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Made in gb
Rogue





General DAKKA cost 130-150

WS 4
BS 2
S 4
T 4
W 3
I 3
A 3
Ld 10
Sv 4+/5++

wargear
super dakka gun 3d6 s4 ap 6 assault x
force feild all models in 12 inches have a 5+ invun save
monkey wrench close combat wepon



This message was edited 1 time. Last update was at 2012/09/08 15:29:49


"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 nurglerulesslaneshdrools wrote:
General DAKKA cost 130-150

WS 4
BS 2
S 4
T 4
W 3
I 3
A 3
Ld 10
Sv 4+/5++

wargear
super dakka gun 3d6 s4 ap 6 assault x
force feild all models in 12 inches have a 5+ invun save
monkey wrench close combat wepon





Judging by standard loadout the distance on the gun is 3d6 and it's number of shots is undefined. Also if he gets in close combat all his enemies get a 5++ too. WOO!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

The arch-arsonist of charadon
Ork warlord

Background ( from the ork codex) The ork empire of charadon is the largest and most long standing of its kind. Controlled by a pyromanic berserker known as the Arch-arsonist, the empire has been the bane of ultima Segemtum for countless centuries.
pts 165? ( Im not too sure here,maybe a wee bit more)

WS-5 BS-2 S-5 T-5 W-4 I-4 A-5 LD-9 SV 3+ 5+INV

Equipstuff
Da gorka skorcha
Da flame retardation suit
Da Shish kebaba
Stikkbombs


Special rules:
Independent character
Waaagh
Mob rule
Furious charge
Burn it all!
Da exit plan

Da gorka skorcha is a kustom-built man-portable and highly volatile heavy flamer with the following profile: template str 5 ap 4 assault 1, twinlinked, soul blaze.

Da flame retardation suit a speshul full armour suit, granting the wearer a 3 + armour save, a 5 + inv save and lastly a 3 + inv save against flame and melta weapons.

Da shish kebaba is a 'uge choppa on FIRE! with the following profile: melee, str user +2, ap - 2-handed, rending, soul blaze.

Burn it all: All skorchas in the army counts as twinlinked (not burnas) be they kombi skorchas or vehicle mounted skorchas.
Furthermore, burna boyz also counts as a troop choice, and become a 1+ unit. they may select a trukk or looted wagon as a dedicated transport. A looted wagon taken as a dedicated transport, may not have the boomgun upgrade

Da exit plan when the Arch-arsonist loses his last wound, he will go out in a big boom as the squig-enhaced-hyper-prometheum tank detonates. Unless he is engaged in close combat, roll a dice, on 2+ the controlling player may move him 1d6 in any direction, ignoring difficult and dangerous terrain. Place the large blast marker directly above him, with the following profile. str 5 ap 4 soul blaze, pinning. If a was rolled, the opposing player gets to choose his direction. If the Arch-arsonist was locked in combat, place the large blastmarker directly above him, without moving him first and work out the damage as normal.

Thanks to Felixander for pointing out the bit with the boomgun upgrade.
<did a quick search myself, and there is indeed severall Arch-arsonists running around in this forum, some closely resembling this guy, never even knew



>

This message was edited 5 times. Last update was at 2012/09/13 04:40:03


 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Britneyfan12 wrote:
The arch-arsonist of charadon
Ork warlord
Spoiler:

Background ( from the ork codex) The ork empire of charadon is the largest and most long standing of its kind. Controlled by a pyromanic berserker known as the Arch-arsonist, the empire has been the bane of ultima Segemtum for countless centuries.
pts 165? ( Im not too sure here,maybe a wee bit more)

WS-5 BS-2 S-5 T-5 W-4 I-4 A-5 LD-9 SV 3+ 5+INV

Equipstuff
Da gorka skorcha
Da flame retardation suit
Da Shish kebaba
Stikkbombs


Special rules:
Independent character
Waaagh
Mob rule
Furious charge
Burn it all!
Da exit plan

Da gorka skorcha is a kustom-built man-portable and highly volatile heavy flamer with the following profile: template str 5 ap 4 assault 1, twinlinked, soul blaze.

Da flame retardation suit a speshul full armour suit, granting the wearer a 3 + armour save, a 5 + inv save and lastly a 3 + inv save against flame and melta weapons.

Da shish kebaba is a 'uge choppa on FIRE! with the following profile: melee, str user +2, ap - 2-handed, rending, soul blaze.

Burn it all: All skorchas in the army counts as twinlinked (not burnas) be they kombi skorchas or vehicle mounted skorchas.
Furthermore, burna boyz also counts as a troop choice, and become a 1+ unit. they may select a trukk or looted wagon as a dedicated transport.

Da exit plan when the Arch-arsonist loses his last wound, he will go out in a big boom as the squig-enhaced-hyper-prometheum tank detonates. Unless he is engaged in close combat, roll a dice, on 2+ the controlling player may move him 1d6 in any direction, ignoring difficult and dangerous terrain. Place the large blast marker directly above him, with the following profile. str 5 ap 4 soul blaze, pinning. If a was rolled, the opposing player gets to choose his direction. If the Arch-arsonist was locked in combat, place the large blastmarker directly above him, without moving him first and work out the damage as normal.



I'd definitely say that 165 points is pretty good! This is the second (or maybe even third?) version of this guy I've seen in this thread, but still an interesting iteration.
Spoiler:
Warboss = 60 points
+1W + 15
+1A +10
Gorka Skorcha +15
Retardation suit +25 (10 + 5 + 10 *Cybork + 'Eavy Armour + 3+ SV w/ Fire invuln*)
Shish Kebaba +20-25 (A S8 AP2 Rending Soulblaze weapon that hits at i4 with 6 attacks on the charge is pretty devastating...
Burn It All +10 (You need to add that Looted Wagons should not be aloud to take a Boomgun, which technically it can do since they'd take it as a dedicated transport and then just not start in it)
Da Exit Plan +5-10

This message was edited 1 time. Last update was at 2012/09/12 20:01:41


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Liche Priest Hierophant






Well, there may or may not be multiple successive Arch-Arsonists, so that kinda fits.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Defending Guardian Defender



Ont, Canada

Jarlaxle - Pirate King of Commoragh - Corsair or Dark Eldar HQ



WS 6 BS 6 S 3 T 3 W 3 I 6 A 3 LD 9 SV 5+/2++

205pts

Unit Type: Infantry

Wargear (Codex): Shadow Field (DE), Plasma Grenades, Haywire Grenades

Rainbow Cloak: Grants Shrouded. Once per game, Jarlaxle can use the Telepathy Power: Invisibility on his own unit without needing to take a psychic test (this is an innate ability that cannot be negated).

Boots of Swiftness: Grants Crusader and Move Through Cover.

Guarding Eyepatch: Jarlaxle counts as Psyker Mastery Level 5 for purposes of Deny the Witch.

Endless Daggers: Has the following profiles:
Shooting: 12" S3 AP4 Assault 2d6, Bleeding, Shred
Close Combat: - User AP4 +d3A, Bleeding, Shred

Bleeding: If a model takes an unsaved Wound from this weapon, they must pass a Toughness test at the end of each turn (including the turn they take the Wound). If the test is failed, they take a wound with no Armour or Cover saves allowed.

Special Rules: Independent Character, Fleet.

Temporary Immunity: Jarlaxle has at his disposable various rings and trinkets that are designed to absorb certain types of attacks. At the beginning of Jarlaxle's turn, choose a weapon keyword from the following list: Melta/Fusion, Flamer, Plasma, Laser/Las-. Jarlaxle may re-roll his Saves against weapons that share the chosen weapon's keyword anywhere in its name. Example: Jarlaxle chooses Laser/Las- and is targetted by a Guard unit armed with Lasguns and a Lascannon and their Chimera with a Multi-laser and Heavy Bolter. He may re-roll his Saves against everything except the Heavy Bolter.

Inspired by the anti-hero of the same name from Forgotten Realms, Jarlaxle seems prepared for every situation with a myriad of gadgets at his disposal. Hard to pin down, he'll be easy to take down in combat with weight of attacks.

This message was edited 1 time. Last update was at 2012/09/13 09:13:38


Author: Fandex Eldar 
   
Made in gb
Changing Our Legion's Name





Barbous Helvangan, The lost driven, taly barer, master of the endless hunt. - Space Wolves

Unit type: Space wolves lone wolf special character - Elites choice

stat line:

WS 6
BS -
S 5(+2 = S7)
T 4
W 3
I 5
A 3
Ld 9
Sv 2+ 3++

Wargear:
Runic power armour, Shield of Morkai, Axe of the lost, wolf tail necklace, Drangir and Seri

Special Rules:
Axe of the lost:
The axe of the lost is a large axe bearing the name talisman of all to die in the service of the alfather as a lone pack's man, it is a relic of those who died trying to fulfill their vow of vengance apon their given foe, it is counted as a master crafted frost axe which incures the "knockback" special rule. The following strength bonus incurred from the frost axe is included in brackets next to his base strength in his profile above.

Satisfaction in the kill:
Barbous will never choose to shoot any sorts of weapon at an enemy, he must always engaged them in close combat because of this. There for his stat line BS is -.

Shield of Morkai
The shield of Morkia is an elabourate shield with a goulish image of the double wolf's head of Morkia, the death wolf. To those who look apon it, all they will see is that of death coming to claim them over the shouts of a large and angry Space wolf. The shield is a storm shield that incures the following bonuses:
Hammer of wrath (one attack at basic strength at I10 on the charge)
Fear

Fearless

Drangir and Seri
The only things still moving to which Barbous call's brother, they are two cyber wolves that accompany him into battle.

Rage

Beast slayer
(See rules in lone wolf section)

Hatred - Demons

Lone wolf
(See rules in lone wolf section)

Independant character

Eternal Warrior

Back Story:
Barbous was once a proud brother within the Space wolves 4th company, a young warrior with a proud heart and many glorious victories to be seen before him. He was ascended to grey hunters at an earlier age than his blood claw brothers due to his very nature as a cool and keen hunter. Unlike the young pups to which he shared the same name with.

He called his pack brother to the most but found himself out in the cold to his grey hunter brevthern due to his lack of bousterous lout-ness expressed by many others in his pack. The wolf priests looked apon him and knew from that instance what his fate would be.

Barbous was taken from his pack, his nature showed that he could not fit in with the close hearted companion ship that was the space wolves, he was instead adopted into the scouts. To which he found himself making much more of a brotherly bond between these otherwise anti social kin. Though not expressed in any sort of way that would normally be seen, each and every brother within the scout pack of the 4th would lay down their lives for their next brother.

It was not before too long however that Barbous' fate changed dramatically. Apon the world of Hypathaes VII, his pack was asigned to the task of hunting down and determining the forces of a Chaos lord known only as the Butcher of Vraks.

14 weeks they spent in that hole, 14 weeks to which the tracked blood pits and mass graves as the Chaos lord and his warband made their way across the planet. It was not until the sent was lost within a vast Imperial Shrine, desacrated by chaos that the lord striked.
Caught in the open, Barbous' pack was cut down in bolter fire, the quick work of the traitors made the carapace armoured scouts useless at best. Though some fought back, all fell to the reactive shell fire.

Barbous was left, stranded, wounded with two of his lungs punctured and one of his hearts blown out of his chest. He was a bloody ruin of his former self. As he slowly blacked out he looked onwards as the lord too his leave, seeing his brothers dead apon the floor he whispered slowly... as the lights in his eyes dimmed, to take the path of the packless, and hunt his quarry to the ends of universe. No matter what happened, that chaos lord will died.

When the Wolf priests found him, many thought he could not be saved, that his wounds were too severe, they tried to repair him, and suceeded in the utmost, but left him in a state that made him less man than when he became spacemarine. Half of his left side was replaced with augmented machinery as corsity of the Iron Priests, with his lower jaw replaced with an adamantium line.

When he finally awoke, he found himself in his new shell, he found new strength in his body, and within the Fang. Taking from his bed in the warding halls, he strode out with only one word apon his lips; "Where is Logan Grimnar?". He walked through the training halls and the feasting halls, stepping through the door to which only wolf gaurd may enter. As he walked through a large and armoured terminator wolfguard lowered his storm bolter at him and said in a commanding voice "Halt young one, what is your business here?" His beard long and white as it flowed in the cool breeze of the Fang's halls. Barbous looked up at him, for only being in robes and paused for a moment before lowering his head and saying "I am packless".
The Wolf guard looked apon him and then nodded, knowing what that ment if a packless member wished to walk the wolf guard's halls. "May the alfather be with you young one, and let us hope that Morkia does not walk within your shadow" Turning, the wolf guard said in a booming voice to the other wolf guard within the hall "LET HIM PASS!".

Barbous walked the hall of the wolf guard, watched as he felt the eyes of every member looked apon him with a grim stare. Walking the long fall he finally reached the end of the hall to which spanned the throne of the Great wolf, Logan Grimmnar himself. Stopping but a few metres from the throne, the old man apon it raised himself from it to look apon the young blood before him. Logan looked him up and down, looked at the machinery to blight his figure... finally he nodded to himself as he agreed with himself in thought. WIth a resonating he said "Why do you come before my throne at this late hour?" already knowing the young wolf's answer all too well...
"My King, I am Barbous Helvangan, I am of the 4th company's scout packs, but naught now my King, for my Brothers lay dead before me and my path is now set apon one course and one course alone." Looking up at him as a small tear came to his eye through his otherwise grim and chizeled features.
Looking down apon him, Logan heard, and understood "Then, you wish to bring yourself apon the path of the packless? Do you swear to take apon yourself the Oath? To find your prey and to hunt it down? To avenge your brothers or die in the attempt?"
Looking up to him, he kneels down apon the stone flooring before saying in a low and snarled tone "I swear as you and your Guard as witness, that I will"
Turning to the side, Logan looked apon one of the figures within the shadows, and called him to step forwards "And what of you, Harad? Do you accept to reliquish him from your service on terms of honour?"
Nodding, the wolf lord replied with a simply with a "Aye, I do." Turning back, Logan looked apon Barbous and said in a loud tone
"Very well then, Barbous! Your fate has been written, I command you to fulfill your honour as my Guard and your lord as witness. To seek out and strike down the evil that has befallen your pack or die in the attempt. I hold you to your Oath, kinsmen. Now... Go, prepare yourself.

Barbous walked out of the halls of the wolf guard and headed straight for the armoury, with new resolve and purpose he nodded to the Iron Priest as he walked in. None questioned or stood in his path as word spreads quickly of new lone wolves.

Taking up the weapons he would need, he started to train tirelessly for the day when his fate will be met. Every hour of every minute from that day forth, he spent training, and training, honing his skills with axe and blade. Forgoing all forms of balistics training. He wished to see the death of his prey with his own eyes and with his own hands.

It would take many years before his fate finally came, he killed the chaos lord apon the same planet to which his brothers died apon, but naught before the lord had ascended to demon hood, leaving Barbous with the head of his sworn enemy, but without the victory he wished. Taking it back, he presented his trophy and logan gave him the chance to join the wolf guard. Barbous knew however that such a fate was not for him, for his task was not yet done in his eyes, he declined the offer, and instead stayed on as a lone wolf. To such, logan instead requisitioned a special gifts to him from the Iron Priests, two relics, one, The axe of the lost, and the second, the shield of Morkai. Accepting these gifts he now uses them to continue the hunt for his sworn enemy. Given any chance he will strike out at chaos in a bid to draw his true prey from the ether.

(I have no idea really about the points... I guess I could just add up the base costs of a frost axe, storm shield, runic armour and necklace that comes to 80, plus the fact he has a wolf lord's stat line practically, so 180. But from there I don't know really.)

This message was edited 4 times. Last update was at 2012/09/13 13:38:25


 
   
Made in us
Drooling Labmat





Terminator Sergeant Darius

WS BS S T W I A Ld Sv
4 5 4 4 2 4 2 9 2+

Special Rules:
Fearless

Wargear:
Two assault cannons, cyclone missile launcher, signum receiver
(The two assault cannons count as twin-linked)


*Signum receiver and signum:

Signum: 5 points
- +2 to the ballistic skill of everyone in the squad

Signum receiver: 3 points
- +1 to the ballistic skill of everyone in the squad, only applies if at least one model bearing a signum is (still) alive.
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Squallish wrote:
Jarlaxle - Pirate King of Commoragh - Corsair or Dark Eldar HQ


Spoiler:

WS 6 BS 6 S 3 T 3 W 3 I 6 A 3 LD 9 SV 5+/2++

205pts

Unit Type: Infantry

Wargear (Codex): Shadow Field (DE), Plasma Grenades, Haywire Grenades

Rainbow Cloak: Grants Shrouded. Once per game, Jarlaxle can use the Telepathy Power: Invisibility on his own unit without needing to take a psychic test (this is an innate ability that cannot be negated).

Boots of Swiftness: Grants Crusader and Move Through Cover.

Guarding Eyepatch: Jarlaxle counts as Psyker Mastery Level 5 for purposes of Deny the Witch.

Endless Daggers: Has the following profiles:
Shooting: 12" S3 AP4 Assault 2d6, Bleeding, Shred
Close Combat: - User AP4 +d3A, Bleeding, Shred

Bleeding: If a model takes an unsaved Wound from this weapon, they must pass a Toughness test at the end of each turn (including the turn they take the Wound). If the test is failed, they take a wound with no Armour or Cover saves allowed.

Special Rules: Independent Character, Fleet.

Temporary Immunity: Jarlaxle has at his disposable various rings and trinkets that are designed to absorb certain types of attacks. At the beginning of Jarlaxle's turn, choose a weapon keyword from the following list: Melta/Fusion, Flamer, Plasma, Laser/Las-. Jarlaxle may re-roll his Saves against weapons that share the chosen weapon's keyword anywhere in its name. Example: Jarlaxle chooses Laser/Las- and is targetted by a Guard unit armed with Lasguns and a Lascannon and their Chimera with a Multi-laser and Heavy Bolter. He may re-roll his Saves against everything except the Heavy Bolter.

Inspired by the anti-hero of the same name from Forgotten Realms, Jarlaxle seems prepared for every situation with a myriad of gadgets at his disposal. Hard to pin down, he'll be easy to take down in combat with weight of attacks.


I think Temporary Immunity is kind of ridiculous, because while there are plenty of armies that won't be effected by it, but some armies are completely, absolutely screwed by it (Imperial Guard). I would take it out all together, he has a ton of special rules anyways. I'd change his Eyepatch to just give him a 3+ Deny the Witch roll. Does the Rainbow Cloak (Might need a new name for that, Rainbows + Dark Eldar = and rainbows + hiding = ) confer Shrouded to just himself? His squad? His vehicle? Who? I don't see why he needs Shrouded when he's already got a 2++

This message was edited 1 time. Last update was at 2012/09/13 16:39:41


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 DONUTSREVENGED wrote:
Barbous Helvangan, The lost driven, taly barer, master of the endless hunt. - Space Wolves
Spoiler:

Unit type: Space wolves lone wolf special character - Elites choice

stat line:

WS 6
BS -
S 5(+2 = S7)
T 4
W 3
I 5
A 3
Ld 9
Sv 2+ 3++

Wargear:
Runic power armour, Shield of Morkai, Axe of the lost, wolf tail necklace, Drangir and Seri

Special Rules:
Axe of the lost:
The axe of the lost is a large axe bearing the name talisman of all to die in the service of the alfather as a lone pack's man, it is a relic of those who died trying to fulfill their vow of vengance apon their given foe, it is counted as a master crafted frost axe which incures the "knockback" special rule. The following strength bonus incurred from the frost axe is included in brackets next to his base strength in his profile above.

Satisfaction in the kill:
Barbous will never choose to shoot any sorts of weapon at an enemy, he must always engaged them in close combat because of this. There for his stat line BS is -.

Shield of Morkai
The shield of Morkia is an elabourate shield with a goulish image of the double wolf's head of Morkia, the death wolf. To those who look apon it, all they will see is that of death coming to claim them over the shouts of a large and angry Space wolf. The shield is a storm shield that incures the following bonuses:
Hammer of wrath (one attack at basic strength at I10 on the charge)
Fear

Fearless

Drangir and Seri
The only things still moving to which Barbous call's brother, they are two cyber wolves that accompany him into battle.

Rage

Beast slayer
(See rules in lone wolf section)

Hatred - Demons

Lone wolf
(See rules in lone wolf section)

Independant character

Eternal Warrior

Back Story:
Barbous was once a proud brother within the Space wolves 4th company, a young warrior with a proud heart and many glorious victories to be seen before him. He was ascended to grey hunters at an earlier age than his blood claw brothers due to his very nature as a cool and keen hunter. Unlike the young pups to which he shared the same name with.

He called his pack brother to the most but found himself out in the cold to his grey hunter brevthern due to his lack of bousterous lout-ness expressed by many others in his pack. The wolf priests looked apon him and knew from that instance what his fate would be.

Barbous was taken from his pack, his nature showed that he could not fit in with the close hearted companion ship that was the space wolves, he was instead adopted into the scouts. To which he found himself making much more of a brotherly bond between these otherwise anti social kin. Though not expressed in any sort of way that would normally be seen, each and every brother within the scout pack of the 4th would lay down their lives for their next brother.

It was not before too long however that Barbous' fate changed dramatically. Apon the world of Hypathaes VII, his pack was asigned to the task of hunting down and determining the forces of a Chaos lord known only as the Butcher of Vraks.

14 weeks they spent in that hole, 14 weeks to which the tracked blood pits and mass graves as the Chaos lord and his warband made their way across the planet. It was not until the sent was lost within a vast Imperial Shrine, desacrated by chaos that the lord striked.
Caught in the open, Barbous' pack was cut down in bolter fire, the quick work of the traitors made the carapace armoured scouts useless at best. Though some fought back, all fell to the reactive shell fire.

Barbous was left, stranded, wounded with two of his lungs punctured and one of his hearts blown out of his chest. He was a bloody ruin of his former self. As he slowly blacked out he looked onwards as the lord too his leave, seeing his brothers dead apon the floor he whispered slowly... as the lights in his eyes dimmed, to take the path of the packless, and hunt his quarry to the ends of universe. No matter what happened, that chaos lord will died.

When the Wolf priests found him, many thought he could not be saved, that his wounds were too severe, they tried to repair him, and suceeded in the utmost, but left him in a state that made him less man than when he became spacemarine. Half of his left side was replaced with augmented machinery as corsity of the Iron Priests, with his lower jaw replaced with an adamantium line.

When he finally awoke, he found himself in his new shell, he found new strength in his body, and within the Fang. Taking from his bed in the warding halls, he strode out with only one word apon his lips; "Where is Logan Grimnar?". He walked through the training halls and the feasting halls, stepping through the door to which only wolf gaurd may enter. As he walked through a large and armoured terminator wolfguard lowered his storm bolter at him and said in a commanding voice "Halt young one, what is your business here?" His beard long and white as it flowed in the cool breeze of the Fang's halls. Barbous looked up at him, for only being in robes and paused for a moment before lowering his head and saying "I am packless".
The Wolf guard looked apon him and then nodded, knowing what that ment if a packless member wished to walk the wolf guard's halls. "May the alfather be with you young one, and let us hope that Morkia does not walk within your shadow" Turning, the wolf guard said in a booming voice to the other wolf guard within the hall "LET HIM PASS!".

Barbous walked the hall of the wolf guard, watched as he felt the eyes of every member looked apon him with a grim stare. Walking the long fall he finally reached the end of the hall to which spanned the throne of the Great wolf, Logan Grimmnar himself. Stopping but a few metres from the throne, the old man apon it raised himself from it to look apon the young blood before him. Logan looked him up and down, looked at the machinery to blight his figure... finally he nodded to himself as he agreed with himself in thought. WIth a resonating he said "Why do you come before my throne at this late hour?" already knowing the young wolf's answer all too well...
"My King, I am Barbous Helvangan, I am of the 4th company's scout packs, but naught now my King, for my Brothers lay dead before me and my path is now set apon one course and one course alone." Looking up at him as a small tear came to his eye through his otherwise grim and chizeled features.
Looking down apon him, Logan heard, and understood "Then, you wish to bring yourself apon the path of the packless? Do you swear to take apon yourself the Oath? To find your prey and to hunt it down? To avenge your brothers or die in the attempt?"
Looking up to him, he kneels down apon the stone flooring before saying in a low and snarled tone "I swear as you and your Guard as witness, that I will"
Turning to the side, Logan looked apon one of the figures within the shadows, and called him to step forwards "And what of you, Harad? Do you accept to reliquish him from your service on terms of honour?"
Nodding, the wolf lord replied with a simply with a "Aye, I do." Turning back, Logan looked apon Barbous and said in a loud tone
"Very well then, Barbous! Your fate has been written, I command you to fulfill your honour as my Guard and your lord as witness. To seek out and strike down the evil that has befallen your pack or die in the attempt. I hold you to your Oath, kinsmen. Now... Go, prepare yourself.

Barbous walked out of the halls of the wolf guard and headed straight for the armoury, with new resolve and purpose he nodded to the Iron Priest as he walked in. None questioned or stood in his path as word spreads quickly of new lone wolves.

Taking up the weapons he would need, he started to train tirelessly for the day when his fate will be met. Every hour of every minute from that day forth, he spent training, and training, honing his skills with axe and blade. Forgoing all forms of balistics training. He wished to see the death of his prey with his own eyes and with his own hands.

It would take many years before his fate finally came, he killed the chaos lord apon the same planet to which his brothers died apon, but naught before the lord had ascended to demon hood, leaving Barbous with the head of his sworn enemy, but without the victory he wished. Taking it back, he presented his trophy and logan gave him the chance to join the wolf guard. Barbous knew however that such a fate was not for him, for his task was not yet done in his eyes, he declined the offer, and instead stayed on as a lone wolf. To such, logan instead requisitioned a special gifts to him from the Iron Priests, two relics, one, The axe of the lost, and the second, the shield of Morkai. Accepting these gifts he now uses them to continue the hunt for his sworn enemy. Given any chance he will strike out at chaos in a bid to draw his true prey from the ether.

(I have no idea really about the points... I guess I could just add up the base costs of a frost axe, storm shield, runic armour and necklace that comes to 80, plus the fact he has a wolf lord's stat line practically, so 180. But from there I don't know really.)



He's interesting, but I think +2 S on top of base +1S seems rather ridiculous. I'd definitely consider making the wolves accompanying him an upgrade option. As for points: 270 (235 if he leaves the pups at home). Either way a lot more than 180. Let me know any discrepancies with the costing, just trying to help out! Math in the spoiler below.

Spoiler:

Wolf Lord =100
+1S +10 Points
-5BS -10 points (though it shouldn't matter since you traded out his guns... so it's not really a detriment to not be able to shoot as he couldn't anyways)
Runic Armor +20 points
Shield of Morkai +35 points (+30 for SS and + 5 for Hammer of Wrath)
Axe of the Lost +35 points (+25 for Frost Axe, +5 for MC, +5 for Knockback)
Wolf Tail +5 points
Fearless +5 Points
Rage +5 points
Beast Slayer +10 Points
Hatred +5
Eternal Warrior +15
Drangir and Seri +35




 anew742 wrote:
Terminator Sergeant Darius
Spoiler:

WS BS S T W I A Ld Sv
4 5 4 4 2 4 2 9 2+

Special Rules:
Fearless

Wargear:
Two assault cannons, cyclone missile launcher, signum receiver
(The two assault cannons count as twin-linked)


*Signum receiver and signum:

Signum: 5 points
- +2 to the ballistic skill of everyone in the squad

Signum receiver: 3 points
- +1 to the ballistic skill of everyone in the squad, only applies if at least one model bearing a signum is (still) alive.

The signum upgrades are pretty unbelievably undercosted, even if it were per member. Here's what I would do:
Signum Transmitter: A model with the Signum Transmitter may forego shooting for one shooting phase to confer +1 BS unto his squad for that shooting phase. +10 Points
Signum Receiver: +5 Points per model.
Also is this character a Sergeant upgrade or an Independent character? Currently he is neither =) You need to add in "Replace the Terminator Sergeant for Terminator Sergeant Darius for +X points".
Also, is he able to fire both the Cyclone Missile Launcher and TL Assault Cannon at the same time? Better add a rule in about that! But if he does he better not be able to move, even for TDA that's a lot of firepower coming out!

This message was edited 1 time. Last update was at 2012/09/13 16:38:00


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in ca
Defending Guardian Defender



Ont, Canada

 felixander wrote:
I think Temporary Immunity is kind of ridiculous, because while there are plenty of armies that won't be effected by it, but some armies are completely, absolutely screwed by it (Imperial Guard). I would take it out all together, he has a ton of special rules anyways. I'd change his Eyepatch to just give him a 3+ Deny the Witch roll. Does the Rainbow Cloak (Might need a new name for that, Rainbows + Dark Eldar = and rainbows + hiding = ) confer Shrouded to just himself? His squad? His vehicle? Who? I don't see why he needs Shrouded when he's already got a 2++


Immunity only affects himself and has no effect in close combat.. so it's not as bad as you might think. Guard have many non-Las weapons. His Eyepatch effectively gives him 4+ Deny the Witch, but the wording I chose is the easiest to have it affect the squad. Rainbow cloak is more from the Forgotten Realms hero, suffice to say, he chooses what colouration it has. Shrouded, as per the BRB, only needs one model in the unit to have it for them to benefit, thus it affects the unit, hence his price tag. He's a defensive character who can handle Hordes well and absorb wounds if sitting out front.

Author: Fandex Eldar 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Squallish wrote:
 felixander wrote:
I think Temporary Immunity is kind of ridiculous, because while there are plenty of armies that won't be effected by it, but some armies are completely, absolutely screwed by it (Imperial Guard). I would take it out all together, he has a ton of special rules anyways. I'd change his Eyepatch to just give him a 3+ Deny the Witch roll. Does the Rainbow Cloak (Might need a new name for that, Rainbows + Dark Eldar = and rainbows + hiding = ) confer Shrouded to just himself? His squad? His vehicle? Who? I don't see why he needs Shrouded when he's already got a 2++


Immunity only affects himself and has no effect in close combat.. so it's not as bad as you might think. Guard have many non-Las weapons. His Eyepatch effectively gives him 4+ Deny the Witch, but the wording I chose is the easiest to have it affect the squad. Rainbow cloak is more from the Forgotten Realms hero, suffice to say, he chooses what colouration it has. Shrouded, as per the BRB, only needs one model in the unit to have it for them to benefit, thus it affects the unit, hence his price tag. He's a defensive character who can handle Hordes well and absorb wounds if sitting out front.


Guard have many non-Las weapons yes but it is one they rely heavily on against a character like yours, a re-rollable 2++ is pretty huge against it. DE have the only 2++ and I think many people are wary about letting someone use a rerollable 2++, even if only against a certain type of weapon. I would re-word the eye patch to 4+ though, my bad on the miscalc on it, don't have BOB handy.
Personally I wouldn't play against him without the Temporary Immunity effect being removed, even with my Eldar. But that's just me.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in pt
Death-Dealing Dark Angels Devastator




Linho, Sintra

Just for the fun then, here's the Hounds' Chapter Master.

Dunno if his price is suitable.

Spoiler:
Ramsus, The Houndmaster - 210 points
Chapter Master of the Dark Hounds

WS 6
BS 5
S 4
T 4
W 3
I 5
A 3
Ld 10

Wargear
Relic Sword; Storm Shield, Bolter, Artificer Armour; Frag and Krak Grenades,

Artificer Armour:
The upgraded communications system of this artificer armour allows Ramsus to call down his Orbital Borbardment even if had previously moved in the same turn.

Special Rules:
Independent Character, And They Shall Know No Fear, Rites of Battle, Orbital Bombardment, Distrustful, Knowledge is Power.

Distrustful
Ramsus' fanaticism and single-minded devotion to the hunt for the Fallen is such that he has grown extremely weary of anyone outside the Unforgiven. Due to this paranoia, any allied army, except those of Codex: Dark Angels, are considered a tier below when checking for alliance level. E.g - Allies chosen from the Codex: Space Marines are treated as "Allies of Convenience" instead of "Battle Brothers"

Knowledge is Power
Ramsus is aware that every bit of information, no matter how tiny and insignificant, can lead to one of the Fallen. As such, he always deems as top priority the capture of the enemy leader, regardless of who it may be.
If the leader of the enemy army is killed during the game:
- place a new objective where he fell, if your mission involves objectives;
- add a second Kill Point to your side, if you're playing a KP-relevant mission;
- add 1d6x10 VP's, if you're playing for VP's.
Tyranids are not affected by this rule.


This message was edited 5 times. Last update was at 2012/09/13 21:11:19


=====Begin Dakka Geek Code=====
DC:80+S+G++MB-I+Pw40k03#D++A++/areWD286R+T(S)DM+
======End Dakka Geek Code======

WH40k 5000 pts +/-
WHFB: 6000pts +/-

 
   
Made in gb
Changing Our Legion's Name





 felixander wrote:
 DONUTSREVENGED wrote:
Barbous Helvangan, The lost driven, taly barer, master of the endless hunt. - Space Wolves
Spoiler:

Unit type: Space wolves lone wolf special character - Elites choice

stat line:

WS 6
BS -
S 5(+2 = S7)
T 4
W 3
I 5
A 3
Ld 9
Sv 2+ 3++

Wargear:
Runic power armour, Shield of Morkai, Axe of the lost, wolf tail necklace, Drangir and Seri

Special Rules:
Axe of the lost:
The axe of the lost is a large axe bearing the name talisman of all to die in the service of the alfather as a lone pack's man, it is a relic of those who died trying to fulfill their vow of vengance apon their given foe, it is counted as a master crafted frost axe which incures the "knockback" special rule. The following strength bonus incurred from the frost axe is included in brackets next to his base strength in his profile above.

Satisfaction in the kill:
Barbous will never choose to shoot any sorts of weapon at an enemy, he must always engaged them in close combat because of this. There for his stat line BS is -.

Shield of Morkai
The shield of Morkia is an elabourate shield with a goulish image of the double wolf's head of Morkia, the death wolf. To those who look apon it, all they will see is that of death coming to claim them over the shouts of a large and angry Space wolf. The shield is a storm shield that incures the following bonuses:
Hammer of wrath (one attack at basic strength at I10 on the charge)
Fear

Fearless

Drangir and Seri
The only things still moving to which Barbous call's brother, they are two cyber wolves that accompany him into battle.

Rage

Beast slayer
(See rules in lone wolf section)

Hatred - Demons

Lone wolf
(See rules in lone wolf section)

Independant character

Eternal Warrior

Back Story:
Barbous was once a proud brother within the Space wolves 4th company, a young warrior with a proud heart and many glorious victories to be seen before him. He was ascended to grey hunters at an earlier age than his blood claw brothers due to his very nature as a cool and keen hunter. Unlike the young pups to which he shared the same name with.

He called his pack brother to the most but found himself out in the cold to his grey hunter brevthern due to his lack of bousterous lout-ness expressed by many others in his pack. The wolf priests looked apon him and knew from that instance what his fate would be.

Barbous was taken from his pack, his nature showed that he could not fit in with the close hearted companion ship that was the space wolves, he was instead adopted into the scouts. To which he found himself making much more of a brotherly bond between these otherwise anti social kin. Though not expressed in any sort of way that would normally be seen, each and every brother within the scout pack of the 4th would lay down their lives for their next brother.

It was not before too long however that Barbous' fate changed dramatically. Apon the world of Hypathaes VII, his pack was asigned to the task of hunting down and determining the forces of a Chaos lord known only as the Butcher of Vraks.

14 weeks they spent in that hole, 14 weeks to which the tracked blood pits and mass graves as the Chaos lord and his warband made their way across the planet. It was not until the sent was lost within a vast Imperial Shrine, desacrated by chaos that the lord striked.
Caught in the open, Barbous' pack was cut down in bolter fire, the quick work of the traitors made the carapace armoured scouts useless at best. Though some fought back, all fell to the reactive shell fire.

Barbous was left, stranded, wounded with two of his lungs punctured and one of his hearts blown out of his chest. He was a bloody ruin of his former self. As he slowly blacked out he looked onwards as the lord too his leave, seeing his brothers dead apon the floor he whispered slowly... as the lights in his eyes dimmed, to take the path of the packless, and hunt his quarry to the ends of universe. No matter what happened, that chaos lord will died.

When the Wolf priests found him, many thought he could not be saved, that his wounds were too severe, they tried to repair him, and suceeded in the utmost, but left him in a state that made him less man than when he became spacemarine. Half of his left side was replaced with augmented machinery as corsity of the Iron Priests, with his lower jaw replaced with an adamantium line.

When he finally awoke, he found himself in his new shell, he found new strength in his body, and within the Fang. Taking from his bed in the warding halls, he strode out with only one word apon his lips; "Where is Logan Grimnar?". He walked through the training halls and the feasting halls, stepping through the door to which only wolf gaurd may enter. As he walked through a large and armoured terminator wolfguard lowered his storm bolter at him and said in a commanding voice "Halt young one, what is your business here?" His beard long and white as it flowed in the cool breeze of the Fang's halls. Barbous looked up at him, for only being in robes and paused for a moment before lowering his head and saying "I am packless".
The Wolf guard looked apon him and then nodded, knowing what that ment if a packless member wished to walk the wolf guard's halls. "May the alfather be with you young one, and let us hope that Morkia does not walk within your shadow" Turning, the wolf guard said in a booming voice to the other wolf guard within the hall "LET HIM PASS!".

Barbous walked the hall of the wolf guard, watched as he felt the eyes of every member looked apon him with a grim stare. Walking the long fall he finally reached the end of the hall to which spanned the throne of the Great wolf, Logan Grimmnar himself. Stopping but a few metres from the throne, the old man apon it raised himself from it to look apon the young blood before him. Logan looked him up and down, looked at the machinery to blight his figure... finally he nodded to himself as he agreed with himself in thought. WIth a resonating he said "Why do you come before my throne at this late hour?" already knowing the young wolf's answer all too well...
"My King, I am Barbous Helvangan, I am of the 4th company's scout packs, but naught now my King, for my Brothers lay dead before me and my path is now set apon one course and one course alone." Looking up at him as a small tear came to his eye through his otherwise grim and chizeled features.
Looking down apon him, Logan heard, and understood "Then, you wish to bring yourself apon the path of the packless? Do you swear to take apon yourself the Oath? To find your prey and to hunt it down? To avenge your brothers or die in the attempt?"
Looking up to him, he kneels down apon the stone flooring before saying in a low and snarled tone "I swear as you and your Guard as witness, that I will"
Turning to the side, Logan looked apon one of the figures within the shadows, and called him to step forwards "And what of you, Harad? Do you accept to reliquish him from your service on terms of honour?"
Nodding, the wolf lord replied with a simply with a "Aye, I do." Turning back, Logan looked apon Barbous and said in a loud tone
"Very well then, Barbous! Your fate has been written, I command you to fulfill your honour as my Guard and your lord as witness. To seek out and strike down the evil that has befallen your pack or die in the attempt. I hold you to your Oath, kinsmen. Now... Go, prepare yourself.

Barbous walked out of the halls of the wolf guard and headed straight for the armoury, with new resolve and purpose he nodded to the Iron Priest as he walked in. None questioned or stood in his path as word spreads quickly of new lone wolves.

Taking up the weapons he would need, he started to train tirelessly for the day when his fate will be met. Every hour of every minute from that day forth, he spent training, and training, honing his skills with axe and blade. Forgoing all forms of balistics training. He wished to see the death of his prey with his own eyes and with his own hands.

It would take many years before his fate finally came, he killed the chaos lord apon the same planet to which his brothers died apon, but naught before the lord had ascended to demon hood, leaving Barbous with the head of his sworn enemy, but without the victory he wished. Taking it back, he presented his trophy and logan gave him the chance to join the wolf guard. Barbous knew however that such a fate was not for him, for his task was not yet done in his eyes, he declined the offer, and instead stayed on as a lone wolf. To such, logan instead requisitioned a special gifts to him from the Iron Priests, two relics, one, The axe of the lost, and the second, the shield of Morkai. Accepting these gifts he now uses them to continue the hunt for his sworn enemy. Given any chance he will strike out at chaos in a bid to draw his true prey from the ether.

(I have no idea really about the points... I guess I could just add up the base costs of a frost axe, storm shield, runic armour and necklace that comes to 80, plus the fact he has a wolf lord's stat line practically, so 180. But from there I don't know really.)



He's interesting, but I think +2 S on top of base +1S seems rather ridiculous. I'd definitely consider making the wolves accompanying him an upgrade option. As for points: 270 (235 if he leaves the pups at home). Either way a lot more than 180. Let me know any discrepancies with the costing, just trying to help out! Math in the spoiler below.

Spoiler:

Wolf Lord =100
+1S +10 Points
-5BS -10 points (though it shouldn't matter since you traded out his guns... so it's not really a detriment to not be able to shoot as he couldn't anyways)
Runic Armor +20 points
Shield of Morkai +35 points (+30 for SS and + 5 for Hammer of Wrath)
Axe of the Lost +35 points (+25 for Frost Axe, +5 for MC, +5 for Knockback)
Wolf Tail +5 points
Fearless +5 Points
Rage +5 points
Beast Slayer +10 Points
Hatred +5
Eternal Warrior +15
Drangir and Seri +35




 anew742 wrote:
Terminator Sergeant Darius
Spoiler:

WS BS S T W I A Ld Sv
4 5 4 4 2 4 2 9 2+

Special Rules:
Fearless

Wargear:
Two assault cannons, cyclone missile launcher, signum receiver
(The two assault cannons count as twin-linked)


*Signum receiver and signum:

Signum: 5 points
- +2 to the ballistic skill of everyone in the squad

Signum receiver: 3 points
- +1 to the ballistic skill of everyone in the squad, only applies if at least one model bearing a signum is (still) alive.

The signum upgrades are pretty unbelievably undercosted, even if it were per member. Here's what I would do:
Signum Transmitter: A model with the Signum Transmitter may forego shooting for one shooting phase to confer +1 BS unto his squad for that shooting phase. +10 Points
Signum Receiver: +5 Points per model.
Also is this character a Sergeant upgrade or an Independent character? Currently he is neither =) You need to add in "Replace the Terminator Sergeant for Terminator Sergeant Darius for +X points".
Also, is he able to fire both the Cyclone Missile Launcher and TL Assault Cannon at the same time? Better add a rule in about that! But if he does he better not be able to move, even for TDA that's a lot of firepower coming out!


(on iPod)
I have to say that really his base profile of 5s was because I was trying to show the fact that he has undergone heavy augmentation. The plus 2 str is because frost axes are plus 2 due to being sharper and frost blades being plus 1 str. The 180 ish was for his base wargear on his person as per the normal codex. Not his final cost. The wolves could be an upgrade I suppose as you don't see many specials with upgrades. I was mostly picking the rules that would best suit his character. Like hatred for demons, rage, a shield that incures hammer of wrath attacks without being the anvil of fenris shield which gives one extra attack on the charge. Really I see him being on par with Logan in terms of points or near to due to his state line and all. His inability to shoot comes with reason, you could mount him with a quad gun perhaps as he stumbles through the battle field, making him unable to shoot makes sure the player will keep to his character as that is one of his flaws. The 2 plus save comes from the runic armour and the 3 plus invun comes from the shield. Your points seem ok for him but I dunno if that is enough for him, remember that he is rerolling to hit and wound against mcs walkers and t5 + plus the fact that he concedes a victory point for surviving and not dying. The eternal warrior was a spur of the moment addition but I might toss that rule out and make him t5 instead. Dripping his str 5 to 4 and letting the axe give him str 6 ap 2 attacks.
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Being digested by a Tyranid.

This is my character, made as the chapter master for my unforgiven chapter, The Divine Blades.
I have no idea about the point cost, being slightly new to the game myself. I quite like him and would appreciate feedback immensely!



The Wandering Angel, Jericho

Jericho has always been secretive, even for a dark angel. He was chosen to be the chapter master in part by the writings of the previous grand master of the chapter and mentor to Jericho, Arimar Zachariel. He is prideful, and a tactician that would make his primarch proud. He exiles himself repeatedly, returning only when his chapter needs him, it is said he is hunting down fallen, or otherwise trying to restore his chapter's honor. However there have been rumors, spoken by neophytes in hushed tones, that his prowess is due to sorcery,his solitary journeys to report the goings-on to dark masters. Jericho wields the chapters greatest relics, including both their most valued and cursed one, Sanctis, the armour of the fallen angel, Luther.


WS 6 BS 4 S 4(6) T 5 W 3 I 5 A 3 LD 10 Sv 2+/3++


Equipment: Frag and Krak Grenades, Aegis, Apollyon, Duskbringer, Angelic wings (sanguinary guard jump pack)

Special rules ATSKNF, Fearless, Angelic intervention, Eternal Warrior, Eye of the lion

Sanctis
This armour is rumored to have been worn by the lions right hand himself, Luther. Ancient technologies were implanted so as to make luther more than the equal of a regular space marine, +1 to Initiative and toughness, and confers a 3++ invuln save to Jericho and a 4++ to his squad.(has been added to the stat count)

Apollyon
Master-crafted Power sword, +2 S
Apollyon is a sacred relic to the divine blades, and assures the confidence of his battle-brothers, all friendly units within 6" are fearless.

Duskbringer
Master-crafted Plasma pistol, allows units to re-roll Gets Hot!

Angelic Intervention
Jericho returns when he is needed most, if you began the game with jericho in reserves, he may deepstrike, on a roll of 6+ he may assault in the same turn.

Eye of the Lion
A fragment of Lion El'Jonson's armor, it is highly prized by Jericho, worn on a chain around his neck.
After deployment but before you start the game, roll a D6, on a roll of 1, Jericho has slumped into a miasma, and may not move if deployed or deepstrike for two turns.
On a roll of 2-3, Jericho is in a fury over a slight, presumed or not. He gains the rage USR.
On a roll of 4-5, Jericho is heard whispering something to himself, as if conferring with someone, He may re-roll to wound rolls.
On a roll of 6, Jericho and his squad gain an extra wound, due to the mystic powers of the relic

This message was edited 7 times. Last update was at 2012/09/14 07:01:02


Strikeforce Anaris-3000
The Huntsmen- lots
 
   
Made in us
Rough Rider with Boomstick




Gunblaze West

Sargent Jenkin
( can only be put in a HWS)
A giant of a man he can carry an autocannon and prefers to hold it on full auto. He inspires his troops and though he cant shoot for Sh*t, his blasting inspires the others in his squad to forget ammo-conservation and blast away. He usually likes standing with a commanding field of fire even if his squad has to run in front of the infantry and having been shot at with a variety of evil and poisonous for many years has left him tougher than other guardsmen. He is highly respected by the weapons crews (he keeps them alive!) and knows exactly when to withdraw
Ws 3 Bs 2 str 4 T 4 W 2 I 3 A 2 Ld 9 Sv 5+

Special rules
He can see the barn but.......
- The Sargent is a terrible shot and any shots ranging past 36" count as snapfiring ( applies only to jenkin)

Uhhhh theyre getting kinda close......
- If an enemy unit gets within charging range( 12' for jump or fleet inf and 6" for regular) the squad will snap fire then the controlling player will roll 2d6 choose the highest and move that far back towards the controlling players deployment board edge.

FIRE FIRE FIIIIIRRRREEEEE!!!!!!
- Jenkin's squad can choose to fire faster than normal for one turn giving heavy bolters and autocannons 2 extra shots and lascannons one, doing this makes the machine spirits angry and they gain the Gets Hot! rule for that turn.

Modding is cheating jenkins!
- Jenkin has "personally" modified his autocannon to shoot faster than normal( he secretly made a Mek do it in exchange for "getting knocked out" on prisoner duty) and it is treated as heavy four

There looks good
- Jenkin and his squad start the game infiltrating on the highest point on the battle field (not dangerous terrain or enemy held buildings)

This message was edited 1 time. Last update was at 2012/09/14 04:26:12


 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in us
Storm Trooper with Maglight





Virginia

Lieutenant Kolso - 185pts

WS: 4
BS: 4
S: 4
T: 3
W: 3
I: 4
A: 5
Ld: 10
Sv: 4+

Special Rules:

Fearless, Eternal Warrior, Furious Charge, Counter attack, Relentless

Heroic Junior Officer: Kolso has a command radius of 12", and may issue 1 order to every unit within his command radius as long as it is the same order. They use his leadership when taking the order.

Kasrkin Officer: You may purchase Kolso for either a Stormtrooper squad, or a Company command squad. If put in a Company Command squad, then the squad receives Carapace armor free of charge, and can have up to 10 members instead of the regular 5.

Insane Heroism: Kolso will not back down from a fight, and will not even let death take him that easily. Each time he takes an unsaved wound, roll a dice. On a 3+, the wound is ignored; Kolso simply toughs it out, taking it in stride.



Wargear:

Carapace Armor
Hotshot Lasgun
Power Sword
Frag and Krak Grenades

This message was edited 3 times. Last update was at 2012/09/28 02:28:57



 
   
Made in us
Storm Trooper with Maglight




Chicago

 Smitty wrote:
Lieutenant Kolso - 175pts

WS BS S T W I A Ld Sv
4 4 4 3 3 6 5 10 4+/4+

Special Rules:

Fearless, Eternal Warrior, Furious Charge, Counter attack, Relentless

Heroic Junior Officer: Kolso may has a command radius of 12", and may issue 1 order to every unit within his command radius as long as it is the same order. They use his leadership when taking the order.

Kasrkin Officer: You may purchase Kolso for either a Stormtrooper squad, or a Company command squad. If put in a Company Command squad, then the squad received Carapace armor free of charge, and can have up to 10 members instead of the regular 5.

Insane Heroism: Kolso will not back down from a fight, and will not even let death take him that easily. Kolso has a 4+ invuln save as shown in his stats. In addition, each time he takes an unsaved wound, roll a dice. On a 3+, the wound is ignored; Kolso simply toughs it out, taking it in stride.



Wargear:

Carapace Armor
Hotshot Lasgun
Power Sword
Frag and Krak Grenades


Definitely wanna tone it down there. You're giving him a 4++ for no reason, and then he ignores wounds on a 3+ after he fails that. His initiative is too high. That's like, dark eldar on speed high.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in us
Storm Trooper with Maglight





Virginia

 moom241 wrote:
Definitely wanna tone it down there. You're giving him a 4++ for no reason, and then he ignores wounds on a 3+ after he fails that. His initiative is too high. That's like, dark eldar on speed high.


 Smitty wrote:
Lieutenant Kolso - 185pts

WS: 4
BS: 4
S: 4
T: 3
W: 3
I: 4
A: 5
Ld: 10
Sv: 4+

Special Rules:

Fearless, Eternal Warrior, Furious Charge, Counter attack, Relentless

Heroic Junior Officer: Kolso has a command radius of 12", and may issue 1 order to every unit within his command radius as long as it is the same order. They use his leadership when taking the order.

Kasrkin Officer: You may purchase Kolso for either a Stormtrooper squad, or a Company command squad. If put in a Company Command squad, then the squad receives Carapace armor free of charge, and can have up to 10 members instead of the regular 5.

Insane Heroism: Kolso will not back down from a fight, and will not even let death take him that easily. Each time he takes an unsaved wound, roll a dice. On a 3+, the wound is ignored; Kolso simply toughs it out, taking it in stride.



Wargear:

Carapace Armor
Hotshot Lasgun
Power Sword
Frag and Krak Grenades



Better?

This message was edited 6 times. Last update was at 2012/09/28 02:28:44



 
   
Made in us
Sneaky Kommando





Overlord Devros the Invincible of the Devostrehk Dynasty

Overlord Devros' world awoke recently in the late M41, and were almost immediately beset by attackers from the Alaitoc Craftworld, ever alert for the presence of an awakening tomb world. Devros and his personal lychguard were among the first to awaken, and began to repel the invasion. Despite the mighty Eldar onslaught from all sides, no wound would seem to stick for long, and indeed, seemingly no amount of ordinance could stop the overlord and his guards for long. Devros and his bodyguard held out for weeks before an advancing fleet under the command of Nemesor Zahndrekh forced the Eldar retreat. Upon making contact with the Nemesor, Devros agreed to join the Sautekh Dynasty as a token of his gratitude for their help. With his tomb now active, his service to the Sautekh continues, in the hopes of one day being able to repay the debt he owes.

Devros' forces, renowned even before the great sleep for their incredible tenacity, prefer to act defensively, with large guns and massive firepower being screened by walls of lychguard. Devros himself is never far from the front lines, always preferring to take the personal approach, and attacking all who challenge with the smug assurance that nothing they ever do can bring him down. Indeed, those who fight against his forces often find themselves unable to find a weak point to exploit and smash down to stop the relentless barrage.

*Note* This is more or less the story I wanted to go with for my generic overlord in my army setup. I wanted to have my own dynasty, but at the same time, wanted to use Zahdrekh and Obyron, as I love their fluff and crunch. Either way, I am open to suggestions on any way this could be improved. The fighting style more or less reflects how I like to set up my army, with no flyers, big guns, and immortal squads with plenty of surprise melee skill to anyone who thinks they have a shooty army trapped in CC.

(300 pts)
WS 4
BS 4
S 4
T 6
W 3
I 2
A 4
Ld 10
Sv 2+

Wargear-
Sword of the Undying
Sempiternal Weave
Phylactery
Shield of the Eternal

-Shield of the Eternal-
A massive shield carried by Devros that greatly boosts his ability to unerringly advance towards his foe. The Shield of the Eternal counts as a dispersion shield with a 3+ invulnerable save.

-Sword of the Undying-
Devros' personal weapon forged for him by the shortly after joining with the Sautekh, it imbues he and his faithful warriors with a tenacity never seen in anyone else. The Sword of the Undying counts as a Hyperphase Sword as well as a Resurrection Orb that grants a +2 bonus to Devros and his squad's reanimation attempts, instead of the usual +1. This bonus does not stack with any other Resurrection orbs in the squad.

Special Rules-
Ever-Living
Reanimation Protocols
Fearless
Counter-Attack
It Will Not Die
Will Not Stay Down
Take on Any Challenge
Toughest Warriors in the Galaxy

-Will Not Stay Down-
Devros is determined to live up to his name. He has a 4+ Feel No Pain Save. In addition, he may re-roll his reanimation roll should he fail.

-Take on Any Challenge-
Devros always prefers to take on the toughest person in the squad, just to make their inevitable defeat all the more apparent. If Devros' Squad is challenged or issues a challenge, regardless of what is in both the attacker or defender's squad, Devros, and the enemy unit with the highest number of base wounds in the combat must accept. If another hostile unit with higher base wounds joins, the challenge is immediately broken as Devros issues a challenge to the new opponent. In addition, bolstered by his bravery, any squad he joins is granted fearless and counter-attack for as long as he remains in the squad.

-Toughest Warriors in the Galaxy-
When Devros is in use, Lords within his court may take Hyperphase Swords and Dispersion shields as a weapon upgrade for 5 points a model. In addition, any models with Dispersion Shields gain + 1 Toughness.

*Note* Yes I know his defensive stats are absurd. That's exactly what I was going for, a lord who absolutely, positively, REFUSES to die. I tried to reflect this in his cost, as well as giving very little in the way of offense, only having a power sword and the regular 3 attacks of an overlord. In addition, I wanted him to be a good excuse to see more shield lychguard around, as with the added toughness they should be quite the attractive proposition. I am, once again, open to criticism on this.

This message was edited 1 time. Last update was at 2012/09/15 04:41:14


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Dragonfodder wrote:
Overlord Devros the Invincible of the Devostrehk Dynasty
Spoiler:

Overlord Devros' world awoke recently in the late M41, and were almost immediately beset by attackers from the Alaitoc Craftworld, ever alert for the presence of an awakening tomb world. Devros and his personal lychguard were among the first to awaken, and began to repel the invasion. Despite the mighty Eldar onslaught from all sides, no wound would seem to stick for long, and indeed, seemingly no amount of ordinance could stop the overlord and his guards for long. Devros and his bodyguard held out for weeks before an advancing fleet under the command of Nemesor Zahndrekh forced the Eldar retreat. Upon making contact with the Nemesor, Devros agreed to join the Sautekh Dynasty as a token of his gratitude for their help. With his tomb now active, his service to the Sautekh continues, in the hopes of one day being able to repay the debt he owes.

Devros' forces, renowned even before the great sleep for their incredible tenacity, prefer to act defensively, with large guns and massive firepower being screened by walls of lychguard. Devros himself is never far from the front lines, always preferring to take the personal approach, and attacking all who challenge with the smug assurance that nothing they ever do can bring him down. Indeed, those who fight against his forces often find themselves unable to find a weak point to exploit and smash down to stop the relentless barrage.

*Note* This is more or less the story I wanted to go with for my generic overlord in my army setup. I wanted to have my own dynasty, but at the same time, wanted to use Zahdrekh and Obyron, as I love their fluff and crunch. Either way, I am open to suggestions on any way this could be improved. The fighting style more or less reflects how I like to set up my army, with no flyers, big guns, and immortal squads with plenty of surprise melee skill to anyone who thinks they have a shooty army trapped in CC.

(300 pts)
WS 4
BS 4
S 4
T 6
W 3
I 2
A 4
Ld 10
Sv 2+

Wargear-
Sword of the Undying
Sempiternal Weave
Phylactery
Shield of the Eternal

-Shield of the Eternal-
A massive shield carried by Devros that greatly boosts his ability to unerringly advance towards his foe. The Shield of the Eternal counts as a dispersion shield with a 3+ invulnerable save.

-Sword of the Undying-
Devros' personal weapon forged for him by the shortly after joining with the Sautekh, it imbues he and his faithful warriors with a tenacity never seen in anyone else. The Sword of the Undying counts as a Hyperphase Sword as well as a Resurrection Orb that grants a +2 bonus to Devros and his squad's reanimation attempts, instead of the usual +1. This bonus does not stack with any other Resurrection orbs in the squad.

Special Rules-
Ever-Living
Reanimation Protocols
Fearless
Counter-Attack
It Will Not Die
Will Not Stay Down
Take on Any Challenge
Toughest Warriors in the Galaxy

-Will Not Stay Down-
Devros is determined to live up to his name. He has a 4+ Feel No Pain Save. In addition, he may re-roll his reanimation roll should he fail.

-Take on Any Challenge-
Devros always prefers to take on the toughest person in the squad, just to make their inevitable defeat all the more apparent. If Devros' Squad is challenged or issues a challenge, regardless of what is in both the attacker or defender's squad, Devros, and the enemy unit with the highest number of base wounds in the combat must accept. If another hostile unit with higher base wounds joins, the challenge is immediately broken as Devros issues a challenge to the new opponent. In addition, bolstered by his bravery, any squad he joins is granted fearless and counter-attack for as long as he remains in the squad.

-Toughest Warriors in the Galaxy-
When Devros is in use, Lords within his court may take Hyperphase Swords and Dispersion shields as a weapon upgrade for 5 points a model. In addition, any models with Dispersion Shields gain + 1 Toughness.

*Note* Yes I know his defensive stats are absurd. That's exactly what I was going for, a lord who absolutely, positively, REFUSES to die. I tried to reflect this in his cost, as well as giving very little in the way of offense, only having a power sword and the regular 3 attacks of an overlord. In addition, I wanted him to be a good excuse to see more shield lychguard around, as with the added toughness they should be quite the attractive proposition. I am, once again, open to criticism on this.


I feel like giving all the Lychguard +1T is just pretty ridiculous. And rerolling the Reanimation (Technically Ever Living for him, right? As with Reanimation if his squad dies he doesn't get the roll, or was this intentional?). I'll agree that he's over priced, but over priced doesn't always = balance, sadly. I don't think he's overpowered, but I don't think I'd be entirely interested while playing against him.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Sneaky Kommando





 felixander wrote:
 Dragonfodder wrote:
Overlord Devros the Invincible of the Devostrehk Dynasty
Spoiler:

Overlord Devros' world awoke recently in the late M41, and were almost immediately beset by attackers from the Alaitoc Craftworld, ever alert for the presence of an awakening tomb world. Devros and his personal lychguard were among the first to awaken, and began to repel the invasion. Despite the mighty Eldar onslaught from all sides, no wound would seem to stick for long, and indeed, seemingly no amount of ordinance could stop the overlord and his guards for long. Devros and his bodyguard held out for weeks before an advancing fleet under the command of Nemesor Zahndrekh forced the Eldar retreat. Upon making contact with the Nemesor, Devros agreed to join the Sautekh Dynasty as a token of his gratitude for their help. With his tomb now active, his service to the Sautekh continues, in the hopes of one day being able to repay the debt he owes.

Devros' forces, renowned even before the great sleep for their incredible tenacity, prefer to act defensively, with large guns and massive firepower being screened by walls of lychguard. Devros himself is never far from the front lines, always preferring to take the personal approach, and attacking all who challenge with the smug assurance that nothing they ever do can bring him down. Indeed, those who fight against his forces often find themselves unable to find a weak point to exploit and smash down to stop the relentless barrage.

*Note* This is more or less the story I wanted to go with for my generic overlord in my army setup. I wanted to have my own dynasty, but at the same time, wanted to use Zahdrekh and Obyron, as I love their fluff and crunch. Either way, I am open to suggestions on any way this could be improved. The fighting style more or less reflects how I like to set up my army, with no flyers, big guns, and immortal squads with plenty of surprise melee skill to anyone who thinks they have a shooty army trapped in CC.

(300 pts)
WS 4
BS 4
S 4
T 6
W 3
I 2
A 4
Ld 10
Sv 2+

Wargear-
Sword of the Undying
Sempiternal Weave
Phylactery
Shield of the Eternal

-Shield of the Eternal-
A massive shield carried by Devros that greatly boosts his ability to unerringly advance towards his foe. The Shield of the Eternal counts as a dispersion shield with a 3+ invulnerable save.

-Sword of the Undying-
Devros' personal weapon forged for him by the shortly after joining with the Sautekh, it imbues he and his faithful warriors with a tenacity never seen in anyone else. The Sword of the Undying counts as a Hyperphase Sword as well as a Resurrection Orb that grants a +2 bonus to Devros and his squad's reanimation attempts, instead of the usual +1. This bonus does not stack with any other Resurrection orbs in the squad.

Special Rules-
Ever-Living
Reanimation Protocols
Fearless
Counter-Attack
It Will Not Die
Will Not Stay Down
Take on Any Challenge
Toughest Warriors in the Galaxy

-Will Not Stay Down-
Devros is determined to live up to his name. He has a 4+ Feel No Pain Save. In addition, he may re-roll his reanimation roll should he fail.

-Take on Any Challenge-
Devros always prefers to take on the toughest person in the squad, just to make their inevitable defeat all the more apparent. If Devros' Squad is challenged or issues a challenge, regardless of what is in both the attacker or defender's squad, Devros, and the enemy unit with the highest number of base wounds in the combat must accept. If another hostile unit with higher base wounds joins, the challenge is immediately broken as Devros issues a challenge to the new opponent. In addition, bolstered by his bravery, any squad he joins is granted fearless and counter-attack for as long as he remains in the squad.

-Toughest Warriors in the Galaxy-
When Devros is in use, Lords within his court may take Hyperphase Swords and Dispersion shields as a weapon upgrade for 5 points a model. In addition, any models with Dispersion Shields gain + 1 Toughness.

*Note* Yes I know his defensive stats are absurd. That's exactly what I was going for, a lord who absolutely, positively, REFUSES to die. I tried to reflect this in his cost, as well as giving very little in the way of offense, only having a power sword and the regular 3 attacks of an overlord. In addition, I wanted him to be a good excuse to see more shield lychguard around, as with the added toughness they should be quite the attractive proposition. I am, once again, open to criticism on this.


I feel like giving all the Lychguard +1T is just pretty ridiculous. And rerolling the Reanimation (Technically Ever Living for him, right? As with Reanimation if his squad dies he doesn't get the roll, or was this intentional?). I'll agree that he's over priced, but over priced doesn't always = balance, sadly. I don't think he's overpowered, but I don't think I'd be entirely interested while playing against him.


Yeah, I know the stats are off, this was kind of a first draft that I gotta mess with. As for the other thing, I want to make some kind of incentive for sword 'n shield lychguard for the army, as I want the character to be a defense specialist. As for the ever-living, it's just an add-on for reanimation that lets you make reanimations despite some of the conditions that would stop it, such as aforementioned wiped out squads.

edit- perhaps instead of +1 T, the swords/shields are upgraded from 3+ 4++ to a 2+4++? As for the lord, probably drop the Will Not Stay Down rule. I do like the idea of re-rolling reanimations, but if I am already boosting that, probably overkill to give re-rolls too. I added the FnP part of that entirely based on a thought of how mean a Necron with FNP would be. Losing that rule would also probably make me more comfortable dropping him to 250-ish pts region.

This message was edited 3 times. Last update was at 2012/09/15 07:57:52


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in us
Lone Wolf Sentinel Pilot






Edward, the Depressed Survivor. Replace one Guardsman in an Infantry Squad with Edward for 40 points
WS BS S T W I A Ld Sv
3 4 3 3 1 4 2 6 5+

Wargear: Lasgun, Camera, Flak Armor, Frag Grenades,
Camera Range Strength AP Rules
12" 1 - Blind, allows user to take a close-up of an enemy in range. Works especially during close combat and is treated as a Pistol

Special Rules: Move Through Cover, Independant Character (starts as an upgrade and cannot move more than 12" away from his squad if the Sergeant is alive)

Weird Luck: Failed armor saves and successful wounds against Edward are re-rolled. Also, if whenever wounds are allocated to Edward roll a D6. On a 4+ the wound is allocated to the nearest model to him within 4."

Survival First! : During the enemy shooting phase, Edward will run 2D6" towards the nearest cover

Quick Recovery: If Edward flees, he will regroup at the start of the next turn and moves D6" in any direction


Edward's Companion: Jerry the Smart is taken as an upgrade to Edward's squad for 20 points
WS BS S T W I A Ld Sv
3 4 3 3 1 4 1 7 4+

Wargear: Carapace Armor, Lasrifle, Book

Lasrifle: Range Strength AP Rules
24" 3 5 Rapid Fire

Book: Instead of firing his lasrifle, Jerry may read his book. He remains in his spot for the next turn and is ignored by everyone.

Special Rules; Independent Character (same variant as Edward), Move Through Cover, Stealth


This message was edited 1 time. Last update was at 2012/09/15 06:37:24


Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
Made in gb
Proud Triarch Praetorian





 Dragonfodder wrote:
Overlord Devros the Invincible of the Devostrehk Dynasty
Spoiler:

Overlord Devros' world awoke recently in the late M41, and were almost immediately beset by attackers from the Alaitoc Craftworld, ever alert for the presence of an awakening tomb world. Devros and his personal lychguard were among the first to awaken, and began to repel the invasion. Despite the mighty Eldar onslaught from all sides, no wound would seem to stick for long, and indeed, seemingly no amount of ordinance could stop the overlord and his guards for long. Devros and his bodyguard held out for weeks before an advancing fleet under the command of Nemesor Zahndrekh forced the Eldar retreat. Upon making contact with the Nemesor, Devros agreed to join the Sautekh Dynasty as a token of his gratitude for their help. With his tomb now active, his service to the Sautekh continues, in the hopes of one day being able to repay the debt he owes.

Devros' forces, renowned even before the great sleep for their incredible tenacity, prefer to act defensively, with large guns and massive firepower being screened by walls of lychguard. Devros himself is never far from the front lines, always preferring to take the personal approach, and attacking all who challenge with the smug assurance that nothing they ever do can bring him down. Indeed, those who fight against his forces often find themselves unable to find a weak point to exploit and smash down to stop the relentless barrage.

*Note* This is more or less the story I wanted to go with for my generic overlord in my army setup. I wanted to have my own dynasty, but at the same time, wanted to use Zahdrekh and Obyron, as I love their fluff and crunch. Either way, I am open to suggestions on any way this could be improved. The fighting style more or less reflects how I like to set up my army, with no flyers, big guns, and immortal squads with plenty of surprise melee skill to anyone who thinks they have a shooty army trapped in CC.

(300 pts)
WS 4
BS 4
S 4
T 6
W 3
I 2
A 4
Ld 10
Sv 2+

Wargear-
Sword of the Undying
Sempiternal Weave
Phylactery
Shield of the Eternal

-Shield of the Eternal-
A massive shield carried by Devros that greatly boosts his ability to unerringly advance towards his foe. The Shield of the Eternal counts as a dispersion shield with a 3+ invulnerable save.

-Sword of the Undying-
Devros' personal weapon forged for him by the shortly after joining with the Sautekh, it imbues he and his faithful warriors with a tenacity never seen in anyone else. The Sword of the Undying counts as a Hyperphase Sword as well as a Resurrection Orb that grants a +2 bonus to Devros and his squad's reanimation attempts, instead of the usual +1. This bonus does not stack with any other Resurrection orbs in the squad.

Special Rules-
Ever-Living
Reanimation Protocols
Fearless
Counter-Attack
It Will Not Die
Will Not Stay Down
Take on Any Challenge
Toughest Warriors in the Galaxy

-Will Not Stay Down-
Devros is determined to live up to his name. He has a 4+ Feel No Pain Save. In addition, he may re-roll his reanimation roll should he fail.

-Take on Any Challenge-
Devros always prefers to take on the toughest person in the squad, just to make their inevitable defeat all the more apparent. If Devros' Squad is challenged or issues a challenge, regardless of what is in both the attacker or defender's squad, Devros, and the enemy unit with the highest number of base wounds in the combat must accept. If another hostile unit with higher base wounds joins, the challenge is immediately broken as Devros issues a challenge to the new opponent. In addition, bolstered by his bravery, any squad he joins is granted fearless and counter-attack for as long as he remains in the squad.

-Toughest Warriors in the Galaxy-
When Devros is in use, Lords within his court may take Hyperphase Swords and Dispersion shields as a weapon upgrade for 5 points a model. In addition, any models with Dispersion Shields gain + 1 Toughness.

*Note* Yes I know his defensive stats are absurd. That's exactly what I was going for, a lord who absolutely, positively, REFUSES to die. I tried to reflect this in his cost, as well as giving very little in the way of offense, only having a power sword and the regular 3 attacks of an overlord. In addition, I wanted him to be a good excuse to see more shield lychguard around, as with the added toughness they should be quite the attractive proposition. I am, once again, open to criticism on this.


I quite like the sound of this guy, but +1T for a DS is a bit much. Just make it a bouncy SS

This message was edited 1 time. Last update was at 2012/09/15 07:09:38


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Sneaky Kommando





Take two on Overlord Devros
Spoiler:

Overlord Devros' world awoke recently in the late M41, and were almost immediately beset by attackers from the Alaitoc Craftworld, ever alert for the presence of an awakening tomb world. Devros and his personal lychguard were among the first to awaken, and began to repel the invasion. Despite the mighty Eldar onslaught from all sides, no wound would seem to stick for long, and indeed, seemingly no amount of ordinance could stop the overlord and his guards for long. Devros and his bodyguard held out for weeks before an advancing fleet under the command of Nemesor Zahndrekh forced the Eldar retreat. Upon making contact with the Nemesor, Devros agreed to join the Sautekh Dynasty as a token of his gratitude for their help. With his tomb now active, his service to the Sautekh continues, in the hopes of one day being able to repay the debt he owes.

Devros' forces, renowned even before the great sleep for their incredible tenacity, prefer to act defensively, with large guns and massive firepower being screened by walls of lychguard. Devros himself is never far from the front lines, always preferring to take the personal approach, and attacking all who challenge with the smug assurance that nothing they ever do can bring him down. Indeed, those who fight against his forces often find themselves unable to find a weak point to exploit and smash down to stop the relentless barrage.

*Note* This is more or less the story I wanted to go with for my generic overlord in my army setup. I wanted to have my own dynasty, but at the same time, wanted to use Zahdrekh and Obyron, as I love their fluff and crunch. Either way, I am open to suggestions on any way this could be improved. The fighting style more or less reflects how I like to set up my army, with no flyers, big guns, and immortal squads with plenty of surprise melee skill to anyone who thinks they have a shooty army trapped in CC.

(250 pts)
WS 4
BS 4
S 5
T 6
W 3
I 2
A 4
Ld 10
Sv 2+

Wargear-
Sword of the Undying
Sempiternal Weave
Phylactery
Shield of the Eternal

-Shield of the Eternal-
A massive shield carried by Devros that greatly boosts his ability to unerringly advance towards his foe. The Shield of the Eternal counts as a dispersion shield with a 3+ invulnerable save.

-Sword of the Undying-
Devros' personal weapon forged for him by the shortly after joining with the Sautekh, it imbues he and his faithful warriors with a tenacity never seen in anyone else. The Sword of the Undying counts as a Hyperphase Sword as well as a Resurrection Orb that grants a +2 bonus to Devros and his squad's reanimation attempts, instead of the usual +1. This bonus does not stack with any other Resurrection orbs in the squad.

Special Rules-
Ever-Living
Reanimation Protocols
Fearless
Counter-Attack
It Will Not Die
Take on Any Challenge
Toughest Warriors in the Galaxy

-Take on Any Challenge-
Devros always prefers to take on the toughest person in the squad, just to make their inevitable defeat all the more apparent. If Devros' Squad is challenged or issues a challenge, regardless of what is in both the attacker or defender's squad, Devros, and the enemy unit with the highest number of base wounds in the combat must accept. If another hostile unit with higher base wounds joins, the challenge is immediately broken as Devros issues a challenge to the new opponent. In addition, bolstered by his bravery, any squad he joins is granted fearless and counter-attack for as long as he remains in the squad.

-Toughest Warriors in the Galaxy-
When Devros is in use, Lords within his court may take Hyperphase Swords and Dispersion shields as a weapon upgrade for 5 points a model. In addition, any models with Dispersion Shields gain a 2+ armor save.

This message was edited 1 time. Last update was at 2012/09/15 08:19:53


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in ca
Bane Lord Tartar Sauce




Ok, as I was posting you updated this, so I'll respond to your new post.

I think that you should change is profile back to the standard overlord S and T of 5 and 5. I also think that you should just give him a standard Hyperphase Sword, and then give him a rez orb with the upgraded ability. It just makes a bit more sense than giving him one piece of wargear that also is another piece of wargear.

I'd also simplify Take on Any Challenge to be "Devros must issue and accept a challenge whenever possible. Additionally, when challenging, you may choose an enemy character in the combat. That character automatically accepts the challenge." Also, models with Fearless and Counter-Attack already confer those abilities onto their units, so you don't need the last line of the rule.

The change to it Will not die is fine, but remember you have to cost it appropriately.

Toughest Warriors in the Galaxy. This ability is still extremely over-powered. Even on a 1 wound model, a 2+/4++ plus special abilities for 5 points is extremely cheap. Coupled by the fact that even without a Scythe, the lord can still take MSS, it is just going to be broken in CC. You already toned it down. It needs to be toned down further.

Also, as a quick cost estimate.
Spoiler:

Overlord Base = 90
Additional Attack = 10 points (Standard Overlords have 3, you have 4)
Hyperphase Sword = Free
Dispersion Shied = 15 points (this is based on a rough estimate, since Lychguard get the shield for 5 points but have to give up a 10 point warscythe.)
Sempiternall Weave = 15 points
Phylactery = 15 points
Resurection Orb = 30
Improved Rez Orb = 30 (you are giving the squad what is pretty much FNP (3+), you have to really pay for this ability)
Fearless = 5 points
Counter-Attack = 5 points
Take on Any Challagne = 5 points
It Will Not Die = 15 points
Toughest Warriors in the Galaxy = at least 30 points as is.
Custom Character Tax ~ 10%
Subtotal = 260
Final = 285

This message was edited 1 time. Last update was at 2012/09/15 16:01:11


 
   
Made in us
Sneaky Kommando





Alright, thanks for your input-

Here's Take 3:

Spoiler:

(285 pts)
WS 4
BS 4
S 5
T 5
W 3
I 2
A 3
Ld 10
Sv 2+

Wargear-
Hyperphase Sword
Orb of the Undying
Sempiternal Weave
Phylactery
Shield of the Eternal

-Shield of the Eternal-
A massive shield carried by Devros that greatly boosts his ability to unerringly advance towards his foe. The Shield of the Eternal counts as a dispersion shield with a 3+ invulnerable save.

-Orb of the Undying-
Devros' personal orb gifted to him shortly after joining with the Sautekh, it imbues he and his faithful warriors with a tenacity never seen in anyone else. The Sword of the Undying counts as a Hyperphase Sword as well as a Resurrection Orb that grants a +2 bonus to Devros and his squad's reanimation attempts, instead of the usual +1. This bonus does not stack with any other Resurrection orbs in the squad.

Special Rules-
Ever-Living
Reanimation Protocols
Fearless
Counter-Attack
Eternal Warrior
It Will Not Die
Take on Any Challenge
Toughest Warriors in the Galaxy

-Take on Any Challenge-
Devros always prefers to take on the toughest person in the squad, just to make their inevitable defeat all the more apparent. Devros must issue and accept a challenge whenever possible. Additionally, when challenging, you must chose the enemy character with the highest number of base wounds in the combat. That character automatically accepts the challenge. If another character with higher base wounds joins the combat, Devros must instead enter a challenge with that character, breaking off the challenge that he was previously in.

-Toughest Warriors in the Galaxy-
When Devros is in use, Lords within his court may take Hyperphase Swords and Dispersion shields as a weapon upgrade for 15 points a model. In addition, all units (Including Devros) that have a dispersion shield are granted a 6+ Feel No Pain.


I added eternal warrior instead of the t6, as I still want him to be immune to instant death, no sense in having a defensive monster of a hero that can be sniped by s10 attacks or instant death effects.
I also reduces his number of attacks and trying (again) for the dispersion shield buff, this time saying it grants a 6+ FnP. I figure a 1-in-6 chance of still resisting anything but a s10 attack would not be too bad.

This message was edited 1 time. Last update was at 2012/09/15 21:33:13


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
Made in fr
Fresh-Faced New User




Let's try, too : My first ever (i don't even have created standard units, yet). Let see if she has some value :

Greycinder - (250 pts)
Independent character.

Army :
Fandex Ratzen (bascially rats in space. Shoota type. Panic easily, but have far more chances to hit at shorter ranges)

WS 3
BS 6
S 2
T 2
W 1
I 8
A 3
Ld 6
Sv 5+


Unit type :
Infantry

Wargear :
Furtherifle automatic (36" S.x AP6 Heavy 3 & Sniper)
War dagger (0" S.user AP- Melee)
War vest (give +5 save. Already counted in her stats)
Fragmentation grenades (More or less frag grenades)
Night visor (user ignore Night Fighting effects)

Special rules :
Claw Dancer (temporary name)
Die I command you
Infiltrate
Look at how manly I am
Move through cover
Scout
Shrouded
Sniper
Stealth (all)


Fluff :
Ratzens don't feel like sending their females at war, limiting their use to rear jobs, even if Field Medics are often females. Females are needed to have childs.
Greycinder was perfectly aware of her role. But she wanted more. She wanted a lot, but really a lot, of children. And a big, big house, with a lot a trees all around. And a good, a very good job with a very, very cute salary. And a pretty rich husband. And... well, she wanted a lot of things.
After a while, she came to the decision the only mean to have all that for sure was to be special.
And what's more special than a war hero ? A female war hero ? Boy, she could already see all the solicitors from here...
But becoming a military personal is not really easy for a girl. War need solidity, stamina, strength. All things Ratzens males don't have too much to spare, then a female...
She persevered. Studying specialties needing less muscular prowess, like marksmanship, learning combat techniques based on her natural speed more than her strength.
She started participating battles, learning how to infiltrate enemy lines and killing unsuspecting important enemies from far away.
Slowly, but surely, she started to make a name for herself. The first time soldiers, recognizing her name, greeted her as one of them, without even trying to pinch her cute butt, warmed her heart and she remember it fondly.
Now, she's somebody. Somebody good enough to be sent on various operations, without answering to an army in particular. Somebody thrusting enough to let her choose in what team she'll be the most useful, or even to let her go alone she'd see fit.
Now, she know she will have all she sigh at. The house, the husband, the salary. The children too numerous to count.
She just has to survive a little more time.

Special rules :

Claw Dancer
Ratzens have a problem at close combat, being particularly brittle. Some Ratzens train their innate speed to dodge attacks.
A model having this special rule gain a +5 invulnerable save against all Close Combat attack.
Die I command you
Ratzen are shoota fanatics. They often become so good their shots look like they have an auto-targeting system in-built.
A model having this special rule must reroll all missed To Hit dices with a ranged weapon, as if the weapon had the Twin-Linked rule. This second roll is final.
Look at how manly i am
This model has something that make other Ratzen wanting to impress it, or at less not to lose face before it.
A unit that contains at least one model with this special rule re-roll all failed morale check

By the way, most Ratzen infantry units have the following Special Rule :
We are all going to dieĀ !
Most Ratzens are prompt to panic. Particularly, they are quick to see their doom, when other races are still fighting. Big opponents with high wound and heavy vehicles can send entire Raztens armies flying if let unchecked...
If a unit contains at least one model with this special rule and, in the current turn, lose a model without inflicting at least one casualty, it need to test it's morale.


"An imperial Storm Trooper has ballistic Skill 4", they say. We didn't see the same movie...

Please, don't hesitate to point my english errors. I need to make progress. 
   
Made in au
Liche Priest Hierophant







Dragonfodder, when you changed the sword of undying to the orb of undying, you left the bit about it counting as a hyperphase sword
   
Made in us
Leaping Dog Warrior






Here we go, first try:

Ace Pilot Rayne Vos.....................................100 points
Spoiler:

Rayne may be purchased as an upgrade to a Valkyrie troop transport or vendetta gunship. Doing so grants the following special rules:

Keen focus:
Rayne may always fire the normal amount of weapons allowed to fire at BS 3, even after a successful evade roll!

Premonition:
It's no fluke that Rayne as stayed alive. Unsuccessful jink and evade rolls may be re-rolled.

Veteran Ace:
Rayne is able to push his aircraft to the limit. His Valkyrie gains the "Vector Dancer" Special rule. Additionally, no other pilot is able to keep up; therefore, no other Valkyires or Vendettas can be fielded within the same fast attack slot.

When Rayne's Valkyrie is destroyed, Rayne is as well.





MRRF 300pts
Adeptus Custodes: 2250pts 
   
 
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