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2023/12/15 10:55:26
Subject: [Kings of War] Mantic Fantasy News & Rumors
Just a heads up for any other traders in the US working with Mantic.
My Sales Rep has stated that the main Warehouse in the UK began shipping trade shipments to a third party in the US, who is then to ship out to US based clients. Without informing him. He only figured it out after I had him look up my order because I was concerned.
As a result, what previously was a 3-5 day turn around for stock orders is at 8 days and counting, presently.
Dambuster Arbalest (hard plastic toad + resin gun/gunner) The Kermit energy on that gunner's face is real and I'm here for it
Dambuster Pondwarden Sentinel (hard plastic toad + resin hero) We've yet to see if the Pondwarden on foot from LoI will enter the list as a standalone (tho he could easily be a depth horror eternal)
Dambuster Sentintel (resin) Not a new model but listed as a pre-order
Riverguard Regiment (hard plastic, two weapon options)
Tidal Swarm Regiment (resin) These are new, right? They match the water elementals very well
Coral Giant (resin)
There are new Trident Realm Megas, Ambushes and Armies that include these new plastic frogs + toads. This might be the general release of the plastic Depth Horror Eternal as well?
This message was edited 4 times. Last update was at 2024/03/11 17:37:43
Anyhoo, still waiting for the TR updated rules to drop, from the little I've heard it really is mostly frog-related, less of a whole faction rebuild (like I assume Abyss is getting in the fall or whenever).
I really love these. I refuse to entertain another backlog project right now, but am still sorely tempted.
Mantic's quality legitimately keeps improving at a good clip. Ever since stuff like the Northern Alliance Crow-Cav, they've had a real run of great releases across all their game systems. Some of the new Deadzone/Firefight stuff is similarly dope.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2024/03/11 23:55:47
Subject: Re:[Kings of War] Mantic Fantasy News & Rumors
Can only speak to Deadzone, but the Command Dice there are an awesome addition, and introduce subtle chaos, in a way that doesn't disrupt balance. Big fan, so I will hear them out.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2024/09/06 14:47:59
Subject: [Kings of War] Mantic Fantasy News & Rumors
Wow, these riverguard are worse than lizardmen skink models. Worse detail sharpness, design, posture. And how old are skinks? 20 years at least? Closer to 25?
Red frogs are alright at least.
2024/09/06 15:03:54
Subject: [Kings of War] Mantic Fantasy News & Rumors
WolleK wrote: I preserve my judgement on the implementation of command dice (for test rules, I guess), but they worked out great in many other games.
Anyone care to let us know what Command dice generally do in a Mantic ruleset?
I'm not entirely against the idea of a command mechanic, but specialty dice and game-altering-mechanics-added-after-release, are usually red flags for me.
Anyone care to let us know what Command dice generally do in a Mantic ruleset?
You roll them to get CP, which you pay to activate a handful of Stratagems; stuff like double activations or shrugging off suppression. I honestly can't really imagine what they could do in vanilla KoW. I guess boring gak like a bonus on to hit rolls, damage rolls and re-roll Break tests, but there's not much design space for tactical twists. If they went for army rewrites they could shunt upgrades like Throwing Mastiffs into it I guess.
This message was edited 5 times. Last update was at 2024/09/06 19:19:24
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2024/09/06 20:43:47
Subject: [Kings of War] Mantic Fantasy News & Rumors
The addition of CP to KoW looks interesting. We invited a "professional" player into our minis group, and when we played a series of games, he crushed us. The game became too deterministic, with no wiggle room for us. If you didn't bring THE list, your game was over before the models hit the table.
Adding this modest element of chance is a welcome addition to the game. KoW can be very unforgiving when the skill sets between players are very different, something I've found to be less important in their other games.