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![[Post New]](/s/i/i.gif) 2013/02/11 14:53:32
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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[DCM]
Dankhold Troggoth
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Gym and I played 100r and it was great  but I do want a 200r game soon!
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![[Post New]](/s/i/i.gif) 2013/02/11 15:11:45
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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Caty, AR is on a model by model basis. If the first model has 2 AR, it could soak a 2 DE attack before taking damage. If that model dies and you've still got attacks left over, and you decide to make a higher AR model soak it, thats fine, apply damage to a 3 AR model, soaking 1.5 hits. Just pulling random numbers out of my butt, but I hope that explains it.
Just remember that with your other stats, the highest most common is the modifier you add to your rolls.
(Edit to use your AR example)
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This message was edited 1 time. Last update was at 2013/02/11 15:12:44
Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/11 15:32:01
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Longtime Dakkanaut
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I don't know why I'm having such a hard time keeping the proper way to apply damage and armor straight in my mind. It's not complicated but I'm having a hard time keeping it straight. I think I played it wrong Saturday night at Templecon.
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![[Post New]](/s/i/i.gif) 2013/02/11 16:24:34
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Thanks for those replies guys.
Cyp, with 3. do you mean yes that's possible or yes that's not possible? Sorry my original question was posed a little criptically.
Caty, to be honest I'll build the army and probably never play it, I'm not much for gaming so all the other gamers I know are on Dakka. I'm more into fluff and miniatures. I do plan on playing a lot of Brushfire at warband level though, I bought the first 6 warbands to get my friends into gaming. But yeh the 200r army will probably just be for display unless one of you guys flies over to Glasgow.
Also, the 10hlvl thing was badly worded on my part, I meant that I was happy with my choice at 10 which is actually two level 5s. I considered more lower level heroes but the Dukes have some great high level talents. Full Caution and full Patient with two boons. Buff city!
Thanks again.
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This message was edited 1 time. Last update was at 2013/02/11 16:28:15
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![[Post New]](/s/i/i.gif) 2013/02/11 17:19:16
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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Casey, are we talking 'low wall', generic terrain +2 WS? or purchased fortification 'wall' +3 Shield AR against artillery otherwise no-LOS?
If you're in the trench, you're not in B2B with the low wall, so it is providing +2 WS to what you're shooting at, but you're getting +3 WS, it doesnt stack, the trench trumps the low wall.
With the fortification wall, artillery ignores LoS so you can shoot templates over it. Just remember that Ballista/Cannon fire will hit the wall, damaging it, unless you're ON the wall (its supposed to represent a fort or castle wall, rather than a hedgerow)
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/11 17:30:16
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Longtime Dakkanaut
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Casey's Law wrote:Thanks for those replies guys.
Cyp, with 3. do you mean yes that's possible or yes that's not possible? Sorry my original question was posed a little criptically.
Caty, to be honest I'll build the army and probably never play it, I'm not much for gaming so all the other gamers I know are on Dakka. I'm more into fluff and miniatures. I do plan on playing a lot of Brushfire at warband level though, I bought the first 6 warbands to get my friends into gaming. But yeh the 200r army will probably just be for display unless one of you guys flies over to Glasgow.
Also, the 10hlvl thing was badly worded on my part, I meant that I was happy with my choice at 10 which is actually two level 5s. I considered more lower level heroes but the Dukes have some great high level talents. Full Caution and full Patient with two boons. Buff city!
Thanks again.
I'm all for buying models you'll never actually play... After all I'm sitting on about 800 resources of Aquitar and another 100 or so of Civatas...
I miss understood you talking about the 10 hero levels thinking you were only going to take 1.
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![[Post New]](/s/i/i.gif) 2013/02/11 18:48:23
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Haha that's awesome. Does anyone know how well the game translates at such huge points levels?
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![[Post New]](/s/i/i.gif) 2013/02/11 18:50:29
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Casey's Law wrote:Haha that's awesome. Does anyone know how well the game translates at such huge points levels?
It was designed to be able to go up to high levels, we playtested a couple of times at 500 without any issue.
You're just going to want a bigger table, generally 4x6, deploying on the short sides.
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![[Post New]](/s/i/i.gif) 2013/02/11 20:38:23
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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At higher point levels, things die a lot faster. You've got more full squads quickly cutting down models. About 4 or 5 turns in, it starts to look like a regular point level game. So the difference is really how 'violent' you want the first few turns.
I wont say it isnt fun gunning down lots of hamsters....
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/11 21:47:12
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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[DCM]
Dankhold Troggoth
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Yeah, seems to be a popular pasttime
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![[Post New]](/s/i/i.gif) 2013/02/12 01:47:21
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Sounds really bloody...
Awesome!
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![[Post New]](/s/i/i.gif) 2013/02/14 10:28:24
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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miskatonicalum wrote:Casey, are we talking 'low wall', generic terrain +2 WS? or purchased fortification 'wall' +3 Shield AR against artillery otherwise no- LOS?
If you're in the trench, you're not in B2B with the low wall, so it is providing +2 WS to what you're shooting at, but you're getting +3 WS, it doesnt stack, the trench trumps the low wall.
With the fortification wall, artillery ignores LoS so you can shoot templates over it. Just remember that Ballista/Cannon fire will hit the wall, damaging it, unless you're ON the wall (its supposed to represent a fort or castle wall, rather than a hedgerow)
Sorry I missed this, thanks for clearing that up. I assumed the two types of wall were the same actually so I'm glad that came up. So if you are in a trench you are at a lower height so not in base contact with anything higher? I guess that means you also couldn't fire a siege weapon that is above you.
Other questions that are coming up:
If you place two trenches together do you have to exit one to enter another or can you walk along the full length?
If you have a buff like '+1DE to all friendly models' does that effect the ballista by adding 1DE to every model or fortification hit?
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![[Post New]](/s/i/i.gif) 2013/02/14 15:12:50
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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The Intent of the trenches is that you could link them together and walk their full length.
It would affect the Ballista, but it wouldn't stack per model with the buff.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/14 19:29:04
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Thanks. So the Ballista gets plus one DE on just the first model the line hits? Does it get that again on it's second shot?
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![[Post New]](/s/i/i.gif) 2013/02/14 20:45:43
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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I am unaware of what you are refering to. A Ballista does 1 DE to each model in the line, where is the +1 coming from? If it is a bonus from a model I cant recall off the top of my head, then yes, it would apply to the second shot.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/15 05:09:42
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Yes sorry it's a passive Imperial Duke bonus. So just to clarify, the Ballista gets +1DE on every model or fortification it hits in it's line of fire and that includes the second time it shoots?
As a follow up, does nothing happen if it hits another piece of artillery? Is there no way to destroy a Ram or Trebuchet for instance?
Sorry about all the questions.
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![[Post New]](/s/i/i.gif) 2013/02/15 12:40:35
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Old Sourpuss
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No need to be sorry about the questions, it's perfectly alright
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 14:45:38
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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Ah, yes then, the Ballista would do +1 DE with both attacks.
Siege Weapons do not have VY, unlike Fortifications. The reasoning for this was to allow models to replace others as they were killed. This forces a player to make a decision: devote resources to manning their siege weapons, or abandon the siege weapon to keep their forces fighting on the battlefield. An unmanned Siege Weapon can also be taken over by enemy forces, so be careful!
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/15 18:16:13
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Thanks Alf, I worry that I can be quite cryptic at times.
And thanks, Matt. That clears things up nicely!  I think I would leave some cheap troops near my artillery. Since the highest BS fires, I can go down to half strength and still fire the same.
Oh and I assume artillery bases block movement? It shouldn't be an issue but it might stop a new firer getting into base contact with a different piece. (e.g. from A to C through B)
And i'll almost certainly never do this but I just realised 5 lvl2 heroes can passively buff a ballista to 6damage per hit. Dayuum!  Actually there are loads of great stacking buffs with low level imperial dukes. 10 heroic actions for guaranteed hits.  Probably not as effective as they sound though, a nice balance of buffs is likely to do more good I think.
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![[Post New]](/s/i/i.gif) 2013/02/15 18:28:34
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Dakka Veteran
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I'm afraid that the same talent doesnt stack bonuses, they'd only 'stack' in area of coverage (Obviously Patience isnt an AoE so that doesnt apply). That bonus would make Axony way too overpowered.
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This message was edited 1 time. Last update was at 2013/02/15 18:30:00
Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/02/15 18:31:02
Subject: Re:[Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Old Sourpuss
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miskatonicalum wrote:I'm afraid that the same talent doesnt stack bonuses, they'd only 'stack' in area of coverage (Obviously Patience isnt an AoE so that doesnt apply). That bonus would make Axony way more overpowered than they already are.
As someone that doesn't like the cats, I believe my amended statement reflects accurately
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 19:11:09
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Oh that's good! It would definitely be exploited by someone.
Out of interest, what makes the Axons overpowered?
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![[Post New]](/s/i/i.gif) 2013/02/15 19:15:41
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Casey's Law wrote:Oh that's good! It would definitely be exploited by someone.
Out of interest, what makes the Axons overpowered?
The Regulars are probably the best Rifle-line troop in the game atm, and everyone is scared of Fat Cat.
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![[Post New]](/s/i/i.gif) 2013/02/15 19:23:19
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Old Sourpuss
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Casey's Law wrote:Oh that's good! It would definitely be exploited by someone.
Out of interest, what makes the Axons overpowered?
Fat Cat has a 28 to 32 inch charge on the first turn if I remember correctly... The only thing that would prevent him from shredding you at the beginning of the game is LoS blocking terrain or him going first...
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 19:38:12
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Alfndrate wrote: Casey's Law wrote:Oh that's good! It would definitely be exploited by someone.
Out of interest, what makes the Axons overpowered?
Fat Cat has a 28 to 32 inch charge on the first turn if I remember correctly... The only thing that would prevent him from shredding you at the beginning of the game is LoS blocking terrain or him going first...
Speed 8, Rushes 16. Heavy Cavlary, so 5" Charge Range. Means that if you deploy 21" from Fat Cat, he can turn one charge you. Considering Deployment zone is 10" from the edge on a 48" table, this is not possible.
He has a Rank 2 Talent that increases Charge by 2", but that still wouldn't make the gap.
He has a boon that gives his first charge 25" (IE: Striking Leap), Total movement Value of 41".
So if you have a HLVL 5 Heavy Brigadier, and choose that boon, you could get a turn 1 charge off.. just like you could with Juan of Brisica.
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![[Post New]](/s/i/i.gif) 2013/02/15 19:42:54
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Old Sourpuss
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I'm more afraid of Fat Cat than I am of Juan... Badgers give 0 trucks about mice... Pesky British Cats are another thing.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 19:45:59
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Alfndrate wrote:I'm more afraid of Fat Cat than I am of Juan... Badgers give 0 trucks about mice... Pesky British Cats are another thing.
Your Badgers will hit a Cat at WS 2 just as well as they will a Mouse, all you need is 3 Badgers attacking him to take him down... just like Juan.
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![[Post New]](/s/i/i.gif) 2013/02/15 19:50:43
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Old Sourpuss
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Cyporiean wrote: Alfndrate wrote:I'm more afraid of Fat Cat than I am of Juan... Badgers give 0 trucks about mice... Pesky British Cats are another thing.
Your Badgers will hit a Cat at WS 2 just as well as they will a Mouse, all you need is 3 Badgers attacking him to take him down... just like Juan.
You say this as if you wrote the game... You don't know my fear D:. I was trying to teach someone the game, and he didn't even have to use Striking Leap... We were on a small enough table that his regular Rush and charge was enough to get me in combat... My 2 badgers didn't know what had hit them
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 19:56:14
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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Hmm, fair enough. Definitely a powerful move but I can't tell what would qualify as op yet. Fat Cat doesn't work for me anyway, I'll be taking a pair of Imperial Dukes.
The Regulars are probably my favourite so far. I was originally planning to go all cc and take loads of Highlanders but I ended up swapping half the list after reading their profile. Combining them with ballistas for early game and Duke buffing makes them scary but I'm still worried about ambushers and such which will make me hold back 10 Hogs.
I should probably start a thread for this before I go hugely off topic...
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![[Post New]](/s/i/i.gif) 2013/02/15 20:22:02
Subject: [Brushfire] Rules and Gameplay Thread (i.e. Q&A with Matt and Cyporiean!)
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Fixture of Dakka
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More questions in this thread are always good, but starting a new one detailing your army building would also be good
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