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Made in us
Badass "Sister Sin"






Camas, WA

That's a good point to. For all we know, you get fearless heralds in Wolf Guard-esque elite slots.

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Well, there goes my daemons. Better get used to being an occasional ally to my Marines.

This message was edited 1 time. Last update was at 2013/02/21 19:27:48


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 pretre wrote:
 blood reaper wrote:
Leadership 7 and a possible lack of fearless and instability?

My daemons might be hitting the shelves.

PANIC!

Not yet. Those tears aren't quite valid yet


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 blood reaper wrote:
Well, there goes my daemons. Better get used to being an occasional ally to my Marines.

Double post?

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 blood reaper wrote:
Well, there goes my daemons. Better get used to being an occasional ally to my Marines.


With such a solid understanding of the new codex, and it's rules, this is clearly the only sensible thing to do.

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The eye of terror

Well the newer pictures look a lot better, there's hope yet. With regard to fearless, I just can't imagine daemons losing the rule. We usually see at least a few army wide rules, and seeing as daemon is already covering the 5++ and fear now, I could definitely see the fearless, daemon of 'x' and daemonic instability being in the front of the book. It would be madness fluff wise if nothing else to have daemons fearing anything.


 
   
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Home Base: Prosper, TX (Dallas)

The Jetpack rule for Thrust move isn't very clear but from what I gather these are going to be ridiculously fast.

12" Move + d6" Run (rerollable) + 12" Thrust Move means super fast and mostly ignoring terrain (unless you land it in). Not to shabby for redeploying.

I'm hoping that units don't break but instead roll for instability like the beginning of the turn.

My guess is that Daemons are going mass horde. But we'll see.

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 pretre wrote:
That's a good point to. For all we know, you get fearless heralds in Wolf Guard-esque elite slots.


The WD battle report has Heralds in the HQ slot, and a demon prince as well.

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Looks like there will be a limited edition release on the codex with a different cover for each god. Both for fantasy and 40k.

9k  
   
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 reds8n wrote:
 pretre wrote:
That's a good point to. For all we know, you get fearless heralds in Wolf Guard-esque elite slots.


The WD battle report has Heralds in the HQ slot, and a demon prince as well.


Do you have the White Dwarf? Or did you find images online?

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California

 reds8n wrote:
 pretre wrote:
That's a good point to. For all we know, you get fearless heralds in Wolf Guard-esque elite slots.


The WD battle report has Heralds in the HQ slot, and a demon prince as well.

are heralds still worth half a slot or did the have them use a full one now?
   
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Judgemental Grey Knight Justicar




USA

 pretre wrote:
That's a good point to. For all we know, you get fearless heralds in Wolf Guard-esque elite slots.

Yeah, I'm trying no to freak out, but what I've seen thus far has me worried.

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 blood reaper wrote:
Leadership 7 and a lack of fearless, plus instability? God dammit Phil Kelly.





Rumour is, were getting a replacement for fearless. Something along the lines of how 5th edition fearless worked, where you don't flee from a combat, but take wound's equal to the amount you lost combat by. Which is fair enough in my opinion, worked for us last edition at least.

The low leadership was never a factor with fearless, but I imagine with psychic powers that can effect by leadership, having every single thing (Except fateweaver lol) at leadership 10 seemed a little OP.


Automatically Appended Next Post:
I pray, that we don't get daemon princes as HQ's. I mean, for one thing, it doesn't fit the fluff, with daemon princes being outcast's amongst true daemons. For second, I have 3 heavy support daemon princes, and a great unclean one, and a herald. So, it look's like if they make them HQ's, then I can't use any of them below 2000 points...

IF, however, they made them herald's (Half a HQ slot) I could live with that, I suppose :(

This message was edited 1 time. Last update was at 2013/02/21 19:58:49


 
   
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Connecticut

 undertow wrote:
 pretre wrote:
That's a good point to. For all we know, you get fearless heralds in Wolf Guard-esque elite slots.

Yeah, I'm trying no to freak out, but what I've seen thus far has me worried.
Thats probably for instability purposes.

If its like the old fantasy instability you will take wounds based upon how much you failed your LD by. So if you have a LD of 7, and you lose combat by 2, then roll a 9, you will take 4 wounds.
   
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Glen Burnie, MD

Loss of EW makes my Nurglings sad. I'm also curious how Empidemius works now as well.

Hopefully, we'll know soon.



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Palm Beach, FL

 Hulksmash wrote:
The Jetpack rule for Thrust move isn't very clear but from what I gather these are going to be ridiculously fast.

12" Move + d6" Run (rerollable) + 12" Thrust Move means super fast and mostly ignoring terrain (unless you land it in). Not to shabby for redeploying.

I'm hoping that units don't break but instead roll for instability like the beginning of the turn.

My guess is that Daemons are going mass horde. But we'll see.


If Daemon of Nurgle is the same as it is in the CSM book (likely), they'll also be Slow and Purposeful, so they won't be able to run (but somehow are still Fleet for the purposes of charges!).
   
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Evileyes wrote:
I pray, that we don't get daemon princes as HQ's. I mean, for one thing, it doesn't fit the fluff, with daemon princes being outcast's amongst true daemons. For second, I have 3 heavy support daemon princes, and a great unclean one, and a herald. So, it look's like if they make them HQ's, then I can't use any of them below 2000 points...

IF, however, they made them herald's (Half a HQ slot) I could live with that, I suppose :(

This. I run Fateweaver and a Bloodthirster as HQs, and from 1-3 DPs of Tzeentch as Heavys, depending on points. One of the things that attracted me to Daemons was being able to run lots of impressive MCs.

I actually like the all DS nature of the army.

If these things change too much, even if the army is still powerful, I'm going to be sad in the pants.

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United Kingdom

I was looking for something specific relating to panic...but I found this instead...




It's better than any GW teaser anyway


   
Made in se
Stern Iron Priest with Thrall Bodyguard






Phase out instability as the rumor now write it sounds really hard on the deamons. Its even worse than demonic assault rules.
Unless you phase out in the enemys turn. That, would be a nice rule, and be a proper substitute for EW, but it would still mess up the unit if you dont get to assault out of reserves.

Edit, and the rules for the plague fly sounds like a lackluster unless you go for a mono Pestilence army and dont have any other options.

This message was edited 1 time. Last update was at 2013/02/21 20:21:54


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Southeastern PA, USA

Not sure if anyone's mentioned this, but can we now assume that Daemons get transports of some kind?

The Plague Drone pic seems to show them with Very Bulky as a special rule.


Edit: Unless maybe they can start on the table or in normal reserves and be placed inside a CSM transport. Oh...or buildings. But they're not infantry, right?

This message was edited 3 times. Last update was at 2013/02/21 20:46:53


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If the battleforce was $15 cheaper and had a single HQ choice, it'd actually be a decent set.


Automatically Appended Next Post:
 warspawned wrote:
I was looking for something specific relating to panic...but I found this instead...




It's better than any GW teaser anyway



Looks like it's lawsuit time for GW.

This message was edited 1 time. Last update was at 2013/02/21 20:33:55


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UK

 gorgon wrote:
Not sure if anyone's mentioned this, but can we now assume that Daemons get transports of some kind?

The Plague Drone pic seems to show them with Very Bulky as a special rule.


Edit: Unless maybe they can start on the table or in normal reserves and be placed inside a CSM transport. Oh...or buildings. But they're not infantry, right?


Sadly you can't use the transports of allies, even if they're battle brothers

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 Lake wrote:
 gorgon wrote:
Not sure if anyone's mentioned this, but can we now assume that Daemons get transports of some kind?

The Plague Drone pic seems to show them with Very Bulky as a special rule.


Edit: Unless maybe they can start on the table or in normal reserves and be placed inside a CSM transport. Oh...or buildings. But they're not infantry, right?


Sadly you can't use the transports of allies, even if they're battle brothers


I don't think they can enter any transports or buildings anyway if they're cavalry. So what the heck is Very Bulky about? Maybe some kind of warp gate thing?

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I had heard that they will be gaining an abundance of jump infantry, so i could see the plague drones counting as that instead of cavalry. Either way, I'm getting the gribbly fethers.

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 Lake wrote:
I had heard that they will be gaining an abundance of jump infantry, so i could see the plague drones counting as that instead of cavalry. Either way, I'm getting the gribbly fethers.


Go back about one page, there's a (crappy) picture of the rules. They are jetpack cavalry.

This message was edited 1 time. Last update was at 2013/02/21 21:11:00


 
   
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Sweden

Is there anyone here who think that daemons some how could match up to grey knights in an allround tournament list?

my brother plays grey knights and I would very much like to play daemons because of the modells
   
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SlyasR wrote:
Is there anyone here who think that daemons some how could match up to grey knights in an allround tournament list?

my brother plays grey knights and I would very much like to play daemons because of the modells


We won't have any idea until we get our hands on the rules.

9k  
   
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Palm Beach, FL

 gorgon wrote:
I don't think they can enter any transports or buildings anyway if they're cavalry. So what the heck is Very Bulky about? Maybe some kind of warp gate thing?


Completeness, mostly. If there's some Apocalypse vehicle that can carry Jet Pack Cav, and you want to put the Plague Drones in it, you can do so without having to make up some value for their transport size.

This message was edited 1 time. Last update was at 2013/02/21 21:12:49


 
   
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 MasterSlowPoke wrote:
 gorgon wrote:
I don't think they can enter any transports or buildings anyway if they're cavalry. So what the heck is Very Bulky about? Maybe some kind of warp gate thing?


Completeness, mostly. If there's some Apocalypse vehicle that can carry Jet Pack Cav, and you want to put the Plague Drones in it, you can do so without having to make up some value for their transport size.


You're probably right. I checked the Chaos Spawn entry for CSMs, and they have the Very Bulky rule. And they're Beasts.

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 pretre wrote:
Actually, that isn't too bad if you consider they deploy on the table.


Having units dissappear at random cinematic isn't that bad? Really?

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