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![[Post New]](/s/i/i.gif) 2013/04/20 15:47:25
Subject: Most Underwhelming Unit in your Codex
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Ian Pickstock
Nottingham
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Probably stormtroopers. If you set aside deepstriking with meltas, they're just "meh". BS4, 4+ armour save and AP 3 guns but still just...lacklustre. I'd like to see them get some love beyond a special rule.
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Naaa na na na-na-na-naaa.
Na-na-na-naaaaa.
Hey Jude. |
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![[Post New]](/s/i/i.gif) 2013/04/20 15:50:25
Subject: Re:Most Underwhelming Unit in your Codex
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Longtime Dakkanaut
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Necrons: Flayed Ones. Not only are they finecast now, aka, expensive as hell for 5 models, as a unit they are such a "How about no?"
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"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill |
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![[Post New]](/s/i/i.gif) 2013/04/20 16:18:22
Subject: Most Underwhelming Unit in your Codex
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Wicked Warp Spider
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Eldar: Shining Spears. Just awful, way too fragile and expensive, with super-restrictive rules for assault that make them sort of good for one round only, if they haven't been killed beforehand they will be killed directly afterward.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2013/04/20 16:28:20
Subject: Most Underwhelming Unit in your Codex
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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C:SM
Most underwhelming: Vanguard Vets. 25 points base. 35 with a jump pack. Plus extra weapons. A 10-man squad I run for fun/apoc points filler costs nigh on 600+ points. only once has it made its points. Took out a stompa with meltabombs turn 1 after a really nice 5th ed. Heroic Intervention. Stompa died, no explosion, all inner orks (30 or so) jumped out and killed me to a man.
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![[Post New]](/s/i/i.gif) 2013/04/20 16:35:29
Subject: Most Underwhelming Unit in your Codex
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Wraith
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Space Wolves:
Anything with "Blood" in the name. How to make a book more fluffy? Kill the viability of about 4 different unit types in all other books... oh and make them the same point cost.
Sisters of Battle:
Cannoness, Celestians, Sororitas Command Squads... Do I really want to be close combat with SISTERS!? Cmon, guys.
Necrons
Flayed Ones.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2013/04/20 16:50:14
Subject: Most Underwhelming Unit in your Codex
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Deadly Dark Eldar Warrior
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Both new flyers in the Tau codex. No need to take them whatsoever.
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"Satisfaction lies in the effort, not in the attainment. Full effort is full victory." - Gandhi
1500
1500
Soon! |
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![[Post New]](/s/i/i.gif) 2013/04/20 22:36:23
Subject: Most Underwhelming Unit in your Codex
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Horrific Howling Banshee
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Marzillius wrote:Puscifer wrote:Paladins. They can take a hit, but just cannot dish one out.
You're kidding, right?
My most underwhelming unit is probably the Phoenix Lords. They are soooo expensive and sooooo useless. I think Swooping Hawks are way better.
Maugan Ra is good-ish
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![[Post New]](/s/i/i.gif) 2013/04/20 22:53:36
Subject: Most Underwhelming Unit in your Codex
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Hurr! Ogryn Bone 'Ead!
On Nimbosa, cramming as many guardsmen into troop carriers as possible.
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Penal legion squads. Maybe if they rolled for random wargear, they'd be viable.
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[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]
[/url] . |
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![[Post New]](/s/i/i.gif) 2013/04/23 11:48:59
Subject: Most Underwhelming Unit in your Codex
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Newbie Black Templar Neophyte
Liverpool, England
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Has anybody mentioned Black Templar sword brethren yet?
more useless than tits on a fish!
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Never interrupt your enemy whilst he is making a mistake. . . . . . its bad manners |
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![[Post New]](/s/i/i.gif) 2013/04/23 15:27:27
Subject: Re:Most Underwhelming Unit in your Codex
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Twisted Trueborn with Blaster
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For Nids its the Pyrovore, or Old One Eye/most Carnifexes.
Almost everything else at least has a place or can be useful for its points.
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I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
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![[Post New]](/s/i/i.gif) 2013/04/23 16:40:06
Subject: Re:Most Underwhelming Unit in your Codex
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Daring Dark Eldar Raider Rider
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+1 to Black Templar Sword Brethren. Absolutely useless and a waste of points. It's a shame because the models are really nice.
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Roughly 1750 points
Roughly 1500 points
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![[Post New]](/s/i/i.gif) 2013/04/27 09:55:03
Subject: Re:Most Underwhelming Unit in your Codex
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Fixture of Dakka
Temple Prime
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HerbaciousT wrote:For Nids its the Pyrovore, or Old One Eye/most Carnifexes.
Almost everything else at least has a place or can be useful for its points.
Ever since the Buff of the chaos unit that shall not be named and the improvement of Vespids and Ethereals the Pyrovore is indisputably the single worst unit in the entire game. The only real competition are furies with their "runs off the board if the other guy says boo" leadership of two.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/04/27 15:09:02
Subject: Most Underwhelming Unit in your Codex
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Raw SDF-1 Recruit
Durban-South Africa. Like schwow man!
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Eldar- Tough one, it's showing it's age. If I had to choose, I would go with Swooping Hawks and Guardians.
CSM- I play a fluffy Thousand Sons army. Nothing else needs to be said.
IG- Penal Legions and Conscripts leave me apathetic.
Tau- Can see myself using everything except Vespid. Again.
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![[Post New]](/s/i/i.gif) 2013/04/27 16:27:23
Subject: Most Underwhelming Unit in your Codex
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Ladies Love the Vibro-Cannon Operator
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In the Necron codex, Flayed Ones. Hard to pull off and too expensive money-wise (fine cast).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/05/01 17:19:12
Subject: Most Underwhelming Unit in your Codex
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Repentia Mistress
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+1 for celestians, they should be good but are worse than normal sisters.
Having used vespid and ethereals a lot since the new TauDex, they can now finally drop off the list of shame!
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![[Post New]](/s/i/i.gif) 2013/05/04 12:24:52
Subject: Re:Most Underwhelming Unit in your Codex
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Guarding Guardian
Australia
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People would think it would be guardians, but since 6th edition it would be the Vyper. It's all fine and dandy to have a fast skimmer with a heavy weapon, but it just dies way to easy now that glancing stuff to death is very viable. In my last game it got slugga'd to death. On its front armor. With a 4+ cover save. Yea. Guardians can actually kick butt BTW, they clutched me a win in a 1k point PtA match the other day.
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We warned you of the price of your actions, now you must pay it in full - in blood.
1500 Ulthwe footdar |
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![[Post New]](/s/i/i.gif) 2013/05/04 22:09:35
Subject: Most Underwhelming Unit in your Codex
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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I'm a Tyranid player, and thus it's a toss-up between 3 units:
Carnifexes. As units they aren't bad, with decent stats, good wargear options and reasonable weapons, but they cost too much. A 20-point reduction would make them work.
Old One Eye. If he could take a Mycetic Spore, join a brood of Carnifexes, or have his old "come back from the dead" rule again, he'd be awesome. Alas, no.
Pyrovores. With the possible exception of Cities of Death, these things are now completely and utterly useless.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2013/05/04 22:21:31
Subject: Most Underwhelming Unit in your Codex
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Judgemental Grey Knight Justicar
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Pyrovores for my Nids. Bad bad bad and double bad. I am with you Squigsquasher. Also anything in the elite slot that isn't Doom, Hive Guard, Ymgarl, or Zoanthropes. I would love to use the Death Leaper but that Elite slot is so tight for Nids. It really makes all but a few elite choices really really bad. Even the Ymgarl I don't consider good. Too high a cost and they die easy and they compete w/ better units.
I also hate Rippers but maybe someone has used them and had results? They can't go out of Synapse or they die, Swarm so Blasts murder them, low toughness so ID easy, and with the swarm rule can they even contest obj? I can't remember.
For GKs it has to be one of the assassins. Not the Turbo Pen guy he is good but some of the others will never make their points.
I will agree w/ wuestenfux on Flayed Ones for my Necrons.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/05/04 22:22:24
Subject: Most Underwhelming Unit in your Codex
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Fixture of Dakka
Temple Prime
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The provore has ever not been useless?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/04 22:33:07
Subject: Most Underwhelming Unit in your Codex
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Lord of the Fleet
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Necrons: Praetorians. Even Flayed Ones have their use with swamping under sheer number of attacks, whereas Praetorians actually do nothing. They were terribad even before GW nerfed them further by making their staffs Unwieldy.
Chaos Marines: Probably the Maulerfiend. Just doesn't cut it with only 2 attacks.
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![[Post New]](/s/i/i.gif) 2013/05/05 02:39:32
Subject: Most Underwhelming Unit in your Codex
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Been Around the Block
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Squigsquasher wrote:I'm a Tyranid player, and thus it's a toss-up between 3 units:
Carnifexes. As units they aren't bad, with decent stats, good wargear options and reasonable weapons, but they cost too much. A 20-point reduction would make them work.
Old One Eye. If he could take a Mycetic Spore, join a brood of Carnifexes, or have his old "come back from the dead" rule again, he'd be awesome. Alas, no.
Pyrovores. With the possible exception of Cities of Death, these things are now completely and utterly useless.
What are you talking about "Old One Eye" is a Carnifexes and there both not total poo. You only 180pts of getting 1 shot from a single grey knight or JOTWW, No your right there gak
Orks Boyz
As there only use is cannon fodder in 6ed and grots do it better.
str3 vs T4 = wound on 5+
str3 vs T2 = wound on 3+ same same
str4 vs T4 = wound on 4+
str4 vs T2 = wound on 2+ so 33.3*% less wounding pre point
str5 vs T4 = wound on 3+
str5 vs T2 = wound on 2+ so 66.67% less wounding per point
str6 vs T4 = wound on 2+
str5 vs T2 = wound on 2+ so 100% less wounding per
Also Slavers do better in character challenges then Nobs since they -1 attack
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![[Post New]](/s/i/i.gif) 2013/05/05 04:27:33
Subject: Most Underwhelming Unit in your Codex
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Slippery Scout Biker
BC
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Chaos Spawn and Possessed. Chaos Spawn are nothing but expensice cannon fodder, and the Warp Talons do a better job of what Possessed are supposed to do.
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2000+ Exorcists
~4500 Bad Moonz & Goffs
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![[Post New]](/s/i/i.gif) 2013/05/05 04:45:27
Subject: Most Underwhelming Unit in your Codex
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Infiltrating Broodlord
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For Tyranids, I'd actually rate Rippers lower than the Pyrovore. They are a unit that literally has no real function in the army at all, while the Pyrovore can at least in theory be used as a drop-in suicide flamer squad to clear things out of fortifications (not needed, but still). Rippers in contrast are a troop unit that can't score, a damage sponge that takes extra damage from common anti-infantry weapons/dies outright to mid-strength shooting, and a tarpit that can only lock up small squads of basic infantry as anything else will either ID them or cut them down via weight of attacks.
They are cute though... I guess they have that going for them.
orkgoffrocker wrote:
Orks Boyz
As there only use is cannon fodder in 6ed and grots do it better.
Also Slavers do better in character challenges then Nobs since they -1 attack
One problem if I may, you are only looking at how well the units absorb fire (at which point very little can compare to Grots on a cost efficiency basis) but are neglecting other considerations. For instance, Grots are not fearless (Mob Rule specifically only counts how many Orks are in a mob, so only Runtherds and HQs you attach count for it), meaning they can't tarpit a foe nearly as well as Ork Boyz and are more likely to run away after shooting casualties. Yes they do have the Squig Hound for a reroll if they fail, but it depletes their body count each time it is used and it isn't guaranteed to succeed.
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This message was edited 1 time. Last update was at 2013/05/05 04:45:48
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![[Post New]](/s/i/i.gif) 2013/05/05 04:48:53
Subject: Most Underwhelming Unit in your Codex
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Boom! Leman Russ Commander
New Zealand
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Mutilators
They're slow, only 3 of them max, T4 2W is OK but nothing to write home about, have no shooting at all. Sure you can choose what CC weapon you want should they actually see combat, but Oblits come with PF (that's plenty) and can punish the opposition from turn 1. At least they're fast attack, so they can compete with heldrake and spawn *rolls eyes*
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5000 |
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![[Post New]](/s/i/i.gif) 2013/05/05 07:05:37
Subject: Most Underwhelming Unit in your Codex
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Mindless Spore Mine
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Spore mines
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![[Post New]](/s/i/i.gif) 2013/05/05 09:28:52
Subject: Re:Most Underwhelming Unit in your Codex
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Stalwart Veteran Guard Sergeant
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C'tan shard, cost too much points and dies pretty freakin fast
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![[Post New]](/s/i/i.gif) 2013/05/05 11:32:46
Subject: Most Underwhelming Unit in your Codex
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Tzeentch Aspiring Sorcerer Riding a Disc
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Warp Talons, which for some reason werent given grenades, so they deepstrike, enemy moves into cover -> i1 assault. Too expensive and dependent on luck. Same with possessed, too expensive and weak without a dirge caster.
For IG a full hw slot of 3 teams, dies in the blink of an eye or runs off.
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Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) |
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![[Post New]](/s/i/i.gif) 2013/05/05 12:28:30
Subject: Most Underwhelming Unit in your Codex
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Judgemental Grey Knight Justicar
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Spore mines you can at least deep strike them to deny them placement in terrain or deny them the quad gun. They go down 1st.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/05/05 12:39:13
Subject: Most Underwhelming Unit in your Codex
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Angelic Adepta Sororitas
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Dark Eldar mandrakes
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![[Post New]](/s/i/i.gif) 2013/05/05 13:10:07
Subject: Most Underwhelming Unit in your Codex
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The Marine Standing Behind Marneus Calgar
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Mythra wrote:Spore mines you can at least deep strike them to deny them placement in terrain or deny them the quad gun. They go down 1st.
Don't they pretty much guarantee giving the first blood VP to your opponent?
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