Well where to begin? it's about 11:38pm where I am but, I just watched the Falling Skys season premiere so I'm awake at the moment, I like it alot and am certainly looking to the new season. Back
on topic, I haven't played with my Grey Knights as much as I've wanted to.. but I've gotten an idea on how it is to play almost army but eldar and
SoB "Poor
SoB 
", although I've seen how they
play.
I'm going to let my thoughts flow on this one and take my time on this.
Will I still play grey knights do the massive relapse we've just taken?
Yes, I love playing grey knights they are fun, I love their fluff, they fit my playstyle since I've began playing them, and I'm certainly not going to be putting them away.
Are they
GT winning?
Uhhhh No. I'm not trying to be "the downer" here but truth be told, it's just not gonna happen

Why? > There are many ways in which people come upon how they want to list build, personally I've
taken this approach
- Do I have Anti Horde?
-Do I have Anti-Flyer?
-Do I have Anti-Tank?
-Do I have
AP?
- Do I have Anti-Death Star Capabilities?
-Do I have Psychic Protection?
-Do I have Anti
MC weaponry or abilities?
-Do I have acess to Transportation/ Am I reasonably mobile?
- Can I deal with
LR fire power?
These are the questions I ask myself in making any build, and are generally a great set of questions at which to build any army. Now however... some new categories have derived, which were always
categories which were not so much a problem.
How do I deal with units that are now impervious?
How do I deal with Massed AP2?
How do I deal with for no better way to say it, Tau Over watch and interceptor fire?
How do I deal with "peek a boo units"?
Truly these are the new questions that have derived from the many new codex realeases and to state it simply, you really can't. Unfortunately, it's going to be hard to be able to deal with any of
these because it's one thing to destroy a flyer it's another thing to stop an army loaded with nothing but Ap2 and 3 weaponry. There's not much you can do against an army that shoots at you and
then goes behind cover and negates your ability to fire back. You can't try and bother yourself with the flying Lord(s) of Tzeentch turning your amy into smoldering ash. Really what I'm trying to say is
there is just way to many categories to try and deal with to be Take All Comers.
Heldrakes are going to burn your strikes down to the ground. I kid you not 2 heldrakes took out 3/4 my army in a tournament over the weekend, the rest of his army did practically nothing.
Tau... LoLz.. LoLz.

unless your have the greatest day of breaking the laws of averages rolling 2+ and 5++ invulnerable saves you are not going to beat a really well built and generaled Tau list.
They will kill you from long range, they will kill you before you get into assault, they will kill on deepstrike. enough said
You can't create an optimal list that can deal with everything and so now really it's a matter of if you were to have an allergy what would you want it to be and, that is what it is going to be for the
rest of this edition should you choose to play grey knights at least pure grey knights anyways.
I had a teir order a few months ago, I can't believe how much it would change in that short of time
but if one wanted to know My best and honest opinion as of this moment now.. would be
Necs/ Tau/ Nids/ Chaos/Daemons/Tau sit in the competitive tree of being
GT winners.
SoB/
IG/
SW/
DA/
GK/
SM Orks + X like armies fill the rest of the tree
I can understand I've probably come out really negative of us and it's not to put us down/ rant or anything, I'm just stating the facts before we begin the clean slate to playing in 6e
First Things First It's time to break the feeling of being a strong teired army, because we aren't anymore we are lower middle teired. The matches are going to be tougher, it's going to take more
strategy than straight out point and fire. If anything it's going to take alot of dennying to win our games and it's going to take new playstyles other than pali star and purifier spam.
Now we can begin the open discussion of thoughts to competitiveness beginning with the core because games are won with scoring units. we have the choice between strikes and henchmen, terminators aren't going to be too good anymore as there is just too much AP2
3, or just too much shooting period and will just deal to many wounds and statistics will take hold.
Grey Knight Strike Squads- still a solid choice but don't expect them to be the gods of troops anymore xD as, the new thing is... they need rhinos now. Why? they just need protection. The ap2 fire,
the scare of heldrake flamers. They need something to be able to allow them a turn of free harrassment as opposed to losing a full squad per turn. They are going to want to be run in full 10 man
squads most of the time. 5 man
gk strike squads are like 5 man units of kabalite warriors; caught in the open with their pants down they are just going to die and give quick kill points, make your
opponent have to work for those kill points/ give them less. the best setup on them is the same as it always has been with 2 psycannons and psybolts. But seriously you need a rhino or chimera
transport or else they'll be shot to ribbons. You'd be much happier losing a rhino a nd a grey knight which is the same in points as 3 grey knights as oppossed to 6 in one volley. Like I said before
make your opponent work to have to kill your guys off.
Henchmen- Run them in chimeras however the loadouts as to the squads, there are so many really it comes down to personal preference but, just note that when their ride pops they are probably
going to die afterwards as their armor sucks and it is for that reason I'd somewhat advise not taking them because it's not like rhinos and chimeras are durable units.
Next up
The
HQ
Coteaz- is probably going to still be the bestfriend of this edition he's just such a great character not going to go into depth on why everyone knows why he is a great character
Grand Master- I expect to see much less of him. Grand Strategy really isn't going to be of great use anymore and this is this reason why. Paladins while still somewhat a solid choice aren't going to win
tournaments and they are going to be eaten up by AP2 weaponry and massed shooting.
Librarian- this is who I expect to be seeing alot of this edition. LV 3 with a wardstave all kitted out trying to get re-rollable 2+ saves. simply put he's going to offer alot of survivability to our units at
least from all the small arms not AP2 fire. He gives out alot of buffs and can single handedly take on the anti- death star role by himself short of taking on a unit of ap2 powerfisting terminators.
Inquisitor- deffinitely still a good and popular choice I will expect to see him or coteaz most probalby if an inquisitor is taken.
Crowe- just leave him at home xD
Brotherhood Champion- still not probably worth taking as he only has one wound and now that everyone has deny the witch his special attack can be negated making him less pleasant to play
Inquisitor Kamarazov- iI have a feeling we will actually be seeing this guy now. The simple fact that their are so many gunlines now I can't imagine not seeing him in unison with a calidus assassin free
barrage on a gunline/ or justicar Thawn/ Dreadknight> in fact im very much considering taking him myself. nothing like 3
str 6
ap 4 templates on a Tau gunline template on target or 3 pie plates
Next uP Elites
Purifiers- oh how far you've fallen =(. They need to be run in squads of ten now and as a dedicated deathstar like unit because running them in razorbacks just really isn't going to get the job done
anymore; they are such a threat factor they will most certainly be singled out and shot up and with all the ap2 and massed shooting these guys aren't going to last long enough a libby attached would
be the best option in making them survivable as a small deathstar but other than that they are probably not gonna be showing up as much as they used to.
Paladins- with all the shooting and AP2 and unkillable monstrous creatures now/ they are still a solid choice but certainly nowhere amazing. They can easily be held up simply by a lord of change
challenging them in an assault phase and there is 700+ points tied up for the rest of the match. so I don't expect them to be to popular in Grand tournaments as its way to likely they will be shot up
by ap2 weaponry or held up by a lord of tzeentch with grimoire /2++ re rollable.
techmarine- I wouldn't be suprised to see this guy more actually as repairing rhinos is going to be a key measure in survivability plus their conversion banner isn't all that bad so jea.
Callidus Assassin - desperate times call for desperate measure, and I'm sure were going to see him in unison with kamarazovs orbital bombardment ability this edition.
Vindicare Assassin- deffinitely going to be seeing him as there are so many characters that need their invuls stripped such as the lord of tzeentch. Finally blowing up landraiders and killing warlocks and
such never hurt.
Fast Attack
Interceptors- Probably one of the only units not really hurt except by that of the increase in ap2. They are going to be vital to winning games and I wont be suprised to be seeing grey knights run
with 2 or more so of these squads as the primary which would mean a
GM will probably be present.
SR- still overpriced for what it brings in my opinion and really they need to be run in doubles.
Heavy Support
DreadKnought- is going to be a seriously strong unit coming up now with all the damn psychic powers that are so powerful and that aegis protection for everyone is really going to help with psychic
protection probably going to be seeing at least on of these in every list
Dread Knight- Still strong but his survivability went down due to all the ap2 and massed shooting.
Allies
here's thing about allies/ for tournament play I think most
gk players are probably going to go this route and try and ally with
SW/ TAU/ or Eldar now that bringing a farseer won't f your army.
Rune Preist offer very good psychic protection and really do a number on
MC with Jaws of the World. so deffinitely going to be a popular ally. Tau are Tau, your'e deffinitely going to see some kind of
allies with them for strength in interceptor shooting so as to be able to combat fliers as well as their strength in removing cover/ AP2 shooting. Eldar, you are deffinitely going to see them as allies
for their ap2 shooting as well as their crazy quick units now.
All in All I was talking with a group of guys at the tournament and we were all agreeing the game is deffinetly going that of the way of being an allied army game and I can't help but agree with them
as simply put to be competitive we are going to have to take something from someonelses codex to be able to deal with the new changes brought on by the rules of the new codexes.
If I were to sum it up and what will probably be scene for the rest of 6e
Coteaz/ Kamarazov/
GM/ Libby
Dreads/ NDK's
Vindicare/ Callidus Assassin
strikes with rhinos 2x 10
interceptors 2x 10
some kind of allied force
If you have any thoughts or disagreeances on anything feel free to post about it
*****
Been thinking about list building and I believe that 30 models of grey knights are the max number you should have at the 1500 point level. In addition to that as strikes and terminators aren't viable troop choices as they are too slow and wont reach combat and wont put out enough shooting henchmen are most probably the best choice. As for the Grey knights I believe 10man Interceptor squad is must take as they are the single unit that wasn't totally screwed over after that either another interceptor squad or a squad of purifiers in a rhino or LR will probably be the best choice however if you take the purifiers and LR you won't be able to take a 3rd grey knight squad.
Coteaz with Henchmen/ servitors with heavy bolters or multi meltas in Chimeras or razorbacks are starting to sound good for the best viable troop choice options they give twin-linked 36" range shooting which means they have anti-flyer capabilities plus it gives the henchmen something to hide out in until it's time to go out and cap objectives plus they can stay back and make up their points with their shooting. A full squad of servitors with heavy bolters in a chimera gives 12 str 5 and 3 str 6 shots for 85 points very cheap simple and affective.