard issue is even done in classic hand sculpting for metal models, this isn't anything new with digital sculpting
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2025/01/16 18:52:58
Subject: Warhammer - The Old World news and rumors
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Stern Iron Priest with Thrall Bodyguard
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nathan2004 wrote:I'll have to sell a kidney if they do a reprint of dogs of war....I want them alllllll
Just curious, how could they make a re-release of dogs of war work in the TOW timeline?
I thought they were uniqe mercenarys bands in the specific Fantasy Battle setting. Or were they legendary units from an undefined historical context?
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![[Post New]](/s/i/i.gif) 2025/01/16 18:58:17
Subject: Warhammer - The Old World news and rumors
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Decrepit Dakkanaut
UK
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A good number of them they can just rename into new named models. Dogs of War as a concept would work in almost any age they did it so the concept of the army can certainly work in the current timeline.
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![[Post New]](/s/i/i.gif) 2025/01/16 21:43:04
Subject: Warhammer - The Old World news and rumors
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Mighty Vampire Count
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Fayric wrote: nathan2004 wrote:I'll have to sell a kidney if they do a reprint of dogs of war....I want them alllllll
Just curious, how could they make a re-release of dogs of war work in the TOW timeline?
I thought they were uniqe mercenarys bands in the specific Fantasy Battle setting. Or were they legendary units from an undefined historical context?
There are a few that would still be ok but most would need some new lore for a similar regiment
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2025/01/16 21:50:53
Subject: Warhammer - The Old World news and rumors
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Second Story Man
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They could always leave the special commander out and say that the unit has always existed but the 2500 commander just lied about its history
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2025/01/16 21:59:08
Subject: Warhammer - The Old World news and rumors
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Master Engineer with a Brace of Pistols
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Honestly I would love them to just offer them as unnamed units - instead generic Estalian pikes and crossbows.
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![[Post New]](/s/i/i.gif) 2025/01/17 02:59:28
Subject: Warhammer - The Old World news and rumors
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Irbis wrote:chaos0xomega wrote:if youre sculpting a new unit of primaris marines equopped with bolt rifles, theres no point sculpting a new bolt rifle when you can re-use the existing asset
Erm, what?  You picked really bad example for it, primaris virtually never reuse assets in that way besides a few armor pieces per model. Just look at bolt rifles of Sternguard Veterans and Primaris Crusaders, none repeat with Intercessor ones (or even between Leviathan and multipart Sternguard sprues), there is always some change from minor to completely new designs (I really like 'skeletonized' bolt rifle and cylindrical mags from Leviathan, much better design than default IMO).
Funnily enough what you said was the case with older plastics, like tactical squad with frame of virtually identical (or several repeating frames of literally identical in case of older kit) bolters, most of TOW range, or virtually any metal not centrepiece character - because sculpting by hand took so much time GW sculptors took shortcuts wherever they could and put bits cut from other models into their greenstuff base, literally reusing assets. In comparison, editing bolt rifle to different furniture, decorations, mags, scopes, alongside with creating new designs for these, takes so little time GW can now afford to make every single weapon unique unlike in the past...
Oh mu glob, it was just a hypothetical example, not a literal one
Automatically Appended Next Post: Fayric wrote: nathan2004 wrote:I'll have to sell a kidney if they do a reprint of dogs of war....I want them alllllll
Just curious, how could they make a re-release of dogs of war work in the TOW timeline?
I thought they were uniqe mercenarys bands in the specific Fantasy Battle setting. Or were they legendary units from an undefined historical context?
Remove the characters, release them as generic units. Braganzas besiegers are just crossbowmen with pavises, Alcatani Fellowship are just pikemen in heavy armor, Leopolds Leopard Company is pikemen w heavy armor, etc.
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This message was edited 1 time. Last update was at 2025/01/17 03:03:11
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![[Post New]](/s/i/i.gif) 2025/01/17 05:48:18
Subject: Warhammer - The Old World news and rumors
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Blood-Raging Khorne Berserker
Dallas, Tx
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High elves revealed and sneak peak at Beastmen. Love everything I see, they say more is to be revealed beyond high elves, wood elves, and beastmen (remaining core).
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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![[Post New]](/s/i/i.gif) 2025/01/17 05:55:04
Subject: Warhammer - The Old World news and rumors
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Cold-Blooded Saurus Warrior
Xalapa, Veracruz
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High on hopium for Cathay and Kislev, not gonna lie, and maybe they bringing more support to Legends armies
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![[Post New]](/s/i/i.gif) 2025/01/17 07:05:42
Subject: Warhammer - The Old World news and rumors
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Blood-Raging Khorne Berserker
Dallas, Tx
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Soulblight gravelords new sculpts mean 100% vampires are coming to old world as a core faction imo
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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