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Made in us
Powerful Pegasus Knight





Omaha

 Soladrin wrote:
Oh, you want horrifying dire wolf builds?

This is what our main guys use mostly:

5x UAC 5 with (I think) 4 ER Medium lasers
3x Gauss rifle with 7 ER medium lasers

Saw one get 1600 dmg yesterday.


That is evil! 700 something damage is not great but its the best i've done. ^ That is just wrong on so many awesome levels. haha.

I love UAC 5s so that build is really tempting.

I have not had much luck with Gauss yet. I've only been playing for almost 2 weeks now so there is still a lot for me to learn. But so far I am not liking Gauss or Streak missles.

I used to hate lasers but after I got my BJ-1x laser boat I started to like them. Then I did not like missles but got a Stormcrow D when they were on sale and love LRMS and SRMS. Maybe I need to make a Gauss boat next and I'll change my mind .

"Success is not final, failure is not fatal, it is the courage to continue that counts."  
   
Made in us
Longtime Dakkanaut





USA

 Soladrin wrote:
Oh, you want horrifying dire wolf builds?

This is what our main guys use mostly:

5x UAC 5 with (I think) 4 ER Medium lasers
3x Gauss rifle with 7 ER medium lasers

Saw one get 1600 dmg yesterday.


Triple Gauss makes my DDC cry, but the 5x UAC builds make me laugh when I stomp into view. Hilarious amount of dakka though.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






My personal (effective) Dire Wolf builds have been:
4x CUAC5 + 4 ERML or ERMP and a Targetting computer.
Can't remember how much ammo it had... 15-20T at least.
I've never felt the build with 5 had quite enough ammo.

4x CLBX10 w/ 12T ammo, 3 ERML

   
Made in us
Liche Priest Hierophant






My first and still favorite build is my Dakkaphract. It's got almost all its armour on the front, 4 AC/5s, a whole lot of ammo, and not much else. But I do so love stutter-firing them. I have it set up so that it's chain fire of each arm on each mouse key (so left arm, chainfire, on left mouse, right arm, chainfire, on right mouse).

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nl
Decrepit Dakkanaut






Yeah, I used to love the Dakkaphract too.

But a Dual Gauss 3D with jumpjets just trumps it.

Also, more about quirks!!

Locust 1E - Tier 4 Brawler

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Small Laser Range +30%
Energy Weapon Range +30%
Small Laser Heat Gen -10%
Energy Weapon Heat Gen -10%

Movement:

Acceleration +25%

Deceleration +50%

Locust 1M - Tier 5 Skirmisher

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown -12.5%
Energy Weapon Cooldown -12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Missile Weapon Heat Gen -15%
Movement:

Acceleration +25%

Deceleration +50%

Locust 1V - Tier 5 Support

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
ER-Large Cooldown +25%
Energy Weapon Cooldown +25%
ER-Large Duration -12.5%
Laser Duration -12.5%
Energy Weapon Range +15%
Ballistic Weapon Range +15%
Movement:

Acceleration +25%
Deceleration +50%

Locust 3M - Tier 4 Brawler

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Small Pulse Range +30%
Energy Weapon Range +30%
Small Pulse Cooldown +10%
Energy Weapon Cooldown +10%

Movement:

Acceleration +25%
Deceleration +50%

Locust 3S - Tier 4 Skirmisher

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Missile Weapon Range +30%
Missile Weapon Cooldown +15%
Movement:

Acceleration +25%
Deceleration +50%

Jenner Oxide - Tier Brawler

SRM/4 Range +7.5%
Missile Weapon Range +7.5%
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
SRM/4 Heat Gen -7.5%
Missile Weapon Heat Gen -7.5%

Note negative quirks from before are removed.

Raven Huginn - Tier 5 Brawler

Additional Structure (LL&RL) +4
Additional Structure (RA&LA) +3
MGun Range +12.5%
Ballistic Weapon Range +12.5%
SRM/4 Range +12.5%
Missile Weapon Range +12.5%
SRM/4 Cooldown +25%
Missile Weapon Cooldown +25%
Missile Weapon Heat Gen 15%

Cicada X5 - Tier 4 Skirmisher

Additional Armor (RA&LA) +12
Medium Laser Range +10%
Energy Weapon Range +10%
Medium Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Medium Laser Duration -10%
Laser Weapon Duration -10%
Missile Weapon Cooldown +12.5%

Centurion CN9-A Tier 3 Skirmisher

Additional Armour (LA) +16
Additional Structure (RA) +16
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
SRM/4 Range +7.5%
Missile Weapon Range +7.5%
Laser Duration -10%
Movement:

Torso yaw speed +25%

Turn rate +10%
Deceleration +10%

Note removal of the negative quirk it currently has

Centurion CN9-AH Estimated to be a Tier 4 Brawler like YLW

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Cooldown +10%
Ballistic Weapon Cooldown +10%
AC/20 Velocity +10%
Ballistic Weapon Velocity +10%
SRM/4 Cooldown +10%
Missile Weapon Cooldown +10%
SRM/4 Range +10%
Missile Weapon Range +10%
Movement:

Torso yaw speed +35%

Turn rate +10%
Deceleration +10%

Centurion Yen Lo Wang - Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Range +10%
Ballistic Weapon Range +10%
AC/20 Cooldown +10%
Ballistic Weapon Cooldown +10%
AC/20 Velocity +10%
Ballistic Weapon Velocity +10%
Energy Weapon Cooldown +12.5%
Movement:

Torso yaw speed +56.3%

Torso pitch speed +24.4%
Turn rate +5%

Old movement quirk values are retained for now - a future quirk pass will look at movement quirks across the board.

Hunchback Grid Iron - Tier 5 Skirmisher

Additional Armor (RT) +18
Additional Structure (RT) +12
Medium Pulse Range +12.5%
Energy Weapon Range +12.5%
Medium Pulse Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
UAC/5 Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
UAC/5 Velocity +12.5%%
Ballistic Weapon Velocity +12.5%
Ballistic Weapon Range +15%
Movement:

Torso yaw speed +37.5%
Torso pitch speed +10%

Wolverine 6K - Tier 5 Skirmisher

Additional Structure (RA) +18
Large Pulse Range +25%
Energy Weapon Range +25%
Large Pulse Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Large Pulse Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Range +15%
Movement:
Torso yaw speed +25%

Catapult K2 - Tier 3 Skirmisher

Medium Laser Range +7.5%
Energy Weapon Range +7.5%
Medium Laser Duration -7.5%
Laser Weapon Duration -7.5%
Ballistic Weapon Cooldown +10%

Cataphract Ilya Muromets - Tier 3 Skirmisher

AC/10 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Medium Laser Cooldown +7.5%
Energy Weapon Cooldown +7.5%
Medium Laser Duration -7.5%
Laser Weapon Duration -7.5%

Awesome 8Q - Tier 5 Support

Additional Structure CT +20
Additional Structure LT +10
Structure Strength RT +10
PPC Heat Generation -12.5%
Energy Weapon Heat Gen -12.5%
PPC Range +12.5%%
Energy Weapon Range +12.5%
PPC Velocity +25%
PPC Cooldown +12.5%
Energy Weapon Cooldown 12.5%
Laser Duration -15%
Movement:

Torso yaw speed +10%
Torso pitch speed +10%

Awesome Pretty Baby - Tier 5 Skirmisher

Additional Structure CT +20
Additional Structure LT +10
Structure Strength RT +10
Large Laser Cooldown +25%
Energy Weapon Cooldown +25%
Large Laser Range +12.5%
Energy Weapon Range +12.5%
Large Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Movement:

Torso yaw speed +10%

Torso pitch speed +10%
Turn rate +5%

Stalker 4N - Tier 4 Skirmisher

Large Laser Range +10%
Energy Weapon Range +10%
Large Laser Cooldown +10%
Energy Weapon Cooldown +10%
Large Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Missile Weapon Cooldown +12.5%

Atlas Boar's Head - Tier 3 Skirmisher

Additional Structure (RT<) +11
AC/10 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Medium Pulse Range +7.5%
Energy Weapon Range +7.5%
Energy Weapon Heat Gen -10%

Atlas AS7-S - Tier 3 Brawler

Additional Structure (RT<) +11
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
Laser Duration -10%

Banshee La Malinche - Tier 4 Skirmisher

Large Pulse Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Large Pulse Laser Range +10%
Energy Weapon Range +10%
AC/10 Range +10%
Ballistic Weapon Range +10%
AC/10 Cooldown +10%
Ballistic Weapon Cooldown +10%

Dragon Fang - Tier 5 Skirmisher

Additional Structure CT +24
Additional Structure RA +6
AC/10 Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
AC/10 Velocity +12.5%
Ballistic Weapon Velocity +12.5%
Large Pulse Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Large Pulse Range +12.5%
Energy Weapon Range +12.5%
Energy Weapon Heat Gen -15%

Dragon 5N - Tier 5 Support

Additional Structure CT +24
Additional Structure RA +6
AC/2 Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
AC/2 Heat Gen -12.5%
Ballistic Weapon Heat Gen -12.5%
ER-LL Heat Generation -12.5%
Energy Weapon Heat Gen -12.5%
ER-LL Cooldown +12.5%
Energy Weapon Cooldown +12.5%
ER-LL Duration -12.5%
Laser Weapon Cooldown -12.5%
Movement:
Torso yaw speed +10%
   
Made in us
Longtime Dakkanaut





USA

 Soladrin wrote:
Yeah, I used to love the Dakkaphract too.

But a Dual Gauss 3D with jumpjets just trumps it.

Also, more about quirks!!

Locust 1E - Tier 4 Brawler

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Small Laser Range +30%
Energy Weapon Range +30%
Small Laser Heat Gen -10%
Energy Weapon Heat Gen -10%

Movement:

Acceleration +25%

Deceleration +50%

Locust 1M - Tier 5 Skirmisher

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown -12.5%
Energy Weapon Cooldown -12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Missile Weapon Heat Gen -15%
Movement:

Acceleration +25%

Deceleration +50%

Locust 1V - Tier 5 Support

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
ER-Large Cooldown +25%
Energy Weapon Cooldown +25%
ER-Large Duration -12.5%
Laser Duration -12.5%
Energy Weapon Range +15%
Ballistic Weapon Range +15%
Movement:

Acceleration +25%
Deceleration +50%

Locust 3M - Tier 4 Brawler

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Small Pulse Range +30%
Energy Weapon Range +30%
Small Pulse Cooldown +10%
Energy Weapon Cooldown +10%

Movement:

Acceleration +25%
Deceleration +50%

Locust 3S - Tier 4 Skirmisher

Additional Structure (LL&RL) +8
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Missile Weapon Range +30%
Missile Weapon Cooldown +15%
Movement:

Acceleration +25%
Deceleration +50%

Jenner Oxide - Tier Brawler

SRM/4 Range +7.5%
Missile Weapon Range +7.5%
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
SRM/4 Heat Gen -7.5%
Missile Weapon Heat Gen -7.5%

Note negative quirks from before are removed.

Raven Huginn - Tier 5 Brawler

Additional Structure (LL&RL) +4
Additional Structure (RA&LA) +3
MGun Range +12.5%
Ballistic Weapon Range +12.5%
SRM/4 Range +12.5%
Missile Weapon Range +12.5%
SRM/4 Cooldown +25%
Missile Weapon Cooldown +25%
Missile Weapon Heat Gen 15%

Cicada X5 - Tier 4 Skirmisher

Additional Armor (RA&LA) +12
Medium Laser Range +10%
Energy Weapon Range +10%
Medium Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Medium Laser Duration -10%
Laser Weapon Duration -10%
Missile Weapon Cooldown +12.5%

Centurion CN9-A Tier 3 Skirmisher

Additional Armour (LA) +16
Additional Structure (RA) +16
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
SRM/4 Range +7.5%
Missile Weapon Range +7.5%
Laser Duration -10%
Movement:

Torso yaw speed +25%

Turn rate +10%
Deceleration +10%

Note removal of the negative quirk it currently has

Centurion CN9-AH Estimated to be a Tier 4 Brawler like YLW

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Cooldown +10%
Ballistic Weapon Cooldown +10%
AC/20 Velocity +10%
Ballistic Weapon Velocity +10%
SRM/4 Cooldown +10%
Missile Weapon Cooldown +10%
SRM/4 Range +10%
Missile Weapon Range +10%
Movement:

Torso yaw speed +35%

Turn rate +10%
Deceleration +10%

Centurion Yen Lo Wang - Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Range +10%
Ballistic Weapon Range +10%
AC/20 Cooldown +10%
Ballistic Weapon Cooldown +10%
AC/20 Velocity +10%
Ballistic Weapon Velocity +10%
Energy Weapon Cooldown +12.5%
Movement:

Torso yaw speed +56.3%

Torso pitch speed +24.4%
Turn rate +5%

Old movement quirk values are retained for now - a future quirk pass will look at movement quirks across the board.

Hunchback Grid Iron - Tier 5 Skirmisher

Additional Armor (RT) +18
Additional Structure (RT) +12
Medium Pulse Range +12.5%
Energy Weapon Range +12.5%
Medium Pulse Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
UAC/5 Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
UAC/5 Velocity +12.5%%
Ballistic Weapon Velocity +12.5%
Ballistic Weapon Range +15%
Movement:

Torso yaw speed +37.5%
Torso pitch speed +10%

Wolverine 6K - Tier 5 Skirmisher

Additional Structure (RA) +18
Large Pulse Range +25%
Energy Weapon Range +25%
Large Pulse Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Large Pulse Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Range +15%
Movement:
Torso yaw speed +25%

Catapult K2 - Tier 3 Skirmisher

Medium Laser Range +7.5%
Energy Weapon Range +7.5%
Medium Laser Duration -7.5%
Laser Weapon Duration -7.5%
Ballistic Weapon Cooldown +10%

Cataphract Ilya Muromets - Tier 3 Skirmisher

AC/10 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Medium Laser Cooldown +7.5%
Energy Weapon Cooldown +7.5%
Medium Laser Duration -7.5%
Laser Weapon Duration -7.5%

Awesome 8Q - Tier 5 Support

Additional Structure CT +20
Additional Structure LT +10
Structure Strength RT +10
PPC Heat Generation -12.5%
Energy Weapon Heat Gen -12.5%
PPC Range +12.5%%
Energy Weapon Range +12.5%
PPC Velocity +25%
PPC Cooldown +12.5%
Energy Weapon Cooldown 12.5%
Laser Duration -15%
Movement:

Torso yaw speed +10%
Torso pitch speed +10%

Awesome Pretty Baby - Tier 5 Skirmisher

Additional Structure CT +20
Additional Structure LT +10
Structure Strength RT +10
Large Laser Cooldown +25%
Energy Weapon Cooldown +25%
Large Laser Range +12.5%
Energy Weapon Range +12.5%
Large Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Movement:

Torso yaw speed +10%

Torso pitch speed +10%
Turn rate +5%

Stalker 4N - Tier 4 Skirmisher

Large Laser Range +10%
Energy Weapon Range +10%
Large Laser Cooldown +10%
Energy Weapon Cooldown +10%
Large Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Missile Weapon Cooldown +12.5%

Atlas Boar's Head - Tier 3 Skirmisher

Additional Structure (RT<) +11
AC/10 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
Medium Pulse Range +7.5%
Energy Weapon Range +7.5%
Energy Weapon Heat Gen -10%

Atlas AS7-S - Tier 3 Brawler

Additional Structure (RT<) +11
AC/20 Velocity +7.5%
Ballistic Weapon Velocity +7.5%
SRM/4 Cooldown +7.5%
Missile Weapon Cooldown +7.5%
Laser Duration -10%

Banshee La Malinche - Tier 4 Skirmisher

Large Pulse Laser Heat Gen -10%
Energy Weapon Heat Gen -10%
Large Pulse Laser Range +10%
Energy Weapon Range +10%
AC/10 Range +10%
Ballistic Weapon Range +10%
AC/10 Cooldown +10%
Ballistic Weapon Cooldown +10%

Dragon Fang - Tier 5 Skirmisher

Additional Structure CT +24
Additional Structure RA +6
AC/10 Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
AC/10 Velocity +12.5%
Ballistic Weapon Velocity +12.5%
Large Pulse Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Large Pulse Range +12.5%
Energy Weapon Range +12.5%
Energy Weapon Heat Gen -15%

Dragon 5N - Tier 5 Support

Additional Structure CT +24
Additional Structure RA +6
AC/2 Cooldown +12.5%
Ballistic Weapon Cooldown +12.5%
AC/2 Heat Gen -12.5%
Ballistic Weapon Heat Gen -12.5%
ER-LL Heat Generation -12.5%
Energy Weapon Heat Gen -12.5%
ER-LL Cooldown +12.5%
Energy Weapon Cooldown +12.5%
ER-LL Duration -12.5%
Laser Weapon Cooldown -12.5%
Movement:
Torso yaw speed +10%


Holy crap, the Pretty Baby might actually be worth taking now.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






For your consideration - Spoiler Tags!

Simply place [Spoiler] at the start, and [/Spoiler] at the end of the text, and it'll condense it down to a spoilered box

I did a quick review of the Locust Quirks earlier, so here you go:
Spoiler:
Quick review of the Locust Quirks now they've fixed the post:
Locust 1E - Tier 4 Brawler
(6E - common loadout, 6SPL / 6SML)
- Comments:
If this covers Small and Small Pulse Lasers, it'll be amazing.
I doubt it will though.
I'll try it with 6SL instead of 6SPL, but I think that SPL may still be better.
Can still run it with the SPLs and just have +30% and -10% though, rather than +60%, -20%.
Should still simply improve the build I already run regardless.

Locust 1M - Tier 5 Skirmisher
(2E, 2M - common loadout 2 ML/MPL, 2SRM2/SSRM2)
- Comments:
It'd be nice if this covered Medium Pulse aswell, but like the 1E it's doubtful.
The missile ones are a nice overall boost, and even using Pulse It'll still just improve my standard build.

Locust 1V - Tier 5 Support
(1E, 4B - common loadout 1ML/MPL, 4MG)
This... makes no sense.
The ERLL build is a rarely used build, and has no relation to it's stock build or purpose either.
With an ERLL, you can either fit:
An XL190 and no other weapons.
-or-
An XL170 with 2MGs and a half ton of ammo (need to drop some armour too)

+50% to cooldown, -25% duration and +15% range isn't bad for the ERLL, but... a sniping weapon on a mech that dies when it stops moving?
I feel this is the first real miss in the locust quirks.

Locust 3M - Tier 4 Brawler
(5E - Common loadout mixed Small and Medium lasers)
- Comments:
I can't help but feel this should have swapped quirks with the 1E.
Other than that? S'fine.

Locust 3S - Tier 4 Skirmisher
(1E, 4M - I'm not actually sure what the common builds are for this anymore. 2-4SRM2s/SSRM2s? with a ML/MPL?)
- Comments: Seems alright, much the same as the 1M, with range boosts instead of cooling?

Overall the boosts seem fine, just the 3M and 1E should switch quirks, and I don't know what's going on with the 1V...

   
Made in nl
Decrepit Dakkanaut






I just asked Russ how Quirk and module effects will be applied. He said both will be applied to the base value.

This means a Hugin's SRM 4's will be firing with a cooldown of 1,14 seconds with 365 range.
   
Made in gb
Mighty Vampire Count






UK

I was hoping for a Halloween special where we had some big monsters to fight as well as Mechs


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Na. That would be brutal to program in. There is some kind of event though where you win prizes. no idea what it consists of though.

   
Made in nl
Decrepit Dakkanaut






JEZUS CHRIST ON A STICK

NGNG just posted Quirk previews:

Spoiler:










   
Made in gb
Ichor-Dripping Talos Monstrosity






Beat me to it.
I want that Centurion D.
Goddamn

   
Made in nl
Decrepit Dakkanaut






Dude, that awesome is in sick city.
   
Made in gb
Ichor-Dripping Talos Monstrosity






I was going to wait to see if they gave me a third Centurion for free... but honestly, that's enough to make me buy one.

   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Wow this is going to be a game changer, too bad my trebs got snubbed, lrm buff doesn't help me any. I do like the 3F buffs energy cooldown and missile cooldown is going to make it a beasty once more.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Full list of perks here

Trebs all look to be Tier 3 to 4?
And to be fair, as with all of them - yes it'll get the biggest boost with that specific weapon, but it gets half the boost with any weapon of that type.

So your trebs will still improve a significant ammount.

   
Made in nl
Decrepit Dakkanaut






Wow, thanks Ovion.
   
Made in us
Longtime Dakkanaut





USA

Holy crap, that Centurion - D though...I'm actually really happy with the Awesome changes, it's still a walking brick, but now you can make people pay for engaging you head on.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Powerful Pegasus Knight





Omaha

Over the weekend I managed to master out my BJ-3 and my BJ-1. I put the AC-2s on my 1 and that thing is fun! Been pulling an average of 300 damage a game and got 660 for my best so far. The fire rate is awesome with the quicks and cores slow assaults before they can run to cover.

With the level 5 ER large laser cooldown on my BJ-3 I am now getting 600-800 damage fairly often if I can get into a good position.

Now I need to start working on my Jagermech again. Need to buy the AA next and want that ECM Raven. Next couple days off are going to be spend credit farming in my Direwolve Prime and Atlas S.

"Success is not final, failure is not fatal, it is the courage to continue that counts."  
   
Made in us
Longtime Dakkanaut





USA

 Ruberu wrote:
Over the weekend I managed to master out my BJ-3 and my BJ-1. I put the AC-2s on my 1 and that thing is fun! Been pulling an average of 300 damage a game and got 660 for my best so far. The fire rate is awesome with the quicks and cores slow assaults before they can run to cover.

With the level 5 ER large laser cooldown on my BJ-3 I am now getting 600-800 damage fairly often if I can get into a good position.

Now I need to start working on my Jagermech again. Need to buy the AA next and want that ECM Raven. Next couple days off are going to be spend credit farming in my Direwolve Prime and Atlas S.


I got myself the AS7-S and I can't get that thing to work, maybe I'm used to the ECM love my DDC gets but I swear, with the S I die quicker than my teammates nearly every fight.

What are you running on it?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Mighty Vampire Count






UK

Trying to get used to the new ECM / Beagle rules in my Raven ECM version - got killed a lot more than usual whilst covering the team!

Jungle map looks good and we are getting Lori's and Greyson's Mechs - awesome

This message was edited 1 time. Last update was at 2014/11/16 09:52:35


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Powerful Pegasus Knight





Omaha

 Frankenberry wrote:
 Ruberu wrote:
Over the weekend I managed to master out my BJ-3 and my BJ-1. I put the AC-2s on my 1 and that thing is fun! Been pulling an average of 300 damage a game and got 660 for my best so far. The fire rate is awesome with the quicks and cores slow assaults before they can run to cover.

With the level 5 ER large laser cooldown on my BJ-3 I am now getting 600-800 damage fairly often if I can get into a good position.

Now I need to start working on my Jagermech again. Need to buy the AA next and want that ECM Raven. Next couple days off are going to be spend credit farming in my Direwolve Prime and Atlas S.


I got myself the AS7-S and I can't get that thing to work, maybe I'm used to the ECM love my DDC gets but I swear, with the S I die quicker than my teammates nearly every fight.

What are you running on it?


I can't remember it's exact layout, (I am at work otherwise I would look it up for you) but I know it has a gauss with 3 tons of ammo and 4 SRM 4s. It works mostly okfor me.

"Success is not final, failure is not fatal, it is the courage to continue that counts."  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Spoiler:
Updated my thing.

Soon I get to light up the King Crab slot.
sooon

This message was edited 1 time. Last update was at 2014/11/26 22:43:45


   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

I either had a stroke or just can't play this game anymore. Every game I drop lately is shameful. Im not saying I was an epic player, but I was a good player, now Im dog turds.

I will retry when community bore comes out.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in gb
Mighty Vampire Count






UK

Now bought Lori's Pirates Bane - great fun and her husbands ShadowHawk - also my first Timber Wolf

Having some very good and very bad games lately - but mostly just fun

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Pirates Bane has been good fun.
Locusty goodness, everything I wanted from a Locust Hero.

I've been finding I've generally been having pretty good games pugging (mixed with not very good games), but if I drop group lately I do exceptionally badly.

   
Made in us
Longtime Dakkanaut





USA

So, Awesome 8qs and 9ms, going to be buying 9 me of each in a bit, anyone had any time in them since the quirks?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Frankenberry wrote:
So, Awesome 8qs and 9ms, going to be buying 9 me of each in a bit, anyone had any time in them since the quirks?
Erm... eh?
Not sure which ones the QS, MS and ME are... sooo.. On paper now, Awesomes aren't that bad.
Play wise they've improved and are somewhat more common again, and don't just evaporate due to being barn doors now.

In regards to quirks:
Spoiler:
Awesomes:
Max 300 Engine:
AWS-8Q - 7E, Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (PPC +25%)
Energy Cooldown +12.5% (PPC +25%)
Energy Heat Gen -12.5% (PPC -25%)
Laser Duration -15%
PPC Velocity +25%

AWS-8R - 3E, 4M (4x15), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Cooldown +12.5% (ER Large Laser +50%)
Energy Heat Gen -12.5% (ER Large Laser -25%)
Missile Range +12.5% (LRM15 +25%)
Missile Cooldown +12.5% (LRM15 +25%)
Missile Heat Gen -15%

AWS-8T - 5E, 2M (2x15), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +15%
Energy Cooldown +15
Energy Heat Gen 15
Missile Cooldown +12.5% (LRM15 +25%)
Missile Heat Gen -15%

AWS-8V - 4E, 3M (3x15), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (PPC +25%)
Energy Cooldown +15%
Missile Cooldown +12.5% (LRM15 +25%)
Missile Heat Gen -15%
PPC Velocity +25%

Max 385 Engine:
AWS-9M - 6E, 3M (3x2), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (ERPPC +25%)
Energy Heat Gen -12.5% (ERPPC -25%)
Energy Cooldown +15%
Laser Duration -15%
ERPPC Velocity +25%

Max 400 Engine:
AWS-PB (Pretty Baby) 3E, 3M (2x4, 1x15), Quirks:
+5% turn speed, +20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (Large Laser +25%)
Energy Cooldown +25% (Large Laser +50%)
Energy Heat Gen -12.5% (Large Laser -25%)
Missile Cooldown +15%
I have the 9M already, on my list currently is to get the 8R and 8Q, mostly because they're as different as possible.

I'd reccomend the 8R as one of them because it's a damn good missile boat.

   
Made in us
Longtime Dakkanaut





USA

 Ovion wrote:
 Frankenberry wrote:
So, Awesome 8qs and 9ms, going to be buying 9 me of each in a bit, anyone had any time in them since the quirks?
Erm... eh?
Not sure which ones the QS, MS and ME are... sooo.. On paper now, Awesomes aren't that bad.
Play wise they've improved and are somewhat more common again, and don't just evaporate due to being barn doors now.

In regards to quirks:
Spoiler:
Awesomes:
Max 300 Engine:
AWS-8Q - 7E, Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (PPC +25%)
Energy Cooldown +12.5% (PPC +25%)
Energy Heat Gen -12.5% (PPC -25%)
Laser Duration -15%
PPC Velocity +25%

AWS-8R - 3E, 4M (4x15), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Cooldown +12.5% (ER Large Laser +50%)
Energy Heat Gen -12.5% (ER Large Laser -25%)
Missile Range +12.5% (LRM15 +25%)
Missile Cooldown +12.5% (LRM15 +25%)
Missile Heat Gen -15%

AWS-8T - 5E, 2M (2x15), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +15%
Energy Cooldown +15
Energy Heat Gen 15
Missile Cooldown +12.5% (LRM15 +25%)
Missile Heat Gen -15%

AWS-8V - 4E, 3M (3x15), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (PPC +25%)
Energy Cooldown +15%
Missile Cooldown +12.5% (LRM15 +25%)
Missile Heat Gen -15%
PPC Velocity +25%

Max 385 Engine:
AWS-9M - 6E, 3M (3x2), Quirks:
+20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (ERPPC +25%)
Energy Heat Gen -12.5% (ERPPC -25%)
Energy Cooldown +15%
Laser Duration -15%
ERPPC Velocity +25%

Max 400 Engine:
AWS-PB (Pretty Baby) 3E, 3M (2x4, 1x15), Quirks:
+5% turn speed, +20 CT, +10 ST internal structure, turn rate +10%
Energy Range +12.5% (Large Laser +25%)
Energy Cooldown +25% (Large Laser +50%)
Energy Heat Gen -12.5% (Large Laser -25%)
Missile Cooldown +15%
I have the 9M already, on my list currently is to get the 8R and 8Q, mostly because they're as different as possible.

I'd reccomend the 8R as one of them because it's a damn good missile boat.


Jesus, I didn't know I'd typed that bad of a post on my phone, not doing that again.

But yeah, I mean the 8Q and the 9M (ppc and erppc boats respectively). I've seen more of them in combat but people still suck at piloting them in my bracket (down near the bottom) so I haven't had any reference to how good they can be.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Then yes, for your third, I reccomend the 8R.

It's significantly different to the 2 you have, keeping it interesting.
It also makes a pretty nasty LRM boat, with 4xLRM15s boasting a range of 1250M, and better heat + cooldown than normal.

It'll be the next one I get.

   
 
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