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![[Post New]](/s/i/i.gif) 2012/09/26 16:51:55
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Based. Good enough!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/09/26 17:36:02
Subject: Traitor Guard with no Forgeworld WIP
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Towering Hierophant Bio-Titan
Somewhere In Time And Space
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its blurry :(
me wanna see in less blurry images
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![[Post New]](/s/i/i.gif) 2012/09/26 17:53:40
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Yeah, sorry, attempting to locate the camera post move. As of now, I'm using the ol' cell phone. I can get a much better picture from further way. Perhaps I will try that.
Anyways, check back in a few days.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/09/26 19:00:54
Subject: Traitor Guard with no Forgeworld WIP
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Towering Hierophant Bio-Titan
Somewhere In Time And Space
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lols, I'm always checking, and no problems... I hate using camera-phones, there has never been one which worked well enough imo...
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![[Post New]](/s/i/i.gif) 2012/09/29 14:57:44
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Found the camera in the diaper bag! Just where I left it!
A picture of the Death Guard squad with the Rhino and the Helbrute on my modular board with a few small terrain pieces. Still working on painting the house, hence the stalled progress.
Stay tuned!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/01 00:40:07
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Good news! There is a tourney coming up on October 13th at my local game store! 1850! I don't know what to do !
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/01 00:56:36
Subject: Traitor Guard with no Forgeworld WIP
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Freaky Flayed One
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Kick everyones collective butt for the glory of Chaos?
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![[Post New]](/s/i/i.gif) 2012/10/01 15:13:39
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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I think that is the plan. I really need to pick up the Chaos dex when it is availible and pick through it. I am sure I am doing Guard with Chaos allies, I just need to see what holes that the Chaos Marines can fill. I'm not sure if a Prince will be worth it, I don't know if Chaos (if my opponent uses them) is going to have lots of cheap anti-air that will ruin my Vendettas and flying Prince, I need to know if a Nurlge Lord or Prince is worth it to make my Plague MArines troops. I don't know how many points I want to spend on Chaos.
My core:
Command Squad in Chimera with Autocannon/2x Plasma
Vets with meltas in a chimera
Platoon Command with 4 x Flamers, Chimera
Infantry w/missile and grenade launcher
Infantry w/missile and grenade launcher
Autocannon Team
Vendetta
Valkyrie
Leman Russ/Las
Leman Russ/Las (in a squad)
Hydra
Hydra (in a squad)
Manticore
Thats what I think the base will be. I feel it has lots of anti infantry and can handle the air pretty easily too. I'm afraid of lots of CC. I feel I have a good amount of scoring units. What should I take Chaos for? Plague Marines would be good forward objective holders. Do I need more melta? More boots on the ground? More high strength weapons? More vehicles (ha!)?
That all comes out to 1540 ish (I believe, my dex is at home). Thats only 310 for Chaos. Looking grim. What could I cut? Should I cut the Infantry Platoon for another squad of vets in a chimera? Maybe another squad of melta vets? That cuts me to 1370. I am not putting any guys into the flyers. I ran guys in there twice so far and had my guys die in horrible explosions.
This would leave me 480.
480 might be just a prince and plague marines.
Or a sorcerer of nurgle, plague marines and maybe autocannon havocs? I don't know what the points are going to come out to. We shall see.
Any suggestions? Automatically Appended Next Post: Ok if I run all Guard:
125 Command Squad
Chimera
Autocannon
Sniper x 2
155 Veterans
Melta
Chimera
110 PCS
Flamer x 4
Chimera
230 Executioner w/sponsons
165 Leman Russ w/Las
165 Leman Russ w/Las
75 Hydra
75 Hydra
130 Vendetta
140 Valkyrie w/HB
65 Marbo
65 Infantry Squad
Autocannon
Grenade Launcher
70 Infantry Squad
Missile Launcher
Grenade Launcher
75 Autocannon Team
75 Autocannon Team
130 Hellhound
1850
I feel this would be a very good list. I feel if people try the "FLyErSSS!!>!1!!!" lists, I should be able to weight of fire them down via the Hydras/Valks/Vendetta and lots of Autocannon fire. If people try mass infantry, I should eat them up with Flamers/Hellhound/Russes. If people try mass MEQ, Executioner/Russes/weight of fire. I have lots of scoring units. Just no staying power aside from AV14. I think I could be easily swept off objectives by a good opponent.
What could I cut here if I just wanted to add a Prince/Plague Marines for more scoring/staying power?
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This message was edited 1 time. Last update was at 2012/10/01 20:30:17
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/03 20:37:22
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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I have decided on straight Guard for right now unless when I get my new Codex for Chaos, I find something I absolutely have to use.
The only model I don't have ready (besides a few Derp-y Guardsmen) is a suitable Marbo.
I do not want a regular Marbo. I want an awesome Chaos Marbo. Right now, the models that actually seem best for this would be one of the new Cultist models. Either that or a new kitbash ala Killer Tom. "Chaos Marbo" in Google came up with some, ahem, less than awesome results.
Stay tuned.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/03 20:39:11
Subject: Re:Traitor Guard with no Forgeworld WIP
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Perfect Shot Black Templar Predator Pilot
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Looking good!
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![[Post New]](/s/i/i.gif) 2012/10/03 23:00:17
Subject: Re:Traitor Guard with no Forgeworld WIP
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Longtime Dakkanaut
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I'm a huge fan of Havocs w/ Heavy Bolters. Starting to try Autocannons, but that HB 3d6 ST 5 is pretty awesome if you need to lay down a wall of withering fire. That's 48 shots total! Someone that's good w/ statistics could figure the average of how many shots will hit and how many hits will wound, and how many saves (depending on armor) will successful. Statistics aside, it's disconcerting for your opponent when you bring that much firepower to bear, especially if it's all hammering 1 unit. I've killed an entire 5th Ed mob of Nobz (wound allocation shenanigans and all) that also had a Big Mek w/ force field in one turn because of concentrated firepower.
Granted they aren't tankbusters, but your opponent needs troops to take objectives. With that much firepower heading downrange, chances are you'll wipe them out.
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![[Post New]](/s/i/i.gif) 2012/10/03 23:45:25
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Funny you say that Axe. I was just about to start hacking and slashing apart my heavy bolter havocs to make autocannon havocs. From what I understand, a minimum size squad of havocs with autocannons is going to come in at 115pts!!! 115 points to autocannon marines just sounds too good to be true. I am so new to 6th edition, I have not fired a heavy bolter in 6th. Does it fire differently now? Isn't still just strength 5 heavy 3? I lost my repect for Heavy Bolters when everyone and their mother started playing Grey Knights with psybolts. They fire a lot more str 5 than I do with my Havocs.
Anyways, getting my pieces together for my new Marbo.
I'm using the old "blind-folded" head from the old possessed upgrade spure, a kneeling pair of legs from the heavy weapons kit, a regular cadian chest, the pointing finger right arm and my left arm will be holding a cleaver! Also, he will have a backpack with doo-dads on it. Should be cool. Looks chaos-y enough.
Stay tuned!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/04 19:27:25
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Yikes, speed painting over took me! I did up to about 90% (still needs the mud wash on the guns and basing) of my four converted Autocannon havocs. I did them up ala Death Guard so that way, if the rumors hold true, I can run a reasonably priced Havoc squad with Autocannons and Mark of Nurgle. Something about power armored T5 dudes running about with 8 S7 shots at BS4 just melts my heart.
Here is the work in progress. Again, the camera is in the old diaper bag and the wife ended up taking the kids to a class.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/04 21:34:20
Subject: Re:Traitor Guard with no Forgeworld WIP
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Sinister Chaos Marine
Bristol UK
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Looking good chap like the Guard/Marine allied force 6th ed has really come onto a winner with the allies system IMHO.
consider me subbed
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"Ooh, a big flashy lighty thing! Big flashy lighty things have got me written all over them. Not actually, but give me time. And a crayon!" ...
1 inquisitor, not even a inquisitor lord, and the other 2955pts went into orbital bombardment lance strikes.
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![[Post New]](/s/i/i.gif) 2012/10/05 01:54:54
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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ArchaonSon wrote:Looking good chap like the Guard/Marine allied force 6th ed has really come onto a winner with the allies system IMHO.
consider me subbed 
Great! Thanks for the sub!
I agree with your observation about 6th edition. What an amazing idea to allow allies across the board like they have. Makes the game so much more characterful and less mundane. Plus, I get to buy more models!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/08 14:00:35
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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50 Command Squad
55 Chimera
10 Autocannon
10 Sniper x 2
70 Veterans
30 Melta x 3
55 Chimera
50 Infantry Squad
15 Missile Launcher
5 Grenade Launcher
50 Infantry Squad
15 Missile Launcher
5 Grenade Launchers
75 Autocannon Team
35 Platoon Command Squad
20 Flamers
55 Chimera
160 Manticore
150 Leman Russ
150 Leman Russ
165 Demolisher
130 Vendetta
130 Vendetta
60 Lord
15 Mark of Nurgle
30 Burning Brand
10 Gift of Mutation
75 Chaos Marines
15 Plasmagun
15 Mark of Nurgle
35 Rhino
105 Terminators
Combimelta x 3
1850
I've been tweeking quite a bit and managed to get my hands on the new Codex. I am disappointed to say the least with the Daemon Prince pricing. I don't feel he's usuable. I love the Burning Brand, might be my favorite new thing. Bummer I can't get Plague MArines as troops as an allied attachment.
I dropped the Hydras because they are semi-useless a lot of the time. I got a lot more scoring units, which is what I was worried about.
I am focusing on destroying my opponents scoring units and then scoring objectives with mine. I have alot of armor saturation, including 3 AV 14 chassis. I think I can give quite a few armies trouble. We will see! Automatically Appended Next Post: 50 Command Squad
55 Chimera
10 Autocannon
10 Sniper x 2
70 Veterans
30 Melta x 3
55 Chimera
70 Veterans
15 Flamers
55 Chimera
160 Manticore
150 Leman Russ
150 Leman Russ
230 Executioner w Spon
130 Vendetta
130 Vendetta
60 Lord
15 Mark of Nurgle
30 Burning Brand
10 Gift of Mutation
75 Chaos Marines
15 Plasmagun
15 Mark of Nurgle
35 Rhino
105 Terminators
Combimelta x 3
55 Chaos Cultists
Heavy Stubber
65 MARBO
Last attempt.
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This message was edited 1 time. Last update was at 2012/10/08 14:42:03
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/08 18:17:24
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Running out of time and due to the recent release of the CSM dex and my wife's birthday, its going to be speed painting week!
First up, my Nurgle lord. He's supposed to be equiped with the Chaos artifact the brand of skaltharax or whatever. That plasma pistol will have to do!
Speed painting!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/10 20:25:25
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Well, much like a man running for office, I am flip flopping like a mad man.
I have decided, after much, much, much debate, that I am playing straight bad guy Guard. I am leaving the CSM at home.
The idea? I can probably count on 90% of the field being Chaos Marines/Regular Marines variants. That boils down to donkey-caves in power armor.
My plan? Make donkey-caves in power armor make cover saves.... and have some sort of flyer defense.
The new list:
165 ccs
chimera
fleet master
Lascannon
Sniper x 2
155 Veterans
Meltagun x 3
Chimera
110 pcs
flamer x 4
chimera
70 inf squ
missile launcher
grenade launcher
70 inf squ
missile launcher
grenade launcher
75 Autocannon Team
75 Autocannon Team
70 special weapons team
plasmagun x 2
grenade launcher
130 Vendetta
130 Vendetta
150 Leman Russ
150 Leman Russ
85 Hydra
w/heavy stubber
230 Executioner
Plasma Sponsons
65 Marbo
120 Devil Dog
Are these the correct totals? My codex is pulling a Marbo on me and I can't locate it. Is the Devil Dog the one with the melta cannon?
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/10 23:28:39
Subject: Re:Traitor Guard with no Forgeworld WIP
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Longtime Dakkanaut
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Again, looking great! The speed you are cranking things out is impressive! Makes me want to get some more modeling time in.
We both said the same thing- HB ST 5 Heavy 3. I was saying 3d6. Total is still 12 shots per squad. And yeah, Grey Knights are cheesed out, but whatever. It's all that much more satisfying to stomp them into the mud.
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![[Post New]](/s/i/i.gif) 2012/10/11 12:13:16
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Working on getting my last few plague marines/marines with mark of nurgle finished up before Saturday. I have some rough days at work ahead of me, which should piss off the family some. Probably shouldn't paint little army men instead of seeing them. I will get back with updates!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/11 14:17:58
Subject: Traitor Guard with no Forgeworld WIP
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Pyromaniac Hellhound Pilot
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Great chaosy vehicle conversions here, mate!
My only bit of CC: there seems to be a LOT of Imperial Aquilas left on troops and vehicles. No self respecting traitor would leave those un-defaced!
Keep up the good work!
Rawson
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The 104th Vostroyan Mechanized
Rawson's Reboot
Viktor von Domm: nope... can´t do that for the sake of all lving creatures that dwell on earth....
dsteingass: That's like saying "I forgot to tell you who your real father is"
nerdfest09: Rawson speaks the truth! |
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![[Post New]](/s/i/i.gif) 2012/10/14 20:57:23
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Well well well!
I played that tourney yesterday and here is how I did:
Game 1 versus Imperial Guard
I win 21 to 6 battle points. The mission was a combination of Big Guns Never Tire and the Fast Attack scoring one with Dawn of War deployment. 5 Objectives, the center being worth more as the primary. Kill points of only heavy and fast for secondary.
My Russes won me the day, plan and simple.
Game 2 versus Daemons
Yikes, I lost 22 to 6.
It was kill points primary, kill points from scoring units as secondary.
He was SUPER aggessive with deep strikes and managed to land a Great Unclean One two inches from my Russes and 2 squads of screamers that got to turbo over my gak on turn 1. Did not go well.
Will update further later.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/14 21:08:38
Subject: Re:Traitor Guard with no Forgeworld WIP
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Enigmatic Sorcerer of Chaos
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If I may criticize only one thing, the autocannons on those Havocs look too much like the heavy bolters they were. I would remove the heavy bolter barrel completely and then reattach the new barrels. The rest of your army is superb.
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Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo. |
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![[Post New]](/s/i/i.gif) 2012/10/15 05:24:40
Subject: Traitor Guard with no Forgeworld WIP
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Battleship Captain
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love the guard/chaos looks good!
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![[Post New]](/s/i/i.gif) 2012/10/15 14:15:22
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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This is a quick recap of game 1.
Picture 1 is my deployment. Since we were playing Guard on Guard with lots and lots of heavy, I was in a bit of a conflict when I won the dice roll. Do I deploy first and get the alpha strike? Or do I go second so I can claim objectives last? Thinking it through, he had 2 Demolishers, an Executioner and lots of troops with heavy weapons. I figured I had better attempt to Manticore/Russ/Execute his stuff first.
So I deploy, get ready and get seized on!
Yikes. He had deployed in a similar fashion.
Sadly, he got first blood on turn one by wrecking my Command Chimera with a Lascannon shot from one of his Veteran squads, and then killed my poor Devil Dog. Otherwise, damage was light.
On my turn, I immoblized a demolisher that left it with very limited range and killed one Chimera. Things weren't looking good.
On his turn 2 he rolled on with one squad of his melta toting Stormtrooper squads, heroically deepstriking next to my Russ squadron. He rolled snake eyes to hit...  whew! He managed to cause a few more wrecks, leaving me Chimera-less. But with my Chimeras and Devil Dog down, I still had my Manitcore, Russes, Executioner and Vendettas.
My turn 2 sees one of the planes come in and Marbo. I manage to immobilize the other Demolisher with Marbo, the Vendetta hits the ol' 3 Lascannon hits into the side of the Executioner and explodes it. Woooooo! Things are starting to look up. My Russes keep pounding the Chimeras he's trying to press up field and soon finds his veteran squads on foot in the middle of the board... not a good place to be as a Guardsman.
His 3 sees some of his other outflankers come in. He has autocannon sentinels that take out my backfield squad in cover after they shoot them up then assault. He kicks down 3 guys and I fail and get run down. Yikes. His heavy fire power is all but gone now and I notice this turn I don't really take any other damage.
My 3 is where the game basically ends. I have lots of scoring left on the table and since the missions is a combo of Big Guns and the Fast Attack one, I have even more. He doesn't. My second Vendetta comes on and explodes one demolisher and the other blows off the others main gun. He's running out of threats.
We speed through the last 3 turns in about 15 minutes because we are running out of time. During that time, I actually lose a lot of my troops and end up doing the GRAV CHUTE INSERTION on the center objective with my special weapons team! And it works! Well, works for a turn when they are lasgunned off of the objective. I end up controlling the center with a Vendetta, one of the two flanking objectives with my Executioner, contesting the other flanking one with some men on foot, controlling my back field with the Russes and he held his backfield one with a Veteran squad.
The secondary objective was a draw. He killed the same number of fast/heavy that I did.
He had first blood and Linebreaker, I had Slay the Warlord, giving me 21 and him 7. Good game!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/15 14:38:09
Subject: Re:Traitor Guard with no Forgeworld WIP
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Sinister Chaos Marine
Bristol UK
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That is a nice battle report mate.
So what else is on the horizon? anything big planned?
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"Ooh, a big flashy lighty thing! Big flashy lighty things have got me written all over them. Not actually, but give me time. And a crayon!" ...
1 inquisitor, not even a inquisitor lord, and the other 2955pts went into orbital bombardment lance strikes.
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![[Post New]](/s/i/i.gif) 2012/10/15 16:54:41
Subject: Traitor Guard with no Forgeworld WIP
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Battleship Captain
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guard vs guard. Always a silly fight, comes down to who brought that counter. Lovely to see a painted army on the table tho! props.
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![[Post New]](/s/i/i.gif) 2012/10/15 20:41:40
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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ArchaonSon wrote:That is a nice battle report mate.
So what else is on the horizon? anything big planned?
Of course! I had some regrets (mentioned before) about selling my old Deathguard army... so I am remaking it! They will be perfect to go with the ol' Traitor Guard.
So far I have those 7 Plague Marines made up, a Lord, Hellbrute and the 4 Autocannon guys and a Rhino.
What I have slated:
LOTS AND LOTS of Plague Marines.
I am currently working on refurbing my primed ol' Chaos Space Marines and others that are painted up as Black Legion guys, painted up as other Legions.
I have lots of bodies. I will get some WIP pictures up but so far, I have gotten 14 more guys old plastic shoulder pads off and replaced with metal Death Guard pads. Also, I cut off topknots (pet peave of mine), hacked up some armor, scratched some stuff and the like. I might add the caveat that I do not want to use Green Stuff either... but I might. We will see.
So far what I can make/have/can convert/planning on doing/idea for/could do someday etc:
28 more Plague Marines (to go with the seven complete ones)
2 will have Meltaguns, 4 will have plasmaguns and 2 will have flamers. There will be 2 powerfist champions in there but otherwise its just knives baby!
4 Missile Havocs
I have these built but painted as Iron Warriors. Too bad for Purterbo.
Vindicator
Boom shakalaka, I have the model, just nurgled it up a little. The model is done but not painted. Will get WIP pics up.
1 more Rhino
I think moving a Flamer squad and melta squad up field is something I will generally want to do in every game. They need a ride!
1 Obliterator
I have this model, not sure I would run him though. I like Havocs, Havocs and Vinidcator as my heavies.
Nurgle Lord on a bike plus 3 more bikers
AH HA! You guys are going to love what I have planned. Going to be amazing, if I do say so myself
Nurgle Sorcerer on a bike...
Another one you guys should do a flip over when I get it done
Some stuff on the horizon that I don't own but plan on getting some day soon:
Custom Epidemius
Tee hee!
7 Plague Bearers
Great Unclean One
Since I can't get the Forgeworld one, maybe I will have to keep an eye out for that Ultraforge one... ;=)
2-5 Nurgle Spawn
Oh I want to try these guys.
Let me know your toughts!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2012/10/15 21:15:37
Subject: Re:Traitor Guard with no Forgeworld WIP
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Frightening Flamer of Tzeentch
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Great work on the forces of evil.  Keep it up
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![[Post New]](/s/i/i.gif) 2012/10/16 13:09:31
Subject: Re:Traitor Guard with no Forgeworld WIP
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Nurgle Veteran Marine with the Flu
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Some more Plague Marines I've been working on. More to come. I have this down to realistically 15 minutes per model, as these 3 took 45 minutes.
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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