Switch Theme:

Most Underwhelming Unit in your Codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

You know that one guy, who you just look at him when you're reading your codex, or you see him on the wall in your store and you think; damn it, that would just be awesome, if only they were a little better? Share it here.

Assault Marines. I feel like I would be a lot more thrilled about them, if kitting them out wasn't so damn expensive. IIRC, adding jump packs costs over 100 points? Same deal with Vanguard Vets and Devastators. They'd be so much more awesome if I didn't need to spend so much on them.

- 1000; 3-2-0 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Paladins. They can take a hit, but just cannot dish one out.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in se
Sneaky Striking Scorpion





Sweden

Puscifer wrote:Paladins. They can take a hit, but just cannot dish one out.


You're kidding, right?

My most underwhelming unit is probably the Phoenix Lords. They are soooo expensive and sooooo useless. I think Swooping Hawks are way better.

Alaitoc Eldar: 5000p

Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in au
Frenzied Juggernaut





Australia

Beast of Nurgle, why would anyone ever take one ( or more) of these.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in ca
Confessor Of Sins





I thought Assault Marines came with Jump Packs...

On my end, it would have to be Repentia. Love the models, but it's a real shame that they're so ineffective because they strike last due to their Eviscerators.

This message was edited 1 time. Last update was at 2012/05/16 15:22:01


 
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.

- 1000; 3-2-0 
   
Made in ca
Confessor Of Sins





TermiesInARaider wrote:
Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.


:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.

Another unit I know I'd love to take more often is the Vanilla Marines Honor Guard. They're very killy under the right circumstances, but they cost so much in points that I find myself hard-pressed to find the points for them in the 750 point games I play.

This message was edited 1 time. Last update was at 2012/05/16 15:26:48


 
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

Pouncey wrote:
TermiesInARaider wrote:
Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.


:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.


It may very well be Vanguard Vets that I was thinking of, then.

I wish Whirlwinds had a large template. Smart spacing really takes the juice out of what they have now.

- 1000; 3-2-0 
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

Whirlwinds for marines, nice model, just completely redundant when you get a dakka pred for the same cost

Conscripts for guard, lets foot guard get even more guys on the table but only cost 1 point less and really should be 2 at least due to the lower WS, BS and Ld




Pouncey wrote:
TermiesInARaider wrote:
Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.


:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.

Another unit I know I'd love to take more often is the Vanilla Marines Honor Guard. They're very killy under the right circumstances, but they cost so much in points that I find myself hard-pressed to find the points for them in the 750 point games I play.


Only Rhinos or Drop Pods

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

Hlaine Larkin mk2 wrote:Whirlwinds for marines, nice model, just completely redundant when you get a dakka pred for the same cost

Conscripts for guard, lets foot guard get even more guys on the table but only cost 1 point less and really should be 2 at least due to the lower WS, BS and Ld




Pouncey wrote:
TermiesInARaider wrote:
Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.


:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.

Another unit I know I'd love to take more often is the Vanilla Marines Honor Guard. They're very killy under the right circumstances, but they cost so much in points that I find myself hard-pressed to find the points for them in the 750 point games I play.


Only Rhinos or Drop Pods


Exactly, though I'd be less likely to go for the dakka pred, since I can get that dakka from a rifleman dread or bolterbacks or assbacks, instead of using an HS slot on it. My two cents, though. Point is, I'd be more keen on using it if my opponent couldn't neuter the templates with an inch of spacing.

- 1000; 3-2-0 
   
Made in ca
Confessor Of Sins





TermiesInARaider wrote:
Pouncey wrote:
TermiesInARaider wrote:
Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.


:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.


It may very well be Vanguard Vets that I was thinking of, then.

I wish Whirlwinds had a large template. Smart spacing really takes the juice out of what they have now.


They do. ^_^ If you check page 58 of the main rulebook, you'll see that Ordnance weapons always use the large blast template unless specified otherwise.

Also, check out the FAQ for the vanilla Marine codex. ^_^

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170014a_Space_Marine_FAQ_Version_1_3_January_2012.pdf

Page 79 and 144 – Whirlwind Multiple Missile Launcher
Add “Large Blast” to the Type of both the Vengeance
Missiles and Incendary Castellan Missiles.



Another on my end is Burna Boyz. Truth be told, I don't know how effective they are, because I've never been able to find a place for them. My current Orks list contains a Big Mek, two 20-strong mobs of Boyz, 10 Lootas, and 3 Killa Kanz. Dropping the Killa Kanz would probably be able to free up the points, but I just love the models so much that I can't bring myself to do so. And the Lootas are really the only reliable anti-vehicle stuff in the list, though the Boyz have a total of 4 rokkit launchas between them.
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

Pouncey wrote:
TermiesInARaider wrote:
Pouncey wrote:
Pouncey wrote:I thought Assault Marines came with Jump Packs...


They might. I've been known to make incorrect statements based on some crap I think I heard people say.

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.


:: nods :: I know Vanguard Vets have to pay for their jump packs, but I think Assault Marines come with them - at least in the Vanilla Codex - and have the option to swap their jump packs for a transport vehicle for little to no points cost.


It may very well be Vanguard Vets that I was thinking of, then.

I wish Whirlwinds had a large template. Smart spacing really takes the juice out of what they have now.

They do. ^_^ If you check page 58 of the main rulebook, you'll see that Ordnance weapons always use the large blast template unless specified otherwise.

Also, check out the FAQ for the vanilla Marine codex. ^_^

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170014a_Space_Marine_FAQ_Version_1_3_January_2012.pdf

Page 79 and 144 – Whirlwind Multiple Missile Launcher
Add “Large Blast” to the Type of both the Vengeance
Missiles and Incendary Castellan Missiles.


Again, this is classic me; hearing stuff and not bothering to check it. xD

This message was edited 3 times. Last update was at 2012/05/16 15:42:02


- 1000; 3-2-0 
   
Made in us
Member of the Ethereal Council






Scout bikers, I keep trying to find a place for them, but i cant. But cluster mines are awesome.

5000pts 6000pts 3000pts
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Crowe. One of the best swordsmen in the game, couldn't put a wound on a chicken.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
One Canoptek Scarab in a Swarm





Lychguard. Only useful if your enemy is stupid and actually lets them get anywhere near 6" of his units. On paper they seem really nice, but if you just shoot them enough before they get near you they're just a huge waste of points. Of course, 6th edition could always make them more useful, but we'll see.

Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

Vespids

This message was edited 1 time. Last update was at 2012/05/16 16:22:09


And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in us
Fixture of Dakka





Anything with the word "Guardian" in it.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut



Minnesota

Pryovore

Flamers are cool but this thing is long dead before it ever gets in shooting range.

40k: Nids, Orks, Guard, GSC
AOS: Vampires, Beastmen, Ogres, Dwarves
WarmaHordes: Menoth, Legion, Skorne, Convergence
Dropzone Commander: All 5
Infinity: Combined Army
Malifaux: Arcanists, Neverborn, Guild
Dark Age: Forsaken
Flames of War: Germany 
   
Made in fr
Graham McNeil




pep lec'h ha neplec'h

The Techpriest. It's better to just buy another tank rather than use his repair rules and way better just to buy Guardsmen or Sentinels rather than gun servitors.
   
Made in se
Regular Dakkanaut






Chaos space marine spawn.

The Tick: Everybody was a baby once, Arthur. Oh, sure, maybe not today, or even yesterday. But once. Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception.  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The worst unit in the guard codex is the techpriest, but the most "I wish I could take it, but I just... can't" for me is either conscripts or the colossus. Conscripts are just too expensive, and the colossus is just too niche, but otherwise I'd really like to like them.

In CSM, the worst unit, by far, is spawn. The most liked-to-like for me is probably the dread. It's madness is just too awful for me to seriously consider taking one.

In SM, the worst unit is probably the TFC (congratulations, you managed to kill three whole guardsmen before a single autocannon knocked it out?), while there are a LOT of these want-to-want from regular assault marines to vanguards to ironclads and venerables to like half of the special characters. There is so much in the SM codex that with the tiniest tweaks, I'd be much more interested in fielding.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Heroic Senior Officer





Western Kentucky

Ratlings. i want to use them so badly, but the though of having them run away the first chance they get is maddening.

Close second is the sentinel, not because it sucks, but because it costs more than its worth. Give me even a 5pts discount and I'd use the heck out of them

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Flash Gitz. I just love the fluff, the randomness, their kick ass gun and the upgrades, and can still get stuck in with the best of them 'cause they still got nob stats. But once you start buy those upgrades, their cost effectiveness plummets.


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Chaos Space Marine possessed. Nothing like having an ability that you can't use when you would like to (Scouts)

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Puscifer wrote:Paladins. They can take a hit, but just cannot dish one out.
O_o

2 attacks with WS5 Force Weapons that can choose from a variety of options that can give +1A, +1 to invul in CC, +2 Init, x2 Str, with a psychic power that boosts Strength (before other modifiers and stacks with other Str enhancing powers!), and a good assortment of shooting weaponry just isn't killy enough ?


TermiesInARaider wrote:

OT, I wish Tactical Terminators were as shooty as Assault Terminators are Choppy.
To be fair, Tac Terminators were never intended to be a heavy shooting unit, rather bigger, beefier tac squads that were capable at shooting and CC both. With regards to CC, Tac Termi's are just as killy as Assault Terminators, the difference is they don't have the easymode3++invul crutch to lean on that the assault termi's get. TH/SS termi's and Tac Termi's have no difference in killing power, and against LC termi's it varies depending on what you are fighting (LC termi's are better against smaller things, Pfist termi's better against tanks and MC's). As is, with regards to shooting, Tac Termi's aren't supposed to be a heavy firepower shooting unit devastating other units through firepower, their firepower is to soften up enemies as they close to smash them to bits with powerfists.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Eldar, would be Guardians.

Tyranids, would be Carnifexes,

Necrons, would probably be Praetorians. So much potential in that unit, wasted.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Mutated Chosen Chaos Marine





Ohio

For GKs, id have to say the purgitation squads are pretty crappy. 4 psycannons on 5 guys sounds good but its expensive and kind of pointless when its suppose to be a unit that sits back and lays down fire, but has to be too close just to be in range.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

Sasori wrote:Eldar, would be Guardians.

Tyranids, would be Carnifexes,

Necrons, would probably be Praetorians. So much potential in that unit, wasted.


I saw an Apoc battle report where a guy fielded a brood of three Screamer-Killers. They had this weird team-up thing, where if all three of them are alive, they can put out a MASSIVE flamer template. something like... I can't remember, strength eight, AP 3? It was ridiculous, gutted two tac squads in one go.

This message was edited 2 times. Last update was at 2012/05/16 19:04:52


- 1000; 3-2-0 
   
Made in us
Grovelin' Grot




Storm Boyz... 100% useless...
   
Made in gb
Lone Wolf Sentinel Pilot





Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001

Guardsmen.

<--- Yes that is me
Take a look at my gallery, see some thing you like the vote
http://www.dakkadakka.com/core/gallery-search.jsp?dq=&paintjoblow=0&paintjobhigh=10&coolnesslow=0&coolnesshigh=10&auction=0&skip=90&ll=3&s=mb&sort1=8&sort2=0&u=26523
Bloodfever wrote: Ribon Fox, systematically making DakkaDakka members gay, 1 by 1.
 
   
 
Forum Index » 40K General Discussion
Go to: