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Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Played a bunch of games over the weekend, got to play with Ovion, he's a good guy and would play mech anytime with him.

If you ever see him on the enemies team watch out for his locust, he will give you a nasty rash .

I for the first time tried being a light pilot, not so good at it.
Bought and lvl'd up 2 firestarters, not a bad little mech for what it is.
I ran it with 2 er lrg and a tag with a xl 260 and 4 jj's , maybe not the best build but I need to transition from my big stompies to the little guys.

This message was edited 1 time. Last update was at 2014/05/27 17:37:42


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






2 Weeks till clans.
This week we should be learning about the release in full.

6 weeks till I can get an Uller.

Working towards a Jager first though.
And the collection is growing:
Spoiler:


Tomorrows update is meant to bring:
New Hero Blackjack! BJ-A "The Arrow"

Hardpoints:
Left Arm: 3 Ballistic
Left Torso: 1 Energy, 1 AMS
Center Torso: 1 Energy
Right Torso: 1 Energy
Right Arm: 3 Ballistic

Jump Jets: 4



New Champion Shadow Hawk 2H

There will now be 12 trial mechs rather than 4. Nice (and they're all worth a damn being Champions!)

Track IR: in.

HUD and UI bug fixes

4 selectable Clan factions (3 more in the works, in-game date being rolled back soon for those who didn't know)

This message was edited 2 times. Last update was at 2014/06/02 22:46:54


   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

OH that BlackJack is tempting- flying through the air, tossing out 3 pulse lasers and the extreme firepower of 6 MGs would be really, really fun.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in de
Camouflaged Zero






 Gitzbitah wrote:
OH that BlackJack is tempting- flying through the air, tossing out 3 pulse lasers and the extreme firepower of 6 MGs would be really, really fun.


Try the BJ1 with jump jets and an AC20. I've had quite some fun rounds with that load out.
I have to agree, the MG-Hero variant does sound like fun as well though.

This message was edited 1 time. Last update was at 2014/06/02 23:20:52


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I'm gona say that the clan factions they mention are Wolf, Ghost Bear, Jade falcon and Shadow Jaguar. What do you think the 3 in the works are? Hells Horses and Blood Spirit seem likely to me. Most of the other big ones are Warden clans though so I didn't expect them to show up as much.

   
Made in us
Longtime Dakkanaut



Orlando

You mean Smoke jaguar? If they are even remotely keeping with fluff at 3050, the only invading clans after they called in the reserves are Wolf, Ghost Bear, Jade Falcon, Smoke Jaguar, Nova Cats, and Steel Viper. Diamond Shark is brought on as a reserve clan only when the Nova Cats and Vipers are allowed to join the fray and that is the reason they are/were allowed to fight at Tukkayid, but they play zero role as a combat clan during the invasion other than that. Remember the Warden clans were involved too. Hells Horses and Blood spirit remain in the Clan cluster throughout the current story line of Battletech, which is what 100 years after MechWarrior? They have never stepped foot in the Inner Sphere along with most of the other non-invading clans.

This message was edited 1 time. Last update was at 2014/06/03 12:00:29


If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in gb
Worthiest of Warlock Engineers






preston

Damn, I went on a murder dpree last night in my Dragon-1N.
What follows is an account of one of my battles, one that i think is pretty notable.
Before i begin, this is my loadout. I run a Dragon DRG-1N fully mastered. We mount an AC10 on the right arm for the primary hard hitting factoe, backed up by a pair of Medium Laser's, one in the left torso and one in the left arm. To back this up at close ranges there is an SRM4 in the snout-mount.
The Engine is an XL355 I think (IWe cannot remember the rating). It gets me up to 103.9KPH with Speed Tweak. anyway, She has 12 DHS, all engine and an Endo structure. Finally, the armour is maxed out.

It started off on Crimson Straight, Conquest. My team had taken the upper section and we swiftly moved down to Kappa. Things heated up and we moved through the pass, leaving the engagement too the Atlas and a few others. This would probably prove to be a mistake but i digress. We stormed down the slope and swiftly advanced to take the lower spawn point and then turned back to engage. It is here that i really started to let go. I had been previously damaged, with my left torso front stripped and the structure orange and my centre torso rear stripped with the structure orange. However i had had enough of people claiming the Dragon was crap.

My first kill came from an ECM equipped Cicida with an AC20. It had previously damaged me and so i joined with a Raven whom was assaulting it. Things ended badly for the Raven but he overheated and i got some damaging shots in so that when he started up I could swiftly ffinish him. My next kill came from a damaged Jaeger that was attacking a friendly Battlemaster. I shot out his side torso and then moved around to obliterate his centre torso. It was then that a Victor, largely undamaged but with a few yellow panels and stationed on the platform came to my attention by poptarding over the ridge, hitting me with a PPC and bringing my right arm to red. Enraged i stormed at the hill and in my fury failed to stop to think.
I stormed theup the hill and came right over, just as he was preparing to jump up again. Snarling at my screen, by this point i was so lost in my rage that i didnt think and didnt let up. My shots smashed into him and tore into his side torso, obliterating armour plate as he desperately tried to back away from my rath. We honestly would have payed good money to see that pilots face as he saw a badly damaged Dragon crest the ridge and tear into him. As it was he must have had either an XL engine or unC.A.S.E'd ammo in that side torso as he fell abruptly in a smoking ruin.

as we cleared his toppled wreck a hostile Thunderbolt opened up so i chose to dive through an opening and into the lower. This would prove to be my mistake as there was a hostlile Commando 2-B with an ERPPC lurking down there. He shot my right arm off, removing my cannon from the equation. I backed up, trying to bring my SRM4 and 2 Medium Laser's to bear on him but he was moving to swift, although I did inflict some solid hits. My only hope was to hold out until my friendly Stalker could come to our aid, but alas, for it seemed that time was not on my side. The enemy Thunderbolt dropped down, and denied our heavy hitting cannon the two Hostiles made short work of my crippled Mech.

I trasffered viewing to the friendly Stalker, whom was just on the other side of the ramp. However at that moment the game ended - the enemy had outcapped us and we had lost.
Still, it was a great game and I proved once again that a well run Dragon is still a sight to fear.

GG
MoO aka BloodRose

This message was edited 3 times. Last update was at 2014/06/03 13:02:56


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Soul Token




West Yorkshire, England

Anvildude wrote:

They used to have Repair and Re-arming costs- something that would make ammo-less energy weapons a lot more attractive, right? But people who weren't used to having Death be a problem, or were used to infini-ammo replenishment, weren't liking it. So they took that away.


Not really. The problem with repair and re-arm was that it was hideously implemented. If you were playing a missile support mech or took lots of damage across all locations (rather than taking it all on the centre torso and dying quickly), it was quite easy to lose money on a match.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Liche Priest Hierophant






Well, yeah. That's why you have to play smarter.

Now, if they'd done that and not had free Trial Mechs with no costs, then it would be horrible. But losing money on a match? That's a tangible, immediate consequence of playing badly. If a Merc Corps went out and had half their Mechs cored in the first 15 minutes of battle, and the other half were all missing limbs or completely empty of ammo by the end of it, they'd probably be losing money as well.

This is what actual Scouts are for (and not just Lights with as many Medium Lasers crammed on as possible- I'm talking BAP, TAG, NARC, Seismic sensors, waiting and watching, using camoflauge, running if the enemy sees you SCOUTS)- let you know where the enemy is so they don't get the drop on your expensive Heavies and Assaults. This is what Mediums are for- flanking and dividing the enemy's attention, and taking out the enemy Scouts. This is what trigger discipline is for- you don't fire that AC/20 until you know that you can hit. You don't fire off your LRM volley until you have a clear lock and a friendly Scout has them stuck in their sights. Jumpjets aren't only for popping over hills to fire shots over cover- they're for jumping over enemy Mechs and getting over rocks as you retreat, or getting into an odd position quickly enough that the enemy doesn't expect you to come from that direction.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Longtime Dakkanaut



Orlando

Unfortunately while I agree with you Anvil 100% and the game was billed as such, the smallness of the maps and mechanics of the game keep this from happening. If camo actually worked it would be nice but instead all mechs are a certain color at a certain distance and they don't let you chance paint schemes after a map is chosen.

I wish the game played like it was supposed to.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in nl
Decrepit Dakkanaut






Anvildude wrote:
Well, yeah. That's why you have to play smarter.

Now, if they'd done that and not had free Trial Mechs with no costs, then it would be horrible. But losing money on a match? That's a tangible, immediate consequence of playing badly. If a Merc Corps went out and had half their Mechs cored in the first 15 minutes of battle, and the other half were all missing limbs or completely empty of ammo by the end of it, they'd probably be losing money as well.

This is what actual Scouts are for (and not just Lights with as many Medium Lasers crammed on as possible- I'm talking BAP, TAG, NARC, Seismic sensors, waiting and watching, using camoflauge, running if the enemy sees you SCOUTS)- let you know where the enemy is so they don't get the drop on your expensive Heavies and Assaults. This is what Mediums are for- flanking and dividing the enemy's attention, and taking out the enemy Scouts. This is what trigger discipline is for- you don't fire that AC/20 until you know that you can hit. You don't fire off your LRM volley until you have a clear lock and a friendly Scout has them stuck in their sights. Jumpjets aren't only for popping over hills to fire shots over cover- they're for jumping over enemy Mechs and getting over rocks as you retreat, or getting into an odd position quickly enough that the enemy doesn't expect you to come from that direction.


How to drive new players away in a nutshell.

Repair and re-arming costs should be entirely reserved for community warfare.

Also, loving my Arrow.
   
Made in us
Longtime Dakkanaut





USA

I still have my first 'mech ever, a CN9-AL that I mastered last year.

I LOVE this thing, large laser, two mediums and two SRM6's. I'm hitting around 85-90 ish kph, so I can dance around the heavies and assaults easily. Probably the most fun I have is when i'm hauling ass with some other mediums and we catch an assault lance all by themselves.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

^^ That mech is a workhorse no doubt about it.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in gb
Worthiest of Warlock Engineers






preston

The 9-AL. One damn good Mech.
Actually, that gives me an idea. How about extending the game lengths and the map sizes? This would make for longer lasting games and would buff energy boats. Early on the ballistic Mechs would rule, but as the match wore on and they expended munitions they would eventually run low on ammo, and thus effectiveness, whilst the energy boats would still be going strong.

Just a thought really, but one that could greatly improve gameplay.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

My stalker 3f that I have had since they released is pretty sic right now, I love it. This patch really improved my damage. I have been averaging, at least 600 dmg in the rhino, and thats on the low side, even matches we got slaughtered on I still got like 6-700 dmg.


Rhino 3f

6 med lasers, 3 srm6, 1 srm4( to avoid ghost heat), 305 engine, many HS and ammo, full armor minus a ton of the legs.

63.5 top speed its a efficient killing machine, it really shines when there is a short range standoff, say canyon or the ridge on frozen chity, or the upper or lower city.

This message was edited 1 time. Last update was at 2014/06/07 18:21:24


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in nl
Decrepit Dakkanaut






 master of ordinance wrote:
The 9-AL. One damn good Mech.
Actually, that gives me an idea. How about extending the game lengths and the map sizes? This would make for longer lasting games and would buff energy boats. Early on the ballistic Mechs would rule, but as the match wore on and they expended munitions they would eventually run low on ammo, and thus effectiveness, whilst the energy boats would still be going strong.

Just a thought really, but one that could greatly improve gameplay.


So the meta would shift to nothing but energy boats..? No thanks. PPC's are king already.
   
Made in gb
Worthiest of Warlock Engineers






preston

 Soladrin wrote:
 master of ordinance wrote:
The 9-AL. One damn good Mech.
Actually, that gives me an idea. How about extending the game lengths and the map sizes? This would make for longer lasting games and would buff energy boats. Early on the ballistic Mechs would rule, but as the match wore on and they expended munitions they would eventually run low on ammo, and thus effectiveness, whilst the energy boats would still be going strong.

Just a thought really, but one that could greatly improve gameplay.


So the meta would shift to nothing but energy boats..? No thanks. PPC's are king already.


Actually I tend to find that AC5 meta builds are my main problem. The low flight speed of PPC's means that they are easier to dodge than AC shots, and the high heat/low ROF means that they are less of a threat too me.

Maybe with a slight lowering of the heat that lasers produce would result in them becoming better?

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in nl
Decrepit Dakkanaut






 master of ordinance wrote:
 Soladrin wrote:
 master of ordinance wrote:
The 9-AL. One damn good Mech.
Actually, that gives me an idea. How about extending the game lengths and the map sizes? This would make for longer lasting games and would buff energy boats. Early on the ballistic Mechs would rule, but as the match wore on and they expended munitions they would eventually run low on ammo, and thus effectiveness, whilst the energy boats would still be going strong.

Just a thought really, but one that could greatly improve gameplay.


So the meta would shift to nothing but energy boats..? No thanks. PPC's are king already.


Actually I tend to find that AC5 meta builds are my main problem. The low flight speed of PPC's means that they are easier to dodge than AC shots, and the high heat/low ROF means that they are less of a threat too me.

Maybe with a slight lowering of the heat that lasers produce would result in them becoming better?



PPC projectile speed: 1500
AC5 projectile speed: 1300

What you mainly run into is people coupling PPC's with AC5's because they share range and they have the closest projectile speeds when compared to other weapons, this allows them to pull off those 35 pinpoint damage jump shots.

http://mwo.gamepedia.com/Template:Weapons_Table

Usefull to see what weapons do.

This message was edited 1 time. Last update was at 2014/06/09 16:29:56


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I prefer Smurfy as it's kept up to date really well, the MWO wiki isn't always in my experience.

   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Well I haven't palyed this game since, well its been a long time, what have I missed since the start UI 2.0 gentlemen?

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Worthiest of Warlock Engineers






preston

 Krellnus wrote:
Well I haven't palyed this game since, well its been a long time, what have I missed since the start UI 2.0 gentlemen?


Well the LRM's got a much needed buff and the SRM's got a damage boost in an attempt to counter the HitReg issues, although rumour has it that a certain Paul wants to nerf the hell out of them as soon as said issues are fixed.
What else... Oh, yes Stock Mech Mondays has kicked off, 2 patches from now Command Consoles are finally going to do something.... And the Clans are coming in the next patch.

@Soladrin
Its not the 35PT of pinpoint damage that I have an issue with, Im usually moving too fast for it to matter much. The issue I have is with the continuous barrage of AC5 shells and the massive amounts of Screenshake, smoke and 105MM shell explosions that block my view, make it impossible to return fire or see where I am manoeuvring and reduce my FPS to 10 at best.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Liche Priest Hierophant






I have to say, I'm guilty of that myself. My first Mech was a straight up Dakkaphract, and it's still my favorite.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nl
Decrepit Dakkanaut






 master of ordinance wrote:
 Krellnus wrote:
Well I haven't palyed this game since, well its been a long time, what have I missed since the start UI 2.0 gentlemen?


Well the LRM's got a much needed buff and the SRM's got a damage boost in an attempt to counter the HitReg issues, although rumour has it that a certain Paul wants to nerf the hell out of them as soon as said issues are fixed.
What else... Oh, yes Stock Mech Mondays has kicked off, 2 patches from now Command Consoles are finally going to do something.... And the Clans are coming in the next patch.

@Soladrin
Its not the 35PT of pinpoint damage that I have an issue with, Im usually moving too fast for it to matter much. The issue I have is with the continuous barrage of AC5 shells and the massive amounts of Screenshake, smoke and 105MM shell explosions that block my view, make it impossible to return fire or see where I am manoeuvring and reduce my FPS to 10 at best.


That seems more like an issue with your PC. Also, you are moving too fast for a 35 damage snipe to give you issues but an AC5 barrage gives you trouble? That seems odd.

Screenshake on AC5's isn't that bad in my experience, though I'm always torso twisting so I don't really notice screenshake that much anyway.
   
Made in gb
Worthiest of Warlock Engineers






preston

 Soladrin wrote:
 master of ordinance wrote:
 Krellnus wrote:
Well I haven't palyed this game since, well its been a long time, what have I missed since the start UI 2.0 gentlemen?


Well the LRM's got a much needed buff and the SRM's got a damage boost in an attempt to counter the HitReg issues, although rumour has it that a certain Paul wants to nerf the hell out of them as soon as said issues are fixed.
What else... Oh, yes Stock Mech Mondays has kicked off, 2 patches from now Command Consoles are finally going to do something.... And the Clans are coming in the next patch.

@Soladrin
Its not the 35PT of pinpoint damage that I have an issue with, Im usually moving too fast for it to matter much. The issue I have is with the continuous barrage of AC5 shells and the massive amounts of Screenshake, smoke and 105MM shell explosions that block my view, make it impossible to return fire or see where I am manoeuvring and reduce my FPS to 10 at best.


That seems more like an issue with your PC. Also, you are moving too fast for a 35 damage snipe to give you issues but an AC5 barrage gives you trouble? That seems odd.

Screenshake on AC5's isn't that bad in my experience, though I'm always torso twisting so I don't really notice screenshake that much anyway.


Its more a matter that at the speed I am moving the AC5/PPC snipers have a hard time hitting the desired location (A Dragon doing 103.9KPH and jinking is a difficult target) but at these speeds maximum movement control is needed. The meta barrage robs me of this through the lack of visibility
Ill have to try torso twisting more though, it may help

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in nl
Decrepit Dakkanaut






 master of ordinance wrote:
 Soladrin wrote:
 master of ordinance wrote:
 Krellnus wrote:
Well I haven't palyed this game since, well its been a long time, what have I missed since the start UI 2.0 gentlemen?


Well the LRM's got a much needed buff and the SRM's got a damage boost in an attempt to counter the HitReg issues, although rumour has it that a certain Paul wants to nerf the hell out of them as soon as said issues are fixed.
What else... Oh, yes Stock Mech Mondays has kicked off, 2 patches from now Command Consoles are finally going to do something.... And the Clans are coming in the next patch.

@Soladrin
Its not the 35PT of pinpoint damage that I have an issue with, Im usually moving too fast for it to matter much. The issue I have is with the continuous barrage of AC5 shells and the massive amounts of Screenshake, smoke and 105MM shell explosions that block my view, make it impossible to return fire or see where I am manoeuvring and reduce my FPS to 10 at best.


That seems more like an issue with your PC. Also, you are moving too fast for a 35 damage snipe to give you issues but an AC5 barrage gives you trouble? That seems odd.

Screenshake on AC5's isn't that bad in my experience, though I'm always torso twisting so I don't really notice screenshake that much anyway.


Its more a matter that at the speed I am moving the AC5/PPC snipers have a hard time hitting the desired location (A Dragon doing 103.9KPH and jinking is a difficult target) but at these speeds maximum movement control is needed. The meta barrage robs me of this through the lack of visibility
Ill have to try torso twisting more though, it may help


But... full dakka isn't meta...Gauss/AC5+PPC's is the Meta.

And yes, Torso twisting is the reason I can kill A cataphract and a Viktor on my own with my BJ-1, at the same time.
   
Made in nl
Decrepit Dakkanaut






Clan mechs were playable on the test server yesterday, had some great fun trying out the ones I bought. (you could only use mechs you actually bought).

The nova prime is an absolute beast. 12 ER small lasers and 4 clan machine guns pretty much meant that getting behind someone meant he was dead.

Love the way they did clan AC's. An AC20 fires a burst of 5 rounds, 4 damage each. Ultra versions can be double tapped, firing again during it's cooldown.

The omnipod system is also great, allowing you to completely swap critical slots around between your mechs can lead to some horrifying results ( 6xUAC 5 dire wolf for instance).

   
Made in gb
Ichor-Dripping Talos Monstrosity






My take on it based on my trawling of the MWO forums:
Spoiler:
Part 1:
Mad Cat Hit Boxes are OK
Half-Ton ammo boxes for all weapons!
Clan weapons and IS updates added to Smurfy: http://mwo.smurfy-net.de/#weapon_ballistic_innersphere
C-LB20-X is 1 ton heavier and 2 slots more than a LB10-X
Kit Fox is your High Ballistic, with a LT and RT mount above its head: http://i290.photobucket.com/albums/ll243/killerpeaches7/MWOClient_2014_06_12_16_43_52_712.png
Kit Fox has ECM and 3+ AMS
Clan Mechs are very powerful, but the IS can still hold their own, and skilled pilots can outperform. Still scary as feth though.
Influx of people on test server has crashed it at least once.
Dire Wolf while still scary, isn't gak-your-pants unbeatable like in tabletop at this point.
C-UACs are apparently incredibly painful and brutal.
Look great.
Armour is able to raise and lower, it's just upgrades and some fixed equipment that can't be changed.
The HUD looks fantastic: http://i290.photobucket.com/albums/ll243/killerpeaches7/thorview.png
I want them JUST FOR THE HUD Dammit.
People are hailing the Kit Fox as the *best* of the clan mechs, and the core of the new meta, with AMS, trip ECM and sniping.

Part 2:
6 Ballistic Direwolf
Nova can make itself explode with a 12 C-ML alpha.
Example of pod-switching quirks: http://i508.photobucket.com/albums/s321/Khobai/ScreenShot0001_zpse16a8595.jpg
Dire Wolf continues to scare the crap out of people
Dire Wolf 'feels' like piloting a Stalker in regards to moving and turning
All clan mechs are semi-zombie in their durability due to the C-XLs, while armour gets stripped pretty quick, they keep on trucking. (Requires kill both side, or the CT to drop them)
Brawling capable, very
All UACs now semi-auto, must manually time your shots
Gold Camo is apparently really good, though still not worth the price tag.
You will know gold mechs at lock due to their (G) designation.
Clans can't quite do the 'meta' builds you see on IS, and so favour brawling more - will add variety
Clan Stock configs are for the most part, pretty good apparently.
C-Streaks = terrifying, especially CSSRM6's
In 'Stock matches' if clans are allowed, they'll just wreck everything they look at.
Clans have Artemis - it's identical to the IS version.
Yellow Lasers, and holycrap those missiles, that cockpit, that HUD!: http://i177.photobucket.com/albums/w215/ShadowWolf_Kell/ScreenShot0001.jpg
People found mauling Gold mechs immensely satisfying.
Kit Fox is amazing.
The versatility of pods is ridiculous.
General SRM fix is solid.
Timberwolf is the most versatile (pos. best) of the clan mechs.
Lots of people have upgraded 1-2 levels after playing the test.
Stormcrow is solid, can take 5 CSSRM6's, This is scary.
Individual Omni-Pods are around 400,000 C-Bills each.
C-LRMS ripple fire, but aim for the CT harder if they make it past AMS.
Kit Fox is same size as a Raven, other light is the same size as a Cicada.

General consensus is this is a fantasticly well balanced patch, and I've not really seen anything bad so far.
People are looking forward to it.

   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 master of ordinance wrote:
What else... Oh, yes Stock Mech Mondays has kicked off, 2 patches from now Command Consoles are finally going to do something.... And the Clans are coming in the next patch.

Stock Mech Mondays? Sounds cool, what are command consoles actually going to do though, from what I remember about their rules, it doesn't actually translate pretty well into a mechwarrior game. Still it's a shame to find out that the game is going pay to win as soon as I want to get back into it...

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in nl
Decrepit Dakkanaut






 Ovion wrote:
My take on it based on my trawling of the MWO forums:
Spoiler:
Part 1:
Mad Cat Hit Boxes are OK
Half-Ton ammo boxes for all weapons!
Clan weapons and IS updates added to Smurfy: http://mwo.smurfy-net.de/#weapon_ballistic_innersphere
C-LB20-X is 1 ton heavier and 2 slots more than a LB10-X
Kit Fox is your High Ballistic, with a LT and RT mount above its head: http://i290.photobucket.com/albums/ll243/killerpeaches7/MWOClient_2014_06_12_16_43_52_712.png
Kit Fox has ECM and 3+ AMS
Clan Mechs are very powerful, but the IS can still hold their own, and skilled pilots can outperform. Still scary as feth though.
Influx of people on test server has crashed it at least once.
Dire Wolf while still scary, isn't gak-your-pants unbeatable like in tabletop at this point.
C-UACs are apparently incredibly painful and brutal.
Look great.
Armour is able to raise and lower, it's just upgrades and some fixed equipment that can't be changed.
The HUD looks fantastic: http://i290.photobucket.com/albums/ll243/killerpeaches7/thorview.png
I want them JUST FOR THE HUD Dammit.
People are hailing the Kit Fox as the *best* of the clan mechs, and the core of the new meta, with AMS, trip ECM and sniping.

Part 2:
6 Ballistic Direwolf
Nova can make itself explode with a 12 C-ML alpha.
Example of pod-switching quirks: http://i508.photobucket.com/albums/s321/Khobai/ScreenShot0001_zpse16a8595.jpg
Dire Wolf continues to scare the crap out of people
Dire Wolf 'feels' like piloting a Stalker in regards to moving and turning
All clan mechs are semi-zombie in their durability due to the C-XLs, while armour gets stripped pretty quick, they keep on trucking. (Requires kill both side, or the CT to drop them)
Brawling capable, very
All UACs now semi-auto, must manually time your shots
Gold Camo is apparently really good, though still not worth the price tag.
You will know gold mechs at lock due to their (G) designation.
Clans can't quite do the 'meta' builds you see on IS, and so favour brawling more - will add variety
Clan Stock configs are for the most part, pretty good apparently.
C-Streaks = terrifying, especially CSSRM6's
In 'Stock matches' if clans are allowed, they'll just wreck everything they look at.
Clans have Artemis - it's identical to the IS version.
Yellow Lasers, and holycrap those missiles, that cockpit, that HUD!: http://i177.photobucket.com/albums/w215/ShadowWolf_Kell/ScreenShot0001.jpg
People found mauling Gold mechs immensely satisfying.
Kit Fox is amazing.
The versatility of pods is ridiculous.
General SRM fix is solid.
Timberwolf is the most versatile (pos. best) of the clan mechs.
Lots of people have upgraded 1-2 levels after playing the test.
Stormcrow is solid, can take 5 CSSRM6's, This is scary.
Individual Omni-Pods are around 400,000 C-Bills each.
C-LRMS ripple fire, but aim for the CT harder if they make it past AMS.
Kit Fox is same size as a Raven, other light is the same size as a Cicada.

General consensus is this is a fantasticly well balanced patch, and I've not really seen anything bad so far.
People are looking forward to it.


I can pretty much agree with all of this having played 4-5 hours yesterday. Hell, I'd actaully say I'm still more scared of an Atlas then a Dire wolf. Dire Wolf has a pretty gigantic CT that can be hit from almost any angle. It's also never going to be faster then 48kp/h (53 with tweak).

Also ran a triple AMS 2 CERLL 3x jump jet kit fox with much succes.
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Krellnus wrote:
 master of ordinance wrote:
What else... Oh, yes Stock Mech Mondays has kicked off, 2 patches from now Command Consoles are finally going to do something.... And the Clans are coming in the next patch.
Stock Mech Mondays? Sounds cool, what are command consoles actually going to do though, from what I remember about their rules, it doesn't actually translate pretty well into a mechwarrior game. Still it's a shame to find out that the game is going pay to win as soon as I want to get back into it...
This: http://mwomercs.com/forums/topic/160509-targeting-computers-and-command-console/

   
 
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