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![[Post New]](/s/i/i.gif) 2012/05/16 15:02:51
Subject: Most Underwhelming Unit in your Codex
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Land Raider Pilot on Cruise Control
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You know that one guy, who you just look at him when you're reading your codex, or you see him on the wall in your store and you think; damn it, that would just be awesome, if only they were a little better? Share it here.
Assault Marines. I feel like I would be a lot more thrilled about them, if kitting them out wasn't so damn expensive. IIRC, adding jump packs costs over 100 points? Same deal with Vanguard Vets and Devastators. They'd be so much more awesome if I didn't need to spend so much on them.
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- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:04:14
Subject: Most Underwhelming Unit in your Codex
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Boom! Leman Russ Commander
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Paladins. They can take a hit, but just cannot dish one out.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:12:47
Subject: Most Underwhelming Unit in your Codex
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Sneaky Striking Scorpion
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Puscifer wrote:Paladins. They can take a hit, but just cannot dish one out.
You're kidding, right?
My most underwhelming unit is probably the Phoenix Lords. They are soooo expensive and sooooo useless. I think Swooping Hawks are way better.
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Alaitoc Eldar: 5000p
Vampire Counts: 3000p
Death Korps of Krieg: 7000p
World Eaters: 2000p |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:13:05
Subject: Most Underwhelming Unit in your Codex
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Frenzied Juggernaut
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Beast of Nurgle, why would anyone ever take one ( or more) of these.
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![[Post New]](/s/i/i.gif) 2012/05/16 15:21:02
Subject: Re:Most Underwhelming Unit in your Codex
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Confessor Of Sins
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I thought Assault Marines came with Jump Packs...
On my end, it would have to be Repentia. Love the models, but it's a real shame that they're so ineffective because they strike last due to their Eviscerators.
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This message was edited 1 time. Last update was at 2012/05/16 15:22:01
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![[Post New]](/s/i/i.gif) 2012/05/16 15:22:44
Subject: Re:Most Underwhelming Unit in your Codex
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Land Raider Pilot on Cruise Control
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Pouncey wrote:I thought Assault Marines came with Jump Packs...
They might. I've been known to make incorrect statements based on some crap I think I heard people say.
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.
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- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:24:46
Subject: Re:Most Underwhelming Unit in your Codex
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Confessor Of Sins
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TermiesInARaider wrote:Pouncey wrote:I thought Assault Marines came with Jump Packs...
They might. I've been known to make incorrect statements based on some crap I think I heard people say.
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy. 
:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.
Another unit I know I'd love to take more often is the Vanilla Marines Honor Guard. They're very killy under the right circumstances, but they cost so much in points that I find myself hard-pressed to find the points for them in the 750 point games I play.
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This message was edited 1 time. Last update was at 2012/05/16 15:26:48
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![[Post New]](/s/i/i.gif) 2012/05/16 15:26:50
Subject: Re:Most Underwhelming Unit in your Codex
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Land Raider Pilot on Cruise Control
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Pouncey wrote:TermiesInARaider wrote:Pouncey wrote:I thought Assault Marines came with Jump Packs...
They might. I've been known to make incorrect statements based on some crap I think I heard people say.
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy. 
:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.
It may very well be Vanguard Vets that I was thinking of, then.
I wish Whirlwinds had a large template. Smart spacing really takes the juice out of what they have now.
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- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:31:04
Subject: Re:Most Underwhelming Unit in your Codex
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Junior Officer with Laspistol
Perth/Glasgow
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Whirlwinds for marines, nice model, just completely redundant when you get a dakka pred for the same cost
Conscripts for guard, lets foot guard get even more guys on the table but only cost 1 point less and really should be 2 at least due to the lower WS, BS and Ld
Pouncey wrote:TermiesInARaider wrote:Pouncey wrote:I thought Assault Marines came with Jump Packs...
They might. I've been known to make incorrect statements based on some crap I think I heard people say.
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy. 
:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.
Another unit I know I'd love to take more often is the Vanilla Marines Honor Guard. They're very killy under the right circumstances, but they cost so much in points that I find myself hard-pressed to find the points for them in the 750 point games I play.
Only Rhinos or Drop Pods
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:35:16
Subject: Re:Most Underwhelming Unit in your Codex
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Land Raider Pilot on Cruise Control
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Hlaine Larkin mk2 wrote:Whirlwinds for marines, nice model, just completely redundant when you get a dakka pred for the same cost
Conscripts for guard, lets foot guard get even more guys on the table but only cost 1 point less and really should be 2 at least due to the lower WS, BS and Ld
Pouncey wrote:TermiesInARaider wrote:Pouncey wrote:I thought Assault Marines came with Jump Packs...
They might. I've been known to make incorrect statements based on some crap I think I heard people say.
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy. 
:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.
Another unit I know I'd love to take more often is the Vanilla Marines Honor Guard. They're very killy under the right circumstances, but they cost so much in points that I find myself hard-pressed to find the points for them in the 750 point games I play.
Only Rhinos or Drop Pods
Exactly, though I'd be less likely to go for the dakka pred, since I can get that dakka from a rifleman dread or bolterbacks or assbacks, instead of using an HS slot on it. My two cents, though. Point is, I'd be more keen on using it if my opponent couldn't neuter the templates with an inch of spacing.
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- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:38:25
Subject: Re:Most Underwhelming Unit in your Codex
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Confessor Of Sins
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TermiesInARaider wrote:Pouncey wrote:TermiesInARaider wrote:Pouncey wrote:I thought Assault Marines came with Jump Packs...
They might. I've been known to make incorrect statements based on some crap I think I heard people say.
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy. 
:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.
It may very well be Vanguard Vets that I was thinking of, then.
I wish Whirlwinds had a large template. Smart spacing really takes the juice out of what they have now.
They do. ^_^ If you check page 58 of the main rulebook, you'll see that Ordnance weapons always use the large blast template unless specified otherwise.
Also, check out the FAQ for the vanilla Marine codex. ^_^
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170014a_Space_Marine_FAQ_Version_1_3_January_2012.pdf
Page 79 and 144 – Whirlwind Multiple Missile Launcher
Add “Large Blast” to the Type of both the Vengeance
Missiles and Incendary Castellan Missiles.
Another on my end is Burna Boyz. Truth be told, I don't know how effective they are, because I've never been able to find a place for them. My current Orks list contains a Big Mek, two 20-strong mobs of Boyz, 10 Lootas, and 3 Killa Kanz. Dropping the Killa Kanz would probably be able to free up the points, but I just love the models so much that I can't bring myself to do so. And the Lootas are really the only reliable anti-vehicle stuff in the list, though the Boyz have a total of 4 rokkit launchas between them.
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![[Post New]](/s/i/i.gif) 2012/05/16 15:40:30
Subject: Re:Most Underwhelming Unit in your Codex
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Land Raider Pilot on Cruise Control
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Pouncey wrote:TermiesInARaider wrote:Pouncey wrote:Pouncey wrote:I thought Assault Marines came with Jump Packs... They might. I've been known to make incorrect statements based on some crap I think I heard people say. OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.  :: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost. It may very well be Vanguard Vets that I was thinking of, then. I wish Whirlwinds had a large template. Smart spacing really takes the juice out of what they have now. They do. ^_^ If you check page 58 of the main rulebook, you'll see that Ordnance weapons always use the large blast template unless specified otherwise. Also, check out the FAQ for the vanilla Marine codex. ^_^ http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170014a_Space_Marine_FAQ_Version_1_3_January_2012.pdf Page 79 and 144 – Whirlwind Multiple Missile Launcher Add “Large Blast” to the Type of both the Vengeance Missiles and Incendary Castellan Missiles.
Again, this is classic me; hearing stuff and not bothering to check it. xD
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This message was edited 3 times. Last update was at 2012/05/16 15:42:02
- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/16 15:44:40
Subject: Most Underwhelming Unit in your Codex
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Member of the Ethereal Council
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Scout bikers, I keep trying to find a place for them, but i cant. But cluster mines are awesome.
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![[Post New]](/s/i/i.gif) 2012/05/16 15:50:47
Subject: Most Underwhelming Unit in your Codex
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Junior Officer with Laspistol
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Crowe. One of the best swordsmen in the game, couldn't put a wound on a chicken.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:19:06
Subject: Re:Most Underwhelming Unit in your Codex
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One Canoptek Scarab in a Swarm
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Lychguard. Only useful if your enemy is stupid and actually lets them get anywhere near 6" of his units. On paper they seem really nice, but if you just shoot them enough before they get near you they're just a huge waste of points. Of course, 6th edition could always make them more useful, but we'll see.
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Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:21:38
Subject: Re:Most Underwhelming Unit in your Codex
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Longtime Dakkanaut
St. Louis, Missouri
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Vespids
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This message was edited 1 time. Last update was at 2012/05/16 16:22:09
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![[Post New]](/s/i/i.gif) 2012/05/16 16:25:59
Subject: Re:Most Underwhelming Unit in your Codex
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Fixture of Dakka
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Anything with the word "Guardian" in it.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:27:24
Subject: Most Underwhelming Unit in your Codex
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Regular Dakkanaut
Minnesota
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Pryovore
Flamers are cool but this thing is long dead before it ever gets in shooting range.
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40k: Nids, Orks, Guard, GSC
AOS: Vampires, Beastmen, Ogres, Dwarves
WarmaHordes: Menoth, Legion, Skorne, Convergence
Dropzone Commander: All 5
Infinity: Combined Army
Malifaux: Arcanists, Neverborn, Guild
Dark Age: Forsaken
Flames of War: Germany |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:36:44
Subject: Re:Most Underwhelming Unit in your Codex
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Graham McNeil
pep lec'h ha neplec'h
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The Techpriest. It's better to just buy another tank rather than use his repair rules and way better just to buy Guardsmen or Sentinels rather than gun servitors.
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![[Post New]](/s/i/i.gif) 2012/05/16 16:38:43
Subject: Most Underwhelming Unit in your Codex
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Regular Dakkanaut
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Chaos space marine spawn.
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The Tick: Everybody was a baby once, Arthur. Oh, sure, maybe not today, or even yesterday. But once. Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception. |
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![[Post New]](/s/i/i.gif) 2012/05/16 16:43:56
Subject: Most Underwhelming Unit in your Codex
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Decrepit Dakkanaut
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The worst unit in the guard codex is the techpriest, but the most "I wish I could take it, but I just... can't" for me is either conscripts or the colossus. Conscripts are just too expensive, and the colossus is just too niche, but otherwise I'd really like to like them.
In CSM, the worst unit, by far, is spawn. The most liked-to-like for me is probably the dread. It's madness is just too awful for me to seriously consider taking one.
In SM, the worst unit is probably the TFC (congratulations, you managed to kill three whole guardsmen before a single autocannon knocked it out?), while there are a LOT of these want-to-want from regular assault marines to vanguards to ironclads and venerables to like half of the special characters. There is so much in the SM codex that with the tiniest tweaks, I'd be much more interested in fielding.
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![[Post New]](/s/i/i.gif) 2012/05/16 16:44:58
Subject: Most Underwhelming Unit in your Codex
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Heroic Senior Officer
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Ratlings. i want to use them so badly, but the though of having them run away the first chance they get is maddening.
Close second is the sentinel, not because it sucks, but because it costs more than its worth. Give me even a 5pts discount and I'd use the heck out of them
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/05/16 17:11:30
Subject: Re:Most Underwhelming Unit in your Codex
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Flash Gitz. I just love the fluff, the randomness, their kick ass gun and the upgrades, and can still get stuck in with the best of them 'cause they still got nob stats. But once you start buy those upgrades, their cost effectiveness plummets.
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![[Post New]](/s/i/i.gif) 2012/05/16 17:16:08
Subject: Most Underwhelming Unit in your Codex
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Strangely Beautiful Daemonette of Slaanesh
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Chaos Space Marine possessed. Nothing like having an ability that you can't use when you would like to (Scouts)
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![[Post New]](/s/i/i.gif) 2012/05/16 17:18:28
Subject: Most Underwhelming Unit in your Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Puscifer wrote:Paladins. They can take a hit, but just cannot dish one out.
O_o
2 attacks with WS5 Force Weapons that can choose from a variety of options that can give +1A, +1 to invul in CC, +2 Init, x2 Str, with a psychic power that boosts Strength (before other modifiers and stacks with other Str enhancing powers!), and a good assortment of shooting weaponry just isn't killy enough ?
TermiesInARaider wrote:
OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy. 
To be fair, Tac Terminators were never intended to be a heavy shooting unit, rather bigger, beefier tac squads that were capable at shooting and CC both. With regards to CC, Tac Termi's are just as killy as Assault Terminators, the difference is they don't have the easymode3++invul crutch to lean on that the assault termi's get. TH/ SS termi's and Tac Termi's have no difference in killing power, and against LC termi's it varies depending on what you are fighting ( LC termi's are better against smaller things, Pfist termi's better against tanks and MC's). As is, with regards to shooting, Tac Termi's aren't supposed to be a heavy firepower shooting unit devastating other units through firepower, their firepower is to soften up enemies as they close to smash them to bits with powerfists.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/05/16 18:47:16
Subject: Most Underwhelming Unit in your Codex
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Nihilistic Necron Lord
The best State-Texas
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Eldar, would be Guardians.
Tyranids, would be Carnifexes,
Necrons, would probably be Praetorians. So much potential in that unit, wasted.
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![[Post New]](/s/i/i.gif) 2012/05/16 18:56:18
Subject: Most Underwhelming Unit in your Codex
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Mutated Chosen Chaos Marine
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For GKs, id have to say the purgitation squads are pretty crappy. 4 psycannons on 5 guys sounds good but its expensive and kind of pointless when its suppose to be a unit that sits back and lays down fire, but has to be too close just to be in range.
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![[Post New]](/s/i/i.gif) 2012/05/16 18:59:06
Subject: Most Underwhelming Unit in your Codex
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Land Raider Pilot on Cruise Control
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Sasori wrote:Eldar, would be Guardians. Tyranids, would be Carnifexes, Necrons, would probably be Praetorians. So much potential in that unit, wasted. I saw an Apoc battle report where a guy fielded a brood of three Screamer-Killers. They had this weird team-up thing, where if all three of them are alive, they can put out a MASSIVE flamer template. something like... I can't remember, strength eight, AP 3? It was ridiculous, gutted two tac squads in one go.
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This message was edited 2 times. Last update was at 2012/05/16 19:04:52
- 1000; 3-2-0 |
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![[Post New]](/s/i/i.gif) 2012/05/16 18:59:08
Subject: Most Underwhelming Unit in your Codex
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Grovelin' Grot
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Storm Boyz... 100% useless...
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![[Post New]](/s/i/i.gif) 2012/05/16 19:04:26
Subject: Re:Most Underwhelming Unit in your Codex
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Lone Wolf Sentinel Pilot
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
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Guardsmen.
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