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![[Post New]](/s/i/i.gif) 2014/06/17 22:47:28
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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You can do that with UAC's.
You can also give it 4 UAC 20's.
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![[Post New]](/s/i/i.gif) 2014/06/17 22:55:04
Subject: MechWarrior: Online
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Lit By the Flames of Prospero
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'World Of Tanks on legs'
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/06/17 23:07:07
Subject: MechWarrior: Online
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Liche Priest Hierophant
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Oh yeah. UAC/20s are a thing now. Automatically Appended Next Post: Waitaminute- why is the C-UAC/20 one ton lighter than the regular C-AC/20 while still only taking up 12 slots?
But yeah. 4 UAC/20s on an Assault frame. So much nice. 80 Alpha pinpoint, rapid fire.
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This message was edited 1 time. Last update was at 2014/06/18 00:56:38
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2014/06/18 04:26:15
Subject: MechWarrior: Online
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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I don't think there is anything as unbalanced as Ultra ac20s. They need to bump the tonnage on them or something. I haven't seen anything this bad since that one day with ppcs, but this is rapid fire!
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![[Post New]](/s/i/i.gif) 2014/06/18 04:44:37
Subject: MechWarrior: Online
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Terrifying Treeman
The Fallen Realm of Umbar
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Ok, who broke the game? I finally get home from uni and the servers are down :(.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/06/18 06:10:34
Subject: MechWarrior: Online
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Ichor-Dripping Talos Monstrosity
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Anvildude wrote:Oh yeah. UAC/20s are a thing now.
Automatically Appended Next Post:
Waitaminute- why is the C-UAC/20 one ton lighter than the regular C- AC/20 while still only taking up 12 slots?
But yeah. 4 UAC/20s on an Assault frame. So much nice. 80 Alpha pinpoint, rapid fire.
C- AC/20s are a place holder because they couldn't get the ammo-switching on C-LBXs to work.
C- ACs are also terrible, being they use LBX weight / crits / cost, with C-UAC code, so are just C-UACs that cost more, take up more space and sometimes weigh more.
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![[Post New]](/s/i/i.gif) 2014/06/18 06:24:39
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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What are you guys on about? UAC20's aren't pinpoint. They fire 5 shells per shot that each do 4 damage.
That said, I love the LBX20. It has 1100 projectile speed and the spread is great.
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![[Post New]](/s/i/i.gif) 2014/06/18 06:50:10
Subject: MechWarrior: Online
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Terrifying Treeman
The Fallen Realm of Umbar
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Soladrin wrote:What are you guys on about? UAC20's aren't pinpoint. They fire 5 shells per shot that each do 4 damage.
That said, I love the LBX20. It has 1100 projectile speed and the spread is great. 
Ooooh boy I'm loving C-LRMs atm, they launch much smoother, and have a cooler sound, they do suffer from launching one at a time though, so it is harder to get past AMS, but not so much, I can't tell if they are more accurate though, but it looks like they have a smaller spread.
I'm thinking about running this build, but I'm not quite sure atm.
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This message was edited 2 times. Last update was at 2014/06/18 07:19:01
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/06/18 10:53:55
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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Krellnus wrote: Soladrin wrote:What are you guys on about? UAC20's aren't pinpoint. They fire 5 shells per shot that each do 4 damage.
That said, I love the LBX20. It has 1100 projectile speed and the spread is great. 
Ooooh boy I'm loving C-LRMs atm, they launch much smoother, and have a cooler sound, they do suffer from launching one at a time though, so it is harder to get past AMS, but not so much, I can't tell if they are more accurate though, but it looks like they have a smaller spread.
I'm thinking about running this build, but I'm not quite sure atm.
The main difference that makes them "better" is that they are faster and move closer to the ground. Also, come next patch they will be doing damage below 180 metres, percentage based on distance.
Edit: Your mech is using SRM's.. not LRM's. .. Also, try adding artemis to them, the spread is amazing.
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This message was edited 1 time. Last update was at 2014/06/18 10:54:56
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![[Post New]](/s/i/i.gif) 2014/06/18 10:55:24
Subject: MechWarrior: Online
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Terrifying Treeman
The Fallen Realm of Umbar
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I did notice that they were faster, I'm not sure I like the idea of them removing their minimum range even if it means they are closer to table top, the % will have to be small otherwise people will just max C-LRMs and shotgun people.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/06/18 10:57:09
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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Krellnus wrote:I did notice that they were faster, I'm not sure I like the idea of them removing their minimum range even if it means they are closer to table top, the % will have to be small otherwise people will just max C-LRMs and shotgun people.
From what I've picked up the damage under 100 metres is going to be terrible, like 10%. Damage will start ramping up from 100-180metres though.
Also, my triple AMS kitfox loves LRM boats, added the fire rate module and parked next to a 50lrm boat. No missile got through.
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![[Post New]](/s/i/i.gif) 2014/06/18 11:58:20
Subject: MechWarrior: Online
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Longtime Dakkanaut
Orlando
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OK Clans are out and they are committing blasphemy by letting IS and clan fight on the same team. Huge issue. When is faction warfare coming out which will keep this from happening? The violation of 25 years of fluff so blatantly hurts and the sooner it ends the better.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2014/06/18 12:43:26
Subject: MechWarrior: Online
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[DCM]
The Main Man
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Col. Dash wrote:OK Clans are out and they are committing blasphemy by letting IS and clan fight on the same team. Huge issue. When is faction warfare coming out which will keep this from happening? The violation of 25 years of fluff so blatantly hurts and the sooner it ends the better.
Hmm. I didn't think about that. That is kind of lame, especially at the beginning. It doesn't seem like it would have been that hard to keep them separate, at least at first.
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![[Post New]](/s/i/i.gif) 2014/06/18 14:37:55
Subject: Re:MechWarrior: Online
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Hallowed Canoness
Ireland
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Based on their previous comments - and the fact that everyone was allowed to buy Clan 'Mech preorders - this was to be expected. I mean, otherwise something like 12 vs 10 would have been the logical step, no? And we'd have a thousand entitled gamers crying foul at not being allowed to run their fancy Clan 'Mech with their IS unit.
But even as someone who has zero interest in the Clans, I have to say the (supposed) 1:1 balancing is boring. Worst case, it's a marketing gag that will simply see Clan Mechs becoming the new unofficial creme de la creme for both teams because of their unique perks, but I'll hold out judgment until I'm reading more people post their experiences.
I've been signing up with MWO years ago not (just) because of stompy robot action, but also because it felt like a game that valued immersion. It simply felt great, so of course I'm going "meh" at how the Clans are introduced.
That being said, it's possible to justify mixed Clan and IS Mechs on both teams with a bit of brain gymnastics and handwaving. A Clan Mech, for example, could have been captured - or its pilot is a Clanner who has been bested, and now feels compelled to fight as a bondsman for one of the Inner Sphere powers. Similarly, an IS 'Mech on a Clan team could be an Inner Sphere bondsman MechWarrior, or a special punishment for a Clan pilot who got his own ride crippled.
"But wait, Akashi-san", I hear you say now, "whilst these may be possible exceptions, they shouldn't be the rule as they are in the game now! There's way too many of them, and it's too soon!"
In a singleplayer game, this would be a valid concern. Thing is, MWO is basically an MMO that still casts every single player in the role of the protagonist, giving them special treatment for more fun. For example, how many players here would be willing to sacrifice the MechLab and only play stock 'Mechs just because that's the norm, too?
tl;dr: When you are special, then so is everyone else. This must be kept in mind.
I'm going to take another look at the game once Community Warfare hits and we actually have factions. Until then, I'll just keep an eye on this thread and their newsletters, and lurk. DEST-style.
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![[Post New]](/s/i/i.gif) 2014/06/18 18:43:58
Subject: MechWarrior: Online
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Ichor-Dripping Talos Monstrosity
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Krellnus wrote:I did notice that they were faster, I'm not sure I like the idea of them removing their minimum range even if it means they are closer to table top, the % will have to be small otherwise people will just max C-LRMs and shotgun people.
According to the game code, they're the same speed, but they certainly look faster. Lynata wrote:Based on their previous comments - and the fact that everyone was allowed to buy Clan 'Mech preorders - this was to be expected. I mean, otherwise something like 12 vs 10 would have been the logical step, no? And we'd have a thousand entitled gamers crying foul at not being allowed to run their fancy Clan 'Mech with their IS unit. But even as someone who has zero interest in the Clans, I have to say the (supposed) 1:1 balancing is boring. Worst case, it's a marketing gag that will simply see Clan Mechs becoming the new unofficial creme de la creme for both teams because of their unique perks, but I'll hold out judgment until I'm reading more people post their experiences. I've been signing up with MWO years ago not (just) because of stompy robot action, but also because it felt like a game that valued immersion. It simply felt great, so of course I'm going "meh" at how the Clans are introduced. That being said, it's possible to justify mixed Clan and IS Mechs on both teams with a bit of brain gymnastics and handwaving. A Clan Mech, for example, could have been captured - or its pilot is a Clanner who has been bested, and now feels compelled to fight as a bondsman for one of the Inner Sphere powers. Similarly, an IS 'Mech on a Clan team could be an Inner Sphere bondsman MechWarrior, or a special punishment for a Clan pilot who got his own ride crippled. "But wait, Akashi-san", I hear you say now, "whilst these may be possible exceptions, they shouldn't be the rule as they are in the game now! There's way too many of them, and it's too soon!" In a singleplayer game, this would be a valid concern. Thing is, MWO is basically an MMO that still casts every single player in the role of the protagonist, giving them special treatment for more fun. For example, how many players here would be willing to sacrifice the MechLab and only play stock 'Mechs just because that's the norm, too? tl;dr: When you are special, then so is everyone else. This must be kept in mind. I'm going to take another look at the game once Community Warfare hits and we actually have factions. Until then, I'll just keep an eye on this thread and their newsletters, and lurk. DEST-style.
Actually, you can easily shake it off. Game time is 3051, so you could argue that the planets / systems you're fighting in aren't quite at the periphery, so about a year later, they've finally reached our region, there's already the existing combatants and salvaged mechs, as well as black market dealers following the front line, making it around halfway through the invasion and giving us a year till The Battle of Tukayyid. We're apparently at 3049 now. Clans shouldn't even be here for few months. Wut. No one mentioned that.
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This message was edited 1 time. Last update was at 2014/06/18 19:00:03
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![[Post New]](/s/i/i.gif) 2014/06/19 21:47:01
Subject: Re:MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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This message was edited 1 time. Last update was at 2014/06/19 21:47:19
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2014/06/20 10:31:24
Subject: MechWarrior: Online
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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I hope I got that bay. I logged in once in memory, but I don't know if I did it in the time period.
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![[Post New]](/s/i/i.gif) 2014/06/20 16:58:58
Subject: MechWarrior: Online
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Ichor-Dripping Talos Monstrosity
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Yeah.
It's sort of unclear on just when you needed to have logged in to get it.
I was playing at release, so hopefully I'm a shoein?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:47:36
Subject: MechWarrior: Online
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Worthiest of Warlock Engineers
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Well I should have.
But anyway, this patch has not been as bad as some thought it would be.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2014/06/20 20:00:56
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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IMO it's a great patch, clans feel pretty balanced (I still get killed by IS mechs).
Obviously there are still some issues but that was to be expected, also, radar deprivation is the best module ever.
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![[Post New]](/s/i/i.gif) 2014/06/21 11:50:05
Subject: MechWarrior: Online
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Ragin' Ork Dreadnought
Monarchy of TBD
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Agreed! Clans are totally killable, and still very frightening when they unload on you from incredible ranges, or with huge Alphas.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2014/06/21 13:03:48
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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God I love my stormcrows. 55 ton medium, as fast as clan lights (106km/h with tweak) and with more free tonnage then a summoner.
Currently rocking with this build.
http://mwo.smurfy-net.de/mechlab#i=184&l=39d9a4cd5897ced39a73e77c629c128b6d21a7d0
Two matches in a row with 6 kills and 900+ damage.
also, catching anything with it's back to you in that thing is delicious.
Oh and for you guys, if you ever have trouble getting a build going for one of your mechs, this site is really good to get inspiration.
http://www.mechspecs.com/forum/
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This message was edited 2 times. Last update was at 2014/06/21 13:06:21
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![[Post New]](/s/i/i.gif) 2014/06/21 13:14:52
Subject: MechWarrior: Online
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Ichor-Dripping Talos Monstrosity
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For anyone who hasn't noticed: 24 mechs on sale for MC and C-Bills!
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![[Post New]](/s/i/i.gif) 2014/06/21 14:25:13
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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Ooh, time to grab me some jenners.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:34:36
Subject: MechWarrior: Online
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Ichor-Dripping Talos Monstrosity
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Buying: JR7-D JR7-K HBK-4G HBK-4SP AS7-K AS7-RS
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This message was edited 3 times. Last update was at 2014/06/25 14:59:44
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![[Post New]](/s/i/i.gif) 2014/06/21 20:29:36
Subject: MechWarrior: Online
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Decrepit Dakkanaut
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I bought a DDC and JR7-F.
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This message was edited 1 time. Last update was at 2014/06/21 20:29:42
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![[Post New]](/s/i/i.gif) 2014/06/21 21:15:14
Subject: MechWarrior: Online
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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Crap. I have no money.
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![[Post New]](/s/i/i.gif) 2014/06/22 20:06:53
Subject: MechWarrior: Online
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Worthiest of Warlock Engineers
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C-Bill grind
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2014/06/22 20:13:47
Subject: MechWarrior: Online
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Ichor-Dripping Talos Monstrosity
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Yup.
I had around 300,000 C-Bills when the sale started.
2 Atlas' and 2 Hunchbacks later, I'm about to earn a Jenner.
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![[Post New]](/s/i/i.gif) 2014/06/22 22:04:33
Subject: Re:MechWarrior: Online
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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I had a really good game, infact the best game ever for me today.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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