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Made in au
[MOD]
Not as Good as a Minion






Brisbane

Penal Legion. Impossible not to compare to the last chancers, and so boring/bad compared to them.

I wish I had time for all the game systems I own, let alone want to own... 
   
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Growlin' Guntrukk Driver with Killacannon






 ElfdarAutarch wrote:
People would think it would be guardians, but since 6th edition it would be the Vyper. It's all fine and dandy to have a fast skimmer with a heavy weapon, but it just dies way to easy now that glancing stuff to death is very viable. In my last game it got slugga'd to death. On its front armor. With a 4+ cover save.


Heh, that's my experience with rokkit buggies as well. Like the Vyper, they're remnants of a bygone era when a single heavy weapon could spell doom for any armored vehicle, so three S:8 TL shots mounted on a fast platform were credible enough a threat to be worth using as a distraction. Now best I can hope is to scratch a HP or two, so they mostly get ignored, at least until the last of my trukks has been destroyed.

As for the most underwhelming, it's probably the deffdread. The thing's meant to be the epitome of stompiness, but has hard time making it to combat, let alone surviving it.

This message was edited 2 times. Last update was at 2013/05/05 13:32:18




War does not determine who is right - only who is left. 
   
Made in us
Infiltrating Broodlord





Chaos Warp Talons. Sure I can get dual lightning claws jump infantry, but I find that lack of grenades really hurts them. Their blind rule is pretty cool, but you'll only get it off on accident because nobody in their right mind will deep strike that close. Their points cost puts them one point below buying terminators, so their usefulness is debatable.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Mandrakes

/thread

 
   
Made in us
Infiltrating Broodlord





 ALEXisAWESOME wrote:
Mandrakes

/thread


Yeah...we usually play " what do your mandrakes count as?" Awesome models but they're just terrible.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
The Hive Mind





 Nevelon wrote:
 Mythra wrote:
Spore mines you can at least deep strike them to deny them placement in terrain or deny them the quad gun. They go down 1st.


Don't they pretty much guarantee giving the first blood VP to your opponent?

No, they don't count towards any objectives. (Rather are always ignored for any and all mission objectives)

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Regular Dakkanaut



United Kingdom

I would say:

Eldar - Shining Spears. There are MANY outmoded and basically useless units in the Eldar codex in 6th ed but it is the cost of these one-shot wonders that makes me pick them. They can be devastating in assault but are pretty easy to kill and almost certain to die after one attack.

Tyranids - another codex that has its share of junk in 6th ed. With overwatch the poor armour ratings of nids make assault units pretty poor. Imagine the mess three mutually supporting units of 10 fire warriors could make of a unit of raveners with 60 S5 shots against their armour... However, I am going to stick with the old favourite pyrovores. They are pointless, and expensive to buy which means I bet they sell hardly any.

Grey Knights - I personally think most of the Inquistorial henchmen are pointless. If I had to settle on one unit that is not worth bothering in this codex it would likely be interceptors. The teleport is ok but a one-off jump that moves what is basically a unit of tac marines is not really worth the points.

CSM - surely mutilators, an assault unit with slow and purposeful and the I of an asthmatic aardvark?

Quis custodiet ipsos custodes? 
   
Made in gb
Lord of the Fleet






London

Isengard wrote:


CSM - surely mutilators, an assault unit with slow and purposeful and the I of an asthmatic aardvark?


Inititive 4's not bad at all, can be boosted to 5 with MoS. Have a look at the tactica in my sig for an argument on how to use Mutilators effectively.
   
Made in no
Dakka Veteran




Isengard wrote:
I
They are pointless, and expensive to buy which means I bet they sell hardly any.


Mostly as a conversion kit for Biovores.

 
   
Made in gb
Lord of the Fleet






London

Isengard wrote:
I would say:



Grey Knights - I personally think most of the Inquistorial henchmen are pointless. If I had to settle on one unit that is not worth bothering in this codex it would likely be interceptors. The teleport is ok but a one-off jump that moves what is basically a unit of tac marines is not really worth the points.



You know Interceptors are also Jump Infantry right? Being able to jump around using Warpquake is far, far from underwhelming.
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

Isengard wrote:
Grey Knights - I personally think most of the Inquistorial henchmen are pointless. If I had to settle on one unit that is not worth bothering in this codex it would likely be interceptors. The teleport is ok but a one-off jump that moves what is basically a unit of tac marines is not really worth the points.


I think my mind just caved in a little. These are some of the best parts of the codex. Assassins(not the Vindicare) and Purgation squads are the black holes of the dex.

Interceptors instantly close the gap for codex: 24" or shunt away to auto contest/cap an objective.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in tr
Willing Inquisitorial Excruciator





the shunt move is 30" , and you can also run after that if you are still not in range


and OT, i think the most underwhelming unit is valeria in the gk codex, there are so many other stuff that does what she does better for less points (even if she does anything).

This message was edited 1 time. Last update was at 2013/05/07 19:56:40


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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Regular Dakkanaut




Tau: Vespids.
Tyranids. Warriors, biovores, pyrovores
Chaos: Warptalons, Maulerfiends
Eldar: Warlock squad, shining spears, falcon, phoenix lords

Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points 
   
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Storm Trooper with Maglight





United Kingdom

For Dark Angels, I'd go for the Nephilim Jetfighter, Dark Talon for being way overpriced, the Land Speeder Vengeance for being flawed in principle by mounting such an expensive weapon on a fragile platform.

Or veterans, as they serve no role which other units do, much much better. If they could take upgrades or wargear with a substantial discount they would be viable but otherwise, nah.
   
Made in us
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NoVA

 ALEXisAWESOME wrote:
Mandrakes

/thread


Yup. A real shame.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
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The Last Chancer Who Survived




United Kingdom

 Red Viper wrote:
 ALEXisAWESOME wrote:
Mandrakes

/thread


Yup. A real shame.

Why are mandrakes considered so bad?
(I've never read the DE codex)
   
Made in za
Fixture of Dakka




Temple Prime

 Selym wrote:
 Red Viper wrote:
 ALEXisAWESOME wrote:
Mandrakes

/thread


Yup. A real shame.

Why are mandrakes considered so bad?
(I've never read the DE codex)

Pyrovore syndrome.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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The Last Chancer Who Survived




United Kingdom

 Kain wrote:
 Selym wrote:
 Red Viper wrote:
 ALEXisAWESOME wrote:
Mandrakes

/thread


Yup. A real shame.

Why are mandrakes considered so bad?
(I've never read the DE codex)

Pyrovore syndrome.

I also have not read the 'nids codex...
   
Made in pt
Longtime Dakkanaut





Portugal

 Selym wrote:
 Red Viper wrote:
 ALEXisAWESOME wrote:
Mandrakes

/thread


Yup. A real shame.

Why are mandrakes considered so bad?
(I've never read the DE codex)


 Ascalam wrote:
DE: Mandrakes/ Kaedruakk (or whatever) the Decapitator.

mandrakes have Awesomesauce models, but an infiltrating CC unit that doesn't even get a ranged attack until they kill someone, and which on;y has regular CC weapons, no armour and only a 5+ inv?

Not so hot.

-snip-


Ascalam says it all, really. And yes, a pity because they are awesome looking models.

This message was edited 3 times. Last update was at 2013/05/08 15:17:20


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
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Horrific Howling Banshee




Ogryns. Why just why?

 
   
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Terminator with Assault Cannon





Florida

Vanilla Assault Marines.

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= Epic First Post.
 
   
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Death-Dealing Devastator




UK

Grots
   
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Great Falls, MT

the swooping hawks

Craftworld Uial-Ras 375 points W: 1 L:1 T:0

Apoc plague marines 0 points 
   
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Lit By the Flames of Prospero





Bearing Words in Rugby

Grotesques. 35pts and they kill your own guys without an IC. Crap leadership and , though there is a high chance of wounding and winning a combat, their armour save is just pitiful, and their wounds don't make up for it. They require a Haemonculus (Ancient pref.) or Urien Rakarth to make their points back, and even then, if your Haemy gets challenged by a decent killy character, you're Grotesques are dead in the water..

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Kovnik





Texas

Devastators in space marines
Flash Gitz in orks
and
vespides as tau.


Automatically Appended Next Post:


Grots can be pretty useful if used correctly.

This message was edited 1 time. Last update was at 2013/05/08 21:36:15


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Nafarious wrote:
Devastators in space marines

I dispute that. As a CSM payer, devastator squads have proven to be a pretty large problem.

Wouldn't even blink an eyelash at scouts or assault marines, though.
   
Made in ca
Hurr! Ogryn Bone 'Ead!






 Selym wrote:
 Nafarious wrote:
Devastators in space marines

I dispute that. As a CSM payer, devastator squads have proven to be a pretty large problem.

Wouldn't even blink an eyelash at scouts or assault marines, though.


Never get into a shootout with devastators... You will lose.

And never charge devastators, if you fail you will get pasted repeatedly courtesy of lascannons and plasma cannons.

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The Marine Standing Behind Marneus Calgar





Upstate, New York

Devestator's problem is not that they don't work, it's what you pay to get them and the other options they compeate with.

There is a diference between underwhelming and useless.

   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

Guardians, Combatfexes, Pyrovores, Mandrakes, Grotesques, Praetorians, Leman Russ Vanquishers, Special Weapon Squads, Mutilators, Devestators, Assault Marines, Chapter Masters, Stormboyz... The list continues :(

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in no
Terrifying Doombull





Hefnaheim

Tyranids : Rippers & Shrieks, both gets chewed appart faster than a hamburger at a late nigth party.

Space Wolves : Iron Priests, Lone wolfs & Lukas The Trickster.

   
 
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