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Looks nice, but I'd be 100% more excited for some sweet plastic Aspect Warriors.

Can we at least see the plastic Farseer all assembled or something? Obviously someone has the White Dwarf.
   
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This thread is generating a ridiculous number of alerts.

Rule #1 - if you break it, you're going to get a warning and/or a suspension.

Opinions differ - obviously.

Express yourself without insulting someone else, please!

Thanks!

   
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I just don't like the DUEL DISK SYSTEMMM (trademark) and the barrel chest.

I probably won't get one any time soon, mostly due to Eldar being quite low on the list atm.

The shot of the fighter I've seen, as small and blurry as it is, looks awesome though - may well get that.

This message was edited 1 time. Last update was at 2013/05/19 23:32:28


   
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Wow, ok now I have decided. If they do make plastic aspect warriors and resculpt the guardians, I will play Eldar!

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 Slaanesh-Devotee wrote:
I like the supplements idea, if they aren't too expensive. It means some of the Marines chapters could be sorted in a quicker way, and I might even get some Chaos Legions along the way.

In fact, if there's one Codex Astartes and every Marine chapter is a sub-codex, I would be very happy.

I wouldn't get too excited. The White Dwarf blurb doesn't actually mention an army list... It looks like it's just a fluff-book with a few alternate scenarios included.

 
   
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Devon, UK

 insaniak wrote:
 Slaanesh-Devotee wrote:
I like the supplements idea, if they aren't too expensive. It means some of the Marines chapters could be sorted in a quicker way, and I might even get some Chaos Legions along the way.

In fact, if there's one Codex Astartes and every Marine chapter is a sub-codex, I would be very happy.

I wouldn't get too excited. The White Dwarf blurb doesn't actually mention an army list... It looks like it's just a fluff-book with a few alternate scenarios included.


It does specifically mention rules too.

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Huh, so it does. I read that three times and still missed it. Blame it on Mondayitis.

 
   
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 azreal13 wrote:


It does specifically mention rules too.


Rules could be scenerio rules or force org rules... we just don't know

This message was edited 1 time. Last update was at 2013/05/20 00:04:45


 
   
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Of course, that could be half a page at the back of tripe nobody would ever use, but maybe not, as critical as I can be of GW, I do want them to produce good stuff!

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indeed, I'm hoping it's something useful, we shall see
   
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Japan

Saw a picture of the wraith knight, the only thing i don't like is the canopy like head, hope it comes with alternative heads

This message was edited 1 time. Last update was at 2013/05/20 00:08:55


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Can't see it happening, as alongside the shoulder veins, its the key visual tie between all the 'Wraith' things.

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 tarnish wrote:
Goresaw wrote:


EDIT: Yeah, I think the only thing that makes sense is the Wraithknight is on the same sized base as the Wraithlord. Just a standard dreadnought base.

Its going to be much bigger than the wraithlord and probably roughly riptide size.


I do believe you are right there mate. Considering the general scale of things in 40k and the relative "bulk" of other releases i would say its probably on a 60mm or "dreadnought sized" base.


From what I can see it must be an oval base, if it is a 60mm then the chest couldn't possibly be big enough to be housing a pilot.
   
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I personally don't mind the giant walker trend as long as it fits the army, and in this case, the WK fits the army. As has already been stated, Eldar have always had this sized walker present (Knights, Towering Destroyers, etc), so this is fine. I don't think this means that Space Marines will be getting the giant walker treatment though.

Now, I do have an issue with the rather unimaginative build of this thing. It looks nice, sure, but in a side-by-side with the Riptide, its like they were based on the same idea. Shield arm, gun arm, small head/bulky chest, and shoulder mounted guns on both. I think I would have preferred the rumored centaur build over this, at least it would have looked different. It doesn't help that they painted it in similar colors to the featured Riptide.

Of course, its the rules for this thing that will make all the difference as to whether or not this unit will be loved or hated. Will it be over or under powered? Will it add force multipliers? What FOC slot will it take? Will it truly be another MC or will it have an AV instead? WD leaks should be coming pretty steadily now, so we won't have to wait long to find out.

This message was edited 1 time. Last update was at 2013/05/20 00:17:19


 
   
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 ClassicCarraway wrote:


Of course, its the rules for this thing that will make all the difference as to whether or not this unit will be loved or hated. Will it be over or under powered? Will it add force multipliers? What FOC slot will it take? Will it truly be another MC or will it have an AV instead? WD leaks should be coming pretty steadily now, so we won't have to wait long to find out.


Did you used to do the closing voice overs for old 70s cartoons?

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 azreal13 wrote:
 ClassicCarraway wrote:


Of course, its the rules for this thing that will make all the difference as to whether or not this unit will be loved or hated. Will it be over or under powered? Will it add force multipliers? What FOC slot will it take? Will it truly be another MC or will it have an AV instead? WD leaks should be coming pretty steadily now, so we won't have to wait long to find out.


Did you used to do the closing voice overs for old 70s cartoons?


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I'm not a huge fan of the WraithKnight, despite loving Wraithlords.

The new flier on the WD cover looks alright.

But CODEX SUPPLEMENTS??!! That annoys me. Its like day 1 DLC, but for a book. It's something they could, and I suppose SHOULD have included in the Codex, but took out to make an even greater profit.

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 Fezman wrote:
Wraith Knight looks like a Wave Serpent Transformer. Transporting it could be interesting, to say the least.

At this rate, with the bigger is better approach, the next Guard Codex will have Warhounds...


No, because FW already make warhounds. That's why none of the other cool FW models (like the CSM hell blade or the Tau barracuda) got turned into plastic with their army updates, despite the fact that it would be stupidly easy to do so (if they can do the heldrake they can do the hell blade, same with the sun shark and barracuda), and we instead got ugly new designs that don't really fit with their armies and look more like children's toys than models. Why convert a more expensive model into a more affordable plastic kit when you can just sell the more expensive model? Surely people will want it badly enough that they'll have to pay for it, right?

So Guard will either get a gigantic ogryn mutant or a super sentinel. If it's the latter then the pilot will be strapped to the outside of it and completely exposed to enemy fire, because feth it, we don't care anymore, 12-year-olds will buy anything. It'll also be the first 40k kit to feature spring-loaded ammunition so that it can actually shoot at other models on the table, and as you can imagine you will be expected to pay a premium for this new revolution in miniature wargaming. Naturally, people who will whine about their ridiculously-overpriced models or paint jobs getting damaged just take the game too seriously and should either lighten up or play chess. Besides, GW games and models aren't meant to be played with anyway, they're art pieces for collectors (because that gives us more protection when suing the crap out of everyone for IP infringement).

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Why isnt Slut Wars: The Sexpocalypse a real game dammit.


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 AethyrKnight wrote:
I'm not a huge fan of the WraithKnight, despite loving Wraithlords.

The new flier on the WD cover looks alright.

But CODEX SUPPLEMENTS??!! That annoys me. Its like day 1 DLC, but for a book. It's something they could, and I suppose SHOULD have included in the Codex, but took out to make an even greater profit.


Codex Supplements actually sound like a not terrible idea to me. Assuming it becomes more wide-spread than a single craftworld, and includes more than just scenario rules, it opens the door to more specialised lists that don't justify their own codices due to the amount of crossover with an existing codex. It'd be nice if that was included in the base codex, but there are limits to how much you can fit in a codex. If, further down the line, they were to release a Codex Supplement: Thousand Sons, that included Rubric Terminators and the like I'd be all over it. I imagine most Chaos Marine players would be all for proper Legion lists. It's a way for them to get special units into armies in a heavily restricted fashion.
   
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Devon, UK

Chrysis wrote:
 AethyrKnight wrote:
I'm not a huge fan of the WraithKnight, despite loving Wraithlords.

The new flier on the WD cover looks alright.

But CODEX SUPPLEMENTS??!! That annoys me. Its like day 1 DLC, but for a book. It's something they could, and I suppose SHOULD have included in the Codex, but took out to make an even greater profit.


Codex Supplements actually sound like a not terrible idea to me. Assuming it becomes more wide-spread than a single craftworld, and includes more than just scenario rules, it opens the door to more specialised lists that don't justify their own codices due to the amount of crossover with an existing codex. It'd be nice if that was included in the base codex, but there are limits to how much you can fit in a codex. If, further down the line, they were to release a Codex Supplement: Thousand Sons, that included Rubric Terminators and the like I'd be all over it. I imagine most Chaos Marine players would be all for proper Legion lists. It's a way for them to get special units into armies in a heavily restricted fashion.


Codex Supplements: Yet another idea we've fished out of the bin behind GWHQ, given a 6th edition spin and claimed as a revolution!

Actually, I really like the idea, but might find all the "exciting new development" rubbish they'll spew out along with it a bit hard to take.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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I'm feeling the same way about this Wraithknight as I felt when I first saw the Dreadknight. That is, I love the idea, I love a lot about it, but there are a few bits that turn me off to it. The main issue I have with this model is the arms. The entirety of it is very bulked out and the arms just seem very scrawny. I think if you could bulk out the arms a bit, or even make them a tad longer, the model would look fantastic. I still think it's pretty cool, and I definitely look forward to seeing people pose it dynamically. I don't get all the hate.

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 azreal13 wrote:
Chrysis wrote:
 AethyrKnight wrote:
I'm not a huge fan of the WraithKnight, despite loving Wraithlords.

The new flier on the WD cover looks alright.

But CODEX SUPPLEMENTS??!! That annoys me. Its like day 1 DLC, but for a book. It's something they could, and I suppose SHOULD have included in the Codex, but took out to make an even greater profit.


Codex Supplements actually sound like a not terrible idea to me. Assuming it becomes more wide-spread than a single craftworld, and includes more than just scenario rules, it opens the door to more specialised lists that don't justify their own codices due to the amount of crossover with an existing codex. It'd be nice if that was included in the base codex, but there are limits to how much you can fit in a codex. If, further down the line, they were to release a Codex Supplement: Thousand Sons, that included Rubric Terminators and the like I'd be all over it. I imagine most Chaos Marine players would be all for proper Legion lists. It's a way for them to get special units into armies in a heavily restricted fashion.


Codex Supplements: Yet another idea we've fished out of the bin behind GWHQ, given a 6th edition spin and claimed as a revolution!

Actually, I really like the idea, but might find all the "exciting new development" rubbish they'll spew out along with it a bit hard to take.


I never said it was a new idea

But the motto of 6th does seem to be "Everything old is new again." They've resurrected the Armoury system, which should have stayed dead. They've resurrected Chaos == Random as a concept. No reason they shouldn't resurrect some of their good ideas as well, as long as they actually put effort into them.
   
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 AethyrKnight wrote:
But CODEX SUPPLEMENTS??!! That annoys me. Its like day 1 DLC, but for a book. It's something they could, and I suppose SHOULD have included in the Codex, but took out to make an even greater profit.


Codex supplements aren't a bad idea. Even if it does end up being a pointless "Uniforms and Heraldry"-style book, I've been wanting one for Tau for ages just for more ideas for camo, color schemes, sept markings, and stuff that some people don't even care about like giving my vehicles and suits realistic labeling/numbering and symbols/warning signs around vents and weapons, maybe more Tau language, that kind of thing. This would actually be the perfect kinda thing to release a few months after an army update, maybe with a model or two to go with it, to give players something to keep buying after their 15 seconds is over.

But releasing it on day 1 annoys people just as much as day 1 DLC does, and for the same reason: it feels like content was intentionally left out of the game for the sole purpose of increased profit. And when you already feel like you're getting poor value for money in the first place (games still cost $60 on release, even if gameplay only lasts a few short hours with little to no replay value, GW rulebooks are now $50 each for paper-thin hardbacks with mostly-recycled content that you only buy because you need it to keep playing the game), that kinda sucks. Like it's been said though, it's not a bad idea, I would just accept it more if it was content that was finished after the codex and released as a bonus. It's hard to argue that's the case for day 1 releases (especially if you're Capcom and put your $100 worth of DLC on the fething disc).

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


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 Sidstyler wrote:
 AethyrKnight wrote:
But CODEX SUPPLEMENTS??!! That annoys me. Its like day 1 DLC, but for a book. It's something they could, and I suppose SHOULD have included in the Codex, but took out to make an even greater profit.


Codex supplements aren't a bad idea. Even if it does end up being a pointless "Uniforms and Heraldry"-style book, I've been wanting one for Tau for ages just for more ideas for camo, color schemes, sept markings, and stuff that some people don't even care about like giving my vehicles and suits realistic labeling/numbering and symbols/warning signs around vents and weapons, maybe more Tau language, that kind of thing. This would actually be the perfect kinda thing to release a few months after an army update, maybe with a model or two to go with it, to give players something to keep buying after their 15 seconds is over.

But releasing it on day 1 annoys people just as much as day 1 DLC does, and for the same reason: it feels like content was intentionally left out of the game for the sole purpose of increased profit. And when you already feel like you're getting poor value for money in the first place (games still cost $60 on release, even if gameplay only lasts a few short hours with little to no replay value, GW rulebooks are now $50 each for paper-thin hardbacks with mostly-recycled content that you only buy because you need it to keep playing the game), that kinda sucks. Like it's been said though, it's not a bad idea, I would just accept it more if it was content that was finished after the codex and released as a bonus. It's hard to argue that's the case for day 1 releases (especially if you're Capcom and put your $100 worth of DLC on the fething disc).

Totally agree, if GW were to make a 2nd eldar wave in say three months time with the supplement and some extra figures either from the supplement or the codex I would be genreous say that it was cool because it's the return of CWE and more options to expand the games. But doing it on day 1 and apparently only in a digital format is an insult to me. It's GW saying that they could not be bothered to put that fluff and/or rules in the main codex because people are stupid and will buy anything (and must say that for the most part they are right )

But on the positive the flier might be half decent, looks better that the Tau one to start and I was looking for an excuse to build my old 1/100 macross models.

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 Darth Bob wrote:
I'm feeling the same way about this Wraithknight as I felt when I first saw the Dreadknight. That is, I love the idea, I love a lot about it, but there are a few bits that turn me off to it. The main issue I have with this model is the arms. The entirety of it is very bulked out and the arms just seem very scrawny. I think if you could bulk out the arms a bit, or even make them a tad longer, the model would look fantastic. I still think it's pretty cool, and I definitely look forward to seeing people pose it dynamically. I don't get all the hate.


The scan of the picture is at a 3/4 angle. The arms are much longer than they appear in that shot.

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People must be spoiled with Space Marines and their monkey arms being able to touch their knees without bending. Seems to me that the Wraithknight model is pretty anatomical, other than the legs being long, but that has always been an "Eldar Construct" thing. The arms come down to the same position a human's arms would, really. Everything about it looks like the same proportions as Phantom and Revenant titans, to me.

It certainly looks a huge amount less awkward than the Riptide, to be sure. As for the name, it makes sense to me, at least more than the Dreadknight. It's a Wraith_Knight. Because it's a Knight-class walker.

This message was edited 3 times. Last update was at 2013/05/20 02:32:09




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Gonna get me a Wraithknight and make it the baddest Dark Eldar around.


 
   
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So with the wraithknight i personally really like how it looks but have we seen anything on maybe an alternate gun or is it just the big lance or the sword? Also seems strange that we'd only get one picture from the WD or they just trying to pace the web traffic for there sites?
   
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 AegisGrimm wrote:
People must be spoiled with Space Marines and their monkey arms being able to touch their knees without bending. Seems to me that the Wraithknight model is pretty anatomical, other than the legs being long, but that has always been an "Eldar Construct" thing. The arms come down to the same position a human's arms would, really. Everything about it looks like the same proportions as Phantom and Revenant titans, to me.


You're correct about the proportions, but wrong about the reason it looks wrong. It looks wrong because the torso is enormously oversized, and the legs are both longer and wider than they should be to be proportional. Eldar walker proportions tend to be quite spindly, and have historically had exaggeratedly long arms (to contrast them well with the stockier walkers of SM/Orks/etc). The combination of taking away that exaggeration in addition to making the arms proportional in length but not huge in girth like the torso/legs creates the image of a barrel-chested body builder with teeny-tiny t-rex arms.

It certainly looks a huge amount less awkward than the Riptide, to be sure. As for the name, it makes sense to me, at least more than the Dreadknight. It's a Wraith_Knight. Because it's a Knight-class walker.


The difference being that Tau suits have always had embarrassingly bad proportions, with crisis suits not even looking like their arms are long enough to remove an EMP grenade placed at the center of their chest. This Eldar vehicle takes proportions we are used to and deviates from them (even if it does so mostly toward a more humanoid norm) while the Riptide just continues the Tau tradition of terrible proportions. Though if you'll recall, I called out the Riptide and the new Broadsides for the same issue as the Wraithknight, in that all three models have uninspiring silhouettes. The Wraithknight merely suffers from having a badly proportioned silhouette, while the Tau Riptide and Broadside are just visually confusing messes.

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 AegisGrimm wrote:
It certainly looks a huge amount less awkward than the Riptide, to be sure. As for the name, it makes sense to me, at least more than the Dreadknight. It's a Wraith_Knight. Because it's a Knight-class walker.


I certainly hope this makes it into the fluff. Because brining back Knights would be fantastic.
   
 
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