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Made in us
Huge Hierodule





Louisiana

reddwarf54 wrote:Im interested in the new preferred enemy rules. As they now apply to shooting, I will finally be able to find a use for my ethereal, though his only purpose is to get killed as soon as possible.
It will basically twin link all my suits and fire warriors


re-rolling 1's to hit and to wound isn't quite as good as twin-linking, though it does help a lot.

Remember that if you roll a '4' on mysterious objectives, that objective gives your firewarriors re-rolls of 1 when shooting.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Irked Necron Immortal




Swansea

A Town Called Malus wrote:
Bobug wrote:where do you get hit and run from? Retro thrusters is one per army and disallows drones :s


One character starts on his own with it but nothing disallows him from joining a unit after deployment and granting them Hit and Run.


PLEASE tell me if he joins a firewarrior squad they gain hit and run, it would be hillarious for the modelling oppurtunity, 12 fire warriors hanging onto a crisis suit for dear life as its thrusters make it 1, maybe 2 feet of the floor?

Check out my Facebook store for more custom made metal Gaming Accessories

War Forged Studios 
   
Made in gb
Fireknife Shas'el





Leicester

Ha ha ha, what a brilliant image . And as far as I can see completely possible with the rules as written...

Would make an interesting diorama that!

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in us
Fireknife Shas'el




All over the U.S.

There has been no word on the vectored thrusters as of yet.

And its shenanigans like the above mentioned that will mean that GW will probably rule against it.

I for one am counciling every Tau player that I come across against trying to manipulate this peice of wargear to exploit the H&R USR. Tau players have enough of an image problem in 40K with out trying something that most non-Tau players would, most likely, consider cheating.

Reason for this is that the Vectored thruster entry limits the wargear to one model only in an unclear/obtuse manner.


Any that would like to weigh in on the subject, there is a thread in the YMDC forum, here: http://www.dakkadakka.com/dakkaforum/posts/list/459739.page" target="_new" rel="nofollow"> http://www.dakkadakka.com/dakkaforum/posts/list/459739.page

This message was edited 1 time. Last update was at 2012/07/07 05:55:52


Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in gb
Repentia Mistress





Glasgow, UK

did someone mention that stealth suit drones didn't get shrouding? Just re read FAq and can't see where drones would be denied shroud/stealth. If so this represents a huge buff for stealth suits particularly the 6 suit/12 gun drone unit.
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Damn. Apparently the bit giving drones the stealth/shrouded has been replaced, as the entire entry has been replaced with "Gives stealth and shrouded" but nothing about drones getting it as well. Gah. Ah well.

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in us
Dakka Veteran






darkPrince010 wrote:Damn. Apparently the bit giving drones the stealth/shrouded has been replaced, as the entire entry has been replaced with "Gives stealth and shrouded" but nothing about drones getting it as well. Gah. Ah well.


The rule for stealth/shrouded fixes this. As long as one model in the unit has either/or/both the whole unit benefits.
   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Sweet. In that case, I am one happy camper. Also, I am now tossing a camo cloak on my lord commissar for my IG footguard army.

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in us
Regular Dakkanaut




How do you suggest dealing with units going to ground on objectives inside an Aegis line? I pounded away at a IG unit inside on on the 2 objective mission and killed maybe 5 guys over the course of the game. And he had 3 units of 10 behind it.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Indarys wrote:How do you suggest dealing with units going to ground on objectives inside an Aegis line? I pounded away at a IG unit inside on on the 2 objective mission and killed maybe 5 guys over the course of the game. And he had 3 units of 10 behind it.


Against IG, markerlights to reduce the cover save and a Submunition round from a Hammerhead. Result is Instant Death on anybody wounded by it with no save. Job done

You could also try to get your suits down the flanks to shoot at them from a position where they don't have cover.

This message was edited 1 time. Last update was at 2012/07/08 01:15:34


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

A Town Called Malus wrote:
Indarys wrote:How do you suggest dealing with units going to ground on objectives inside an Aegis line? I pounded away at a IG unit inside on on the 2 objective mission and killed maybe 5 guys over the course of the game. And he had 3 units of 10 behind it.


Against IG, markerlights to reduce the cover save and a Submunition round from a Hammerhead. Result is Instant Death on anybody wounded by it with no save. Job done

You could also try to get your suits down the flanks to shoot at them from a position where they don't have cover.

Probably wouldn't work as with blast templates you still allocate wounds to the models closest to the firing unit.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Repentia Mistress





Glasgow, UK

what about a deep striking crisis team with tl flamers? Ds, flame, jetpack move behind cover. Also given that AFP is ordinance it is a must for commanders or shasvre.
   
Made in us
Nervous Accuser






danp164 wrote:
A Town Called Malus wrote:
Bobug wrote:where do you get hit and run from? Retro thrusters is one per army and disallows drones :s


One character starts on his own with it but nothing disallows him from joining a unit after deployment and granting them Hit and Run.


PLEASE tell me if he joins a firewarrior squad they gain hit and run, it would be hillarious for the modelling oppurtunity, 12 fire warriors hanging onto a crisis suit for dear life as its thrusters make it 1, maybe 2 feet of the floor?

I had a similar idea for gun drones. As they make us I4 for breaking away, have a bunch of ropes tied to the drone pull the fire warriors away.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

DarbNilbirts wrote:
danp164 wrote:
A Town Called Malus wrote:
Bobug wrote:where do you get hit and run from? Retro thrusters is one per army and disallows drones :s


One character starts on his own with it but nothing disallows him from joining a unit after deployment and granting them Hit and Run.


PLEASE tell me if he joins a firewarrior squad they gain hit and run, it would be hillarious for the modelling oppurtunity, 12 fire warriors hanging onto a crisis suit for dear life as its thrusters make it 1, maybe 2 feet of the floor?

I had a similar idea for gun drones. As they make us I4 for breaking away, have a bunch of ropes tied to the drone pull the fire warriors away.


Or Fire Warriors riding the gun drones. I can't help but think of this: http://www.youtube.com/watch?v=twdmvcHI-hE

This message was edited 2 times. Last update was at 2012/07/08 20:45:00


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Longtime Dakkanaut






Bay Area

I really love my Kroots. New Focus Fire hurts them as it's almost impossible for a front line of Kroots to be all obscure or in cover. Fortunately the ones in the back can still be obscure by a friendly unit in the front.

I've been brainstorming a couple ideas to make my Kroots obscure to enemy shooting:
-Units of 12 Fire Warriors screening the front.
-Couple units of Gun Drones sitting in the front.

On another topic, I discovered the Drone JSJ idea back in 5th ed where a line of Gun Drones starts out in front of Fire Warriors. Movement phase they move behind the Fire Warriors, allowing Fire Warriors to pick off enemy units that aren't protected by cover and have armour 5+ or worst. In assault phase, Drones jump back in front of Fire Warriors, granting Fire Warriors cover saves and protecting them from assault. This idea didn't bode well in 5th edition because Fire Warriors were weren't popular. However, the new 6th edition favors them, making this a viable tactic. Of course this only works against units with 5+ or worst armor saves. It has no use against 4+ or 3+, but it does protect Fire Warriors from assault.

   
Made in us
Purposeful Hammerhead Pilot





Pullman, WA

Why not combine that with the stealthsuit and gun drone blob?

The suits basically need to be assaulted in order to hurt (They're a 4+ save in the wide open, let alone if they get any cover), can JSJ for the fire warriors to do their thing, and actually offer a better firepower loadout than just drones (And a more intimidating wall of fire if assaulted)

Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.

The Ironwatch Magazine

My personal blog 
   
Made in us
Longtime Dakkanaut






Bay Area

darkPrince010 wrote:Why not combine that with the stealthsuit and gun drone blob?

The suits basically need to be assaulted in order to hurt (They're a 4+ save in the wide open, let alone if they get any cover), can JSJ for the fire warriors to do their thing, and actually offer a better firepower loadout than just drones (And a more intimidating wall of fire if assaulted)


I tend to field 60 to 100 Kroots in multiple layers. I need a lot of bodies to obscure a single squad of 20 Kroots that aren't in cover. They also need to be cheap and sacrificial as they would most likely take the blunt of enemy shooting.

This message was edited 1 time. Last update was at 2012/07/09 05:49:05


   
Made in us
Longtime Dakkanaut





SabrX wrote:On another topic, I discovered the Drone JSJ idea back in 5th ed where a line of Gun Drones starts out in front of Fire Warriors. Movement phase they move behind the Fire Warriors, allowing Fire Warriors to pick off enemy units that aren't protected by cover and have armour 5+ or worst. In assault phase, Drones jump back in front of Fire Warriors, granting Fire Warriors cover saves and protecting them from assault. This idea didn't bode well in 5th edition because Fire Warriors were weren't popular. However, the new 6th edition favors them, making this a viable tactic. Of course this only works against units with 5+ or worst armor saves. It has no use against 4+ or 3+, but it does protect Fire Warriors from assault.


Another option is to have a line of fire warriors, and using long range JsJ Crisis suits using the Fire Warriors as cover


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Stealthy Kroot Stalker






U.S.

I hope I'm not necroing as it has only been 20 days, I noticed something regarding drones.

Shield Drones got a lot less useful. Back in 5th edition, they were used to absorb ID AP3 wounds. They can't do that anymore since wound allocation start from the closest model. Even if they are put in the front, the enemy can just allocate a torrent of fire and kill the 1-2 drones. They then force the suits to eat the krak missile wounds.
   
Made in gb
Disbeliever of the Greater Good




I have played two games of 6th edition so far and won both of them quite easily.

The last game i played i took a small Eldar attachment using Eldrad and two units of 3 jetbikes. (the jetbikes allowed me to contest objectives in turn 5 and Eldrad pulled all his abilities off Divination and rocked)

I have also been using an Aegis defence line in both games. The 4+ cover save within 2 inches is brilliant for surviveability. I have simply stuck my firewarriors behind it and blasted anything which comes into range. An rapid fire overwatch at full ballistic skill took 3 wounds off a hive tyrant (who actually failed his assault range) I have now contemplated using it for another reason.

Kroot + Aegis defence line = Kroot meatshield with a 4+ cover save. (i'm even contemplating a krootox rider - 24" rapid fire with a str 7 ap 4 weapon isn't that bad or 48" for popping vehicles)

The use of the unit would be a cheap, durable tar pit for assaulting armies. The key would be not to assault with them. Keep them close to the aegis line and take the cover. Their rapid fire will be nice should anyone charge them and if the possibility of combat does arise then Eldrad can now significantly enhance them:

He can give a unit a 4+ invulnerable save.
He can allow them to fire Overwatch on full ballistic skill.
he can allow re-rolls to hit/re-rolls to saving throws.
He can join them in melee and challenge/enhance their leadership and wound on 2's.

In my humble opinion - Kroot + aegis + eldrad = fricking awesome.

thoughts?

Member of Da Cella Boyz
www.youtube.com/dacellaboyz 
   
Made in gb
Repentia Mistress





Glasgow, UK

This sounds really good. I'm not running eldrad but 2 farseers and its been alot of fun so far. I was worried about the impact of 5+ cover on kroot but your ADL idea gets around that (well aside from TFC/barrage but nothing new there!).
   
Made in us
Water-Caste Negotiator





Another option for manning the Aegis is Sniper Drone Teams. For one thing, their Shrouded plus Stealth = 2+ cover save. They've got 36" guns, and target locks all around. Oh, and they're Ld8, and the spotters are BS4. So you have your BS4 spotter on the gun, Sniper Drones along the wall.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Eldrad in a unit of kroot w/ 3x krootox. it's a rather effective unit honestly, especially after you roll on divination and realize that you got, ignore coversaves and TL for your shoots. 6 krootgun shoots with TL and ignore cover have taken down 3 IG vendettas to this date.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in ca
Nasty Nob






 darkPrince010 wrote:
Sweet. In that case, I am one happy camper. Also, I am now tossing a camo cloak on my lord commissar for my IG footguard army.


not sure about the IG codex, but for marines, cammo cloaks don't confer stealth, they only improve the cover save by one

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

Can someone please confirm that I am reading this correctly:

Page 30 – Armoury, Disruption Pod.
Change the last sentence to read “A vehicle with a disruption
pod has the Shrouded special rule against any weapons firing
from more than 12" away.”

So a Hammerhead in a ruin will have 2+ Cover Save while happily firing away at the enemy army what would most likely be for the remainder of the game?!?

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in ca
Nasty Nob






Yup, and 3+ out in the open provided it has moved.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

We're really getting cover saves galore with these FAQs.

Somebody at GW must like us.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Am I the only one who finds it amusing that in 6th edition where cover is much less effective, and therefor much less anti-cover would be taken, the Tau actually get even MORE cover then they had in 5th?

Talk about metagame survivability increase.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dakka Veteran






Target lock is back too so now were buried for options. Hammerheads just became very viable plus we also just got the best transport in the game handed to us with a gift wrap.
   
Made in il
Warplord Titan Princeps of Tzeentch






Dont take it too far...the devilfish became GOOD, but its nothing compared to ghost arks or the filers.

can neither confirm nor deny I lost track of what I've got right now. 
   
 
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