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![[Post New]](/s/i/i.gif) 2013/05/10 05:48:01
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Gargantuan Gargant
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The solution is you pick $35 more stuff.
I don't think you can lower your pledge after a Kickstarter has ended. They've already lost $3.50 of it to Amazon and Kickstarter.
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This message was edited 1 time. Last update was at 2013/05/10 05:48:18
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![[Post New]](/s/i/i.gif) 2013/05/10 06:04:08
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Fair enough. So... more zombies?
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![[Post New]](/s/i/i.gif) 2013/05/10 06:31:21
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Unstoppable Bloodthirster of Khorne
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More zombies or another couple of characters to resell later on.
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![[Post New]](/s/i/i.gif) 2013/05/10 08:23:39
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Using Inks and Washes
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That would probably be your best bet H.B.M.C.
I ended up over pledging by $10 as I had added in the money for a character that went to free as a stretch goal. As there was nothing else I wanted, I just let them keep it, it'll help towards the extra shipping that they'll be paying on my behalf and as they will be shipping from within Europe, I will not have the equivalent of around $50 in handling charges and VAT to pay.
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"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology. |
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![[Post New]](/s/i/i.gif) 2013/05/12 04:23:26
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Dakka Veteran
Central WI
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I got my tracking number and an email stating my items had just been handed off to fedex on the night of the 8th....
However, my tracking number doen't work on fedex's website, it says the number doesn't exist. I'm sure they mis-typed the number they listed in the pledge manager and email and the items are still en-route (I don't believe fedex delivers on Saturdays). I hope they show up on Monday.
Anyone else get a bogus tracking number? It's taking approx 3 days on average for people in the US to get their items once shipped, right?
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IN ALAE MORTIS... On the wings of Death!! |
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![[Post New]](/s/i/i.gif) 2013/05/12 04:25:31
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Fixture of Dakka
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455_PWR wrote:'s taking approx 3 days on average for people in the US to get their items once shipped, right?
It took about a week to get to me, I could have driven to CMON and back 14 times in that time period.
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![[Post New]](/s/i/i.gif) 2013/05/12 04:43:15
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Dakka Veteran
Central WI
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"It took about a week to get to me"
Well that's calming, I hope that's the issue I'm having. I would go balistic if my two complete sets and t-shirts went missing, esp since it would be financially foolish to try to replace them (good god ebay).
Still not sure why my tracking number doesn't work/exist, I've ent several emails to CMON..... however I've had more luck talking to a wall....
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IN ALAE MORTIS... On the wings of Death!! |
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![[Post New]](/s/i/i.gif) 2013/05/12 09:15:05
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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RogueSangre
West Sussex, UK
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455_PWR wrote:I got my tracking number and an email stating my items had just been handed off to fedex on the night of the 8th....
However, my tracking number doen't work on fedex's website, it says the number doesn't exist. I'm sure they mis-typed the number they listed in the pledge manager and email and the items are still en-route (I don't believe fedex delivers on Saturdays). I hope they show up on Monday.
Anyone else get a bogus tracking number? It's taking approx 3 days on average for people in the US to get their items once shipped, right?
Trying adding a 0 before the Tracking Number. CMON seem to be missing them off when adding them to the CKPM.
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![[Post New]](/s/i/i.gif) 2013/05/12 09:35:03
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Wraith
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My tracking number came seperated in the middle by a space, messing up the hyper link. If that holds true for you, try combing the numbers without the space. Worked for me.
May items came in yesterday, But I'll be working til Tuesday. A damn shame I say.
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This message was edited 1 time. Last update was at 2013/05/12 09:36:01
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![[Post New]](/s/i/i.gif) 2013/05/15 05:51:12
Subject: Path to ruin!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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My second wave has arrived, in all its gory glory!
Can’t wait to unleash the power of the CTS on the unsuspecting Zombie hordes!!!
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![[Post New]](/s/i/i.gif) 2013/05/15 06:01:05
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Gargantuan Gargant
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I'm trying to figure out why FEDEX brought my package all the way to my city and then handed it off to the Local USPS.
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![[Post New]](/s/i/i.gif) 2013/05/15 06:13:14
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Decrepit Dakkanaut
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FedEx does that alot. Good for them, good for the USPS.
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![[Post New]](/s/i/i.gif) 2013/05/15 08:42:16
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Does anyone remember what's in the "Wave 2" for Season 2? It's the three artist packs, the moustache group, Smith (Snake Plissken), Mike (Jack Nicolson) and who eles? Or is it just them?
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This message was edited 1 time. Last update was at 2013/05/15 08:42:31
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![[Post New]](/s/i/i.gif) 2013/05/15 11:31:38
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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[DCM]
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Got all my Zombicide KS stuff, but I have to say, CMON did NOT pack them well, and they all got fairly dinged up.
Still, at least they're here!
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![[Post New]](/s/i/i.gif) 2013/05/15 12:20:02
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Odd. Mine came in a simple box with everything packed very well. The four extras and two bigger boxes. Oh, also, Toxic Zombie tray!
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This message was edited 1 time. Last update was at 2013/05/15 12:20:21
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![[Post New]](/s/i/i.gif) 2013/05/15 13:47:16
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Gargantuan Gargant
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d-usa wrote:FedEx does that alot. Good for them, good for the USPS.
Gingling Keys. Fine for babies. Not fine for Batman.
While I understand your point, it adds another 2 days to the delivery time, which sucks for me.
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![[Post New]](/s/i/i.gif) 2013/05/15 14:04:10
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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[DCM]
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adamsouza wrote: d-usa wrote:FedEx does that alot. Good for them, good for the USPS.
Gingling Keys. Fine for babies. Not fine for Batman.
While I understand your point, it adds another 2 days to the delivery time, which sucks for me.
Weird, I mine were delivered to New Bedford on Monday!
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![[Post New]](/s/i/i.gif) 2013/05/15 14:24:28
Subject: Re:Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Gargantuan Gargant
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Dude, you live in New Bedford ?
How do we not know each other ?
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![[Post New]](/s/i/i.gif) 2013/05/15 14:38:08
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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[DCM]
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Probably due to the fact that until recently, there wasn't a game store/place to play in the area!
I grew up in Fairhaven, lived all over the place, but now I'm in Mattapoisett.
New England Comics FTW?
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![[Post New]](/s/i/i.gif) 2013/05/15 17:49:00
Subject: Re:Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Gargantuan Gargant
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Over the years there was Comikazi, Grandmasters, Klassic Comics, and Game Haven, with the occasional game at Looney Toons, but yes they are all gone now and the gaming focus has shifted to New England Comics.
Nice crowd there. John, Americo, and Ed are all long time friends and gaming buddies of mine. I know Mark has recently infected the crowd there with the Zombicide Plague. Maybe it's about time I contort my schedule and see if I can get a few games in there. Automatically Appended Next Post: Got mine today. I had completely forgot about the T-shirt.
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This message was edited 1 time. Last update was at 2013/05/16 04:07:11
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![[Post New]](/s/i/i.gif) 2013/05/16 11:30:09
Subject: Zombicide - News & Rumors HQ - Wave 2 of Season 1 Shipping
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Veteran Wolf Guard Squad Leader
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Aaaargh dammit CMON... I told you my address had changed with the last debacle over Sedition Wars. I hope you've not sent the package to my old address, otherwise I am going to be super ticked...
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![[Post New]](/s/i/i.gif) 2013/05/16 17:06:38
Subject: Re:Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Gargantuan Gargant
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New Misison - The Last Stand - http://guillotinegames.com/dl/Mission_C17.pdf
New Mission - Zomvazion - http://guillotinegames.com/dl/Mission_C16.pdf
New Mission - Road Closed - http://guillotinegames.com/dl/Mission_C15.pdf
TAUNT – The Survivor can use this Skill for free, once during
each of his turns. Select a Zone your Survivor can see. All
Zombies standing in the selected Zone immediately gain an
extra activation: they try to reach the taunting Survivor by
all means available. Taunted Zombies ignore all other Survivors:
they do not attack them and cross the Zone they stand
in if needed to reach the taunting Survivor.
COLLECTOR: [ZOMBIE TYPE] – The Survivor doubles the experience gained each time he kills a Zombie of the specified
type.
BLITZ – Each time your Survivor kills the last Zombie of a Zone, he gets 1 free Move Action to use immediately.
BLOODLUST: COMBAT – Spend one Action with the Survivor: He moves up to two Zones to a Zone containing at least one Zombie. He then benefits of a free Combat Action.
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This message was edited 1 time. Last update was at 2013/05/16 17:14:53
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![[Post New]](/s/i/i.gif) 2013/05/18 06:09:39
Subject: Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Gargantuan Gargant
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BREAK-IN – The Survivor doesn’t need any Equipment to open doors. He doesn’t make Noise while using this Skill. However, other prerequisites are still mandatory (such as taking a designated Objective). Moreover, the Survivor has one extra, free Door opening Action. This Action can only be used to open doors.
Please note the Break-in Skill doesn’t apply to removing barricades.
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![[Post New]](/s/i/i.gif) 2013/05/19 15:12:49
Subject: Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Gargantuan Gargant
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DEATH GRASP – Don’t discard an Equipment card when the Survivor receives a Wounded card. This Skill is ignored if there’s no space left in the Inventory to receive the Wounded card.
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![[Post New]](/s/i/i.gif) 2013/05/21 03:53:53
Subject: Re:Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Gargantuan Gargant
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DISTRIBUTOR – Using this Skill alters the Spawn step during the Zombies’ Phase. When resolving the Spawn step during the Zombies’ Phase, draw as many Zombie cards as there are Spawn Zones. Assign each of them freely to a Spawn Zone, then spawn Zombies as indicated.
LIFESAVER – The Survivor can use this Skill for free, once during each of his turns. Select a Zone containing at least one Zombie at Range 1 from your Survivor. All friendly Survivors in the selected Zone can be dragged to your Survivor’s Zone without penalty. This is not a Movement. A Survivor can decline the rescue and stay in the selected Zone if his controller wants to. Both Zones need to share a clear path: a Survivor can’t cross barricades, fences, or walls. Lifesaver can’t be used by a Survivor in a car or in an observation tower, nor can it be used to drag Survivors out of a car or an observation tower.
Derek is one of the two Season 1 Kickstarter "I am Legend" pledger. And here he is with the two miniatures representing him as survivor and zombivor!
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This message was edited 1 time. Last update was at 2013/05/21 03:55:27
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![[Post New]](/s/i/i.gif) 2013/05/21 04:33:43
Subject: Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Spent most of Saturday playing Zombicide. Got in three games with a few friends of mine, and we tested out all the new characters (save Claudia). We discovered that: Marvin is great (Destiny, Taunt and Lucky are great skills). Troy is ok. Chaz is great (so many melee attacks!). Ivy is really good (starting with Sniper is wonderful). Eva us ok (starting her with the pistol is a good choice). Carboard Tube Samurai is pathetic (he should have a special unique weapon (2D6 3+ D2) or a unique ability (Path to Ruin - Move through Zone and attack each zombie in zone with a single melee attack before moving out of zone for free - use once per round). CTS really has nothing that makes him useful, and the Katana is a lousy weapon. Zombivors are fun though!
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This message was edited 1 time. Last update was at 2013/05/21 04:36:19
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![[Post New]](/s/i/i.gif) 2013/05/22 05:50:25
Subject: Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Gargantuan Gargant
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DREADNOUGHT: [ZOMBIE TYPE] – The Survivor ignores all Wounds coming from Standard Zombies of the specified type.
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![[Post New]](/s/i/i.gif) 2013/05/24 04:28:34
Subject: Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Veteran Wolf Guard Squad Leader
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Coolmini is telling me that my order was shipped to the address at which I currently reside, but still there is no package for me. It should have been here by now, but it's not. I am livid. If it turns out it's been stolen, I have no chance at getting those miniatures again.
Why are kickstarters so damn frustrating?
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![[Post New]](/s/i/i.gif) 2013/05/25 20:33:27
Subject: Re:Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Gargantuan Gargant
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Consolidated list of new skills here for convenience, will add them to OP eventually
DREADNOUGHT: [ZOMBIE TYPE] – The Survivor ignores all Wounds coming from Standard Zombies of the specified type.
DISTRIBUTOR – Using this Skill alters the Spawn step during the Zombies’ Phase. When resolving the Spawn step during the Zombies’ Phase, draw as many Zombie cards as there are Spawn Zones. Assign each of them freely to a Spawn Zone, then spawn Zombies as indicated.
LIFESAVER – The Survivor can use this Skill for free, once during each of his turns. Select a Zone containing at least one Zombie at Range 1 from your Survivor. All friendly Survivors in the selected Zone can be dragged to your Survivor’s Zone without penalty. This is not a Movement. A Survivor can decline the rescue and stay in the selected Zone if his controller wants to. Both Zones need to share a clear path: a Survivor can’t cross barricades, fences, or walls. Lifesaver can’t be used by a Survivor in a car or in an observation tower, nor can it be used to drag Survivors out of a car or an observation tower.
DEATH GRASP – Don’t discard an Equipment card when the Survivor receives a Wounded card. This Skill is ignored if there’s no space left in the Inventory to receive the Wounded card.
BREAK-IN – The Survivor doesn’t need any Equipment to open doors. He doesn’t make Noise while using this Skill. However, other prerequisites are still mandatory (such as taking a designated Objective). Moreover, the Survivor has one extra, free Door opening Action. This Action can only be used to open doors.
Please note the Break-in Skill doesn’t apply to removing barricades.
TAUNT – The Survivor can use this Skill for free, once during
each of his turns. Select a Zone your Survivor can see. All
Zombies standing in the selected Zone immediately gain an
extra activation: they try to reach the taunting Survivor by
all means available. Taunted Zombies ignore all other Survivors:
they do not attack them and cross the Zone they stand
in if needed to reach the taunting Survivor.
COLLECTOR: [ZOMBIE TYPE] – The Survivor doubles the experience gained each time he kills a Zombie of the specified
type.
BLITZ – Each time your Survivor kills the last Zombie of a Zone, he gets 1 free Move Action to use immediately.
BLOODLUST: COMBAT – Spend one Action with the Survivor: He moves up to two Zones to a Zone containing at least one Zombie. He then benefits of a free Combat Action.
H.B.M.C. wrote:
Marvin is great (Destiny, Taunt and Lucky are great skills).
Troy is ok.
Chaz is great (so many melee attacks!).
Ivy is really good (starting with Sniper is wonderful).
Eva us ok (starting her with the pistol is a good choice).
Carboard Tube Samurai is pathetic
My experience with the new Survivors soo far.
Marvin - is great on paper, but none of our players really used Taunt, taking lucky instead
Troy - Dual wielding Sawed off Shotguns and hitting on a 2+, with re-rolls for extra ammo, he was unstoppable
Chaz - just couldn't live up to his reputation. Having 5+ melee attacks still requires you to be in melee and actually hit with those rolls. He got eaten twice when he got swarmed by a mob of zombies he should have been able to defeat solo, but rolled poorly. Solid character none the less, we just had no luck with him
Ivy - starting with sniper lets her fire into melee mercelessly and pick pick out runners right from the get go
Eva - gets her hands on a shotgun and starts racking up a kill count
Claudia - gets the most mileage out of the chainsaw, out of everyone in the game, hitting on a 4+ on 6 Dice. Low profile letting her rush into combat without fouling up lines of fire for her friends.
Cardboard Tube Samurai - Katana is an okay starting weapon. You won't be dispatching fatties without better weapons, or getting to red, and by then you will have better weapons, but all that didn't matter to my gaming group. In 3 seperate games CTS ended up dual wielding SMGs with the full blessings of the DICE GODS, laying waste to statistically unlikely large numbers of walkers. More than one player suggested he should have had SwordMaster so he could dual wield Katanas.
Everyone has been loving the new survivors. The only veteran to get any play this weekend was Nick. Starting Tough is too tough to pass up.
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![[Post New]](/s/i/i.gif) 2013/05/27 11:58:20
Subject: Zombicide - News & Rumors HQ - Road Closed, Zomvazion, Last Stand and new skills
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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New mission! Includes preview of Toxic City Mall rules!
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