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Made in us
Nihilistic Necron Lord




The best State-Texas

 Arschbombe wrote:
 Sasori wrote:

I wouldn't expect the Wraithlord to keep it's T8 anyway, as other models that had T8 have gotten it reduced. T7, I could see.


Ok. Let's see if I am doing this right.

If Wraithlords go to T7 I will burn all of my Eldar models in big heap!!! I will post a video of the conflagration on you tube and mail the charred remains to Mr. Kirby in protest for ruining my life!!!! Then I will find some small mammals to torture until the rage has passed.

How's that? Is that good? Too ragey? Not ragey enough?


Even if a Drop also consisted of a bump in attack power, and an invulnerable save, which it sorely needs?

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Brisbane, Australia

I'm sitting on 8 Wraithlords and about 80 Wraithguard... Lucky for me they are now relegated to being part of a Warhost display force. The rules don't matter much anymore - even less given I still have all my 2nd Edition stuff if I want to have a game.

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 Morachi wrote:
I'm sitting on 8 Wraithlords and about 80 Wraithguard...

I prefer chairs, but hey man, to each his own I guess?
   
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HATE Club, East London

 Morachi wrote:
I'm sitting on 8 Wraithlords and about 80 Wraithguard... Lucky for me they are now relegated to being part of a Warhost display force. The rules don't matter much anymore - even less given I still have all my 2nd Edition stuff if I want to have a game.


I can beat you on Wraithlords (11) but you beat me by miles on Wraithguard (20)

I do have over 30 Harlequin jetbikes though. I bet there are not many who can top that.

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Been Around the Block




Bring on the Eldar just started up an eldar army so all good
really wish they would give the gaurdins a longer range weapon than 12" pitaful for 8pts each


   
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75hastings69 wrote: there's a huge wraith guard construct type thing (similar to tau)

H.B.M.C. wrote:Nah. Perplexingly it'll be a vehicle (with 3 HP), and go against the Riptide/Dreadknight trend.

"Huge wraithguard thing like the Tau have" doesn't sound like a tank
And GW likes trends, still seaching for a monster option for Bretonnia and a spell chart for dwarfs

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Brisbane, Australia

 Bolognesus wrote:
 Morachi wrote:
I'm sitting on 8 Wraithlords and about 80 Wraithguard...

I prefer chairs, but hey man, to each his own I guess?


Yeah, with all those pointy bits, it is kinda like having a GW style Pineapple reminder around.

Funny that the Harlequin Jetbikes came up, I had an offer for about that number in canopies, but i'm still waiting to see what comes of the new Eldar Jetbikes before modeling the newer style Harlies on them (if there is a way). I do however have 20 Corsair Jetbikers sitting alongside 72 of the regular kind... actually there are about 140 Jetbikes in the army, so replacing them all with new models is simply out of the question :/

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Steelcity

The argument over T8 has confounded me since the wraithlord first was introduced. No one complains about the armor value of dreadnoughts being too high at 12 yet even if something was T10 that would ONLY make it as hard to damage as an AV13/14 vehicle which isn't anything out of the ordinary.

In vehicle terms a wraithlord is easier to wound than a dreadnought since its armor value would only be 11/12. As if wraithlords have been scary in the past 10 years..

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Not to mention facing Venerable dreads (AV13) in close combat is just painful for most xenos infantry.

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Scyzantine Empire

Unless you're talking scarabs or haywire grenades. As a ghost army enthusiast I'd like to see them stay T8 but if they get an option for a better armor save or an invulnerable save I'll take T7 or 6. Mostly I want tjem to be able to carry a support weapon.

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NC

I get excited whenever someone bumps this thread. :-(
   
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Omaha, NE

Alright guys,

I took a look at the Tau Codex yesterday at my FLGS -- the owner was ringing it into his register and i happened to see one that just happened to land open on the counter....

All I have to say is that with the abundance of TAU Markerlight capability taking away -- thats right , completely takes away all cover saves with two markerlight hits, the ELDAR had better change to a series of INVULNERABLE saves if they want to have a chance.

To make the HOLOFIELD a COVER save is JUST STUPID>>>

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Camas, WA

You know the Holo Field isn't a cover save right?

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 pretre wrote:
You know the Holo Field isn't a cover save right?


One would hope that it is +2 cover save in the new codex ( not a rumour, just wıshlıstıng) so a 3+ saved flyıng wave serpents

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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NC

"Holo-Fields" have nothing to do with cover saves. Holo-Fields are the upgrade that force your opponent to roll twice on vehicle damage and take the lowest.
The Wave Serpent's "Energy Field" has nothing to do with cover saves either.
   
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 Gavin Thorne wrote:
Unless you're talking scarabs or haywire grenades. As a ghost army enthusiast I'd like to see them stay T8 but if they get an option for a better armor save or an invulnerable save I'll take T7 or 6. Mostly I want tjem to be able to carry a support weapon.

Just make 'em immune to poison... That's all.

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 pretre wrote:
You know the Holo Field isn't a cover save right?

It is on Harlequins.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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 DarknessEternal wrote:
 pretre wrote:
You know the Holo Field isn't a cover save right?

It is on Harlequins.


That's Veil of Tears, Shadowseer specific. They have a Holo-suit that gives them the invuln save.

Holo-fields could use a redesign in the 6th edition world, and improved cover saves is one idea. It just means instead of being really bad, they're good unless you're fighting Ignores Cover units.

 
   
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just give all eldar 4++ so Eldar can just muahahahahahahha till we find out our fortune is gone :(.

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Biloxi, MS USA

 Kirasu wrote:
The argument over T8 has confounded me since the wraithlord first was introduced. No one complains about the armor value of dreadnoughts being too high at 12 yet even if something was T10 that would ONLY make it as hard to damage as an AV13/14 vehicle which isn't anything out of the ordinary.


If you exceed a Wraithlord's toughness with an anti-tank weapon, the Wraithlord doesn't loose weapons or attacks, doesn't stop walking, and doesn't explode. It's not just that it's T8, it's that unlike comparable vehicles, they stay as effective whilst also having a save against many things that hit the Strength to start to hurt it.

So, it's not JUST T8 in a system without Fantasy's new "6's wound everything" chart.

This message was edited 2 times. Last update was at 2013/04/04 20:56:26


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GTKA666 wrote:
... till we find out our fortune is gone :(.


That is going to be the hardest thing to let go, unless it happens to be the Primaris power in the Eldar psy tree. I STILL always try to run at least one Farseer rocking codex powers just for Fortune alone.

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Omaha, NE

sorry folks, that came off kinda nerd rage-ish
i meant to say the holo fields on harlequins..
give them invulnerable saves to represent the shifting nature of holo tech..

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West Michigan, deep in Whitebread, USA

I honestly can't imagine Wraithlords are enough of a threat to merit a Toughness-nerf..........



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NC

 DarknessEternal wrote:
 pretre wrote:
You know the Holo Field isn't a cover save right?

It is on Harlequins.


FarseerAndyMan wrote:
sorry folks, that came off kinda nerd rage-ish
i meant to say the holo fields on harlequins..
give them invulnerable saves to represent the shifting nature of holo tech..
Eldar Harlequins already have an innate 5+ invulnerable save. It's not a cover save.

This message was edited 1 time. Last update was at 2013/04/04 22:32:01


 
   
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Imperial Embassy

 AegisGrimm wrote:
I honestly can't imagine Wraithlords are enough of a threat to merit a Toughness-nerf..........

agreed, but this IS GW we're talking about.....and marines must always win

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Brisbane, Australia

 TyraelVladinhurst wrote:
 AegisGrimm wrote:
I honestly can't imagine Wraithlords are enough of a threat to merit a Toughness-nerf..........

agreed, but this IS GW we're talking about.....and marines must always win


Yep, now that we know Space Marine are after Eldar, we can safely bet that there will be negating effects like the Bright Lance / Machine Spirit rubbish happen all over again. Or Smurfs get their own Jetbikes with Eldar-esque movement... or perhaps a bunch of crazy Psychic powers?

Call me Jaded, but I blame history.

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Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

Dras'Volharr Craftworld Project http://wcwdb.blogspot.com.au/ 
   
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Imperial Embassy

 Morachi wrote:
 TyraelVladinhurst wrote:
 AegisGrimm wrote:
I honestly can't imagine Wraithlords are enough of a threat to merit a Toughness-nerf..........

agreed, but this IS GW we're talking about.....and marines must always win


Yep, now that we know Space Marine are after Eldar, we can safely bet that there will be negating effects like the Bright Lance / Machine Spirit rubbish happen all over again. Or Smurfs get their own Jetbikes with Eldar-esque movement... or perhaps a bunch of crazy Psychic powers?

Call me Jaded, but I blame history.

same here, look what they did to the necrons... warriors at a 4+ save now? ridiculous

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
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Omaha, NE

Isnt the veil of shadows a cover save?

maybe its been a while since ive dusted off my codex..

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Curb stomping in the Eye of Terror!

FarseerAndyMan wrote:
Isnt the veil of shadows a cover save?

maybe its been a while since ive dusted off my codex..

Now it gives you shroud and stealth... only if you buy the shadowseer in the harlie squad.

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I'm happy to read about the Webway Portal and the changes to the Farseers council.
Reading about the Black Warden makes me wish they'd give the player the option to buy guardians +1 BS or WS.
Then I'd be able to field an Ulthwe Strike Force army again.

 Etna's Vassal wrote:
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