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Made in us
Sneaky Striking Scorpion



Oregon

 xttz wrote:
Is there any word if Exarch powers are bought, or randomly rolled like psychic powers?


According to screenshots of codex previews, they are bought.
   
Made in gr
Furious Fire Dragon





Athens Greece

Banshees reduce initiative by 5? And still AP3? Really?!

Got milk?

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Made in gb
Agile Revenant Titan





Scotland

These rumours are jizztacular.

Iranna.

 
   
Made in us
Morphing Obliterator






I won't comment any more on Disarm until I see points costs and which units have it.

Until then, Wraithknight! Tell us everything you know about it!

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
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Speedy Swiftclaw Biker




Germany

Just checked the clock and saw I should have gone to bed one and a half hours ago since I have to get up early tomorrow

I hope my infos helped some of you and thanks for the kind words everybody

Good night!
   
Made in us
Dakka Veteran




NoVA

Do the new psychic powers work on friendly units or just friendly Eldar units?

Wondering because of allying with DE..

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Morphing Obliterator






Sleep? What's that?

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. 
   
Made in us
Sneaky Striking Scorpion



Oregon

 Malthor wrote:
Just checked the clock and saw I should have gone to bed one and a half hours ago since I have to get up early tomorrow

I hope my infos helped some of you and thanks for the kind words everybody

Good night!


Thanks again for all your info.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Perfect Organism wrote:
So, we've got another two special rules which are almost (but not quite) the same as rending? Why do they even bother writing USRs if they insist on coming up with new versions which do almost the same thing in every book?


Because otherwise it'd work on vehicles as well, this only works on units.
   
Made in us
Judgemental Grey Knight Justicar




USA

ROW are gone, give a once per game 2+ DtW

If true, I'm so happy about this.

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[DCM]
Procrastinator extraordinaire





London, UK

If we get mastery level 4 and 5 seers, I won't need ROW as much anymore! I can deny the witch with some chance of success!

   
Made in us
Judgemental Grey Knight Justicar




USA

 ZebioLizard2 wrote:
Perfect Organism wrote:
So, we've got another two special rules which are almost (but not quite) the same as rending? Why do they even bother writing USRs if they insist on coming up with new versions which do almost the same thing in every book?


Because otherwise it'd work on vehicles as well, this only works on units.

Also, it doesn't look like it's an auto-wound on a six. Rending hits cause wounds on a 6 regardless of toughness. So shuriken weapons fired at S:8 are still useless.

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Made in us
Longtime Dakkanaut



Las Vegas

Looking through some of the other rumored stuff that hasn't been discussed by Malthor...

Holo Fields: More or less what I expected them to do.
Not too sure about the Warlord abilities, at this point
Shield of Grace: Kind of "meh" about this one at this point, want more details
I REALLY want to know what Exarch powers the Avatar can get, there's some interesting ideas there.
Old Nemesis has some interesting pluses AND minuses to it.
CTM is somewhat pricey for a one use item.
The Serpent Shield somewhat looks better for its offensive uses rather than its defensive purposes.
I REALLY want to get the full wording for the Star Engines. A 24" cruising speed has some interesting implications, and I hope that's not misworded like the CTM was in that rumor batch.
The Vectored Engines also have some interesting implications for troop transports to drop troops off, shoot, then spin their weak aft armor away from the enemy.
   
Made in us
Myrmidon Officer





NC

 Kohala wrote:
Are Dire Avengers 3+ or 4+ Sv? Are there Avenger Catapults still 18"?

What are the stats of the different heavy weapons: Bright Lance, Pulse Laser, Scatter Laser, Starcannon, Shuriken Cannon?
Considering Fire Dragons and Wraith Spiders are confirmed to have "Heavy Aspect Armor" in their army listing with a 3+ save, some Aspects will have to have non-Heavy Aspect Armor. Dire Avengers are probably it.
   
Made in us
Horrific Howling Banshee




shade1313 wrote:
The Vectored Engines also have some interesting implications for troop transports to drop troops off, shoot, then spin their weak aft armor away from the enemy.


Wording matters, but I don't think this works if you moved the transport and then disembarked. At that point you're only removing one of two rules that say you can't pivot.

 
   
Made in us
Longtime Dakkanaut



Las Vegas

Quark wrote:
shade1313 wrote:
The Vectored Engines also have some interesting implications for troop transports to drop troops off, shoot, then spin their weak aft armor away from the enemy.


Wording matters, but I don't think this works if you moved the transport and then disembarked. At that point you're only removing one of two rules that say you can't pivot.


A lot of what was posted in that rumor dump from BOLS is iffy in interpretation until we get the verbatim rule. Particularly since it seems to have been translated from a non-English language copy.
   
Made in ie
Deadly Dire Avenger





Ireland

 Absolutionis wrote:
 Kohala wrote:
Are Dire Avengers 3+ or 4+ Sv? Are there Avenger Catapults still 18"?

What are the stats of the different heavy weapons: Bright Lance, Pulse Laser, Scatter Laser, Starcannon, Shuriken Cannon?
Considering Fire Dragons and Wraith Spiders are confirmed to have "Heavy Aspect Armor" in their army listing with a 3+ save, some Aspects will have to have non-Heavy Aspect Armor. Dire Avengers are probably it.


Yup there is no way Dire avengers are getting a 3+ save, they would have gone up by more than 1 point if that was the case. Of the aspects I'd say Banshees, Swooping hawks and Dire avengers are 4+. Striking scorpions, fire dragons, warp spiders and dark reapers are 3+.

Also I guess shield of grace may allow your exarch to try and shield your unit in a melee combat by challenging the most powerful enemy model and denying him easy kills, after all 3++ is a storm shield save. It's basically a shimmershield putting all it's defense into a single model of the unit instead of a 5++ for all.

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Screaming Shining Spear




Pittsburgh, PA

Thanks Malthor, great stuff there!

Eldar shenanigans are the best shenanigans!
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Made in gb
Fixture of Dakka






Lincolnshire, UK

 Autarch Fiallathandirel wrote:
 Absolutionis wrote:
 Kohala wrote:
Are Dire Avengers 3+ or 4+ Sv? Are there Avenger Catapults still 18"?

What are the stats of the different heavy weapons: Bright Lance, Pulse Laser, Scatter Laser, Starcannon, Shuriken Cannon?
Considering Fire Dragons and Wraith Spiders are confirmed to have "Heavy Aspect Armor" in their army listing with a 3+ save, some Aspects will have to have non-Heavy Aspect Armor. Dire Avengers are probably it.


Yup there is no way Dire avengers are getting a 3+ save, they would have gone up by more than 1 point if that was the case. Of the aspects I'd say Banshees, Swooping hawks and Dire avengers are 4+. Striking scorpions, fire dragons, warp spiders and dark reapers are 3+.

Also I guess shield of grace may allow your exarch to try and shield your unit in a melee combat by challenging the most powerful enemy model and denying him easy kills, after all 3++ is a storm shield save. It's basically a shimmershield putting all it's defense into a single model of the unit instead of a 5++ for all.


Malthor has stated the Dire Avengers as 4+ (exarch 3+), FWIW.

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"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

 pizzaguardian wrote:
with ahriman being 4 and the abilty to get mastery 3 sorcerers quite easily and cheaply on the csm book, i was expecting for the eldar farseers to be 1 higher(so eldrad 5 and such)


The maximum for Chaos Sorcerors, and non-Tzeentch Greater Daemons, is three. Four seems to be reserved for the truly most powerful individuals in town. So, I would say Eldrad is Four as well, but Farseers probably limited to Level 3.
   
Made in us
Judgemental Grey Knight Justicar




USA

 Slaanesh-Devotee wrote:
 pizzaguardian wrote:
with ahriman being 4 and the abilty to get mastery 3 sorcerers quite easily and cheaply on the csm book, i was expecting for the eldar farseers to be 1 higher(so eldrad 5 and such)


The maximum for Chaos Sorcerors, and non-Tzeentch Greater Daemons, is three. Four seems to be reserved for the truly most powerful individuals in town. So, I would say Eldrad is Four as well, but Farseers probably limited to Level 3.

Lords of Change are limited to level 3 as well, only Fateweaver is a level 4.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

while I'm sure many competitive Eldar players are thrilled, making everything BS4 kinda rubs me the wrong way. Not because I think it'll be "zomgwtfbroken", but it really does reinforce the skewing of the statline, that anything with a "3" is "below average" instead of being...actually average, where 4 is the expected instead of the exceptional, and in a D6 system that's a rather big thing, and takes away from the specialness that being an Aspect Warrior, die hard veteran, or Space Marine is intended to portray.

IRON WITHIN, IRON WITHOUT.

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Made in gb
Boom! Leman Russ Commander




Northampton

Woah...

If Guardians are BS4 at 9 ppm, what is the point in taking Avengers?

Seriously, I don't see why you would.

The amount of shots you get from an equally pointed Guardian unit vs Avenger unit is staggering.

4+ save? Who cares, I got thirty guys with a conceal warlock.
18" range? Having 60 shots after running plus better overwatch far exceeds the Avengers dmg output.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in au
Emboldened Warlock




Hi all,

I had a sneak preview at the codex and thought I'd drop some choice things in:

Distort weapons: instant death on 6's to wound and auto pen on 6's.
Wraithcannon: 12" S10, AP1
D-cannon: 24" S10, AP1, blase, barrage
Wraithknight Cannon: 36" S10 AP1
D-Scythe: Flamer, S4 AP5
Heavy D-Scythe: 18" S4, AP5, blast

Shuriken weapons: Bladestorm; wounds of 6's count as AP2. All other things stay same (strength, AP and sadly the range).

Fire Prism:
Has a new fire mode - lance: 60" S9 AP1 Lance, Heavy 1

Illic Nightspear (the ranger dude)
BS9 - all shots that hit are precision shots. Allows rangers to go from 12 points each to pathfinders for 25 points each. Pathfinders gain the all shots are precision shots rule.
Illic's sniper rifle is also AP2 with the Distort rule (pens on 6's, ID's on 6's).

Warlocks:
Warlocks are now psyker Mastery 1 and role on the psyker table. They are taken like a necron royal court and dished out to guardian/wraith units.

Wraithlord:
Is now S8, but stayed T8. The wraithsword (now Ghostglaive) gives +1 Strength and rerolls to hit.

Wraithknight:
240 points base. Can take dual wraithlances, a suncannon/shield or sword/shield. Comes with the lances as standard. S10, T8 with a 3+ save. Requires the shield to get an invuln.

Guardians are now WS/BS 4

Psychic powers:
Fortune is now 2 warp charges but allows rerolls to deny the witch
Doom now allows rerolls to armour pen as well.
One of the new dual powers is +1 to your armour save or -1 to your enemy (up to 2+ for your own units).
Enhance is now +1 WS AND Initiative, the debuff is -1 to both.
Mindwar is now 2 warp charges and drastically changed. Didnt get the full details.
Eldritch Storm is the same BUT is now haywire and fleshbane.

BIG new power - it's a little complicated and I didn't get the best read of it. Gives the caster +5WS +5BS +5 initiative and +2 attacks. Roll at the start of every subsequent turn. On a 4+ it stays in play. If the model dies or the power fades you cede a victory point.

Exarch powers:
There is now a pool of 6-8 exarch powers. The different aspects have access to 3 of the powers.
Powers include:
4+ invuln
3+ invuln in challenge
In a challenge both people roll a dice and add to their leadership; if the eldar player wins they can remove one of the opponents weapons from the fight. This means no AP or S bonus or additional attacks bonus!!!
Monster Hunter
Fast Shot remains
and a few more...

Dark Reapers can take flak missiles to be our AA...

Wraithfighter is a psyker mastery 1 and comes with the telepathy Terrify power.

Farseers are 3 wounds still and come standard as Mastery 3!!! Ghosthelms do what they did before; but if you fail your ghosthelm save you can spend 1 warp charge to ignore the wound (if you have charges left).

Aspect warriors are Ld9 base.

So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in de
Decrepit Dakkanaut







Someone claimed that there are point-restrictions on how many Wraithknights you can take (beside the FOC restriction of course).
Anyone knows if this is true or not?

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Made in us
Horrific Howling Banshee




Has anyone seen if Banshees have a way to get into combat?

 
   
Made in ie
Deadly Dire Avenger



Ireland

Am I the only one constantly refreshing this page to see more awesome people telling us awesome things about our new awesome codex?
   
Made in pl
Screaming Shining Spear




NeoGliwice III

 Vaktathi wrote:
while I'm sure many competitive Eldar players are thrilled, making everything BS4 kinda rubs me the wrong way. Not because I think it'll be "zomgwtfbroken", but it really does reinforce the skewing of the statline, that anything with a "3" is "below average" instead of being...actually average, where 4 is the expected instead of the exceptional, and in a D6 system that's a rather big thing, and takes away from the specialness that being an Aspect Warrior, die hard veteran, or Space Marine is intended to portray.
I actually agree. Twin linking everything was a very easy fix to make Eldar weapons accurate but still not BS4 base. Having the same BS on Dark Reapers and Guardians?
I'd be much happier with guardians being BS3 and longer range catapults. Just give BS4 to platform operators if you really have to.
As for vehicles - give option for Aspect pilot and that would make them BS4 OR make it as it was - twin link stuff (maybe with a little discount).

Good things are good,.. so it's good
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Made in ca
Regular Dakkanaut





I think I just spooged... :p
Really hope these are all true. My Black Guardians of Ulthwe are very happy indeed.
   
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Blood Angel Terminator with Lightning Claws






Glad to see RoW is gone, now if only the wolfies lost their runic weapons...

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