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![[Post New]](/s/i/i.gif) 2012/10/18 13:53:36
Subject: Blackwater Gulch News & Previews
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[DCM]
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I like the idea of a Counts As Lone Ranger & Tonto!
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![[Post New]](/s/i/i.gif) 2012/10/18 15:14:50
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Yep I was planning to do The Masked Rider and his indian sidekick as bonus figures if we get high enough to unlock plastic horses. Which will be pretty high, since we want to get all of the new gangs plus all the add-ons done first. If we don't make it though, I'll probably do a separate cavalary-specific campaign later next year that would include plastic horses and metal resculpts of each gang leader in a mounted version, plus other things like plastic stagecoach model kits. But we want to get all the gangs out there an established first.
Just would have to decide what I want to do first, the horses or the weird-west expansion.
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![[Post New]](/s/i/i.gif) 2012/10/18 15:24:36
Subject: Blackwater Gulch News & Previews
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Fixture of Dakka
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'The Masked Rider' might be trademarked by either TV Asahi, Saban, or Texas Tech.
Still, 'The Rider, who happens to be masked' would be a cool fig.
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![[Post New]](/s/i/i.gif) 2012/10/18 15:43:12
Subject: Blackwater Gulch News & Previews
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[DCM]
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Necros wrote:Yep I was planning to do The Masked Rider and his indian sidekick as bonus figures if we get high enough to unlock plastic horses. Which will be pretty high, since we want to get all of the new gangs plus all the add-ons done first. If we don't make it though, I'll probably do a separate cavalary-specific campaign later next year that would include plastic horses and metal resculpts of each gang leader in a mounted version, plus other things like plastic stagecoach model kits. But we want to get all the gangs out there an established first.
Just would have to decide what I want to do first, the horses or the weird-west expansion.
If it is down to that, I vote Weird West!
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![[Post New]](/s/i/i.gif) 2012/10/18 16:09:16
Subject: Blackwater Gulch News & Previews
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Posts with Authority
South Carolina (upstate) USA
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I like all the new concepts, and my wife says she wants the ladies gang...but it would be good to get the stuff from the first kickstarter into peoples hands before getting too wrapped up in the next one.
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2012/10/18 16:21:17
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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I agree. At the very least I want to have the pledge manager all done for the old campaign so we can start getting people's orders processed. At this point we're still waiting for the boxes to get all printed so that's the only thing holding us up. But on the bright side, at least all of this stuff will be set up now and we'll have a system in place so that future releases go much smoother and maybe even on time
Biggest problem with timing the new one is the holidays. If we have it end in the middle of the shopping season, the campaign won't go well at all since none really do. That means we'd have to wait till long after the holidays and won't be able to get everything started till mid-January at least, and that would mean people wouldn't be getting their minis till like next fall.
But we were also toying with the idea of doing the new one as shorter campaign. Like 2-3 weeks instead of 30+ days.. since the middle 2 weeks of a campaign usually are pretty slow, and really most people that are going to back in the first place will know about it within the first week or so anyway, but for some reason they all wait till the end...
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![[Post New]](/s/i/i.gif) 2012/10/18 17:33:18
Subject: Blackwater Gulch News & Previews
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[DCM]
Dankhold Troggoth
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That sculpt looks great! Automatically Appended Next Post:
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This message was edited 1 time. Last update was at 2012/10/18 17:34:54
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![[Post New]](/s/i/i.gif) 2012/10/18 17:42:10
Subject: Blackwater Gulch News & Previews
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Fixture of Dakka
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I hope Brother Vinni gets to do the all girl gang, they would be amazing.
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![[Post New]](/s/i/i.gif) 2012/10/18 17:52:50
Subject: Blackwater Gulch News & Previews
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[DCM]
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GiraffeX wrote:I hope Brother Vinni gets to do the all girl gang, they would be amazing.
That sounds like a good idea to me too!
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![[Post New]](/s/i/i.gif) 2012/10/18 17:53:18
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Actually that's the plan  He'll be doing the Widowmakers, and I was going to have Bob Naismith do Wylde's rangers.. he already did the 3D work for the gatling gun. I have Ian Mountain on deck and will probably have him do the Secret Fist, and was going to have Pedro Ramos do the Flying Zarconis circus gang. Not sure about the other 2 starters, we might look for some additional sculptors to get everything done around the same time, or else have done as a "2nd wave" kind of thing. We also have a bunch of bonus figures to do too.
Have to check with the publisher (who is paying all the bills now) but we might even start sculpting a couple of the gangs before we even start the campaign, so we can hopefully get some greens to show off before it ends.
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![[Post New]](/s/i/i.gif) 2012/10/18 22:21:54
Subject: Blackwater Gulch News & Previews
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Fixture of Dakka
Bathing in elitist French expats fumes
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Mounties... as in Canadian Mounties? 0_o Automatically Appended Next Post: I also vote Weird West, honestly. Mounted figures are cool and all, especially if the horse are done well... but weird west is just too intriguing.
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This message was edited 1 time. Last update was at 2012/10/18 22:27:39
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![[Post New]](/s/i/i.gif) 2012/10/18 23:45:59
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Sure, canadian mounties. hot on the trail of the infamous gold thieving outlaw Juneau Cornelius
I'm still working on the weird west stuff in the background. I'll probably be looking for some playtesters in another month or 2. But here's some of what I've been working on...
4 new professions:
Monster Hunters - +1 strength, +1 to hit supernatural stuff
Stalker - +1 quickness, starts the game hidden so they can "deep strike"
Preacher - +1 Stamina, -1 to target # for morale rolls if you're within 6 spaces / inches, protection from curses.
Engineer - +1 Intellect, gets special weapons and inventions, can fix and unjam broken artillery and other machines
Then the Skinwalkers will work like professions depending on their spirit animal. And they're supernatural so they get +1 to hit in melee, and +1 to their Melee combat attribute if it's at night.
Bear - +1 strength, can charge
Bat - +1 quickness, can fly
insect (mothman) - +1 stamina, can fly
wolf - +1 Intellect, pack hunter
And then there will be a lot of recently turned humans that are basically like henchmen, beasts like chupacabra or the cactus cat, critters like jackalopes. other special stuff like Bigfoot and/or yetis, jersey devil, hodag.. really any kind of folklore monster I can find I hope to add sooner or later. not just native american folklore, but all american. Trouble is most of what I can find is more like ghost stories and not actual critters. Also thinking a later expansion would include voodoo witches and zombies & wendigos.
For the basic game there will be 1 hero character for each profession, as tough as a gang leader. 1 monster spawn point for each hero played. Instead of setting up 2 gangs and fighting, you have the monsters coming out of their holes and the heroes start on any board edge. Probably going to have 9 12" tiles with 1" squares, and you can lay them out however you want. 1 hero activates, then the monsters get 2 actions.. they can spawn 2, spawn & activate, or activate 2. Heroes have to destroy the spawn points, and when they destroy the last one the big boss comes running in to kill everyone. I kind of want it to have the toughness kind of scale up sort of like the feel of playing through a level in a video game where things start small and gradually get bigger till you get to the big boss at the end. Skinwalkers would be kind of like mid-level bosses, as tough as professionals.
So I need something good and that fits the theme, based on getting +1 quickness and I'm thinking +1 defense in melee.
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![[Post New]](/s/i/i.gif) 2012/10/19 01:00:47
Subject: Re:Blackwater Gulch News & Previews
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Sadistic Inquisitorial Excruciator
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For a boss sort of thing? I thing Wendigo is a good one... spirit of the north that hankers after human flesh and all that.
Thunderbird may be a good thing too for a Boss...
Edit - correction
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This message was edited 1 time. Last update was at 2012/10/19 01:19:18
"When your only tools are duct tape and a shovel, all of life's problems start to look the same!" - kronk
"Evil will always triumph because good is dumb." - Darth Helmet
"History...is, indeed, little more than the register of the crimes, follies, and misfortune of mankind" - Edward Gibbon, The Decline and Fall of the Roman Empire |
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![[Post New]](/s/i/i.gif) 2012/10/19 02:13:50
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Hmm.. I thought a wendigo was basically just a cannibal that's kinda like a zombie just not undead. I read that somewhere.. So that's what I was gonna do for the expansion. undead mindless zombies as beasts, wendigo as henchmen, witches as professionals, and then a boss too which I haven't come up with.
I also want to do mission packs, that would come with maybe 2 new board tiles for special areas, and a bunch of new critters & beasts. Enough that you could also use them as a monster gang for the skirmish game
Trying to do it where it's the same game with 2 modes of play, I guess kind of like Dust Tactics & Warfare. But the skirmish game will stay mostly historical or realistic with metal figures, the board game will be the weird west and mostly plastic. That's the plan anyway
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![[Post New]](/s/i/i.gif) 2012/10/19 03:06:26
Subject: Re:Blackwater Gulch News & Previews
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Sadistic Inquisitorial Excruciator
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I always thought of Wendigo more of a force, greater than the humans who would be obsessed or possessed by it. Maybe I was more influenced by other descriptions that make it seem bigger and more malevolent... more of a primal beast itself. It could be taken many ways, so focusing on the more human forms of it would work great in the way you've described, I think.
I like the varieties of games idea.  And I can't wait to see the weird west aspects.
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"When your only tools are duct tape and a shovel, all of life's problems start to look the same!" - kronk
"Evil will always triumph because good is dumb." - Darth Helmet
"History...is, indeed, little more than the register of the crimes, follies, and misfortune of mankind" - Edward Gibbon, The Decline and Fall of the Roman Empire |
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![[Post New]](/s/i/i.gif) 2012/10/19 03:25:32
Subject: Blackwater Gulch News & Previews
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Veteran Inquisitorial Tyranid Xenokiller
Down Under
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Happy to vote for the Wendigo to be more of a leader, as Gym says, more of a force/curse that possesses people and the only way you can get rid of it is to pass it onto another person and die yourself.
Not to say you can't have Wendigo pups or something as feral zombie like minions as long as you justify it in the fluff. We are talking about a cryptid so it isnt like we have any hard facts about them.
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Glory is fleeting. Obscurity is forever.
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![[Post New]](/s/i/i.gif) 2012/10/19 12:52:08
Subject: Blackwater Gulch News & Previews
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Longtime Dakkanaut
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How about evil tumbleweeds? Mini tornadoes? Giant scorpions?
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![[Post New]](/s/i/i.gif) 2012/10/19 14:12:37
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Those are some good ideas. There will be a few different types of monsters. Critters are wimpy things with 1 for stats, but they attack as a group and add their attack dice together, so a pack of 4 jackalopes will make 1 attack with a melee combat of 4.
Then there's beasts that are 25xp dog-sized monsters like chupacabras. Fiends are henchmen types with 50xp. Monsters are 75xp professional level things, and then the boss is as tough as a gang leader.
Also toying with the idea of having large monsters that go over 100xp and attributes can be higher than 6, but those would be really nasty and unique things. When we were first starting out planning it as a western-fantasy setting we were going to have a "gunslinger sorcerer riding a dragon" as the final boss. But plans changed
What the basic storyline is going to be now is the final boss is like an ancient evil spirit/demon thing that wants to end civilization and make the world all wild. He's an ultimate beast who controls other monsters and animals, and he can take many forms. He'll find himself a settlement he doesn't like, and then start possessing the people and turning them into were-things. Eventually the place ends up a ghost town with everyone turned or moved away. I was going to name him Croatoan to and reference the Roanoke story.
For the Wendigo.. I could do that as the final boss in the zombie expansion. He'd be like Croatoan, only he wants to make the world undead
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![[Post New]](/s/i/i.gif) 2012/10/19 14:25:37
Subject: Re:Blackwater Gulch News & Previews
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[DCM]
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I know it is because I ran into the term/monster first in an old issue of The Inceredible Hulk, but this is what I first thought of when I heard "Wendigo":
This one is pretty cool too though:
And for more 'monsters', you might what to check out various "Cryptozoology" web sites, like this one:
http://cryptozoologycryptids.wikia.com/wiki/Cryptid_Wiki
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![[Post New]](/s/i/i.gif) 2012/10/19 15:20:46
Subject: Blackwater Gulch News & Previews
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Nasty Nob on Warbike with Klaw
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Three links, all with slightly differing info.
http://www.wisegeek.com/what-is-a-wendigo.htm
http://en.wikipedia.org/wiki/Wendigo
http://dinojoe.8m.com/crypto/windigo.html
Something interesting from this link:
Most tales mention that the Windigo's host becomes a kind of ogre, or ugly giant that grows with every victim that he eats
That could be an interesting mechanic to introduce. Maybe, if he kills a member of the gang, he regenerates? Maybe he gains stat bonuses if he eats someone/something? Maybe both (if he doesn't need to regenerate, he gets the stats... or the controller chooses)?
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 2012/10/19 16:05:36
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Hmm.. so if a Wendigo is more ogrely then, I would use them for the main boxed game and not the zombie expansion. Or if they don't go in the main set, they could go in a monster pack. Hoping to release a bunch of themed packs that will have 1 or 2 heroes and then a few different monsters.
I was working out a mechanic for skinwalkers at first called Bloodlust, where every time they get a kill they gain 1 HP, not just regenerate. Seemed like it would be too powerful for them though since there will be a lot of skinwalker models. Maybe that would be better for something more rare like a wendigo.
Once the new campaign is done we're going to use the profit from that to fund the artwork and preliminary sculpts for the boxed game. It'll probably get it's own new kickstarter some time next summer. We're going to need to get a working prototype done first though to show off before we can do a campaign for it.
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![[Post New]](/s/i/i.gif) 2012/10/19 17:32:11
Subject: Blackwater Gulch News & Previews
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Posts with Authority
South Carolina (upstate) USA
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I always understood the Wendigo to be werewolf-ish in appearance.
Also...super crazy awesome that Brother VInni is doing the girls sculpts!!
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This message was edited 1 time. Last update was at 2012/10/19 17:32:46
Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2012/10/19 17:37:17
Subject: Blackwater Gulch News & Previews
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[DCM]
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Brother Vinni doing the Widowmaker sculpts is going to be a very good thing for your bottom line.
Having them as a selectable option in your Kickstarter is also really going to help you out too!
Really looking forward to this one, especially with the option to buy some sweet terrain!
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![[Post New]](/s/i/i.gif) 2012/10/19 17:59:34
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Yeah I'm looking forward to those sculpts too
I always thought of a wendigo as a werewolf kind of thing too, but some of the lore I started reading was saying they're men who became cannibals and zombie-like. I guess people just make this stuff up off the top of their head
We're going to make the pledge levels easier this time, just each starter is $30 like before and you can add on other things that you want. I won't have different levels including buildings, that made things real confusing on our end. We'll have a bundle of GameCraft buildings and a bundle of BattleFlag buildings, I think $60 each. Also, BF is going to do a special contest for one of their new kits and give it away to one lucky backer
For add-ons we'll also have the colt 45 dice, battlefoam bags and possibly some army painter paints. I'll probably have the gatling gun as an extra add on item too, that will normally only come in the Wylde's Rangers set.
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![[Post New]](/s/i/i.gif) 2012/10/19 19:26:45
Subject: Re:Blackwater Gulch News & Previews
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Unhealthy Competition With Other Legions
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Weird West really really needs the Cu Tet Gang (Ka-Tet)
http://www.elfwood.com/~jpmoney/The-Ka-tet-of-Nineteen.2870006.html
Serious need a copy of Stephen King's Dark Tower
Roland Deschain - 8 fingers, missing the trigger and middle finger on his right hand w/ 1 Sandlewood Revolver .45 cal
Eddie Dean - With Sandlewood Revolver .45 cal
Susannah - with wheelchair and plates as weapons
Jake & Oy - with revolver and pet bumblebee
Name them something like below
Roland of Blackwater
Eddie Naed
Susy Walker
Jack & Bo
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This message was edited 1 time. Last update was at 2012/10/19 19:27:13
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![[Post New]](/s/i/i.gif) 2012/10/19 21:19:38
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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I'm not too familiar with the Dark Tower. But I could see possibly adding some of their characters some day. I read the first 2 books way back when they were brand new, but none of the others. Been a long time. I just don't have the spare time to read a book these days, but I've been thinking about checking out Audible since they keep taking about it on D6G Automatically Appended Next Post: Oh here's something else. So, the plan for the weird west game was to have 9 12" square tiles, with 1" squares grids on them, and each tile will be decorated to look like part of town with a building or 2, basically just showing the inside of the building and floor plan.
The game salute guys had the idea of doing a cloth matt kind of like Dreadfleet that would have the grid on it. The cloth would be screen printed I guess, and made to look like dirt and grass, and then I was thinking we'd do heavy high quality cardstock tiles to represent the building interiors, and you could arrange them however you like on the matt. I was thinking it might be cool if it was double sided, so one side has the grid and the other doesn't so you could use it as a skirmish gaming matt too.
So, what do you think would be more fun? a 3x3 cardstock tile board, or a 3x3 tablecloth?
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This message was edited 1 time. Last update was at 2012/10/19 21:26:23
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![[Post New]](/s/i/i.gif) 2012/10/19 22:07:59
Subject: Blackwater Gulch News & Previews
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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A cloth (without grids) is always welcome, I love the one GW did for Dreadfleet, perfect for Dystopian and other naval games.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/10/19 22:28:46
Subject: Blackwater Gulch News & Previews
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Fixture of Dakka
Bathing in elitist French expats fumes
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Wait: Zombie expansion? Colour me even more ready to give you money.
I ran the math to print a 4' X 4' canvas roll-up map to use as a generic town table cover... even with my discount with the printer, it came up to 100$, so i am extremely curious to know how much each would retail for. Double sided would be awesome!
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![[Post New]](/s/i/i.gif) 2012/10/19 22:56:43
Subject: Blackwater Gulch News & Previews
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The Last Chancer Who Survived
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Zombies are a long ways off  But yes, some day. 2014ish. If we can get the main boxed game done in time for next xmas.. Pretty much going from scratch so it's going to take a while. The KS for it wouldn't be till next summer and treated like a whole new game. The regular skirmish game will continue to be the more realistic hollywood historical setting, mostly all metal figs. Weird west will be a boxed game with add-on monster packs and campaign-themed expansions. But the rules will be mostly the same so you could easily play weird west skirmish or wild west board game, or mix your gangs and monsters together if you want.
We'll look into the price for the cloth vs the boards. The boards would have to be nice high quality stuff, like Dust Tactics quality at a minimum, so I think either way will be pricey. It'll be made in china to keep costs down, like everything else in the world.
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![[Post New]](/s/i/i.gif) 2012/10/20 11:08:03
Subject: Blackwater Gulch News & Previews
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Longtime Dakkanaut
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Question about base size. I thought I remembered you going with the rounded lip 30mm bases for the skirmish game. If so then the metal skirmish figures wouldn't exactly fit on a grid with 1" squares, so will the skirmish game and board game use different base sizes, or am I remembering wrong and you went with the standard 25mm slotta base for the skirmish game?
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