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![[Post New]](/s/i/i.gif) 2012/12/06 14:40:41
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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If you're going to stick Uriah with the Rets, I would recommend swapping him for Kyrinov. Gives them a "free" Similacrum, and a fearless bubble for your guard that are close. Uriah's faith point reroll is awesome when you are running Seraphim, Rets, and Doms (many units all needing their act of faith) - but with only 1 unit of Rets and 1 unit of Seras... you are probably rarely going to need Uriah's reroll.
On the note of Kryinov, if you stick him in a Bastion with some Rets... the 6 inch fearless bubble extends from the hull of the Bastion, correct? Just as if it was a vehicle? My rulebook is roughly 1400 miles away :(
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![[Post New]](/s/i/i.gif) 2012/12/06 14:50:09
Subject: Sisters of Battle
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Badass "Sister Sin"
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I believe it does.
And you are right, Kyrinov is a better buy for a static ret squad.
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![[Post New]](/s/i/i.gif) 2012/12/06 16:26:00
Subject: Sisters of Battle
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Apprehensive Inquisitorial Apprentice
Alachua, FL
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pretre wrote:Rets and Seraphs will be at a 3+. 5+ normal, Sgt, Special Character is 3+. What's FT?
I believe he means Flame Thrower.
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![[Post New]](/s/i/i.gif) 2012/12/06 23:22:57
Subject: Sisters of Battle
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Speed Drybrushing
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Yes I do mean flame thrower  .
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![[Post New]](/s/i/i.gif) 2012/12/08 08:31:39
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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flame throwers?
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/12/08 14:57:33
Subject: Sisters of Battle
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Deacon
Eugene, OR
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Yes flame thrower, the original term for our shortened flamer.
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2k
3300
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![[Post New]](/s/i/i.gif) 2012/12/08 17:28:30
Subject: Sisters of Battle
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Speed Drybrushing
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Indeed, when a man stood back and once said. "You see that guy? I want to light him on fire, but I don't want to get that close."
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![[Post New]](/s/i/i.gif) 2012/12/10 06:15:44
Subject: Sisters of Battle
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Plummeting Black Templar Thunderhawk Pilot
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Just finished a local tournament and had a blast with my sisters of battle. 10 players at 1000pt level. 4x4 boards to play on with little terrain or cover. 4 games with preset missions being the scouring, emperors will, crusade, and purge the alien. Sisters did great and felt I did them justice by using them instead of CSM. I ran
Celestine
BBS, flamer, melta, combi-plasma, rhino
BBS, flamer, melta, rhino
6 serephim, 2 sets hand flamers, superior 2x bolt pistol
2 exorcist
Retributer squad w/4 heavy bolter, banner, superior
First match was against imperial guard, mission was the scouring. I tried to kill as much as I could but was overwhelmed by forgeworld heavy guns. 3 gun emplacements, basilisks, manticore, all on a skyfire platform. I was just trying to survive the amount of fire. Managed my 6 victory points to his 10. Next match was against dark eldar. He had an archon with 5 incubi in a venom, 10 wyches in a raider, 10 warriors in a raider with disintegrater cannon, and 10 footslogging warriors with dark lance, and one ravenger, Mission was emperors will, used All my exorcist launchers and retributer rending to take out all his transports except one raider,and make him march on foot. His raider with wyches came fast and haywire grenaded one of my exorcist. Serephim with Celestine deepstruck and flamed all his wyches killing them. Next turn he Assaulted Celestine's group with an archon and 5 incubi. I overwatched with 5 flamers killing 2 incubi. Killed 2 more in close combat and wounding his archon And destroying his shadow field. Used hit and run with Celestine's initiative getting out of combat at the end of his turn. At the beginning of my turn I flamed them all and assaulted him. Killing his hq and his final raider with my surviving exorcist. Tabling my opponent with my 6 victory points to his 1. Next match was necrons with crusade mission. I got first turn and managed to kill one barge outright with exorcist firepower. His hq was in another barge coming up the field and took 3 excorsist shots. His turn he assaulted my sister squad and failed to make the gap, taking a wound in the process. My turn I lit up a warrior group with my retributers. Deepstruck Celestine with serephim and flamed another warrior group to death. I rapid fired my sister squad into the hq and killed him. He didn't make his reanimation. Tabling him. Next match was against space wolves, purge the alien. He had 1 group of longfangs, thunderwolf lord as hq, 3 groups of troops each with one grey hunter terminator in drop pods. I killed his long fangs with both exorcist firing at him. He drop pods In 2 groups next to each exorcist and tried to melta both. I made my shield of faith and lived. I then finish his long fang off with one exorcist. Celestine deepstruck in and with the serephim killed one on the groups of space wolves. His lord assaulted my retributers and killed them. I finished off every unit but his hq and drop pods. Then he killed off 2 BBS and killed Celestine and the serephim, I forgot to use hit and run so they got wiped out. At that point it was only Celestine vs his hq and thunder hammer. He killed Celestine 2x in the next turns. At the end of turn 5 he game didn't continue and so Celestine couldn't get up. He won 8 victory points to my 7. Very close and bloody match. I ended up with 3rd place in the local tournament. Learned a lot being my first tournament. Also taught many people to fear sisters of battle. All in all very fun and can't wait to play again.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2012/12/10 14:51:33
Subject: Sisters of Battle
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Badass "Sister Sin"
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Great to hear! Thanks for the report.
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![[Post New]](/s/i/i.gif) 2012/12/11 02:50:13
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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3rd place in your first tourney. Nice job.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/12/11 03:31:15
Subject: Sisters of Battle
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Plummeting Black Templar Thunderhawk Pilot
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It was fun having people call sisters overpowered and broken. I used hit and run a lot with Celestine's initiative. Exorcist with their ap1, and deep strike/flame everything with 5 well setup templates. There were 2x necron, 2 space wolf, 1 ork, 1 grey knight, myself with sisters, imperial guard, tau, and dark eldar. Tau ended up winning first prize, followed by imperial guard, then myself. Really caught the tournament fever, going for a few in St. Louis and Tennessee mid 2013.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2012/12/11 09:22:07
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Excellent. Allow the Sisters to illuminate the way for the lesser forces to follow in your wake. The uninitiated called us weak, but it is written: The meek shall inherit Terra. Yay verily though I walk through the valley of the shadow of Tzeetch, I shall fear no evil
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This message was edited 1 time. Last update was at 2012/12/11 09:22:21
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/12/15 20:41:04
Subject: Re:Sisters of Battle
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Sister Oh-So Repentia
Norway
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I have been having some issues vs. armor in the last couple of games I have had, mostly with my celestine + seraphim squad. It's a pretty resilient and awesome squad to use in a variety of situations, especially if I can get the scoring unit special trait with celestine. However, when I play against space marines with dreadnoughts or predators, str 3 just isn't enough to do anything, so the enemy is free to harass me as much as they want. This issue is confounded if my exorcist is taken out, but due to target saturation it might be busy trying to kill something else. I also had the issue two games ago where a techmarine with a 2+ armor save destroyed my whole seraphim unit and celestine single handedly. Celestine could really benefit from having a power weapon with ap 2 or more str or something, but she is pretty badass as she is so I guess it would be too much.
So I was wondering if it could be a good idea to put an eviscerator + plasma pistol on my seraphim superior? I haven't used meltabombs yet, so no matter what I will be adding one to the superior, but it only gives me one shot to destroy a vehicle. Is it also true now that I can exchange the power sword, which I can buy for the superior, with anything else in the 6th edition rulebook, as long as it is represented on the model? Then I could get a power axe in stead, which saves me points compared to an eviscerator, and will allow me to pen a 2+ armor save or an armor 10 vehicle. Since I can't flame through my own squad anymore, I am always having issues placing one of my flamer pistol sisters as well, and could inferno pistols be a better solution?
That said, I still don't have a bastion or ADL since my local store is still sold out on those, so that would help a lot I bet. And at higher point games where I am planning to bring some gray knights then I will have a dread knight or dreadnought that I can bring. I will also add to the sentiment that bringing heavy flamers compared to multimelta is a bad idea, so far I have been running one of each and when my bss is just camping an objective the multimelta is way more useful than flamers, I pretty much never get to use it.
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![[Post New]](/s/i/i.gif) 2012/12/15 21:56:16
Subject: Sisters of Battle
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Badass "Sister Sin"
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Celestine and seraphim have krak already. Give te superior a mb. They also have hit and run so I'm not sure how one tech marine killed the squad. Especially since Celestine could challenge him. He has one s8 ap2 attack.
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![[Post New]](/s/i/i.gif) 2012/12/15 22:37:27
Subject: Sisters of Battle
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Sister Oh-So Repentia
Norway
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pretre wrote:Celestine and seraphim have krak already. Give te superior a mb. They also have hit and run so I'm not sure how one tech marine killed the squad. Especially since Celestine could challenge him. He has one s8 ap2 attack.
He was with a giant gun howitzer thing that was annihilating the rest of my army, he said I couldn't challenge him because he was technically gun crew and not an character (or whatever it is called, he was part of the gun package) and I am pretty sure he had more than one weapon (the servo harness maybe?), but that one ap2 weapon ignored all my armor saves, including celestine. I didn't use hit and run because then he had a lot of firepower on that side he could point at my seraphim, so I wanted them locked in close combat.
I don't like the krak grenades much, as I understood it I can only throw 1 grenade? and that is at s6. Which means against anything with armor 11+ I wont even bother, since they will probably get destroyed by that very tank/dread the next round if they are still visible/within charge range. In stead I just ran off with them and hid behind a cliff on his side to score linebreaker.
I see a lot of people use combi-plasma on their bss superiors, and I think that could help me as well. I am thinking plasma pistol + eviscerator would be awsome, but it's 40 points which is too much. So right now I am leaning towards bringing an eviscerator, giving me 6str, ap2 and armorbane. I like this better than a meltabomb since I can use it against 2+ armor as well.
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This message was edited 1 time. Last update was at 2012/12/15 22:38:09
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![[Post New]](/s/i/i.gif) 2012/12/15 22:56:25
Subject: Sisters of Battle
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Badass "Sister Sin"
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6-10 krak grenades are fine against most targets. Pretty sure the tech is still a char and only one attack is ap2. Evis isn't bad if you have the points
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![[Post New]](/s/i/i.gif) 2012/12/16 00:14:31
Subject: Sisters of Battle
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Sister Oh-So Repentia
Norway
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pretre wrote:6-10 krak grenades are fine against most targets. Pretty sure the tech is still a char and only one attack is ap2. Evis isn't bad if you have the points
Doesn't it say in a rulebook that in a unit only one model may throw a grenade in a phase? When we checked the rulebook during the game (was my first time with grenades in the new system) I got the impression you could throw only one, but I might be mistaken. If not then krak grenades are actually quite decent. Having to get behind the tank to get to it's actually penetratable armor side could still be an issue? You are not allowed to assault a tank if you have 0 chance of penetrating it, meaning you can't assault it, then hit and run behind it for better positioning the next round.
That one ap 2 attack was enough to take down celestine who was down on wounds and fail her +4 inv check, and the seraphim squad started at 7, was taken down to 4 or 5 by the time they reached him, and his normal attacks was enough to take them down to 2 units or so, and fail their morale test. Can't remember if I was needing snake eyes at that point. That game was a week and a half ago and my memory isn't that good,
As you can tell I have not played that much 40k, and less so with the new edition rules, so I am sorry if I am asking stupid questions or making the wrong conclusions.
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![[Post New]](/s/i/i.gif) 2012/12/16 00:29:06
Subject: Sisters of Battle
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Badass "Sister Sin"
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Throw is limited to one but assault is different.
His normal attacks come first and should have bounced off Celestine. Then the ap2 hits her and the squad hits and runs. Obviously that's not what you did, but whatever. I also would have sent the superior into the challenge so as not to lose fearless against him. Just so you know for next time. Automatically Appended Next Post: In assault everyone gets to hit with a grenade against rear armor. Makes krak pretty nasty. Do a disordered charge against a squad and a tank and then hit an run at te end of their turn.
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This message was edited 1 time. Last update was at 2012/12/16 00:30:22
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![[Post New]](/s/i/i.gif) 2012/12/16 01:01:38
Subject: Sisters of Battle
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Sister Oh-So Repentia
Norway
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pretre wrote:Throw is limited to one but assault is different.
His normal attacks come first and should have bounced off Celestine. Then the ap2 hits her and the squad hits and runs. Obviously that's not what you did, but whatever. I also would have sent the superior into the challenge so as not to lose fearless against him. Just so you know for next time.
Well if I could have challenged him I would, I do not have the space marine codex here, so I can't check how the gun crew is appended to the gun, since I am new I usually go along with whatever the regular players tell me. What do you mean by send the superior into the challenge? As far as I know, only another character can intervene and that's by taking a challengees place during the challenge, but otherwise no models may interact with the challengers other than to add rerolls for every 5 models in the unit watching (which would have given me at least one reroll).
pretre wrote:
In assault everyone gets to hit with a grenade against rear armor. Makes krak pretty nasty. Do a disordered charge against a squad and a tank and then hit an run at te end of their turn.
How does this work against walkers/dreads?
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This message was edited 1 time. Last update was at 2012/12/16 01:37:00
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![[Post New]](/s/i/i.gif) 2012/12/16 01:49:27
Subject: Sisters of Battle
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Badass "Sister Sin"
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Have the superior challenge him or accept the challenge instead of Celestine.
Front armor instead against walkers.
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![[Post New]](/s/i/i.gif) 2012/12/16 02:42:22
Subject: Sisters of Battle
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Sister Oh-So Repentia
Norway
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pretre wrote:Have the superior challenge him or accept the challenge instead of Celestine.
Front armor instead against walkers.
Then just hope the superior wins the challenge? I assume at this point it is using an eviscerator to even have a chance, or am I suppose to swap celestine back in at some point?
Sorry pestering you about this, I just want to get my head around it so I know what to do in other similar situations.
By the sound of it I definitely don't need the plasma pistol, just contemplating cutting off the power sword on the superior and adding an eviscerator, or if a melta bomb will be enough. Stupid question, but I can throw the melta bomb each round of assault correct? It's not only 1 in the first round, and then I am empty. Core rulebook doesn't say anything about a limit, but I think I remember there being one in 5th? logically the model would only be able to carry one bomb on her if we were going for realism, heh. I could glue like 5 meltabombs around on her body though. :3
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![[Post New]](/s/i/i.gif) 2012/12/16 03:02:14
Subject: Sisters of Battle
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Badass "Sister Sin"
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No, you are sacrificing the sup so you only lose one model then hit and run at the end of your opponent turn.
As many mb as you need.
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![[Post New]](/s/i/i.gif) 2012/12/17 05:52:26
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I add an eviscerator to the Seraphim, personally.
But I also use Sisters Repentia which scare the crap out of most dreads. Keeps them in front of me instead of behind me.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/12/18 06:07:50
Subject: Sisters of Battle
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Hallowed Canoness
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So looking for some list help as I start to finish painting my girls up.
1500 Point list:
HQ:
Saint Celestine
Elites:
Repentia x9
Troops
BBS 1 - 9x Sisters 2x SB
BBS 2 - 9x Sisters F/MG
BBS 3 - 9x Sisters F/MG, Rhino
Fast Attack
Dominon Squad 5x, 2xMG, MB, Simularum, Immolator(MM)
Seraphim 8x, 2x HF, MB
Heavy Support:
Exorcist
Penitent Engine
Retributors 4x HB, Simulacrum
(total: 1499)
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/12/18 06:17:06
Subject: Sisters of Battle
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Plummeting Black Templar Thunderhawk Pilot
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I like pentinent engines, but IMO they work best as a squad of 3. If it takes a hull point loss you can move foreword with the wounded one in the back. They are a huge target so more than likely 1 will die quick, the added numbers helps them last to get to midfield and wreck some face.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2012/12/18 06:52:41
Subject: Sisters of Battle
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Hallowed Canoness
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I'd for with that, but I only have one ^^;
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/12/18 10:27:32
Subject: Re:Sisters of Battle
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Space Marine Scout with Sniper Rifle
Lincoln, UK
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Hey guys,
I just wanted to help clear up some of the confusion around that Techmarine.
He is a crewman for the Thunderfire and as such he cannot be challenged unless the Cannon is already dead. He also has a Servo - harness meaning he gets a flamer, Twin-linked plasma pistol and bolt pistol, and can fire any 2 guns at a time. Additionally he has 2 servo arms which ignore armour, and a 2+ armour save.
The trick is not to challenge him, it is to drown him in attacks. He is only T4 and once he's gone the cannon dies too!
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![[Post New]](/s/i/i.gif) 2012/12/18 13:58:32
Subject: Sisters of Battle
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Badass "Sister Sin"
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@km: I would drop the PE and get some rhinos. Alone it will die horribly.
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![[Post New]](/s/i/i.gif) 2012/12/19 23:49:10
Subject: Re:Sisters of Battle
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Sister Oh-So Repentia
Norway
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Naminé wrote:Hey guys,
The trick is not to challenge him, it is to drown him in attacks. He is only T4 and once he's gone the cannon dies too!
I pretty much was drowning him in attacks, I must have had around 25 attacks that first round without pulling a single wound on him, and that was just the assault, nevermind the shooting beforehand. I really didn't have much luck in that fight, but I do think I forgot to test act of faith on them, which would have made the unit a lot tougher. He just never rolled any ones on the dice. Even so, the techmarine is pretty good.
Anyway, I just ordered myself an avenger strike fighter, and am contemplating what the best options for it would be. Since it will probably die pretty early I am guessing the missiles might be the best choice, since you might only get to shoot for one round before it goes down, and for the missiles the hellstrike (which costs +20 points, has 72" range, ap3 and ordenance 1) might be the best bet? You do get two of them which is pretty nice. Chaff could also be good, but only works against missiles, chances are you will be shot down by a quadgun so it wont matter much. I wish it flyer was more worth its points and could take a fast attack slot rather than a heavy, but I still like having something new I can order, paint and add to the list. I am pretty new to playing the game, but I have played some fifth and I actually started collecting them when dow: soulstorm came out.
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![[Post New]](/s/i/i.gif) 2012/12/19 23:52:12
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Avenger Strike Fighter? Where's the info on that. i saw one one time and haven't heard or seen anything about it since.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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